Popping Game: Difference between revisions

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search
no edit summary
(Adding categories)
No edit summary
Line 1:
The '''popping game''' is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] and [[Croc (Game Boy Color)]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
''Not to be confused with Firepoppers, an [[Enemies of Croc|enemy]] which pops out bouncing [[Fireball|fireballs]].''
[[File:Popping_game_SLLL.jpg|frame|The popping game in Shoutin' Lava Lava Lava]]
*Difficulty: 3/5
 
==Information==
The '''popping game''' is a type of [[Crystal Door Challenges|Crystal Door Challenge]] in [[Croc: Legend of the Gobbos]] in which after jumping on a [[Button|button]], [[Croc]] must use a switch with three buttons, each corresponding to 3 holes in front of it, and must jump on the correct switch to 'pop' a certain character jumping out of the corresponding hole. Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
Croc must successfully pop enough of the characters to earn the sixth and last [[Gobbo]] at the end of the challenge. If he does not pop enough of the characters, he will be rewarded either two lives, one life or nothing depending on how many he pops. There are only three Crystal Door Challenges of its type in the whole game, and appear in the following levels:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
Line 129 ⟶ 128:
[[Category:Mini-Games]]
[[Category:Croc: Legend of the Gobbos]]
[[Category:Croc (GBC)]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu