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{{distinguish2|[[Croc: Legend of the Gobbos Demos]], which cover the demo builds of the game itself.}}
''[[File:Croc leggend of the gobbos tech demo|thumb|right|335 px]]Not to be confused with the[[Croc: Legend of the Gobbos Demos| later released Demos]].''
[[File:Lcopy.jpg|thumb|200px|Level Loading scene.]]
 
The '''Croc Tech Demo''' is a pre-release of [[Croc: Legend of the Gobbos]] and was released on November 8th, 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are three in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]
 
 
 
The Croc Tech Demo is a pre-release of [[Croc: Legend of the Gobbos]] and was released on 8th November 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including  different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
Line 18 ⟶ 15:
|-
|Introduction
|AftterAfter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc.
|Plays automatically, much more detailed and graphical.
|-
Line 26 ⟶ 23:
 
Level layouts are similar to final game.
|Forest Island - And so the Adventure Begins, can change levels upon completion.
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu.
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with 2two Lives or quit to the Main Menu.
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. A "Whoosh" sound is heard when jumping. When stomping, heCroc always says "Woo-ho!"
 
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
Line 56 ⟶ 53:
|Few.
|-
|Bonus Areas/secretsSecrets
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges, etc.
|-
|Guardian/Boss Levels
Line 68 ⟶ 65:
Croc jumps like a leap and moves forward slightly.
 
Monkey Bars - mustMust hold X the whole time to avoid letting go. Also takes longer to climb.
 
Running on surfaces are slightly slidyslippery, like on ice in the final version. When stopping, will do a slight skid.
 
Camera - Not very auto-adjustable. No buttons for it.
Line 78 ⟶ 75:
Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars - noNo need to hold X, faster climb.
 
No sliding, apart from on ice.
 
Camera usually adjusts correctly. L2, R2, and Triangle adjusts.
|-
|HUD
Line 95 ⟶ 92:
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
 
Buttons - someSome unlock (and remove) cagesCages without a keySilver Key.
 
Boxes - Smash Boxes are larger, grey, and with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them aretakes slowerlonger.
 
No colouredColoured crystalsCrystals, and therefore no Crystal DoorDoors.
 
When hurt, Croc flashes for approx.approximately 5five seconds. Crystals do not dissapeardisappear, making it possible to stay in a deadly pit for as long as he wants.
 
Wells look more like tree stumps. Does not have corks on.
 
Contains bricksBricks like the Red/Grey Bricks in final game.
 
Lives appear as coloured bags.
Line 111 ⟶ 108:
Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors - openOpen when approached.
 
Buttons - usuallyUsually for platforms.
 
Boxes - Smash Boxes are different per level, with ?, and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
 
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
 
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapeardisappear after approx.approximately 5five seconds. 2Two touches on pitsPits w/without crystals means losing a life.
|-
|Animations in gameplay
|
Crystals not animated, but will float slightly.
 
Longer animation when climbing up from hanging on a ledge.
Line 131 ⟶ 128:
|-
|Ending levels/Beany Gongs
|No gongsBeany Gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal countCount screenScreen upon completion.
|Beany Gong at the end, usually two, including one through the Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to FirepoppersJumpy without fireballsFireballs. (See below).
|Many: Dantinis, Guardians, etc.
|}
===Levels===
There are only four levels in the game. The levels are modeled with the Finalfinal version, so Nice and Easy is And so the Adventure Begins, etc.
====[[Nice and Easy]]====
*Crystals''': '''73
Line 147 ⟶ 144:
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x PopperJumpy
 
===='''Feet First'''====
====[[Feet First]]====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
===='''[[Dangerous Sports''']]====
Also contains a pieceset of Monkey Bars which acts as a Balloon, but Croc cannot follow it. If Croc has crystals, he can bounce in the lavaLava to the other side.
*Crystals:
*Enemies: None.
'''====[[Multiple Choise'''Choice]]====
 
*Crystals: 18
 
*Enemies: 1x Popper
====[[All Together Now]]====
'''All together now'''
 
*Crystals: 40
Line 166 ⟶ 164:
*Enemies: 8x Poppers
 
====[[Default New Map]]====
'''Unamed map'''
 
*Crystals: 9
Line 181 ⟶ 179:
|Replaced with Giant Bee
|-
|PoppersJumpy ("Enter the Jumpy")
|Design changed and attack added
|Replaced with Firepopper
|-
|Dragonfly ("Feet First")
|Replaced with Rats
|-
|
|
|-
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|-
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|-
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|-
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|}
==GameShark Hacks==
There are several testing levels in the Tech Demo which can only be accessed using GameShark ([http://coolrom.com/roms/psx/39257/GameShark_Version_4.0_%28Unl%29.php download here]). GameShark is a program or disk which can modify elements of the game to change certain aspects, such as infinite lives, invincibility, etc. In this section lists codes which activate certain hidden levels. All codes below start with 80056CA8 00??, where the ?? can be anything (0-9 or A-F). The table below shows some description of which code does what.
 
