The Tower of Power: Difference between revisions
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1x Devil Dantini |
1x Devil Dantini |
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1x |
1x Bat Dantini |
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1x Kidnapping Dantini |
1x Kidnapping Dantini |
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1x Zombie Prisoner |
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1x Yellow Creature Chained In Dungeon |
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|Row 6 title = [[Gobbo Archipelago|Island]] |
|Row 6 title = [[Gobbo Archipelago|Island]] |
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|Row 6 info = [[Castle Island]] |
|Row 6 info = [[Castle Island]] |
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==Walkthrough== |
==Walkthrough== |
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[[File:Croc Legend of the Gobbos (PC) - Island 4 Level 1 (The Tower of Power)|thumb|left|200px]] |
[[File:Croc Legend of the Gobbos (PC) - Island 4 Level 1 (The Tower of Power)|thumb|left|200px]] |
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There's a carousel platform circling the tower at your level. Hop to it when it |
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comes by and face in the direction of travel. It brings you to a non-moving |
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line of crumbling platforms leading up to a trio of carousel platforms, which |
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then leads to a crate and more crumbling platforms ever spiraling upwards. You |
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could enter the tower at the top, but don't yet! walk off the landing at the |
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entrance to land below where you can get the RED CRYSTAL, GOBBO #1, and 2 hearts. Jump onto the carousel platform (it's the same one you got on from the |
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start of this area) and ride it to the crumbling blocks to repeat your climb up |
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the tower. This time, enter it. |
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Inside, go past the red button (which resets the stack of metal crates beside |
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it) to the stack of crates. You can push individual crates out of position, |
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but if you push one completely out, the rest will fall down. Push the bottom |
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crate out halfway, then stand on the part that's sticking out and push the next |
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crate out half-way as well. Jump on top of that one from the ground, and from |
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there you can reach the top of the stack. Jump to the red button above. This |
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creates platforms leading across to the exit. Take them, getting the GREEN CRYSTAL |
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over the middle one, and enter the door after dealing with the Devil Dantini. |
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Back outside, climb the tower some more. The bricks you reach after the |
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crumbling platforms will quickly fall away, so jump up to hang from the monkey |
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bars immediately. Now watch the Bat Dantini. You want to cross the monkey |
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bars directly behind him as soon as he starts moving away, otherwise he'll hit |
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you in the back before you can get far enough away on his next fly-by. At the |
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end of the monkey bars, drop straight down to the crumbling platform when the |
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moving platform ahead is coming down. Jump to that one, and open the crate at |
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the top for the BLUE CRYSTAL. From there, hop to the carousel platform that's |
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circling around the tower, and then into the tower after a quarter turn around |
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it. |
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Inside, the cogs are too far apart to work, so you have to put more cogs |
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between them. Turn around from the start and go up the stairs. Smash the |
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crate and fall down with it. Go straight ahead now to the next large cog and |
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jump off the other end. Get onto the carousel platforms and ride them to the t |
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op. Hop off there and smash the next crate to drop another cog into place. |
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Follow the gear ahead to the large stair-like blocks, and get the YELLOW CRYSTAL |
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from the crate at the top. Head out over more monkey bars to smash cog crate # |
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3, which starts the whole machinery up. At the last cog, jump to the platform |
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that moves back and forth to the exit to leave this room. |
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Back outside, jump to the rising platform ahead and go over to the monkey bars. |
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Run behind the swinging mace as it swings away. At the end, open the crates to |
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find GOBBO #2. Use the jelly to reach the landing above to get the PURPLE CRYSTAL. |
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Jump onto the carousel platform that passes by. It'll take you to another |
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series of crumbling platforms leading to the top of the tower. Jump into the |
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hole in the middle after smashing the crates. |
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In the dungeons, there's a zombie prisoner guarding 3 buttons. |
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Wait for him to stop swinging his arms, then tail swipe him to stun him for a |
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moment and press a button. This will open a gate in the tunnels to the right. |
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These are also guarded by spinning executioners who can only be killed by |
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stomping the ground near or on them. You can also just avoid them by sticking |
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to the wall and jumping past them them. Go back when you've |
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explored all you can and press another button. Once you've done all three, you |
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should have rescued GOBBO #3, GOBBO #4, and GOBBO #5. Go straight down the |
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tunnel to the crystal door and through it. Inside, GOBBO #6 is being held |
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by the Kidnapping Dantini. Just kill him to rescue your buddy. Go up the path to |
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the beany gong to finish. |
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===[[Gobbos]]=== |
===[[Gobbos]]=== |
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===[[Coloured Crystals]]=== |
===[[Coloured Crystals]]=== |
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*The level's title is a reference to the American soul and funk based horn section and band ''Tower of Power'' |
*The level's title is a reference to the American soul and funk based horn section and band ''Tower of Power'' |
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*This level contains the most number of Executioners second being [[Dungeon_of_Defright|Dungeon of Defright]]. |
*This level contains the most number of Executioners second being [[Dungeon_of_Defright|Dungeon of Defright]]. |
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*The |
*The Kidnapping Dantini in this level is a much faster varient of the one found in [[I Snow Him so Well]] |
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[[Category:Levels]] |
[[Category:Levels]] |
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[[Category:Levels in Croc: Legend of the Gobbos]] |
[[Category:Levels in Croc: Legend of the Gobbos]] |