Croc Tech Demo

Croc tech demo is an early build from September 1996. The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level.

The first level in the tech demo is named "Nice And Easy".

Differences

 * The company logos etc. look different, there aren't any Gobbos inflating the Fox logo.
 * You cannot save the game, which is common for most demo games.
 * When Croc dies after losing all lives, the game is over and Croc must start from the first level.
 * The island hubs are named only Island 1, 2 etc. and players cannot go back levels after completion.
 * Sound Effects
 * Loading screens are different and seem to take longer than the final version. They are not animated.
 * There are more glitches and graphic errors in the game.
 * There are no bonus areas or sparkling stars in the game.
 * There are no Boss levels.
 * When climbing monkey bars, you must hold down X while climbing or Croc will let go. It also seems to take longer to climb on them.
 * The HUD always shows the crystal/life count and the 3 Gobbos, when each is rescued they will carry a white flag.
 * There are fewer doors in the level, except the door at the end of each level. The game also takes a little longer to load each part of the level.
 * Animations: Crystals are static, Gobbos do not move.
 * Level Titles
 * Some buttons unlock (and remove) cages instead of requiring a key.
 * There are no Beany Gongs and therefore no Beany Bird.
 * There are no Dantinis in the game.
 * Push boxes are actually brown and stripy in the demo version.
 * 3 Gobbos per level instead of 6
 * Cannot proceed to next level without all Gobbos
 * There are no Coloured Crystals and therefore no Crystal Doors.
 * Smash Boxes have no question mark, are grey, bigger and crystals appear spread out.
 * The animation when Croc climbs up from a ledge is longer.
 * When Croc is hurt he will flash for about 5 seconds, during that time he cannot be hurt again.
 * Crystals do not dissapear when Croc is hurt.
 * Croc slides on ground easily just like on ice in the final game, especially when running.
 * The camera angle isn't as user friendly as the final release.