The HUD shows various letters and numbers, the left side showing the Crystal count (EE?C) and Life count (BD?). The EEDC is the crystal count, as the second E changes to F, G, H etc. when crystals are collected. The Life count will show BDH, then BDG and BDF etc,, going backwards when a life is lost.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
Line 217 ⟶ 200:
|-
|01 - Default Blank Map
|A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well, and non-interactive cave exits.
|[[File:01.png|thumb]]
|-
|02 - Default Blank Map
|An arena not seen anywhere else in the history of the game, containing 8 crysalscrystals and a hole in the middle, causing Croc to die slowly falling down differently to normal death.
|[[File:02.png|thumb]]
|-
Line 229 ⟶ 212:
|-
|04 - Flibby Test
|A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, shehe will flash and 2two crystals will appear. 10Ten seconds later, the Features screen shows.
|[[File:04.png|thumb]]
|-
Line 237 ⟶ 220:
|-
|06 - Default Blank Map
|Similar to 01, except there is a large platform, rocks, and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
|[[File:06.png|thumb]]
|-
Line 245 ⟶ 228:
|-
|08
|Black area.
|
|[[File:08.png|thumb]]
|-
|09 - Demo Level
|A forest area with Platformsplatforms, a Gobbo, lavaLava, pusha Push Box, a Red Popper, and a Smash Box.
|[[File:09.png|thumb]]
|-
Line 269 ⟶ 252:
|-
|0E - Multiple Choice
|A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a criclecircle for approx.approximately 5five seconds), Red Bag of Life, buttonButton, and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey barsBars, cracked platforms, a Smash Box, Button, and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen.
|[[File:Multiplechoise.png|thumb]]
|-
|0F - All Together Now
|
A large forest area with Lava, a Red Popper, and a Gobbo in a Cage,.
 
The first exit is a cave which contains a Smash Box in the air., pitsPits of Lava, Smash Boxes, and 2two Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a DirectionalDriving Platform.
|[[File:Alltogethernow.png|thumb]]
|-
|10 - Default New Map
|An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeationdefeat, showing the Features screen.
|[[File:Flibytechdemo.png|thumb]]
|-
|11 - Ride The Wild Surf
|Contains a cave with a Button in the wall. a directionalDriving platformPlatform (faster), and red Bag of Life. During the 'surf' on the lavaLava, the camera doesn't focus, leading to probable death.
|[[File:11.png|thumb]]
|-
|12 - Ahhhh Push It
|A forest area with several levels, a Metal pushPush boxBox, Smash Boxes, and Red Poppers.
|[[File:12.png|thumb]]
|-
|13 - Swimming Test Map
|Just an underwater area with unsolidnon-solid walls, part is not shown.
|[[File:13.png|thumb]]
|-
|14 - Frozen Frolic
|An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes,.
|[[File:14.png|thumb]]
|-
|15 - Polar Playtime
|An ice area with a creature throwing snowballs, Blue Poppers, Mosquitosand Mosquitoes.
|[[File:15.png|thumb]]
|-
|16 - Arctic Antics
|Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog.
|[[File:16.png|thumb]]
|-
Line 312 ⟶ 295:
|-
|18 - Freezer Frenzy
|Another ice area. One exit leads to a cave with rocks rising from the pitsPits. Also, three cracked platforms will repeatedly crack together by themselfthemselves, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc.
|
|-
Line 324 ⟶ 307:
|-
|1B - Shhhh Secret
|An ice area with a fish jumping from the water (harms Croc), 2two Red Bags of Life, and non-functioning exits.
|[[File:1B.png|thumb]]
|-
Line 336 ⟶ 319:
|-
|1E - I3 L1 S1
|A desert area with Tornadoes (do not interact) and palm trees,
|[[File:1E.png|thumb]]
|-
|1F - I3 L2 S1
|A desert area with palm trees and a large, strange green object with eyes and mouth over a pitPit.
|[[File:1F.png|thumb]]
|-
Line 348 ⟶ 331:
|-
|21 - Default New Map
|A desert cave with rocks, boulders continouslycontinuously falling from the sky hurting Croc, spears from the dark floor, and pillars, as well as 2two non-functioning Desert wellsWells.
|[[File:21.png|thumb]]
|-
| 2D23 - Default New Map 
|A forestdesert area with athree lavapieces pitof andground a mountainwith inTornadoes theon middlethem.
|[[File:2D_0023_00.png|thumb]]
|-
|24 - Default New Map 
|
|A desert area with two non-functional Wells, some pieces of ground, and some platforms.
|
|[[File:24_00.png|thumb]]
|
|-
|28  - Lava Lair 
|
|A cave area with some Lava Pits and some platforms.
|
|[[File:28_00.png|thumb]]
|
|-
|29  - Crazy Caves 
|
|A cave area with some Lava Pits and some platforms.
|
|[[File:29_00.png|thumb]]
|
|-
|2A - Default New Map 
|
|A cave area with some Lava Pits.
|
|[[File:2A_00a.png|thumb]][[File:2A_00b.png|thumb]]
|
|-
|2B  - Default Blank Map  
|
|A cave area with some Lava Pits.
|
|[[File:2B_00.png|thumb]]
|
|-
|2C - Default New Map 
|
|A cave area with some lava pits.
|
|[[File:2C_00a.png|thumb]][[File:2C_00b.png|thumb]]
|
|-
| 2D - Default Blank Map 
|
|A forest area with a Lava Pit and a mountain in the middle.
|
|[[File:2D_00.png|thumb]]
|
|-
|32- Neenaws Map
|
|An empty desert area with a hole in the middle.
|
|[[File:32_00.png|thumb]]
|
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|}
 
