Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]
 
ThisAlso referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine, but only a few people still own it. Thisand was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
 
 
*The boot screens are similar to the[[Croc Tech Demo| Tech Demo]].
*The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
*The Main Menu has Start Game, Options, Load Game and PassworbbdPassword.
*The music is similar to the[[Croc: Legend of the Gobbos| Final Game]].
*The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), meaningwhere the first levelnumber ofis the 1st Islandisland, namedthe Forestsecond -the Nicelevel and Easy. Thethe last number represents the area ofor themap level(usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letterletters, Gobbos or Crystals.
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Jumpys as well as regular [[Jumpy]]s but the red ones were not included in the final game.
*There are red Poppers,
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
*Lives are actually red coloured bags.
*WellsSome wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
*Red coloured crystals give 5 crystals.
*The Giant Bee appears twicemore than once.
*The sound affects for collecting Gobbos are different.
*There is no sound for climbing up off a ledge.
*Worms in Wells can be killed.
*Breaking Platforms hashave different animation. similar to in [[Croc 2]]
*Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
*Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
*Players cannot change levels within an Island, but can change islands.
*Climbable Walls sound slightly different.
*Smashing boxes animations are slightly different. Holding down X will not change anything.
*Enemies do not respawn.
*LevelsSome levels are modeledprototypes onof levels in the Final Game, with some differences.
*There are blue springs instead of Jellies with different sounds.
*There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
*Controls are slightly different (see below)
*Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
 
==Controls==
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 3 (part 1)]
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
While underwater, Croc attacks similar to the 180 degree flip.
[http://www.youtube.com/watch?v=pMczKqzUX_8 Video 3 (part 2)]
 
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
[http://www.youtube.com/watch?v=IYdu6VEeyJo Video 3 (part 3)]
==[[Levels]]==
Total Islands: 8 (0-7)
 
Total levels: 80
[[File:Croc Legend Of The Gobbos- Beta Theme|thumb|left|199 px|The theme on the Beta version]]
 
Playable maps/total:
175/246
 
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
 
*Level can be completed, all maps accessable within level and can exit via Gong. 
 
The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
 
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
 
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
 
In the table below, certian short-hand words are used.
 
*Removed -  Means that the feature or character was not included in the final game.
===Controls===
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
*Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
While underwater, Croc attacks similar to the 180 degree flip.
 
===Levels===
*OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
The first three levels have the same level titles as the Tech Demo. The levels in brackets are the 'minics' of the levels in the final game.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
 
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
! scope="col"|CodeNumber and IslandTitle
! scope="col"|LevelsType
! scope="col"|ContainsImage
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 - Nice and Easy
| colspan="1" rowspan="37"|0 - (Testing Island)
|0 0 - Forest - Nice and Easy
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|A beta of And so the Adventure Begins, with a green Frog and Rhino running around Croc (removed). They will not hurt Croc and cannot be touched or attacked. Going through the Well (altered) will end the level and bring up 10 3 on the Map Screen. Going through the door will end the level and bring up 10 1 on the Map Screen.
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
Well - ends level, shows 10 3 on Map Screen
 
Door - ends level, shows 10 1 on Map Screen.
|
|
1x Red Crystal
9x Crystals
 
Letter B, Letter S (disguised)
 
1x Red Bag of Life
 
1x Gobbo
|
1x Giant Bee
 
1x Red Jumpy
|-
|
|0 1 - Ice Slide - Default New Map
0 1 - Default New Map
|Contains an ice slide (removed). Croc can slide down the slide, but it is difficult to get off at the end. The cave exit doesn't function.
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|2 uninteractive doorway exits, one being not solid
|
Ice Slide (Removed)
|20x Crystals
| -
|-
| style=""|0 2 - Ice Slide - Default New Map
|Ice Slide
| style=""|This level does not have a level within it, so it will cause Croc to fall instantly and the game is over.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Forest - Default Blank Map
|Forest
|This just has an area of Forest land with Trees (removed), mushrooms and rocks.
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|Uninteractive exit, Solid
|
| -
| -
|-
|0 4 - Forest - Nice and Easy
|Forest
|Contains the layout for Nice and Easy, except there is a strange electric blue circular thing (removed) in the beginning which doesn't harm Croc, and a giant Red Popper (removed) which will hop through the wall out of the level. It contains a non-interacting Well (altered) and Door, and a strange rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Croc can pick it up but nothing will happen.
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
 
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
 
Larger version of Red Jumpy enemy.
|
Non-interacting Well (altered)
 
