Croc Wiki: Difference between revisions
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[[Image:Great Day.png|Have fun on this Wiki!|thumb]]Welcome to Croc: Wiki of the Gobbos, a community that was created June 3, 2008 by [[User:CrocadoodleDoo!|CrocadoodleDoo!]] and aims to create the best resource for Croc, a game series by [[Argonaut Games PLC]]. "Move over Mario...And cruise by Crash...[[Croc (Character)|Croc]] Rocks!" |
[[Image:Great Day.png|Have fun on this Wiki!|thumb]]Welcome to Croc: Wiki of the Gobbos, a community that was created June 3, 2008 by [[User:CrocadoodleDoo!|CrocadoodleDoo!]] and aims to create the best resource for Croc, a game series by [[Argonaut Games PLC]]. "Move over Mario...And cruise by Crash...[[Croc (Character)|Croc]] Rocks!" |
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We would like to specially thank Wheelycareful for their incredible work on this Wiki. Thanks for reviving us! |
We would like to specially thank Wheelycareful for their incredible work on this Wiki. Thanks for reviving us! |
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In other news, apparently [[Justin Scharvona]] tracked down the only online Croc music and shut it down. Our Croc music was directly linked to the webpage he shut down, we have no music on our site until further notice. |
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{{HeadingA|Featured article}} |
{{HeadingA|Featured article}} |
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''Argonaut produced its first game, Skyline Attack, for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms. In 1993 Argonaut were working with Nintendo during the early years of the NES and SNES. They developed a prototype of the game Star Fox, initially codenamed "NesGlider" and inspired by their earlier 8-bit game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo said yes, and San hired chip designers and made the Super FX chip (originally codenamed by then the “MARIO chip”).[1] So powerful was the Super FX chip that was used to create the graphics and gameplay that they joked that the Super Nintendo was just a box to hold the chip.[2]In 1997, the company released Croc: Legend of the Gobbos to mainly positive reviews. Argonaut Software Limited became Argonaut Games and was floated in 1999.'' |
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''Forest Island is the first island in the Gobbo Archipelago, and the one that Croc washed up on when he was a baby. This is the Island that King Rufus, king of the Gobbos, resides at. In it's center sits the Gobbo Valley where all of the Gobbos reside.The island consists mostly of hills and grass, with many caves filled with lava. Lava flows outside the caves too, often in rivers. On top of the island's largest hill is a boxing ring. Shortly after Baron Dante initially invaded Gobbo Valley, him and his Dantinis trapped 36 Gobbos in boxes, cages, caves, and various other prisons throughout the island. Thankfully, due to Croc's brave efforts, all of the Gobbos were saved. Additionally, off the coast of this island rests two hidden islands...'' |
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From [[Forest Island]] |
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''The company went out of business in late 2004. '' |
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From [[Argonaut Games PLC]] |
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Revision as of 01:30, February 10, 2009
Welcome to Croc Wiki 408 articles since June 3rd, 2008. |
Welcome to Croc: Wiki of the Gobbos, a community that was created June 3, 2008 by CrocadoodleDoo! and aims to create the best resource for Croc, a game series by Argonaut Games PLC. "Move over Mario...And cruise by Crash...Croc Rocks!"
We would like to specially thank Wheelycareful for their incredible work on this Wiki. Thanks for reviving us! In other news, apparently Justin Scharvona tracked down the only online Croc music and shut it down. Our Croc music was directly linked to the webpage he shut down, we have no music on our site until further notice.
Argonaut produced its first game, Skyline Attack, for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms. In 1993 Argonaut were working with Nintendo during the early years of the NES and SNES. They developed a prototype of the game Star Fox, initially codenamed "NesGlider" and inspired by their earlier 8-bit game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo said yes, and San hired chip designers and made the Super FX chip (originally codenamed by then the “MARIO chip”).[1] So powerful was the Super FX chip that was used to create the graphics and gameplay that they joked that the Super Nintendo was just a box to hold the chip.[2]In 1997, the company released Croc: Legend of the Gobbos to mainly positive reviews. Argonaut Software Limited became Argonaut Games and was floated in 1999. The company went out of business in late 2004. From Argonaut Games PLC
June 7th/ We're doing good! I recently checked out a few other gaming wikias, and some of them are three months old, but have less articles than we have on our four day old wiki! Way to go! October 31st/Message from Creator I have decided to try and work on this every day now, so it would be great if you could work on it a lot more too. This is such a great wiki community!
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