Croc 2: Difference between revisions

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|developer=[[Argonaut Games PLC]]
|followed_by=
|preceded_by = [[Croc: Legend of the Gobbos]]}}'''Croc 2''' (working title, '''Croc 2: Kingdom of the GobbosII'''), released in 1999, is the sequel to [[Croc: Legend of the Gobbos]]. It was developed by [[Argonaut Games PLC]] and published by [[Fox Interactive]]. Croc 2 was released on Sony PlayStation and PC. A Gameboy Color version called [[Croc 2 (Game Boy Color)|Croc 2]] was released in 2001.
 
==Storyline==
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Croc managed to avoid capture, but he was left all alone. He knew he had to try to help the Gobbos any way that he could and that he must save the King from Baron Dante 1. After many adventures, Croc succeeded in freeing the Gobbos, defeating the Baron, and saving their King. Everything was back to normal in Gobbo Valley and the Gobbos celebrated by erecting a statue of Croc in their valley.
 
'''''Now...''''' With Dante gone, [[Croc]] and the Gobbos have resumed their lives of playing and having fun, but meanwhile, not too far away, evil [[Dantinis]] plot the return of Baron Dante! Unfortunately, an unlucky Inventor Gobbo is captured when he witnesses [[N'th Dimension|Baron Dante's return]].
 
One day, back at Gobbo Valley, Croc was playing at the beach, and finds a bottle at his feet, He picked it up and, inside, found a message with a baby crocodile footprint on it. The message explained that the senders were looking for their long-lost son. Croc was shocked. He took the message to King Rufus who read it and eventually told Croc that he would need to go to a far away land where there were other Gobbos who might be able to help him to find his parents.
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