Croc Tech Demo

Not to be confused with the later released Demos.



The Croc Tech Demo is a pre-release of Croc: Legend of the Gobbos and was released on November 8th, 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are three in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:

Levels
There are only four levels in the game. The levels are modeled with the final version, so Nice and Easy is And so the Adventure Begins, etc.

Nice and Easy

 * Crystals: 73
 * Enemies: Pelican

Enter the Jumpy

 * Crystals: 55+
 * 1x Bag of Life
 * Enemies: 10x Jumpy

Feet First

 * Crystals:
 * Enemies: 2x Dragonfly. 1x Popper

Dangerous Sports
Also contains a set of Monkey Bars which acts as a Balloon, but Croc cannot follow it. If Croc has crystals, he can bounce in the Lava to the other side.
 * Crystals:
 * Enemies: None.

Multiple Choice

 * Crystals: 18


 * Enemies: 1x Popper

All Together Now

 * Crystals: 40


 * Enemies: 8x Poppers

Default New Map

 * Crystals: 9


 * Enemies: 1x Flibby

GameShark Hacks
There are several testing levels in the Tech Demo which can only be accessed using GameShark (download here). GameShark is a program or disk which can modify elements of the game to change certain aspects, such as infinite lives, invincibility, etc. In this section lists codes which activate certain hidden levels. All codes below start with 80056CA8 00??, where the ?? can be anything (0-9 or A-F). The table below shows some description of which code does what.

The HUD shows various letters and numbers, the left side showing the Crystal count (EE?C) and Life count (BD?). The EEDC is the crystal count, as the second E changes to F, G, H etc. when crystals are collected. The Life count will show BDH, then BDG and BDF etc, going backwards when a life is lost.

Also, there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00?? (This is the levels select)  and 80056C0C 00?? (This is the room select).