Crox Interactive: Difference between revisions
From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search
Content added Content deleted
No edit summary |
(Added Text Walkthrough) |
||
Line 31: | Line 31: | ||
[[File:Croc Legend of the Gobbos (PC) - Island 5 Level 4 (Crox Interactive)|thumb|left|250 px]] |
[[File:Croc Legend of the Gobbos (PC) - Island 5 Level 4 (Crox Interactive)|thumb|left|250 px]] |
||
Turn right at the start and do a long jump to the falling platform, and |
|||
another to the block ahead. Walk to the forward edge and, after the Dantini |
|||
fires, jump to the first platform. Stay on that platform as another shot |
|||
passes overhead, then jump up to and kill the Dantini. Go up to the next block |
|||
and stand in the middle, facing left, as it moves. Once you're in line with |
|||
the platform at the end, jump to it before your block shrinks away. Jump up the |
|||
crumbling platforms to the last block, and cross the plummeting platform to |
|||
reach the entrance to the tower. |
|||
Inside, cross the crumbling blocks as the Dantinis fire. On the red carpet at |
|||
the end, the Dantinis can still get you while you're at the sides, so grab the |
|||
crystals quick and move back to the middle. Go up the stairs and quickly hop |
|||
across the row of crumbling blocks once the first mace swings by. Jump to the |
|||
end over the crumbling platform. Inside, push the inflated creature to either |
|||
side, then pump him up to blow open the door there, then head inside. |
|||
If you chose the left door: |
|||
To cross the trio of |
|||
flipping blocks. jump to one, then jump off right as Pete triggers the flip. As |
|||
you land on the next block, jump in place to right yourself on the top surface, |
|||
then jump to the next in the same way. Cross three rows like this to reach the |
|||
next door. |
|||
If you chose the right door: |
|||
Cross along the side of the wide path. Over the bridge, |
|||
wait for the Meg there to cross and then go back, then you have a few turns to |
|||
make it across yourself. Pick up the crystals. For the last stretch, cross the |
|||
narrow portion of the path once the fire goes out after Meg comes back your |
|||
way, and jump at the end to get out of the way, just to be safe. Head through |
|||
the door at the end. |
|||
Both of the previous paths then lead to the same place. Inside, jump to the |
|||
first moving block. The next block shrinks away after you land in it, so jump |
|||
to the other moving block on the opposite side. Watch for the Dantini's shots, |
|||
and jump over to him to take him out. Cross another row in the same way. At |
|||
the end, the blocks shrink away again, except for the one with the gong, so |
|||
head straight to that one from the last moving block and ring it. |
|||
==[[Items]]== |
==[[Items]]== |
||
* 35x [[Crystals|White Crystals]] |
* 35x [[Crystals|White Crystals]] |