Croc Tech Demo: Difference between revisions
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The Croc Tech Demo is a pre-release of [[Croc: Legend of the Gobbos]] and was released on
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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|-
|Introduction
|
|Plays automatically, much more detailed and graphical.
|-
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Level layouts are similar to final game.
|Forest Island - And so the Adventure Begins, can change levels upon completion.
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu.
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. A "Whoosh" sound is heard when jumping. When stomping,
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
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|Few.
|-
|Bonus Areas/
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges, etc.
|-
|Guardian/Boss Levels
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Croc jumps like a leap and moves forward slightly.
Monkey Bars -
Running on surfaces are slightly
Camera - Not very auto-adjustable. No buttons for it.
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Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars -
No sliding, apart from on ice.
Camera usually adjusts correctly. L2, R2, and Triangle adjusts.
|-
|HUD
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Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
Buttons -
Boxes - Smash Boxes are larger, grey, and with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them
No
When hurt, Croc flashes for
Wells look more like tree stumps. Does not have corks on.
Contains
Lives appear as coloured bags.
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Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors -
Buttons -
Boxes - Smash Boxes are different per level, with ?, and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals
|-
|Animations in gameplay
|
Crystals not animated, but will float slightly.
Longer animation when climbing up from hanging on a ledge.
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|-
|Ending levels/Beany Gongs
|No
|Beany Gong at the end, usually two, including one through the Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to Firepoppers without
|Many: Dantinis, Guardians, etc.
|}
===Levels===
There are only four levels in the game. The levels are modeled with the
====[[Nice and Easy]]====
*Crystals''': '''73
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*Enemies: 2x Dragonfly. 1x Popper
====[[Dangerous Sports]]====
Also contains a
*Crystals:
*Enemies: None.
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|}
==GameShark Hacks==
There are several testing levels in the Tech Demo which can only be accessed using GameShark ([http://coolrom.com/roms/psx/39257/GameShark_Version_4.0_%28Unl%29.php download here]). GameShark is a program or disk which can modify elements of the game to change certain aspects, such as infinite lives, invincibility, etc. In this section lists codes which activate certain hidden levels. All codes below start with 80056CA8 00??, where the ?? can be anything (0-9 or A-F). The table below shows some description of which code does what.
The HUD shows various letters and numbers, the left side showing the Crystal count (EE?C) and Life count (BD?). The EEDC is the crystal count, as the second E changes to F, G, H etc. when crystals are collected. The Life count will show BDH, then BDG and BDF etc
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
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|-
|01 - Default Blank Map
|A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well, and non-interactive cave exits.
|[[File:01.png|thumb]]
|-
|02 - Default Blank Map
|An arena not seen anywhere else in the history of the game, containing 8
|[[File:02.png|thumb]]
|-
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|-
|04 - Flibby Test
|A test of Flibby, with a textured floor and no walls. Upon defeating Flibby,
|[[File:04.png|thumb]]
|-
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|-
|06 - Default Blank Map
|Similar to 01, except there is a large platform, rocks, and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
|[[File:06.png|thumb]]
|-
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|-
|08
|Black area.
|[[File:08.png|thumb]]
|-
|09 - Demo Level
|A forest area with
|[[File:09.png|thumb]]
|-
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|-
|0E - Multiple Choice
|A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a
|[[File:Multiplechoise.png|thumb]]
|-
|0F - All Together Now
|
A large forest area with Lava, a Red Popper, and a Gobbo in a Cage
The first exit is a cave which contains a Smash Box in the air
|[[File:Alltogethernow.png|thumb]]
|-
|10 - Default New Map
|An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon
|[[File:Flibytechdemo.png|thumb]]
|-
|11 - Ride The Wild Surf
|Contains a cave with a Button in the wall. a
|[[File:11.png|thumb]]
|-
|12 - Ahhhh Push It
|A forest area with several levels, a Metal
|[[File:12.png|thumb]]
|-
|13 - Swimming Test Map
|Just an underwater area with
|[[File:13.png|thumb]]
|-
|14 - Frozen Frolic
|An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes
|[[File:14.png|thumb]]
|-
|15 - Polar Playtime
|An ice area with a creature throwing snowballs, Blue Poppers,
|[[File:15.png|thumb]]
|-
|16 - Arctic Antics
|Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog.
|[[File:16.png|thumb]]
|-
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|-
|18 - Freezer Frenzy
|Another ice area. One exit leads to a cave with rocks rising from the
|
|-
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|-
|1B - Shhhh Secret
|An ice area with a fish jumping from the water (harms Croc),
|[[File:1B.png|thumb]]
|-
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|-
|1E - I3 L1 S1
|A desert area with Tornadoes (do not interact) and palm trees,
|[[File:1E.png|thumb]]
|-
|1F - I3 L2 S1
|A desert area with palm trees and a large, strange green object with eyes and mouth over a
|[[File:1F.png|thumb]]
|-
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|-
|21 - Default New Map
|A desert cave with rocks, boulders
|[[File:21.png|thumb]]
|-
|23 - Default New Map
|A desert area with three pieces of ground with
|[[File:23_00.png|thumb]]
|-
|24 - Default New Map
|A desert area with
|[[File:24_00.png|thumb]]
|-
|28 - Lava Lair
|A cave area with some
|[[File:28_00.png|thumb]]
|-
|29 - Crazy Caves
|A cave area with some
|[[File:29_00.png|thumb]]
|-
|2A - Default New Map
|A cave area with some
|[[File:2A_00a.png|thumb]][[File:2A_00b.png|thumb]]
|-
|2B - Default Blank Map
|A cave area with some
|[[File:2B_00.png|thumb]]
|-
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|-
| 2D - Default Blank Map
|A forest area with a
|[[File:2D_00.png|thumb]]
|-
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|}
Also, there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00?? (This is the levels select) and 80056C0C 00?? (This is the room select).
