Chase the Choo Choo Train: Difference between revisions

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{{Level infobox
{{Infobox
|Box title = 2-3 Chase the Choo Choo Train
|image1=NewCTCCT8.png
|Image size = 200
|type=[[:Category:Normal Levels|Normal]]
|Row 1 title = Type
|items=1 x [[File:Goldkey.png]]
|Row 1 info = Level
|enemies=x14 [[Dantini]]s
|Row 2 title = Level Type
x3 [[Ghost Freezer]]s
|Row 2 info = Normal
|Row 5 info village= [[Cossack Village]]
|Row 3 title = Items
|Row 3 info = None
|Row 4 title = Enemies
|Row 4 info = Dantinis x14
 
 
Sliding Dantinis x3
|Row 5 title = Village
|Row 5 info = [[Cossack Village]]
|Row 6 title = Previous level
|Row 6 info = [[KaBoom! It's Roger Red Ant]]
|Row 7 title = Next level
|Row 7 info = [[Hang Glider Valley]]|Image file = CTCCT3.png}}Chase the Choo Choo Train is the third level in Cossack Village.
==Walkthough==
[[File:Croc 2 (PC) - Cossack Village - Chase the Choo Choo Train|thumb|left|250 px]]
Items Required:
 
|Row 6 info previous= [[KaBoom! It's Roger Red Ant]]
|next= [[Hang Glider Valley]]
|Row 7 info = [[Hang Glider Valley]]|Image file = CTCCT3.png}}'''Chase the Choo Choo Train''' is the third level in [[Cossack Village]].
==Items Required:==
*Blue Gummi
 
*Clockwork Gobbo
==Walkthough==
Despite the tone that the music sets, there's no real rush to complete this stage under any kind of time constraints, so feel free to take the time to explore. Follow the train tracks until they pass over some ice.  Jump to the Gummi pointPlaceholder on the right there and use a Blue Gummi to reach the RED CRYSTAL on top of the column. Go back along the tracks a short distance and follow the line of crystals that veers off to the side. Jump as the Devil Dantini fires on you, and tail swipe him on your way back down. Head into the tunnel and eliminate the next two FiringDevil Dantinis in the same way. Jump up the columns to the highest one, then turn left and jump down to new ground there. Eliminate the next FiringDevil Dantini and enter the passageway he was guarding. Watch for the giant crusherStomper, then pass by after it rises again to collect the GREEN CRYSTAL. Jump back to the highest column, then left over the crumbling platform to continue along your original direction.
 
Once you reach the edge of the path, with the FiringDevil Dantini to your right, wait on your side of the chasm until he starts to fire, then jump to the center platform, turn and jump and attack him. Turn around and jump to the crystal crate to smash it open, then back to the middle and continue on your merry way outdoors.
 
Follow the ledge to the right, jumping over the gaps as needed. At some points, bouldersBoulders will fall down periodically. There will be a string of pebbles, followed by three or four bouldersBoulders, then a pause during which it is perfectly safe to jump across. Take a right at the end of the path and re-enter the caverns.
 
Jump up the columns to collect the crystals. Ahead, wait for the Swinging Logs to move back apart before rushing past them. On the other side, strike the Checkpoint Gong and circle the column, collecting the crystals. Jump across the platform to the other side of the chasm, and stomp open the platform crate. Return to the previous floating platform, then cross the crumbling platforms to the side, where you'll find the VIOLET CRYSTAL and a crystal crate on top of a pair of columns. If you fall to the ice here, you can return to the top of the columns with a triple jump. Return to where you found the Platform Crate and head through the door.
Despite the tone that the music sets, there's no real rush to complete this stage under any kind of time constraints, so feel free to take the time to explore. Follow the train tracks until they pass over some ice.  Jump to the Gummi point on the right there and use a Blue Gummi to reach the RED CRYSTAL on top of the column. Go back along the tracks a short distance and follow the line of crystals that veers off to the side. Jump as the Dantini fires on you, and tail swipe him on your way back down. Head into the tunnel and eliminate the next two Firing Dantinis in the same way. Jump up the columns to the highest one, then turn left and jump down to new ground there. Eliminate the next Firing Dantini and enter the passageway he was guarding. Watch for the giant crusher, then pass by after it rises again to collect the GREEN CRYSTAL. Jump back to the highest column, then left over the crumbling platform to continue along your original direction.
 
