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Find the Key! Save the Gobbo!: Difference between revisions
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Head up across the bridge,then take a sharp left towards the crate on the
other side before the Dantini detects you.
on as the first enemy you encounter, and he's certainly easy to defeat (a tail
swipe will do the trick, same as for most Dantini varieties), but since it's
the start of the game and you don't have many life hearts, it's wise to simply
avoid unnecessary dangers.
crystals.
Continue until you reach the giant red Bee (Dantibee?
approach you, then tail swipe it from the ground.
Walk straight into the solid wooden crate to push it forward to the other end
of its track.
the RED CRYSTAL.
middle of the clearing.
Jump to the first island, then on top of the crate and stomp it.
Tarzan Dantinis ahead, you want to jump as the closest one swings over the
platform, then immediately jump again to the next platform, as the Dantinis
swing over them again.
also the HEART if you need it.
to the great outdoors.
Head to the far corner of the mound to smash open another crate, then strike
the checkpoint gong on your way by.
for the spike pit, which you can easily jump over.
the next bend.
with it near the edge of the pit and wait for it to swing towards you, then
jump forward into it.
the Dantini and kill him, then stomp on the crate he was running around near.
Head out on the wooden walkway over the spike pit.
Dantinis at the corners.
when you're close enough, but they're also quite easy to simply run past.
Watch for their small shadows to see exactly which planks they swing over.
After the wooden walkway, smash open another crate with the VIOLET CRYSTAL on
top of it, then kill the Dantini Bee guarding the path ahead.
the acid pit he was flying around.
avoid a second acid pit.
Dantini Bee.
bridges on the wooden octagon with the image of gears on it.
Clockwork Gobbo point.
inventory and use it.
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After running across the second Bee-guarded bridge, jump on top of the hippo's
head in the water to be rocketed up to higher ground.
wooden ramp and circle the tree, stomping the crate on the far side before
entering the cave.
Inside, walk forward towards the edge of the cliff and watch the ground for the
balloon's tiny shadow.
preset path.
crystals.
underneath you during your balloon ride.
pause, and tail swipe the Fire Dantini in the center on your way down.
directly forward to the crystal crate, grab the BLUE CRYSTAL from on top of it
and stomp the crate.
line parallel to the ground, meaning that they can't shoot up at you while
you're on top of the crate.
the platforms while the Fire Dantinis are recharging.
In the back of the cave, on the side where you found the key, you'll notice the
blue Gummi Saver ring in the ground.
stand in the ring and use a Blue Gummi from your inventory, then bounce up to
the ledge above.
fifth coloured crystal, you have activated the Gold Gobbo teleportation globe,
which appears on your current ledge.
GG Jump up the series of platforms, timing your jumps to just miss the
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GG location.
Jump to the ground and out the side tunnel.
HEART, drop down and either kill or avoid the Dantini as you go straight ahead
to rescue the Gobbo in the cage.
entry/exit doorway.
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* Green: Inside cave on left side of mound in a clearing near the start.
▲* Violet: On top of a crate after the wooden walkway over the spike pit.
* Blue: In the cave where you find the key, back across the lava.
* Yellow: On a ledge reachable only with a Blue Gummi.
== Images==
<gallery>
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FTKSTG_8.png
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</gallery>
[[Category:Levels]]
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