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 750px;"
|-
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80056C0C 0002
|A dungeon area with a
|[[File:00_02.png|thumb]]
|-
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80056C0C 0003
|A castle area with some balconies, some platforms, some stairs, and a Robot Fist
|[[File:00_03.png|thumb]]
|-
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80056C0C 0004
|A castle area with two
|[[File:00_04.png|thumb]]
|-
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80056C0C 0005
|A winter area with two
|[[File:00_05.png|thumb]]
|-
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80056C0C 0006
|A desert area with some palm trees and some
|[[File:00_06.png|thumb]]
|-
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80056C0C 0007
|A dessert area with some palm trees, some
|[[File:00_07a.png|thumb]][[File:00_07b.png|thumb]]
|-
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80056C0C 0001
|A forest area with a
|[[File:02_01.png|thumb]]
|-
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80056C0C 0003
|
An underwater area with a
|[[File:02_03.png|thumb]]
|-
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80056C0C 0004
|Two floating round pieces of land and four
|[[File:02_04.png|thumb]]
|-
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80056C0C 0005
|A forest area with four
|[[File:02_05.png|thumb]]
|-
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80056C0C 0002
level, but without the enemies.
|[[File:03_01.png|thumb]]
|-
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80056C0C 0009
|A white square piece of land with two Dragonflies and three
|[[File:03_09.png|thumb]]
|-
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80056C0C 0001
|A piece of land with a creature and a
|[[File:04_01a.png|thumb]][[File:04_01b.png|thumb]]
|-
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80056C0C 0003
|A green piece of land with
|[[File:04_03.png|thumb]]
|-
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80056C0C 0005
|A piece of land with a
|[[File:04_05a.png|thumb]][[File:04_05b.png|thumb]][[File:04_05c.png|thumb]][[File:04_05d.png|thumb]]
|-
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80056C0C 0003
|A winter area with an Ice Imp, a
|[[File:17_03a.png|thumb]][[File:17_03b.png|thumb]]
|-
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80056C0C 0006
|A winter area, with some platforms (Two of these platforms are actually
|[[File:17_06.png|thumb]]
|-
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80056C0C 0003
|A winter area with a big waterfall
|[[File:1A_03.png|thumb]]
|-
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80056C0C 0004
|A forest area with two
|[[File:20_04a.png|thumb]][[File:20_04b.jpg|thumb]][[File:20_04c.jpg|thumb]]
|-
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80056C0C 0001
|A cave area with some
|[[File:21_01a.png|thumb]][[File:21_01b.png|thumb]]
|-
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80056C0C 0002
|A desert area with some signs, some boxes, some platforms, and some falling rocks.
|[[File:24_02a.png|thumb]][[File:24_02b.png|thumb]]
|-
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80056C0C 0003
|A desert area with some platforms, some rocks, and a Red Creature.
|[[File:24_03.png|thumb]]
|-
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80056C0C 0004
|A desert area with some palm trees, a
|[[File:24_04.png|thumb]]
|-
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80056C0C 0002
|A big cave with
|[[File:28_02a.png|thumb]][[File:28_02b.png|thumb]]
|-
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80056C0C 0003
|A cave with a
|[[File:28_03.png|thumb]]
|-
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80056C0C 0001
|A forest area with two
|[[File:29_01.png|thumb]]
|-
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80056C0C 0002
|A cave area with some
|[[File:29_02a.png|thumb]][[File:29_02b.png|thumb]]
|-
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80056C0C 0004
|A cave area with some
|[[File:29_04.png|thumb]]
|-
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80056C0C 0006
|A cave area with some
|[[File:29_06.png|thumb]][[File:29_06b.png|thumb]]
|-
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80056C0C 0007
|A cave area which is the same as the previous cave, but without the platforms.
|[[File:29_07.png|thumb]]
|-
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80056C0C 0001
|A cave area with a
|[[File:2D_01.png|thumb]]
|-
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80056C0C 0003
|A cave area with a
|[[File:2D_03.png|thumb]]
|-
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80056C0C 0004
|A cave area with a
|[[File:2D_04.png|thumb]]
|-
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80056C0C 0006
|A cave area with some
|[[File:2D_06a.png|thumb]][[File:2D_06b.png|thumb]]
|-
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80056C0C 0001
|A cave area with some rocks, some
|[[File:32_01.png|thumb]]
|}
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==Download Instructions==
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a Sony PlayStation or PS2 to legally download it.
==See also==
*[[Croc: Legend of the Gobbos]]
|