Croc: Legend of the Gobbos

"Croc: Legend of the Gobbos" is first of the Croc video game series. Developed by Argonaut Games PLC and published by Fox Interactive in 1997, it was created and released for Game Boy Color, PlayStation, Sega Saturn, and Windows (PC). In Japan, the game was released as: "Croc! Pau Pau Island". The game was originally meant to be a prototype for a spin off of the Mario series about Yoshi, which is why Croc resembles the character so much.

The game employs the use of a stunning 3-D environment and the scenery in the game is amazing, intriging, adorable, and calming all at once. The game itself is beautiful, and the music at times can be haunting, calming, and lovely. The characters, even those who appear only once or as Guardians, are quite memorable and charming. A must-play for any Croc fan out there.



Also see the sequel: Croc 2.
 * Released: September 29, 1997

Plot
On an island inhabited by small furry creatures called Gobbos, King Rufus, their leader, notices a small black basket abandoned in a lake containing a small, screaming baby crocodile. King Rufus, along with all of the other Gobbos on Volcano Island, raised the crocodile in the ways of the Gobbos. Croc was a vegetarian who ate mostly peas. After some time on the island, Croc and the Gobbos had established a close relationship until one day the evil Baron Dante showed up, along with his minion Dantinis. They kidnapped several Gobbos including King Rufus after he strapped a backpack to Croc's back and had Beany Bird take Croc to safety. Croc then became determined to rescue the Gobbos and King Rufus from the evil clutches of Baron Dante.

Gameplay and Levels
For a walkthrough of the game, please see the article. There are four accessible islands and one secret island in the game which can only be unlocked by collecting 8 Jigsaw Pieces in the game: Note that the secret Crystal/Secret Island can only be accessed when the player collects all 8 jigsaw pieces from the 8 secret levels in the game.
 * Forest Island
 * Ice Island
 * Desert Island
 * Castle Island
 * Crystal Island

Each of the four main Islands contain six 'normal levels', in which Croc has to collect six Gobbos and five Coloured Crystals. The Coloured Crystals open the Crystal Door at the end of each normal level which contains the sixth and final Gobbo. This is usually the hardest part of the level and often contains a challenge which Croc must complete to get the Gobbo.

Each Island also contains two Guardian Levels; one halfway to completion of the island and the other after all six normal levels are complete. Croc does not collect any Gobbos or Coloured Crystals in these levels, but can gather regular crystals and lives and must defeat the Guardian in the last section of the level. He must defeat the Guardian to progress to the next set of levels.

Once Croc has finished three normal levels and the corresponding Guardian level, a secret level will be be revealed providing he has collected all six Gobbos in each set of three levels. These levels contain normal crystals and hearts but not Gobbos. Instead of swiping the Beany Bird Gong to end the level, Croc must find the Jigsaw Piece at the end to finish the level. After both Guardian of an island are defeated, the next island unlocks and Croc must continue through the levels until reaching the eighth Guardian level, Baron Dante's Funky Inferno in which he must defeat Baron Dante  on the  Castle Island. If all Gobbos, jigsaw pieces and secret levels are complete, Croc assembles all the pieces to create a new secret island known as the Crystal Island. This island contains only 5 levels, considerably more difficult than previous levels without Gobbos or crystal doors, and each level's theme seems to come from each main island. In the final level Secret Sentinel, Croc must defeat the Secret Sentinel, a ghost ve rsion of Baron Dante. Croc must defeat this Guardian to fully complete the game.

Normal Mode
You can use the directional buttons or the analog stick if ANALOG is turned on:

D-Pad: This controls Croc's movement, or selects options on a menu screen.

START: This pauses the game.

X: Jump. Press twice to stomp and double-tap and hold to stomp rapidly.

Square: Tail-attack.

Circle: Flip 180 degrees.

Triangle: Control the camera while using the directional buttons.

L1 and R1: Side step to the left and right.

L2 and R2: Control the camera from a higher or lower view.

To climb up a Climbable Wall, approach it and push the up directional button. Use the directional buttons to move on the wall.

To push Push Boxes, approach them and push Up on the directional buttons.

