Save 50 Trapped Gobbos!: Difference between revisions

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|Row 7 info = [[Venus Fly Von-Trappe]]|Image file = NewS50TG1.png}}'''Save 50 Trapped Gobbos!''' is the fifth level in the [[Caveman Village]].
==Walkthrough==
[[File:Croc 2 (PC) - Caveman Village - Save 50 Trapped Gobbos!|thumb|left|250 px]]
Items Required:
 
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flames around the Water Pool, with Gobbo #23 in the middle, on top of the
Clockwork Gobbo Point. Use a Clockwork Gobbo from your inventory here.
 
CC This is definitely one of the easier Clockwork Gobbo sections. You
This is definitely one of CCthe easier Clockwork Gobbo sections. You simply move in a small square pattern. You will collect the RED CRYSTAL in the corner opposite your starting position, then a Heart as you return to the start.
CC CRYSTAL in the corner opposite your starting position, then a Heart as
CC you return to the start.
 
Off to the right, a wall of flame is holding Gobbos #24-25 prisoner. Free
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around and triple jump to reach the top of the Grate, then run across it to
collect the VIOLET CRYSTAL, a Heart, and a Gold Key. Jump back off on the end where
you got the crystal, and touch the Golden Gobbo Teleportation Orb. Move up the bridge, and time your jump across the gap so that you pass over the Fire Dantini's shot. Tail swipe him as you land. Cross to the next bridge segment, and eliminate the second Fire Dantini. Note that even though they're tiny, they still have the sweeping flamethrower ability of their larger counterparts in the rest of the stage. Jump diagonally to catch the Swing Rope as it moves towards you. Jump off at the far end, then take out the Fire Dantini waiting there. It's difficult to not get hit here, but a hit won't knock you out of the Golden Gobbo Teleportation area if it doesn't kill you outright. Swing across the second Rope in the same manner. If you jump off at the end of the swing, you can land past the Fire Dantini and run up to grab the Golden Gobbo Statue before he can shoot at you.
you got the crystal, and touch the Golden Gobbo Teleportation Orb.
GG Move up the bridge, and time your jump across the gap so that you pass
GG over the Fire Dantini's shot. Tail swipe him as you land. Cross to
GG the next bridge segment, and eliminate the second Fire Dantini. Note
GG that even though they're tiny, they still have the sweeping
GG flamethrower ability of their larger counterparts in the rest of the
GG stage. Jump diagonally to catch the Swing Rope as it moves towards
GG you. Jump off at the far end, then take out the Fire Dantini waiting
GG there. It's difficult to not get hit here, but a hit won't knock you
GG out of the Golden Gobbo Teleportation area if it doesn't kill you outright.
GG Swing across the second Rope in the same manner. If you jump off at
GG the end of the swing, you can land past the Fire Dantini and run up to
GG grab the Golden Gobbo Statue before he can shoot at you.
Before continuing, jump back on top of the Grate and return to the other side.
On the ground, look for the Climbable Wall on the left. Go up there. Above,
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*Violet: On top of the Grate walkway over a Lava Pit.
 
==Video==
[[File:Croc 2 (PC) - Caveman Village - Save 50 Trapped Gobbos!|thumb|leftcenter|250 px]]
==Images==
<gallery>
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