Croc 2: Difference between revisions

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{{italic title}}
{{about|the PlayStation game|the Game Boy Color game based on the PlayStation version|[[Croc 2 (Game Boy Color)]]}}
{{Game infobox
|image=[[File:Croc 2 CoverArt.png|250px]]
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The night before the events of the game, [[Professor Gobbo]] is putting the finishing touches on a [[plane]] he was working on and then went to retire for the night. As he was walking in the jungle, he witnessed chanting coming from an area. Curious, he peeked at what was happening. [[Dantini]]s are seen chanting and dancing for a short while, until they back away and witness Baron Dante slowly being raised from the floor, towering over Professor Gobbo. Baron Dante has been brought back from the [[N'th Dimension]] seeking revenge on Croc. Professor Gobbo then tried to run away, but was surrounded by Dantinis and was captured by them.
 
The following morning, [[Croc]], [[King Rufus]], and a few [[Gobbo|Gobbos]]s are playing volleyball on a beach in the [[Gobbo Archipelago]]. While trying to retrieve the ball, Croc stumbles upon a bottle with a message inside. Croc opens the message in front of the Gobbos, where they believe that it had came from [[Croc's Family|Croc's family]] somewhere in the [[Mainland]]. King Rufus gives Croc permission to go on another adventure to find his long lost parents, and so the Gobbos built a giant makeshift catapult with a boulder on a hill used as a counter-weight. Once the boulder is pushed down onto the catapult, Croc is thrown into the air and is tossed towards the Mainland.
 
Croc lands in the village of Oki-Doki (known as [[Sailor Village]]) and is greeted by a Gobbo counting crates, who gives him a [[Swap Meet Pete Loyalty Card]]. From this point, Croc meets [[Swap Meet Pete]] and completes every level the village had to offer. After doing so, Baron Dante learns of Croc's presence and sends [[Cannon Boat Keith (Character)|Cannon Boat Keith]] to dispatch him, where he fails.
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Swap Mete Pete was then able to send Croc to [[Cossack Village]], where Croc was able to save several Gobbos along the way from the Dantinis, as well as help the local Gobbos build a snowman, and stop a runaway train. After taking out [[Flavio]] and later rescuing [[Lava Lamp Larry (Character)|Larry]] from a [[Lava Monster]], Swap Meet Pete sent Croc off to his next location.
 
In [[Caveman Village]], Croc assisted the local Gobbos by locating their missing wheels, and taking their place in a [[Race Day at Goldrock|race]] against the Dantinis. He then helped retrieve the [[Monarchs in Croc 2|Caveman King's]] pet [[Mammoth]], defeated a [[Venus Fly Von-Trappe (Character)|a giant fly trap]] and Baron Dante's [[The Village Masher (Character)|monster creation]] before moving on to the last major destination in his journey.
 
In the [[Inca Village]], Croc fights Baron Dante for the first time in a plane and succeeds. After finishing every level in the village, Croc then goes to fight Baron Dante again. In [[Dante's Final Fight]], Croc meets Professor Gobbo, who then tells him to fend off Baron Dante and his minions while he creates a portal to send Baron Dante back to the N'th Dimension. Through Croc's perseverance and Professor Gobbo's intelligence, the duo were able to defeat Baron Dante and send him back to his world.
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*A direct [[Croc 3|sequel]] was planned, and would have taken place where this game left off. Instead, [[Croc Mobile: Jungle Rumble!]] was released, and returned Croc with his adoptive Gobbo family.
 
{{Wikipedia|Croc 2}}
{{Croc series}}
[[Category:Games]]
[[Category:Croc 2|*]]
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