Croc Tech Demo: Difference between revisions
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#REDIRECT [[Croc: Legend of the Gobbos Beta Releases]] |
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[[File:Lcopy.jpg|thumb|Level Loading scene.]] |
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Croc tech demo is an early build from September 1996. |
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The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. |
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To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. |
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The first level in the tech demo is named "Nice And Easy". |
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==Differences== |
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*The company logos etc. look different, there aren't any Gobbos inflating the Fox logo. |
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*You cannot save the game, which is common for most demo games. |
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*When Croc dies after losing all lives, the game is over and Croc must start from the first level. |
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*The island hubs are named only Island 1, 2 etc. and players cannot go back levels after completion. |
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*Sound Effects |
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*Loading screens are different and seem to take longer than the final version. They are not animated. |
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*There are more glitches and graphic errors in the game. |
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*There are no bonus areas or sparkling stars in the game. |
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*There are no Boss levels. |
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*When climbing monkey bars, you must hold down X while climbing or Croc will let go. It also seems to take longer to climb on them. |
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*The HUD always shows the crystal/life count and the 3 Gobbos, when each is rescued they will carry a white flag. |
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*There are fewer doors in the level, except the door at the end of each level. The game also takes a little longer to load each part of the level. |
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*Animations: Crystals are static, Gobbos do not move. |
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*Level Titles |
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*Some buttons unlock (and remove) cages instead of requiring a key. |
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*There are no Beany Gongs and therefore no Beany Bird. |
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*There are no Dantinis in the game. |
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*Push boxes are actually brown and stripy in the demo version. |
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*3 Gobbos per level instead of 6 |
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*Cannot proceed to next level without all Gobbos |
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*There are no Coloured Crystals and therefore no Crystal Doors. |
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*Smash Boxes have no question mark, are grey, bigger and crystals appear spread out. |
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*The animation when Croc climbs up from a ledge is longer. |
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*When Croc is hurt he will flash for about 5 seconds, during that time he cannot be hurt again. |
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*Crystals do not dissapear when Croc is hurt. |
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*Croc slides on ground easily just like on ice in the final game, especially when running. |
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*The camera angle isn't as user friendly as the final release. |
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[[File:LCcopy.jpg|thumb|The level complete scene.]] |
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==[[File:GcopyO.jpg|thumb|Game Over scene.]][[File:Level1.jpg|thumb|First level.]]Walkthrough== |
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[[Category:Croc Tech Demo]] |
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[[Category:Article stubs]] |
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[[Category:Incomplete Articles]] |
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[[Category:Croc Games]] |