Mud Pit Mania: Difference between revisions
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==[[Walkthrough]]== |
==[[Walkthrough]]== |
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[[File:Croc Legend of the Gobbos (PC) - Island 3 Level 2 (Mud Pit Mania)|thumb|left|200 px]] |
[[File:Croc Legend of the Gobbos (PC) - Island 3 Level 2 (Mud Pit Mania)|thumb|left|200 px]] |
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First off, jump to the monkey bars just to your right. Swing across and drop to the crumbling platform, then jump across the |
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platforms to reach the end with the Aztec-styled well. Don't jump in it yet, |
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though. Instead, grab the SILVER KEY behind it, then return to the start. Go |
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straight out along the rotating platforms (jump over the high one as it passes |
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near you) and take out the Mummy at the end. He can hurt you while you're |
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still on the platform, so jump off of it early. Open the cage and press the |
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button, then return to start. Use the new platform to reach the crate |
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containing GOBBO #1, and use it again to get on top of the monkey bars for the |
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RED CRYSTAL, taking out the other Mummy. Now you can go and jump into the well. |
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In the darkness, walk to the edges of the visible area to find new areas to |
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jump to. First of all, turn around and go behind the well you came out of. |
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Swing under the monkey bars at the end, and jump down to the small island at |
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the end. Cross the stretching platform to reach GOBBO #2, then retrace your |
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steps to the well (you can go over the monkey bars instead of under this time). |
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At the other end of the island with the well, jump to the stretching platform, |
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then jump diagonally to another. Follow the jump to reach solid ground again |
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where another well awaits. There two paths behind it. Take the narrow one on |
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the left first. It leads you to a patch of ground with a tornado. Stay along |
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the very edge of the path until it passes, then run across as it starts to |
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vanish (if you get too close, it'll suck you in and possible throw you into the |
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mud). Cross the trio of crumbling platforms to reach the well beyond, and jump |
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in. |
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Below, push the arrow crate to the end. Climb up to the first crate and smash |
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it, then use the arrow crate to jump to the rotating platforms. Ride around |
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and jump to the crate in the corner with the SILVER KEY on top. Return to the |
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rotating platforms and use them to reach the other crate with the GREEN GEM and |
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GOBBO #3 in his cage. Jump back in the well to leave. |
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Return to the previous well past the tornado and take the other path beyond it. |
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Skip the crates, using them only to get on top of the monkey bars. Cross those |
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to the heart to reach a crumbling platform with the BLUE CRYSTAL. Grab it and jump |
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back to the monkey bars, then return to the crates and smash them to receive |
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GOBBO #4. Now, jump into the nearby well. |
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Underwater now, pass through the electric gates quickly when they shut off. |
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Tail attack the jellyfish or just avoid them, but definitely grab the PURPLE CRYSTAL |
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disguised as a normal crystal between them. At the end, move toward the Dantini |
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from above or below to avoid his shot and slap him out of the way. Grab the |
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SILVER KEY behind him and enter the tunnel. In the next area, you can slap the |
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shark or just avoid him, but be sure to rescue GOBBO #5 from the cage. Ahead, |
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descend a bit to take out the next Dantini and enter the tunnel behind him. |
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In more darkness, you see a torch. Touching it will light the area |
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for a short time. It is suggested that you take a quick look around, then let the |
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light go out and reactivate it before heading out. There's a heart in the |
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corner behind the well you came out of and a crate beside you. With a freshly- |
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activated light, jump to the platform ahead, but without jumping into the |
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fireballs leaping out of the mud. On the other side, you cross a crumbling |
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platform, again dodging fireballs, then to more solid land, where another |
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torch awaits (which is good, since the light's going out now). Grab it then |
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cross the next crumbling platform to reach some circling ones with a torch in |
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the middle if ever you need. Use these platforms to reach the YELLOW CRYSTAL and heart in the corners, and from either of their platforms, jump to the land |
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with the gong and the crystal door. |
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Another ghost race. Try and keep pace with him, if for no other reason than |
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that there's a small column you have to jump onto that you can't see very well |
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without the crystal on top of it. Follow the path dictated by the crystals. At one |
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point, you'll have to hoist yourself up to the next platform, and if he didn't |
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pass you before, the ghost will definitely pass you here. That's fine, though. |
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At the very end you'll cross some crumbling platforms, and at one path you can |
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choose to either another crumbling platform straight ahead or go to the right. |
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Go straight ahead of the ghost to get the SILVER KEY in front of the gong just |
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ahead. Once you have that, return on the crumbling platforms and take the side |
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path to rescue GOBBO #6, then go back to the gong and strike it to exit. |
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===[[Gobbos]]=== |
===[[Gobbos]]=== |