Croc Tech Demo: Difference between revisions

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#REDIRECT''Not to be confused with the[[Croc: Legend of the Gobbos BetaDemos| later released ReleasesDemos]].''
 
[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]
 
 
 
The Croc Tech Demo is a pre-release of [[Croc: Legend of the Gobbos]] and was released on 8th November 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including  different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Element
! scope="col"|Tech Demo
! scope="col"|Final game
|-
|Booting the game
|Copyright notice (blue text), different Argonaut logo animation, different "Press Start" screen
|Animated Fox Interactive logo, Gobbos inflating Argonaut Software Limited, "All Rights Reserved" screen. Interactive and full Main Menu.
|-
|Introduction
|Aftter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc.
|Plays automatically, much more detailed and graphical.
|-
|Islands and Level Select
|
Island 1 - Nice and Easy, cannot change levels. Can only go to next level upon completion. Islands are called 1, 2, 3 etc. Levels have different titles (see below).
 
Level layouts are similar to final game.
|Forest Island - And so the Adventure Begins, can change levels upon completion
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with 2 Lives or quit to the Main Menu.
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. Whoosh sound is heard when jumping. When stomping, he always says "Woo-ho!"
 
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
 
When tail-attacking, only a "Whoosh" sound is heard.
|Sound and music throughout. 'Bounce'-like sound is heard when jumping. Says "Wahay", "Shazay", "Yazoo!" when stomping.
|-
|Loading
|Takes longer. Different screen, not animated.
|Shows Croc walking along with a black background.
|-
|Common glitches/graphical bugs
|
Camera glitch in first level "Nice and Easy". When hanging on a moving Platform, he may climb up onto thin air, then fall down.
 
In Dangerous Sports, Croc can fall in the sides of the tunnels.
|Few.
|-
|Bonus Areas/secrets
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges etc.
|-
|Guardian/Boss Levels
|One (Flibby on
|2 per island, 9 total.
|-
|Controls
|
Croc jumps like a leap and moves forward slightly.
 
Monkey Bars - must hold X the whole time to avoid letting go. Also takes longer to climb.
 
Running on surfaces are slightly slidy, like on ice in the final version. When stopping, will do a slight skid.
 
Camera - Not very auto-adjustable. No buttons for it.
 
O - Makes Croc crouch.
 
Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars - no need to hold X, faster climb.
 
No sliding, apart from on ice.
 
Camera usually adjusts correctly. L2, R2 and Triangle adjusts.
|-
|HUD
|
Always shows Crystal count and three Gobbos. Lives replace Crystals when affected (gained or lost). Gobbos carry white flags when rescued.
 
Lives show when entering a new area.
|Shows items when affected. Can be all seen when pausing the game.
|-
|Interactive Elements
|
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
 
Buttons - some unlock (and remove) cages without a key.
 
Boxes - Smash Boxes are larger, grey with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them are slower.
 
No coloured crystals, and therefore no Crystal Door.
 
When hurt, Croc flashes for approx. 5 seconds. Crystals do not dissapear, making it possible to stay in a deadly pit for as long as he wants.
 
Wells look more like tree stumps. Does not have corks on.
 
Contains bricks like the Red/Grey Bricks in final game.
 
Lives appear as coloured bags.
 
Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors - open when approached.
 
Buttons - usually for platforms.
 
Boxes - Smash Boxes are different per level, with ? and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
 
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
 
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapear after approx. 5 seconds. 2 touches on pits w/without crystals means losing a life.
|-
|Animations in gameplay
|
Crystals not animated but will float slightly.
 
Longer animation when climbing up from hanging on a ledge.
 
Slightly different animation when defeating enemies. Climbs up faster on Climbable Walls. Pressing Triangle while moving to flip 180 degrees will delay for a short time.
|All animated.
|-
|Ending levels/Beany Gongs
|No gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal count screen upon completion.
|Beany Gong at the end, usually two, including one through Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to Firepoppers without fireballs. (See below).
 
One Guardian on the last level Dangerous Sports: Flibby.
|Many: Dantinis, Guardians etc.
|}
===Levels===
There are only four levels in the game. The last level, Dangerous Sports contains a Flibby prototype Guardian fight. The levels are modeled with the Final version, so Nice and Easy is And so the Adventure Begins etc.
===='''Nice and Easy'''====
*Crystals''': '''73
*Enemies: Pelican
===='''Enter the Jumpy'''====
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x Popper
===='''Feet First'''====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
===='''Dangerous Sports'''====
*Crystals:
*Enemies:
*Guardian: Flibby
===Enemies===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy in TD
! scope="col"|In Final game
|-
|Pelican ("Nice and Easy")
|Replaced with Giant Bee
|-
|Poppers ("Enter the Jumpy")
|Replaced with Firepopper
|-
|Dragonfly ("Feet First")
|Replaced with Rats
|-
|Flibby (Guardian) ("Dangerous Sports")
|Fought in Fight Night with Flibby.
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==See also==
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos - V0.16 Beta]]
*[[Croc: Legend of the Gobbos Beta Releases]]
[[Category:Incomplete Games]]
[[Category:Incomplete Articles]]
[[Category:Articles Needing Maintenance]]
[[Category:Croc Games]]
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