Life's a Beach

Life's a Beach is the thirty-eigth level played chronologically in Croc: Legend of the Gobbos, and the eigth level on Desert Island. As with all the other normal levels on the game, there are 6 Gobbos that need collecting.

Walkthrough
You are faced with two doors on either side and a locked door straight ahead. Jump across the platforms to reach the left side first (note that the second crystal on the left side is the RED CRYSTAL in disguise) and go through the door. Inside, circle around the rim of the room to avoid the jumping fireballs. The GOLD KEY is in the right corner after entering. Take out the left Dantini before opening the crate at the end with GOBBO #1, because he can shoot you while you're on the crate. Leave the way you came back to the starting room.

This time, take the right door from the central room. Hop to the crystals on the small platforms in the corners. One of the two in the back of the room is the GREEN CRYSTAL. Hit the red button and quickly climb the wall of the central structure by the button. Kill the Dantini with speed and jump to the moving platform that leads to the stack of crates. Jump to the crates, grab the SILVER KEY above them, and smash them all. Go back via the crumbling platforms and return to the central room.

You can now rescue GOBBO #2 in the middle by jumping to him from any of the crumbling platforms. Go to the locked door next. Inside, it's dark. Grab the torch, jump to the monkey bars and swing across. Drop down onto the stretching platform at the end and go left to the next torch and the silver key. Turn around, go straight across the stretching platform the other way and free GOBBO #3 from his cage. Follow the path here along the small platforms to the door at the end, by another torch.

Outside, jump to the first platform and wait as it carries you across the gap. Jump before the Devil Dantini shoots you and take him out. Repeat. As soon as you kill the second Dantini, start crossing those monkey bars, or he'll shoot you in the back while you're still swinging. At the end, you can jump normally (i.e. without the jelly) to reach the crumbling platform, then use the jelly to get the GOLD KEY directly above. Retrace your steps. By the second Dantini, make sure you smash the crate to get the YELLOW CRYSTAL. Jump back into the well you came out of.

Back in the darkness, go back across the stretching platform to the far side. At the next torch, jump over the intermittent platform to the end. Smash the crate to get the BLUE CRYSTAL, then go through the locked door. Inside, jump down the platforms to the SILVER KEY and up the other side. When the crumbling platforms reappear, turn around and jump from the first one to GOBBO #4. Watch out for the Bat Dantini, and jump back to the exit side once the crumbling platform reappears again. On the far side, the left crate holds the PURPLE CRYSTAL.

In the room with the gong, climb the spiral of small platforms to reach the red button on top. Return to the lowest small platform and go up the new platform to reach the top of the center column. The crate holds GOBBO #5. Jump down to the crystal door and walk through it.

There are many precarious jumps to tiny columns visible only by their crystals, so keep pace with the ghost to spot them. Line up your jumps well also. Shortly after you cross three tiny columns in a row, you pass over a cage. The key is a short ways ahead, so hurry and pick it up before the ghost does. Go back and rescue the Gobbo, then take the crumbling platform over to the exit gong.

Items

 * 114x White Crystals (57 before the Crystal Door and 57 in the Ghost Race Challenge
 * 6x Gobbos
 * 5x Coloured Crystals
 * 1x Gold Key
 * 1x Silver Key

Soundtrack

 * 3x Devil Dantinis
 * 2x Red Dantinis
 * 2x Flying Dantinis
 * 1x Ghost

Trivia

 * This was the 100th article written on Croc: Wiki of the Gobbos, entered on 14th February 2009, 15:50:36
 * The level's title is a pun on the phrase 'Life's a bitch".