Once you reach the edge of the path, with the Firing Dantini to your right, wait on your side of the chasm until he starts to fire, then jump to the center platform, turn and jump and attack him. Turn around and jump to the crystal crate to smash it open, then back to the middle and continue on your merry way outdoors.
 
Follow the ledge to the right, jumping over the gaps as needed. At some points, boulders will fall down periodically. There will be a string of pebbles, followed by three or four boulders, then a pause during which it is perfectly safe to jump across. Take a right at the end of the path and re-enter the caverns.
 
Jump up to the columnsfirst toplatform collectabove the crystals. Aheadice, then wait there for the swingingDevil Dantini's logsshot to movepass backover apartyou before rushingjumping pastup themand killing him. OnDo thea othertriple side,jump striketo the checkpointhighest gongcolumn andto circlereach the columncrystal crate. Ahead, collectingstay on the crystals.ice Jumpfloor acrossas the platformnext Devil Dantini fires, then jump up again to thekill otherhim. sideJump to the top of the chasmstack of crystal crates, and stompdo opena thetriple platformjump crate.to Returnreach tothe Heart on the previoustall floatingcolumn platformahead, then crossquickly thejump crumblingback platformsdown to collect the side, wherecrystals you'll findrevealed thebefore VIOLETthey CRYSTALdisappear. andSmash athe crystalbottom crate onas topwell, ofthen acontinue pairmoving of columnsforward.  If you fallJump to the icefloating heresolid platform, youthen canturn returnand tojump theon top of the columnscrate withover athe tripleDevil jumpDantini's shot. ReturnJump toand whereeliminate youhim, foundthen theturn platform cratearound and headsmash throughthe crate. Return to the doorcenter platform and keep going on.
 
Wait for the swingingSwinging logsLogs to pull apart again before passing by them. Note that even when they're closed, you can still be damaged by touching them, so keep at least a little distance away until you can run through. Kill the FiringDevil Dantinis as you come to them, especially the second one before you open the crystal crate. Collect the crystals here carefully, as the surface is slippery. Move onward to the Clockwork Gobbo pointPoint in the middle of the path.
Jump up to the first platform above the ice, then wait there for the Firing Dantini's shot to pass over you before jumping up and killing him. Do a triple jump to the highest column to reach the crystal crate. Ahead, stay on the ice floor as the next Dantini fires, then jump up again to kill him. Jump to the top of the stack of crystal crates, and do a triple jump to reach the HEART on the tall column ahead, then quickly jump back down to collect the crystals you revealed before they disappear. Smash the bottom crate as well, then continue moving forward. Jump to the floating solid platform, then turn and jump on top of the crate over the Firing Dantini's shot. Jump and eliminate him, then turn around and smash the crate. Return to the center platform and keep going on.
 
You take off like a rocket. Go straight through the intersection, and follow the path as it turns to the right three times. Try to keep your turns efficient (i.e., don't waver back and forth across the path much) so that you'll be able to reach the Heart at the end of the run.
Wait for the swinging logs to pull apart again before passing by them. Note that even when they're closed, you can still be damaged by touching them, so keep at least a little distance away until you can run through. Kill the Firing Dantinis as you come to them, especially the second one before you open the crystal crate. Collect the crystals here carefully, as the surface is slippery. Move onward to the Clockwork Gobbo point in the middle of the path.
CC You take off like a rocket. Go straight through the intersection, and
CC follow the path as it turns to the right three times. Try to keep your
CC turns efficient (i.e., don't waver back and forth across the path much)
CC so that you'll be able to reach the HEART at the end of the run.
 
Head outside again when you're finished. Follow the path to the right again, waiting where necessary for the falling rocksBoulders to pass before jumping over the gaps. Hand a right at the end to go back indoors once more.
 
