Croc 2: Difference between revisions

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{{italic title}}
{{about|the PlayStation game|the Game Boy Color game based on the PlayStation version|[[Croc 2 (Game Boy Color)]]}}
{{Game infobox
|image=[[File:Croc 2 CoverArt.png|250px]]
|developer=[[Argonaut Games PLC]]
|publisher=[[Fox Interactive]]
|released='''Sony PlayStation'''<br />NA: June 30, 1999 <br />EU: August 3, 1999 <br />JP: September 2, 1999 <br />'''PC'''<br />NA: March 7, 2000 <br />EU: June 9, 2000
NA: June 30, 1999 <br />
EU: August 3, 1999 <br />
JP: September 2, 1999
<br />
'''PC'''<br />
NA: March 7, 2000 <br />
EU: June 9, 2000
|console=[[Sony PlayStation]], [[PC]]
}}
'''''Croc 2''''' (working title: '''''Croc II''''' or '''''Croc: Kingdom of the Gobbos'''''), released in 1999, is the sequel to [[Croc: Legend of the Gobbos]]. It was developed by [[Argonaut Games PLC]] and published by [[Fox Interactive]]. ''Croc 2'' was originally released onfor the [[Sony PlayStation]] in 1999, and PCwas laterported to the [[PC]] in 2000. A Gameboy[[Game Boy Color]] version called ''[[Croc 2 (Game Boy Color)|Croc 2]]'' was released in 2001.
 
==Storyline==
The night before the events of the game, [[Professor Gobbo]] is putting the finishing touches on a [[plane]] he was working on and then went to retire for the night. As he was walking in the jungle, he witnessed chanting coming from an area. Curious, he peeked at what was happening. [[Dantini]]s are seen chanting and dancing for a short while, until they back away and witness Baron Dante slowly being raised from the floor, towering over Professor Gobbo. Baron Dante has been brought back from the [[N'th Dimension]] seeking revenge on Croc. Professor Gobbo then tried to run away, but was surrounded by Dantinis and was captured by them.
 
The following morning, [[Croc]], [[King Rufus]], and a few [[Gobbo|Gobbos]]s are playing volleyball on a beach in the [[Gobbo Archipelago]]. While trying to retrieve the ball, Croc stumbles upon a bottle with a message inside. Croc opens the message in front of the Gobbos, where they believe that it had came from [[Croc's Family|Croc's family]] somewhere in the [[Mainland]]. King Rufus gives Croc permission to go on another adventure to find his long lost parents, and so the Gobbos built a giant makeshift catapult with a boulder on a hill used as a counter-weight. Once the boulder is pushed down onto the catapult, Croc is thrown into the air and is tossed towards the Mainland.
 
Croc lands in the village of Oki-Doki (known as [[Sailor Village]]) and is greeted by a Gobbo counting crates, who gives him a [[Swap Meet Pete Loyalty Card]]. From this point, Croc meets [[Swap Meet Pete]] and completes every level the village had to offer. After doing so, Baron Dante learns of Croc's presence and sends [[Cannon Boat Keith (Character)|Cannon Boat Keith]] to dispatch him, where he fails.
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Swap Mete Pete was then able to send Croc to [[Cossack Village]], where Croc was able to save several Gobbos along the way from the Dantinis, as well as help the local Gobbos build a snowman, and stop a runaway train. After taking out [[Flavio]] and later rescuing [[Lava Lamp Larry (Character)|Larry]] from a [[Lava Monster]], Swap Meet Pete sent Croc off to his next location.
 
In [[Caveman Village]], Croc assisted the local Gobbos by locating their missing wheels, and taking their place in a [[Race Day at Goldrock|race]] against the Dantinis. He then helped retrieve the [[Monarchs in Croc 2|Caveman King's]] pet [[Mammoth]], defeated a [[Venus Fly Von-Trappe (Character)|a giant fly trap]] and Baron Dante's [[The Village Masher (Character)|monster creation]] before moving on to the last major destination in his journey.
 