Monkey Bar Mode
While on Monkey Bars, you can use the directional buttons to move and X to let go.

Swim Mode
Pressing X will make Croc swim in breaststroke. Holding it will let him swim in 'croccy-style'.

Use the directional buttons to control his direction.

Press Square to tail-attack underwater.

Press Circle to do a 180 degree flip underwater.

Press L1 and R1 to paddle left and right.

Items
Items are pickups which Croc may collect to help him in the game. See Items in Croc: Legend of the Gobbos for full list of items.

Interactive Elements
Interactive Elements cannot be picked up but are used to advance through the level or perform a certain action. This is a list of common interactive elements in the game. See Interactive Elements for the full list.

Platform
Platforms are pieces of land made of stone which allow Croc to land on usually to avoid pits or to reach other places. There are many types of platforms in the game, including breakable platforms, moving platforms and even ones which transport Croc to secret Bonus Areas. See Platforms for more details.

Switches/Buttons
Often you will come across a switch/button in a level. Jumping on one may make a platform move, or appear, or do another action. Some may also reset themselves after a set time. A button is considered to perform an action and dissapear, whereas a switch does not dissapear and will carry out an action and reset after a time.

Monkey Bars
These allow you to swing hand over hand across dangerous parts of a level (such as lava pits, bottomless pits or icy water). You can swing below them, or if you can jump high enough, run along the top. In some levels there are stomping Dantinis which will attempt to knock Croc of monkey bars when he uses them by stomping on the top, and Croc may fall if he is underneath the Dantini when they stomp.

Climbable Walls
Although you can’t climb up most walls, certain areas have Climbable Walls. Look for ridges and notches on walls to see if you can climb up. These are used so Croc can reach higher places which are otherwise unreachable.

Beany Gong
Hit the Gong at the end of the level, either before or in the Crystal Door area, and Beany the Bird will swoop down and whisk you off to the next level of your choosing. They are also used in the level Secret Sentinel, the very last level of the game in which Croc must tail attack all four gongs after the other to defeat the Secret Sentinel.

Crystal Door
This type of door is found at the end of every normal level and can only be unlocked by collecting all five Coloured Crystals from the level. The area within this door always contains the sixth and final Gobbo and usually requires Croc to complete a special challenge in order to get it.

Sparkling Stars
These sparking stars are found in a select few levels which when touched will transport Croc to a secret Bonus Area containing lives and other useful items. They are also found by carrying out a certain action or landing on a special platform.

Enemies
Just like any other platformer game, Croc will come across many enemies which will attempt to stop Croc in his adventure. Some can be defeated for short time before respawning, others may be immortal and some can be killed for good within the level, such as the Dantini in Smash and See. See the article for a full list.

Guardian
Croc will have to face eight Guardians including the main antagonist Baron Dante and a ninth Guardian on the secret Crystal Island. Most of the Guardian were previously harmless creatures before Baron Dante used his magic to transform them. After defeating the Guardian, they usually transform into the creature they were before. There are two on each island and one on the secret island. Each Guardian appears on their own level and are usually killed by attacking them when they are at their weakest point three times. Baron Dante is the only Guardian in which Croc must 'defeat' three times, each time Croc must use a different technique to attack. The Secret Sentinel is the only Guardian in which Croc does not and cannot attack physically.The list of Guardian and their levels found in are below:

Dantinis
Dantinis are the most common enemies in the game and respawn when attacked. They are in league with the main antagonist of the game Baron Dante, and are scattered throughout the game in order to stop Croc from completing his misison. They all come with different abilities, including fireballs, flying, snowballs, running, swimming and even one that steals Gobbos! See Dantinis page for more information.

Worm in a Well
These types of worms are found in many wells in the game and are immortal. They will pop up from a well when Croc gets to close to the well, and will then try to attack Croc with its head. The worm never leaves the well and the only well containing this type of worm in which Croc may jump into a cave is on the first level, And So The Adventure Begins. Other wells of this type will contain a jelly in which prevents Croc from going further into the well. In the level ?, there is a secret Life hidden by the jelly in one of these wells.

