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Find the Key! Save the Gobbo!: Difference between revisions
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|Row 6 info = [[Find 5 Lost Treasure Chests]]}}Find the Key! Save the Gobbo! is the first level in [[Croc 2]] and the first level in the [[Sailor Village]]
==[[Walkthrough]]==
[[File:Croc 2 (PC) - Sailor Village - Find the Key! Save the Gobbo!|thumb|left|250 px]]
Head up across the bridge, then take a sharp left towards the [[Smash Box]] on the▼
other side before the [http://croc.wikia.com/wiki/Dantini#Croc_2 Pirate Dantini] detects you. You can easily defeat him by tail-attacking him, but since it's
* Blue Gummi▼
* Clockwork Gobbo▼
avoid unnecessary dangers. Smash open the
Continue until you reach the giant red
▲Head up across the bridge,then take a sharp left towards the Smash Box on the
▲the start of the game and you don't have many Life Hearts, it's wise to simply
▲avoid unnecessary dangers. Smash open the crate and collect your first
▲Continue until you reach the giant red Bee (Dantibee? Beetini?). Let it
▲approach you, then tail swipe it from the ground. Continue across the bridge.
Walk straight into the solid wooden crate (known as a Push Box) to push it forward to the other end
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middle of the clearing. Enter the cave on this side.
Jump to the first island, then on top of the [[Smash Box]] and stomp it. For the
platform, then immediately jump again to the next platform, as the
swing over them again. Jump to solid ground and collect the GREEN CRYSTAL, and
also the Heart if you need it. Jump back across in the same manner and return
to the great outdoors.
Head to the far corner of the mound to smash open another
the Checkpoint Gong on your way by. After the path turns a corner, watch out
for the Spike Pit, which you can easily jump over. There is another Pit around
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with it near the edge of the Pit and wait for it to swing towards you, then
jump forward into it. Swing across and jump off at the far side. Run up to
the [http://croc.wikia.com/wiki/Dantini#Croc_2 Pirate Dantini] and kill him, then stomp on the [[Smash Box]] he was running around near.
Head out on the wooden walkway over the Spike Pit. Watch for the
when you're close enough, but they're also quite easy to simply run past.
Watch for their small shadows to see exactly which planks they swing over.
After the wooden walkway, smash open another
top of it, then kill the [http://croc.wikia.com/wiki/Dantini#Croc_2 Bee Dantini] guarding the path ahead. Go left around the Acid Pit he was flying around. After the next bend, stick to the right to avoid a second Acid Pit. Ahead, there are two short bridges, each with its own [http://croc.wikia.com/wiki/Dantini#Croc_2 Bee Dantini]. You can easily run straight past these. Stop in between the two bridges on the wooden octagon with the image of gears on it. This is a Clockwork Gobbo Point. Assuming that you brought one with you, find it in your inventory and use it.
CC The Clockwork Gobbo will advance on its own until its spring runs out,
CC or until it 'dies' by hitting a hazardous object or falling into a Pit.
CC You can only steer it left and right.
CC
CC
CC stage, but this will not always be the case later on.
After running across the second Bee-guarded bridge, jump on top of the Hippo's
head in the water to be rocketed up to higher ground. Run forward up the
wooden ramp and circle the tree, stomping the [[Smash Box]] on the far side before
entering the cave.
Inside, walk forward towards the edge of the cliff and watch the ground for the
Balloon's tiny shadow. Hop directly upwards at this point to sail down on a
preset path. At the bottom, collect the Gold Key and smash the
underneath you during your Balloon ride. Keep jumping without any significant
pause, and tail
directly forward to the [[Smash Box]], grab the BLUE CRYSTAL from on top of it,
and stomp the crate. Note that the [http://croc.wikia.com/wiki/Dantini#Croc_2 Devil Dantinis] can only fire in a straight
line parallel to the ground, meaning that they can't shoot up at you while
you're on top of the crate. Time your smash so that you can jump back across
the platforms while the [http://croc.wikia.com/wiki/Dantini#Croc_2 Devil Dantinis] are recharging.
In the back of the cave, on the side where you found the Gold Key, you'll notice the
blue Gummi Saver Ring/ Orange Jelly Jump Pad in the ground. Provided that you purchased one earlier,
stand in the Ring and use a Blue Gummi from your inventory, then bounce up to
the ledge above. Collect the YELLOW CRYSTAL and the Heart. By finding the
fifth
which appears on your current ledge. Touch it to be
GG Jump up the series of platforms, timing your jumps to just miss the
GG
GG take them out with aerial tail
GG to the swing rope and leap off the far side to collect the GOLDEN
GG GOBBO STATUE, which automatically teleports you back to your previous
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Jump to the ground and out the side tunnel. Outside, walk forward past the
Heart, drop down and either kill or avoid the [http://croc.wikia.com/wiki/Dantini#Croc_2 Pirate Dantini] as you go straight ahead
to rescue the Gobbo in the Cage. Turn around and cross the bridge back to the
entry/exit doorway.
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* Green: Inside cave on left side of mound in a clearing near the start.
*
* Blue: In the cave where you find the Gold Key, back across the Lava.
* Yellow: On a ledge reachable only with a Blue Gummi.
==Items
▲* 1x Blue Gummi/ Orange Jelly
▲* 1x Clockwork Gobbo
== [[Hazards]]==
== [[Soundtrack]]==
== Gallery==
<gallery>
FTKSTG_1.png
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