Strike the checkpointCheckpoint gongGong (finally!) and jump up the columns to stomp open the crystal crates. Ahead, avoid the circling ghostGhost-creature and move right along the strip of ice to jump to the BLUE CRYSTAL. Return to the center and jump right to continue your advance through the stage. At the next ghostGhost, again just avoid him and take the left branch to jump to the crystal crate. There is a third ghostGhost circling the clearing ahead, after the winding icy path, with a crystal crate in the center. After that, the path turns, then you jump to a solid floating platform, then left to more ice and snow.
 
Ahead, pass the columns, then jump back up them from the lowest one if you need the HEARTHeart on the tallest one. Kill the FiringDevil Dantini between the two crystals, then continue to reach the cageCage containing the YELLOW CRYSTAL. Stand on top of the cageCage and triple jump to reach the bridge overhead, then follow it in either direction to circle around to a cavern with the KEYGold Key and the final crystal crate. Return to the cageCage with the Gold Key to open it and grab the crystal, then use the Golden Gobbo teleportTeleportation sphereOrb that appears nearby.Move ahead and kill the Devil Dantinis carefully, jumping over their shots as you approach them. Occasionally, for some unknown reason, after killing a Devil Dantini you will be propelled vigorously in some direction, and here that could mean falling into the abyss and having to do the stage all over. If you have Hearts to spare, don't worryabout taking a hit or two, as long as you don't die outright. Take care on the slippery surface as you wind along the path. After the third Devil Dantini, you reach the Golden Gobbo Statue and return to the bridge over the Cage you recently unlocked.
GG Move ahead and kill the Firing Dantinis carefully, jumping over their
GG shots as you approach them. Occasionally, for some unknown reason,
GG after killing a Dantini you will be propelled vigorously in some
GG direction, and here that could mean falling into the abyss and having
GG to do the stage all over. If you have Hearts to spare, don't worry
GG about taking a hit or two, as long as you don't die outright. Take
GG care on the slippery surface as you wind along the path. After the
GG third Firing Dantini, you reach the GOLDEN GOBBO STATUE and return to
GG the bridge over the cage you recently unlocked.
 
Head through the cave to the final room. Immediately run to the switchSwitch up and to the right, then tail swipe it to switch the tracks. When the train comes to a halt, walk up it to free the Gobbos.
==Crystal Locations==
*Red: Follow the train tracks to the Blue Gummi point on the right, then use that to reach the crystal on the nearby column.
 
*Green: After passing the tunnel with the FiringDevil Dantinis, take the next left and get the crystal behind the crusherStomper.
 
*Violet: After the column with the crystals circling it, smash the platform crate, then go back and take the side platforms.
 
*Blue: Where you encounter the first ghostGhost creature, move right along its platform and jump to the crystal.
 
*Yellow: Inside a cageCage, before the final room of the stage. Triple jump to the bridge above it and follow it to find the key.
==ImagesVideo==
[[File:Croc 2 (PC) - Cossack Village - Chase the Choo Choo Train|thumb|leftcenter|250 px]]
<gallery>
==Gallery==
CTCCT1.png
<{{main-gallery>}}
CTCCT2.png
==Trivia==
CTCCT3.png
*The engine on the train is a 0-2-0 tank engine or an American planet type steam locomotive, hauling a coach. These types of engines have two wheels (no leading, two driving wheels, and no trailing wheels) and were used most common on American and pioneer railroads during the 1800s and 1830s until 1928 and were given the name "American" in 1872 to show all the work they did on every railroad in the United States.
CTCCT4.png
{{Croc 2 levels}}
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CTCCT6.png
CTCCT7.png
CTCCT8.png
CTCCT9.png
CTCCT10.png
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CTCCTdoor.png
</gallery>
[[Category:Levels]]
[[Category:Levels in Croc 2]]
[[Category:Levels in Cossack Village]]
[[Category:Normal Levels]]
[[Category:Immortal Enemies]]
[[Category:Enemies]]
[[Category:Enemies in Croc 2]]
[[Category:Dantinis]]
[[Category:Croc 2]]
[[Category:ImmortalSnow/Ice EnemiesLevels]]
[[Category:EnemiesGolden inGobbo Croc 2Levels]]
[[Category:EnemiesCave Levels]]
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