Mud Pit Mania: Difference between revisions

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search
no edit summary
(Fixed Some Dead-End Links)
No edit summary
Line 19:
|Row 7 info = [[Ghost Race Challenge]] ([[Crystal Door Challenge]])
|Row 8 info = [[Lights, Camel, Action!]]
|Row 9 info = [[Goin' Underground]]}}
|Row 9 info = [[Goin' Underground]]}}Mud Pit Mania is the second level of the [[Desert Island]] and the eighteenth level overall in [[Croc: Legend of the Gobbos]]. This is the first level that includes the use of [[Items in Croc: Legend of the Gobbos|torches]] to illuminate darkened sections of levels and the first of the two desert stages that has a tornadoTornado/duststormDuststorm. This is one of the hardest and longest stages on the game, harder than some of the stages on Crystal Island.
==[[Walkthrough]]==
[[File:Croc Legend of the Gobbos (PC) - Island 3 Level 2 (Mud Pit Mania)|thumb|left|200 px]]
Line 40 ⟶ 41:
then jump diagonally to another. Follow the jump to reach solid ground again
where another well awaits. There two paths behind it. Take the narrow one on
the left first. It leads you to a patch of ground with a tornadoTornado. Stay along
the very edge of the path until it passes, then run across as it starts to
vanish (if you get too close, it'll suck you in and possible throw you into the
Line 59 ⟶ 60:
 
Underwater now, pass through the electric gates quickly when they shut off.
Tail attack the jellyfishJellyfish or just avoid them, but definitely grab the PURPLE CRYSTAL 
disguised as a normal crystal between them. At the end, move toward the Swimming Dantini
from above or below to avoid his shot and slap him out of the way. Grab the
SILVER KEY behind him and enter the tunnel. In the next area, you can slap the
sharkShark or just avoid him, but be sure to rescue GOBBO #5 from the cage. Ahead,
descend a bit to take out the next Swimming Dantini and enter the tunnel behind him.
 
In more darkness, you see a torch. Touching it will light the area
Line 78 ⟶ 79:
with the gong and the crystal door.
 
Another ghostGhost race. Try and keep pace with him, if for no other reason than
that there's a small column you have to jump onto that you can't see very well
without the crystal on top of it. Follow the path dictated by the crystals. At one
Line 85 ⟶ 86:
At the very end you'll cross some crumbling platforms, and at one path you can
choose to either another crumbling platform straight ahead or go to the right.
Go straight ahead of the ghostGhost to get the SILVER KEY in front of the gong just
ahead. Once you have that, return on the crumbling platforms and take the side
path to rescue GOBBO #6, then go back to the gong and strike it to exit.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu