Crox Interactive: Difference between revisions

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{{Level infobox
{{Infobox
|Box title = 5-4 Crox Interactive
|Image file image= [[File:NewCI1.png|250px]]
|type=[[:Category:Secret Levels|Secret]]
|Image size = 250
|Row 2 info password= LRDLDRRLRDLULUR
|Row 1 title = Type
|enemies=12x Devil [[Dantini]]s<br>2x [[Ballistic Meg]]<br>[[Platform Pete]]
|Row 1 info = [[Levels|Level]]
|items=[[File:Crystals.png]] x35<br>[[File:Heart.png|20px]] x1
|Row 2 title = [[Cheats, Hints and Tips|Password]]
|Row 6 info island= [[Crystal Island]]
|Row 2 info = LRDLDRRLRDLULUR
|Row 7 info before= [[Trial on the Nile|<<]]
|Row 3 title = Level type
|Row 8 info after= [[Secret Sentinel|>>]]}}
|Row 3 info = Secret
}}
|Row 4 title = [[Items in Croc: Legend of the Gobbos|Items]]
'''Crox Interactive''' is the fourth and last standard of the hidden [[Crystal Island]], and is the forty-fourth [[level]] overall in [[Croc: Legend of the Gobbos]]. It can only be accessed for those that have collected all 8 [[Jigsaw Pieces]]. There are no [[Gobbos]] or coloured [[crystals]] in this level. The only objective is to reach the end of the stage and move to the next level. This is also the second to last level of the entire game, the last being the final level and the [[Secret Sentinel (Level)|final Guardian level]].
|Row 4 info = [[File:White Crystal.png|left|18px]] x35
 
==[[Walkthroughs|Walkthrough]]==
Turn right at the start and do a long jump to the falling platform, and another to the block ahead. Walk to the forward edge and, after the Devil Dantini fires, jump to the first platform. Stay on that platform as another shot passes overhead, then jump up to and kill the Devil Dantini. Go up to the next block and stand in the middle, facing left, as it moves. Once you're in line with the platform at the end, jump to it before your block shrinks away. Jump up the
crumbling platforms to the last block, and cross the plummeting platform to reach the entrance to the tower.
 
Inside, cross the crumbling blocks as the Devil Dantinis fire. On the red carpet at the end, the Devil Dantinis can still get you while you're at the sides, so grab the crystals quick and move back to the middle. Go up the stairs and quickly hop across the row of crumbling blocks once the first Mace swings by. Jump to the end over the crumbling platform. Inside, push the Red Blob to either side, then pump him up to blow open the door there, then head inside.
[[File:Life.jpg|left|18px]]
 
x1
|Row 5 title = [[Enemies]]
|Row 5 info = 12x Devil [[Dantinis]]
2x [[Ballistic Meg]]
[[Platform Pete]]
|Row 6 title = [[Gobbo Archipelago|Island]]
|Row 6 info = [[Crystal Island]]
|Row 7 title = Previous level
|Row 7 info = [[Trial on the Nile]]
|Row 8 title = Next level
|Row 8 info = [[Secret Sentinel]]}}
Crox Interactive is the fourth and last standard of the hidden Crystal Island, and is the forty-fourth level overall in Croc: Legend of the Gobbos. It can only be accessed for those that have collected all 8 Jigsaw Pieces. There are no Gobbos or coloured crystals in this level. The only objective is to reach the end of the stage and move to the next level. This is also the second to last level of the entire game, the last being the final level and the [[Secret Sentinel (Level)|final Guardian level]].
==[[Walkthroughs|Walkthrough]]==
 
 
[[File:Croc Legend of the Gobbos (PC) - Island 5 Level 4 (Crox Interactive)|thumb|left|250 px]]
 
Turn right at the start and do a long jump to the falling platform, and
another to the block ahead. Walk to the forward edge and, after the Devil Dantini
fires, jump to the first platform. Stay on that platform as another shot
passes overhead, then jump up to and kill the Devil Dantini. Go up to the next block
and stand in the middle, facing left, as it moves. Once you're in line with
the platform at the end, jump to it before your block shrinks away. Jump up the
crumbling platforms to the last block, and cross the plummeting platform to
reach the entrance to the tower.
 
Inside, cross the crumbling blocks as the Devil Dantinis fire. On the red carpet at
the end, the Devil Dantinis can still get you while you're at the sides, so grab the
crystals quick and move back to the middle. Go up the stairs and quickly hop
across the row of crumbling blocks once the first Mace swings by. Jump to the
end over the crumbling platform. Inside, push the Red Blob to either
side, then pump him up to blow open the door there, then head inside.
 
If you chose the left door:
 
To cross the trio of flipping blocks. jump to one, then jump off right as Pete triggers the flip. As you land on the next block, jump in place to right yourself on the top surface, then jump to the next in the same way. Cross three rows like this to reach the next door.
To cross the trio of
flipping blocks. jump to one, then jump off right as Pete triggers the flip. As
you land on the next block, jump in place to right yourself on the top surface,
then jump to the next in the same way. Cross three rows like this to reach the
next door.
 
If you chose the right door:
 
Cross along the side of the wide path. Over the bridge, wait for the Meg there to cross and then go back, then you have a few turns to make it across yourself. Pick up the crystals. For the last stretch, cross the narrow portion of the path once the fire goes out after Meg comes back your way, and jump at the end to get out of the way, just to be safe. Head through the door at the end.
Cross along the side of the wide path. Over the bridge,
 
wait for the Meg there to cross and then go back, then you have a few turns to
Both of the previous paths then lead to the same place. Inside, jump to the first moving block. The next block shrinks away after you land in it, so jump to the other moving block on the opposite side. Watch for the Devil Dantini's shots, and jump over to him to take him out. Cross another row in the same way. At the end, the blocks shrink away again, except for the one with the Beany Gong, so head straight to that one from the last moving block and ring it to end the level.
make it across yourself. Pick up the crystals. For the last stretch, cross the
narrow portion of the path once the fire goes out after Meg comes back your
way, and jump at the end to get out of the way, just to be safe. Head through
the door at the end.
 
Both of the previous paths then lead to the same place. Inside, jump to the
first moving block. The next block shrinks away after you land in it, so jump
to the other moving block on the opposite side. Watch for the Devil Dantini's shots,
and jump over to him to take him out. Cross another row in the same way. At
the end, the blocks shrink away again, except for the one with the Beany Gong, so
head straight to that one from the last moving block and ring it to end the level.
==[[Items]]==
* 35x [[Crystals|White Crystals]]
* 1x [[Heart]]
 
==[[Hazards]]==
==[[Soundtrack]]==
 
==Gallery==
<{{main-gallery>}}
5-4Crox Interactive.jpg
NewCI1.png
NewCI2.png
CISky-View1.png
NewCI3.png
NewCI4.png
CISky-View2.png
NewCI5.png
CISky-View3.png
NewCI6.png
CISky-View4.png
CI8a.png
CI8b.png
CISky-View5.png
NewCI9.png
CISky-View6.png
</gallery>
 
==Trivia==
* This is the last non-Guardian level of the game.
* The level's title is a pun on the game's publisher [[Fox Interactive]].
 
{{CLOTG levels}}
[[Category:Levels]]
[[Category:Levels on Crystal Island]]
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