In the [[Inca Village]], Croc fights Baron Dante for the first time in a plane and succeeds. After finishing every level in the village, Croc then goes to fight Baron Dante again. In [[Dante's Final Fight]], Croc meets Professor Gobbo, who then tells him to fend off Baron Dante and his minions while he creates a portal to send Baron Dante back to the N'th Dimension. Through Croc's perseverance and Professor Gobbo's intelligence, the duo were able to defeat Baron Dante and send him back to his world.
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==Gameplay==
The gameplay in ''Croc 2'' has advanced considerably compared to the''Croc: previousLegend gameof the Gobbos''. Instead of simply finding six Gobbos in each level, the[[Croc]] playernow musthas nowto complete various tasks.
 
One of the many changed elements is the health system. Instead of the extra life system that Croc: Legend offrom the Gobbosfirst hadgame, Croc now has only one life and a [[Heart]] count. Any time that Croc takes a hit, he loses one Heart. The Heart count can be restored by finding Heart Tokens in the levels, or by collecting 100 crystals. The starting maximum count for Hearts is three, but the player can buy Heart Pots from Swap Meet Pete to be able to collect more Hearts.
 
In each level (except Golden Gobbo levels or Guardian levels), there are 100 clear colored crystals to collect. These crystals add to Croc's total amount of funds if he exits or finishes the level alive. There are also five Colored Crystals, each of different color that must be collected if the player wants a chance to get the Golden Gobbo for the level. After getting all of the Golden Gobbos for each level, Croc can enter a Golden Gobbo Door and try to get the Jigsaw Piece from the level. After getting all four of the [[Jigsaw Pieces]], Croc can enter the three hidden levels, which are remakes of the first three Villages full of [[Dantinis]].
 
Another new aspect is Swap Meet Pete's General Store. The store is owned by a large, anthropomorphic cat, named Pete. In this store the player can buy:
 
* Heart Pots, to increase their health
* Gummi Savers (North American release) or Jelly Jumps (Other Regions), to allow them to reach high places
* Clockwork [[Gobbo]], to reach otherwise inaccessible areas of a level.
 
Pete is also capable of teleporting [[Croc (Character)|Croc]] to other [[Gobbo]] Villages with the use of his Crystal Ball.
 
There are four Villages [[Croc (Character)|Croc]] must traverse through before reaching the end of the game, each with Gobbos of different personalities. The four Villages are the [[Sailor Village]], the [[Cossack Village]], the [[Caveman Village]], and the [[Inca Village]]. Each Village has five levels, two Guardians (with the exception of the [[Inca Village]], which has only two levels, and one Guardian), and one Golden Gobbo level. Once the fourth Village is finished, Croc then travels to Baron Dante's Tower of Power, and once the Jigsaw Pieces are assembled, a fifth Village can be unlocked The fifth Village is a corrupted version of the [[Gobbo]] Villages, created by Dante.
 
Interestingly, a Western-style Village, (dubbed by fans [[Cowboy Village]]) featuring Cowboys and Native Americans, was planned but never finished.
 
===Controls===
Note the following isapplies forto the PlaystationPlayStation version only, the PC version requires either a keyboard or (preferably) an X-input controller which can mimic the PlaystationPlayStation control scheme.
 
Movement:  -with Left Analog Stick: Allows for 360 degree movement at variable speeds,
depending on how far you push the stick.  A very light push or twitch will turn you in that direction
while staying on the spot.  I recommend sticking primarily to this method of movement.
 
-with D-pad: Up moves Croc forward, Left/Right turns Croc in that direction,
Down turns Croc in the opposite direction.  Due to the speed of movement in this game compared to the first Croc, this method is
more difficult to control, but it has its uses.
 
Side-step: [L1] or [R1]
 
Jump: [X].  Can move while airborne, but Croc will remain facing in the same
direction as when he left the ground.
 
Stomp: [X], then [X] again while in the air.  Smashes objects and enemies
underneath Croc.
 
Triple Jump: [X], then [X],[X] and hold until second jump is complete.  Final
button press must be made before the stomp is executed.
 
Hop & Flip: [L1] and [R1] together while moving forward.
 
Attack: [Square], Croc performs a tail swipe.  Can be done while in motion.
 
Jump Attack: [X], then [Square] while in the air.  Useful for attacking large
enemies.
 
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press [Triangle] to use the item, if permitted.
 
Swim: Left Analog Stick or D-pad while in water.  You can jump while swimming
as well.
 
Swing from grates: Jump up underneath one and Croc will automatically hang.
Move around with the Left Stick or D-pad.  Press [X] to let
go, or simply move past an edge.
 
Swing from ropes: Jump towards a swinging rope to automatically grab it.  Press
[X] to let go again, ideally just before the peak of the
swing so that you still have a small amount of forward
momentum.  If you don't press any directional buttons (or the
Left Stick) as you jump off, then you should drop onto the
spot just below the tip of the rope at the end of its swing.
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Initiate or skip dialogue: Press [Square].
 
The gameplay in Croc 2 has advanced considerably compared to the previous game. Instead of simply finding six Gobbos in each level, the player must now complete various tasks.
 
One of the many changed elements is the health system. Instead of the extra life system that Croc: Legend of the Gobbos had, Croc now has only one life and a Heart count. Any time that Croc takes a hit, he loses one Heart. The Heart count can be restored by finding Heart Tokens in the levels, or by collecting 100 crystals. The starting maximum count for Hearts is three, but the player can buy Heart Pots from Swap Meet Pete to be able to collect more Hearts.
 
In each level (except Golden Gobbo levels or Guardian levels), there are 100 clear colored crystals to collect. These crystals add to Croc's total amount of funds if he exits or finishes the level alive. There are also five Colored Crystals, each of different color that must be collected if the player wants a chance to get the Golden Gobbo for the level. After getting all of the Golden Gobbos for each level, Croc can enter a Golden Gobbo Door and try to get the Jigsaw Piece from the level. After getting all four of the [[Jigsaw Pieces]], Croc can enter the three hidden levels, which are remakes of the first three Villages full of [[Dantinis]].
 
Another new aspect is Swap Meet Pete's General Store. The store is owned by a large, anthropomorphic cat, named Pete. In this store the player can buy:
 
* Heart Pots, to increase their health
* Gummi Savers (North American release) or Jelly Jumps (Other Regions), to allow them to reach high places
* Clockwork [[Gobbo]], to reach otherwise inaccessible areas of a level.
 
Pete is also capable of teleporting [[Croc (Character)|Croc]] to other [[Gobbo]] Villages with the use of his Crystal Ball.
 
There are four Villages [[Croc (Character)|Croc]] must traverse through before reaching the end of the game, each with Gobbos of different personalities. The four Villages are the [[Sailor Village]], the [[Cossack Village]], the [[Caveman Village]], and the [[Inca Village]]. Each Village has five levels, two Guardians (with the exception of the [[Inca Village]], which has only two levels, and one Guardian), and one Golden Gobbo level. Once the fourth Village is finished, Croc then travels to Baron Dante's Tower of Power, and once the Jigsaw Pieces are assembled, a fifth Village can be unlocked The fifth Village is a corrupted version of the [[Gobbo]] Villages, created by Dante.
 
Interestingly, a Western-style Village, (dubbed by fans [[Cowboy Village]]) featuring Cowboys and Native Americans, was planned but never finished.
 
==[[Allies|Characters]]==
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* Gita Langley - Violin
==Gallery==
{{Gallerymain-gallery}}
 
== Trivia ==
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* Sega Saturn and Sega Dreamcast versions were planned, but were ultimately scrapped due to the consoles not selling very well.
** The Dreamcast version was supposed to be the definitive version of the game; adding things such as minigames and an [[Cowboy Village|entire new village]], but was scrapped early in development.
*Some magazines used stock art of Croc swimming underwater for promotional use. However, not only is this stock art intended for the first game, it is misleading as Croc never swims underwater in ''Croc 2'' (although he could [[Croc 2 Beta Releases|at one stage]]).
**In addition to this, these magazines show a slightly earlier logo, where the green and yellow colours have been flipped.
*A direct [[Croc 3|sequel]] was planned, and would have taken place where this game left off. Instead, [[Croc Mobile: Jungle Rumble!]] was released, and returned Croc with his adoptive Gobbo family.
 
{{Wikipedia|Croc 2}}
{{Croc series}}
[[Category:Games]]
[[Category:Croc 2|*]]
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