Burrowing Worm
This worm will burrow underground and will pop out for a brief moment before retreating underground again. These worms are immortal to tail attacks, but can be stomped on while above ground.

Hazards
These interactive elements will hurt Croc in a level but are not considered enemies. See the article for the full list.
 * Fireballs - these are different to the fireball enemy in which they only jump from lava pits every now and then. They are also able to lift platforms from the pits to allow Croc to jump on them for a certain amount of time.

Pits
Pits are found in levels which Croc will lose a life or crystals if he falls in them. If he falls in a bottomless pit or a cliff edge, he will lose a life regardless of the crystals he has. Other pits allow him to lose crystals if he has any and he may be able to escape the pit without losing a life.
 * Lava
 * Bottomless Pits
 * Freezing/Icy Water
 * Mud Pits
 * Cliff Edges

Ports
Croc was originally developed for the Play Station but then was ported to the Sega Saturn and PC. They are mostly the same however there's a few slight differences between the ports
 * The PC port has the strongest lighting engine (if configured correctly)
 * The Saturn port has the darkest colours
 * The Saturn port has the lowest resolution
 * If the Saturn port is loaded directly (not from the CD Player Screen) then polygons will not render
 * The PSX version is the only one with the full soundtrack
 * The PSX version uses surround sound.
 * It is widely agreed that the PC version has the smoothest controls
 * On the PC port the stretch platforms are purple in the Forrest and Ice islands
 * Croc is the tallest in the PC version and the smallest in the PSX version.
 * In the PC version, the running Dantini in the Crystal Door Challenge room for Dungeon of Defright runs faster than the one in I Snow Him So Well and is also orange

Reception
Croc: Legend of the Gobbos received mixed to positive reviews upon release. Aggregating review website GameRankings gave the PlayStation version 79.14% the Sega Saturn version 76.67%,   the PC version 60.50%   and the Game Boy Color version 54.00%. Praise went to the game's graphics, unique gameplay and music whilst criticisms went to the game's camera angles and repetition.

Croc: Legend of the Gobbos was a bestseller in the UK for 2 months It was Argonaut Games' best-selling title.


 * Electronic Gaming Monthly - 7.5/10
 * Game Revolution - B
 * Official Playstation Magazine - 4/5
 * IGn - 8/10
 * Aboslute Playstation - 91/100
 * GamePro - 4.5/5

However, Gamespot gave the game a score of 5.8, labelled: 'Mediocre'. They cited that it was "a handsomely sized game" but "just didn't live up to its potential".

Cheats, Hints and Tips
See the Cheats, Hints and Tips article for full details.

Glitches
https://mega.co.nz/#!GAcgjYib!KZUnAhGDgDKTOZkPWkmwj1p5L5leYJQu4XinZWlI2y8
 * Due to a bug in the game Croc's head was missing in the original UK release on Saturn. There was a yellow piece of paper that was quickly bundled into Croc Legend of the Gobbos - Floating Croc glitch (works only in PlayStation) games' case explaining to the gamer how to solve the problem.
 * A glitch in the PlayStation version of the game allowed Croc to hover in the air by jumping and tail-swiping in the air while quickly jumping, and if done correctly, will make Croc hover above ground.
 * Another glitch involves Croc getting more than the maximum seven gobbos in a level. This is known to happen in the first level And So The Adventure Begins and the ice level Riot Brrrrr. See the videos for the glitches.
 * In the PC version of Croc Legend of the Gobbos, the music cannot be heard without the CD. An admin of the now closed Croc Fan Forum called Zane has made a patch to fix this problem, the patch can be downloaded here:

Croc! Pau Pau Island
Croc: Pau Pau Island is the Japanese released version of Croc! Legend of the Gobbos. The cover seems to depict Croc and three Gobbos standing on a real island (with palm trees, something not in the game) with another tropical island in the background. Everywhere else in the world Croc was published by Fox Interactive, but both Pau Pau Island and Croc Adventure were published (in Japan) by Mitsui Media Quest.

Demo
The demo can still be downloaded here.

Gobbo Timeline
When Croc Appears→ Invasion of Gobbo Valley→ Croc: Legend of the Gobbos→ Croc 2→ Beyond