Chase the Choo Choo Train: Difference between revisions

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{{Level infobox
{{Infobox
|Box title = 2-3 Chase the Choo Choo Train
|image1=NewCTCCT8.png
|Image size = 250
|type=[[:Category:Normal Levels|Normal]]
|Row 1 title = Type
|items=1 x [[File:Goldkey.png]]
|Row 1 info = Level
|Row 4 info enemies= x14 [[Dantini]]s
|Row 2 title = Level Type
x3 [[Ghost Freezer]]s
|Row 2 info = Normal
|Row 5 info village= [[Cossack Village]]
|Row 3 title = Items
|Row 3 info = None
|Row 4 title = Enemies
|Row 4 info = x14 [[Dantini]]s
 
 
x3 Sliding Dantinis
|Row 5 title = Village
|Row 5 info = [[Cossack Village]]
|Row 6 title = Previous level
|Row 6 info = [[KaBoom! It's Roger Red Ant]]
|Row 7 title = Next level
|Row 7 info = [[Hang Glider Valley]]|Image file = NewCTCCT8.png}}
'''Chase the Choo Choo Train''' is the third level in Cossack Village.
==Walkthough==
[[File:Croc 2 (PC) - Cossack Village - Chase the Choo Choo Train|thumb|left|250 px]]
Items Required:
 
|Row 6 info previous= [[KaBoom! It's Roger Red Ant]]
|next= [[Hang Glider Valley]]
}}'''Chase the Choo Choo Train''' is the third level in [[Cossack Village]].
==Items Required:==
*Blue Gummi
 
*Clockwork Gobbo
==Walkthough==
 
 
 
Despite the tone that the music sets, there's no real rush to complete this stage under any kind of time constraints, so feel free to take the time to explore. Follow the train tracks until they pass over some ice.  Jump to the Gummi Placeholder on the right there and use a Blue Gummi to reach the RED CRYSTAL on top of the column. Go back along the tracks a short distance and follow the line of crystals that veers off to the side. Jump as the Devil Dantini fires on you, and tail swipe him on your way back down. Head into the tunnel and eliminate the next two Devil Dantinis in the same way. Jump up the columns to the highest one, then turn left and jump down to new ground there. Eliminate the next Devil Dantini and enter the passageway he was guarding. Watch for the Stomper, then pass by after it rises again to collect the GREEN CRYSTAL. Jump back to the highest column, then left over the crumbling platform to continue along your original direction.
 
Line 41 ⟶ 26:
 
Wait for the Swinging Logs to pull apart again before passing by them. Note that even when they're closed, you can still be damaged by touching them, so keep at least a little distance away until you can run through. Kill the Devil Dantinis as you come to them, especially the second one before you open the crystal crate. Collect the crystals here carefully, as the surface is slippery. Move onward to the Clockwork Gobbo Point in the middle of the path.
 
CC You take off like a rocket. Go straight through the intersection, and
You take off like a CCrocket. Go straight through the intersection, and follow the path as it turns to the right three times. Try to keep your turns efficient (i.e., don't waver back and forth across the path much) so that you'll be able to reach the Heart at the end of the run.
CC turns efficient (i.e., don't waver back and forth across the path much)
CC so that you'll be able to reach the Heart at the end of the run.
 
Head outside again when you're finished. Follow the path to the right again, waiting where necessary for the falling Boulders to pass before jumping over the gaps. Hand a right at the end to go back indoors once more.
Line 50 ⟶ 33:
Strike the Checkpoint Gong (finally!) and jump up the columns to stomp open the crystal crates. Ahead, avoid the circling Ghost-creature and move right along the strip of ice to jump to the BLUE CRYSTAL. Return to the center and jump right to continue your advance through the stage. At the next Ghost, again just avoid him and take the left branch to jump to the crystal crate. There is a third Ghost circling the clearing ahead, after the winding icy path, with a crystal crate in the center. After that, the path turns, then you jump to a solid floating platform, then left to more ice and snow.
 
Ahead, pass the columns, then jump back up them from the lowest one if you need the Heart on the tallest one. Kill the Devil Dantini between the two crystals, then continue to reach the Cage containing the YELLOW CRYSTAL. Stand on top of the Cage and triple jump to reach the bridge overhead, then follow it in either direction to circle around to a cavern with the Gold Key and the final crystal crate. Return to the Cage with the Gold Key to open it and grab the crystal, then use the Golden Gobbo Teleportation Orb that appears nearby.Move ahead and kill the Devil Dantinis carefully, jumping over their shots as you approach them. Occasionally, for some unknown reason, after killing a Devil Dantini you will be propelled vigorously in some direction, and here that could mean falling into the abyss and having to do the stage all over. If you have Hearts to spare, don't worryabout taking a hit or two, as long as you don't die outright. Take care on the slippery surface as you wind along the path. After the third Devil Dantini, you reach the Golden Gobbo Statue and return to the bridge over the Cage you recently unlocked.
GG Move ahead and kill the Devil Dantinis carefully, jumping over their
GG shots as you approach them. Occasionally, for some unknown reason,
GG after killing a Devil Dantini you will be propelled vigorously in some
GG direction, and here that could mean falling into the abyss and having
GG to do the stage all over. If you have Hearts to spare, don't worry
GG about taking a hit or two, as long as you don't die outright. Take
GG care on the slippery surface as you wind along the path. After the
GG third Devil Dantini, you reach the Golden Gobbo Statue and return to
GG the bridge over the Cage you recently unlocked.
 
Head through the cave to the final room. Immediately run to the Switch up and to the right, then tail swipe it to switch the tracks. When the train comes to a halt, walk up it to free the Gobbos.
Line 72 ⟶ 46:
 
*Yellow: Inside a Cage, before the final room of the stage. Triple jump to the bridge above it and follow it to find the key.
==ImagesVideo==
[[File:Croc 2 (PC) - Cossack Village - Chase the Choo Choo Train|thumb|leftcenter|250 px]]
<gallery>
==Gallery==
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<{{main-gallery>}}
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==Trivia==
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*The engine on the train is a 0-2-0 tank engine or an American planet type steam locomotive, hauling a coach. These types of engines have two wheels (no leading, two driving wheels, and no trailing wheels) and were used most common on American and pioneer railroads during the 1800s and 1830s until 1928 and were given the name "American" in 1872 to show all the work they did on every railroad in the United States.
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{{Croc 2 levels}}
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[[Category:Levels]]
[[Category:Levels in Croc 2]]
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