Also, there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00??  (This is the levels select)  and 80056C0C 00?? (This is the room select).
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 750px;"
|-
Line 423 ⟶ 382:
 
80056C0C 0002
|A dungeon area with a spiderSpider and two Robot Fist GuardGuards.
|[[File:00_02.png|thumb]]
|-
Line 430 ⟶ 389:
 
80056C0C 0003
|A castle area with some balconies, some platforms, some stairs, and a Robot Fist GiantGuard.
|[[File:00_03.png|thumb]]
|-
Line 437 ⟶ 396:
 
80056C0C 0004
|A castle area with two spikesSwinging Maces.
|[[File:00_04.png|thumb]]
|-
Line 444 ⟶ 403:
 
80056C0C 0005
|A winter area with two blueBlue Poppers, a Gobbo, and some platforms.
|[[File:00_05.png|thumb]]
|-
Line 451 ⟶ 410:
 
80056C0C 0006
|A desert area with some palm trees and some tornadosTornadoes.
|[[File:00_06.png|thumb]]
|-
Line 458 ⟶ 417:
 
80056C0C 0007
|A dessert area with some palm trees, some poisonPoison poolsPools, and a mountain.
|[[File:00_07a.png|thumb]][[File:00_07b.png|thumb]]
|-
Line 472 ⟶ 431:
 
80056C0C 0001
|A forest area with a treeTree stumpStump (which kills Croc if he jumps in) and flibbyFlibby (non-interactive) who hits the ground and then falls on herhis back.
|[[File:02_01.png|thumb]]
|-
Line 487 ⟶ 446:
80056C0C 0003
|
An underwater area with a hammerheadHammerhead sharkShark and four blueBlue bagsBags.
|[[File:02_03.png|thumb]]
|-
Line 494 ⟶ 453:
 
80056C0C 0004
|Two floating round pieces of land and four gearsSpinning spinningGears with 8eight blueBlue sacksBags on them.
|[[File:02_04.png|thumb]]
|-
Line 501 ⟶ 460:
 
80056C0C 0005
|A forest area with four ironIron pushPush boxesBoxes.
|[[File:02_05.png|thumb]]
|-
Line 543 ⟶ 502:
80056C0C 0002
 
level, but without the enemies.
|[[File:03_01.png|thumb]]
|-
Line 599 ⟶ 558:
 
80056C0C 0009
|A white square piece of land with two Dragonflies and three sacksSacks (One blue, one red and one yellow).
|[[File:03_09.png|thumb]]
|-
Line 606 ⟶ 565:
 
80056C0C 0001
|A piece of land with a creature and a rotatinglarge tilting platform on it.
|[[File:04_01a.png|thumb]][[File:04_01b.png|thumb]]
|-
Line 620 ⟶ 579:
 
80056C0C 0003
|A green piece of land with lavaLava and moving platforms.
|[[File:04_03.png|thumb]]
|-
Line 634 ⟶ 593:
 
