Croc 2 Prototypes

This page is a list of all pre-release and betas of Croc 2.

Croc 2 - Pre-July 1998 Beta
This prototype was showcased at E3 in May of 1998, making this the earliest beta release.

The title shows as Croc II, and is the only known version of the game to do so. The playable level featured is a very early version of Croc Vs. Dantini Boat Race, where Croc instead rides on a raft through the level. Early monkey and ape enemies are present throughout.

Croc 2 - July 1998 Beta
Currently owned by lead Croc designer Nic Cusworth. No details about the prototype are known as of now.

Croc 2 - April 28 1999 Beta
Currently owned by lead Croc designer Nic Cusworth. No details about the prototype are known as of now.

Croc 2 Sega Dreamcast Version
The Dreamcast version of Croc 2 was intended for release after the Playstation and PC versions, and was to add minigames, and a new village with presumably two more normal levels (as per "forty-two levels to play in total"). It is unknown if a prototype exists, but Jez San mentioned the port was "canned" implying development didn't get very far, if at all. It was officially cancelled in Autumn 2000. All according to the Official Sega Dreamcast Magazine.

PC Version
The Windows 98 version of Croc 2 was meant to be a bridge between the Playstation and the Dreamcast version, containing many changes which may have been present in the Dreamcast version. As such, the prototype pictures of the Dreamcast version may have been pictures from the PC version. Besides having controller mapping, graphical settings and audio settings, click here to see the changes.

Minigames
The only thing known about the minigames is that there was more than one to be available.

Cowboy Village
Cowboy Village was probably meant to be the new village in the Dreamcast port. It was meant to be inhabited by the Cowboy Gobbos shown in promotional images. It would have two levels

Cowboy Gobbo
Seen only once in promotional art for Croc 2. He was meant for the cowboy village.

Cut Levels
The game files indicate three levels were cut from the game.