80056C0C 0005
|A piece of land with a robotRobot, a small Tooty the FebleFeeble, an Ice Imp, and a non-interactive enemy which throws spheres at Croc.
|[[File:04_05a.png|thumb]][[File:04_05b.png|thumb]][[File:04_05c.png|thumb]][[File:04_05d.png|thumb]]
|-
Line 704 ⟶ 663:
 
80056C0C 0003
|A winter area with an Ice Imp, a dogDog, and some platforms.
|[[File:17_03a.png|thumb]][[File:17_03b.png|thumb]]
|-
Line 725 ⟶ 684:
 
80056C0C 0006
|A winter area, with some platforms (Two of these platforms are actually rotatinglarge tilting platforms disguised as winter platforms).
|[[File:17_06.png|thumb]]
|-
Line 809 ⟶ 768:
 
80056C0C 0003
|A winter area with a big waterfall, and a non-interactive exit.
|[[File:1A_03.png|thumb]]
|-
Line 844 ⟶ 803:
 
80056C0C 0004
|A forest area with two redRed Poppers, one blueBlue Popper, some lavaLava, some crystals, and some platforms.
|[[File:20_04a.png|thumb]][[File:20_04b.jpg|thumb]][[File:20_04c.jpg|thumb]]
|-
Line 851 ⟶ 810:
 
80056C0C 0001
|A cave area with some lavaLava, some platforms, and a [[Mummy]].
|[[File:21_01a.png|thumb]][[File:21_01b.png|thumb]]
|-
Line 879 ⟶ 838:
 
80056C0C 0002
|A desert area with some signs, some boxes, some platforms, and some falling rocks.
|[[File:24_02a.png|thumb]][[File:24_02b.png|thumb]]
|-
Line 886 ⟶ 845:
 
80056C0C 0003
|A desert area with some platforms, some rocks, and a Red Creature.
|[[File:24_03.png|thumb]]
|-
Line 893 ⟶ 852:
 
80056C0C 0004
|A desert area with some palm trees, a tornadoTornado, and a forest platform.
|[[File:24_04.png|thumb]]
|-
Line 907 ⟶ 866:
 
80056C0C 0002
|A big cave with lavaLava and platforms.
|[[File:28_02a.png|thumb]][[File:28_02b.png|thumb]]
|-
Line 914 ⟶ 873:
 
80056C0C 0003
|A cave with a lavaLava pitPit and some platforms.
|[[File:28_03.png|thumb]]
|-
Line 921 ⟶ 880:
 
80056C0C 0001
|A forest area with two redRed Poppers, a Gobbo, a tree, a lavaLava pitPit, and some platforms.
|[[File:29_01.png|thumb]]
|-
Line 928 ⟶ 887:
 
80056C0C 0002
|A cave area with some lavaLava pitsPits and some platforms.
|[[File:29_02a.png|thumb]][[File:29_02b.png|thumb]]
|-
Line 942 ⟶ 901:
 
80056C0C 0004
|A cave area with some lavaLava pitsPits and some platforms.
|[[File:29_04.png|thumb]]
|-
Line 956 ⟶ 915:
 
80056C0C 0006
|A cave area with some lavaLava pitsPits and some platforms.
|[[File:29_06.png|thumb]][[File:29_06b.png|thumb]]
|-
Line 963 ⟶ 922:
 
80056C0C 0007
|A cave area which is the same as the previous cave, but without the platforms.
|[[File:29_07.png|thumb]]
|-
Line 970 ⟶ 929:
 
80056C0C 0001
|A cave area with a lavaLava pitPit.
|[[File:2D_01.png|thumb]]
|-
Line 984 ⟶ 943:
 
80056C0C 0003
|A cave area with a lavaLava pitPit with a little island in the middle.
|[[File:2D_03.png|thumb]]
|-
Line 991 ⟶ 950:
 
80056C0C 0004
|A cave area with a lavaLava pitPit.
|[[File:2D_04.png|thumb]]
|-
Line 1,005 ⟶ 964:
 
80056C0C 0006
|A cave area with some lavaLava pitsPits.
|[[File:2D_06a.png|thumb]][[File:2D_06b.png|thumb]]
|-
|
80056CA8 0032
 
80056C0C 0001
|A cave area with some rocks, some Lava, a Gobbo, and three platforms.
|[[File:32_01.png|thumb]]
|}
 
 
==Download Instructions==
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
==See also==
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos - V0.16 Beta|Croc: Legend of the Gobbos - V0.12 Beta]]
*[[Croc: Legend of the Gobbos Beta ReleasesPrototypes]]
 
[[Category:Incomplete Games]]
[[Category:Incomplete ArticlesGames]]
[[Category:Articles Needing MaintenancePrototypes]]
[[Category:Croc Games]]
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