Door, and Croc can pick it up but nothing will happen.
|
Blue circular object on ground, non interactive
 
Untextured pickup item
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red Jumpy (removed).
|}
===='''Level 1 (1 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
| style=""|1 0 - No Level - No Map
| No Level
| style=""|As the title suggests, attempting to press START or X will do nothing, although it will sometimes crash the game.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 - Forest - Default Blank Map
|Forest
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
 
Old style of Well found here.
|Non-interactive doorway
|
Lava pits
 
Well (contains worm)
 
Platforms
|
28x Crystal
 
2x Smash Box
 
1x Red crystal
 
1x Gobbo
|
1x Worm in Well
 
1x Burrowing Worm
 
1x Spaceship (removed)
|-
|2 1 - Cave - Ooooh Dark
|Cave
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|
A darkened cave (only Desert in final)
 
Lava pit
 
Platforms
|
2x Torches (appears only as yellow dots)
 
4x Crystals
| -
|-
|2 2 - Desert - Default New Map
|Desert
|Contains a desert area with platforms leading to a higher part of the area.
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
|
Platforms
| -
| -
|-
| style=""|2 3 - Water - Default Blank Map
| Water
| style=""|Crashes when loading the level.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|2 4 - Forest - Big Cogs
|Forest
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
|
4x Cogs, spinning
| -
| -
|-
|2 5 - Forest - Push Me
|Forest
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
|
4x Metal Box, unpushable
| -
| -
|-
|2 6 - Ice Imp Test
|Ice Slide
|A square piece of Ice land.
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
|Ice
| -
| -
|-
|2 7 - Dungeon - Default Blank Map
|Dungeon
|A series of corridors within a dungeon.
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
| -
| -
|-
| style=""|2 8 - Forest - Intro Test Map
| Forest
| style=""|Croc will keep falling into greenness until death.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|2 9 - Desert - Default New Map
|Desert
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
|
|
| -
| -
|}
===='''Level 3 ( 3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 - Water - Water Test Map
|Water
|Just an area underwater.
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
|
|
| -
| -
|}
===='''Level 4 ( 4 0 - 4 8)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 - Castle - Small Hero's Gym
|Castle
|A square piece of Castle flooring.
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
|
| -
| -
|-
|4 1 - Swipe Swiftly's OojoDojo
|Castle
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
|
| -
|
1x Swipe Swiftly
|-
| style=""|4 2- Desert - Water Spout Test
| Water
| style=""|Crashes at loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|4 3 - Castle - Simon Says
|Castle
|The same as 4 0
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
|-
|4 4 - Castle - Paul Test 4
|Castle
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
|1x untextured Platform
| -
|
1x Ghost
|-
|4 5 - Castle - Nat's Plat
|Castle
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
|3x untextured Platform
| -
| -
|-
|4 6 - Water - Water Test
|Water
|An underwater area with two hammerhead sharks.
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
|Underwater area
| -
|
2x Hammerhead Shark
|-
|4 7 - Water - Fan Test
|Water
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
|4x Fan (removed)
| -
|
1x Hammerhead Shark
|-
|4 8 - Castle - FjeloField Test
|Castle
|The same as 4 0.
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
|}
===='''Level 5 ( 5 0 - 5 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 - Ice - Default New Map
|Ice
|An ice and snow area with several non-functioning cave exits.
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
| -
| -
| -
|-
|5 1 - Cave - Default New Map
|Cave
|A cave with an exit, which will cause Croc to fall when entering.
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
| -
| -
|
|-
| style=""|5 2 - Water - Default New Map
| Water
| style=""|Crashes on loading screen.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|5 3 - Castle - Test Boss Flibby
|Castle
|A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
| -
|Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
|-
|5 4 - Castle - Test Boss Ice
|Castle
|The same arena as before but without Flibby.
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|-
|5 5 - Castle - Test Boss Water
|Castle
|Same as previous.
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|-
|5 6 - Castle - Test Boss Crystal
|Castle
|Same as previous.
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
| -
| -
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 - Forest - Nice and Easy
|Forest
|Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
 
1x Non-interacting Door, solid
|
1x Well with Cork, with no cave inside.
|
1x Red Crystal
 
1x B Letter
 
1x S Letter (disguised)
 
1x Smash Box
 
1x Red Bag of Life
 
1x Gobbo
 
9x Crystals
|1x Red Jumpy
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
| style=""|7 0 - No Level - No Map
| No Level
| style=""|As the title suggests, pressing START or X does nothing.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
| style=""|8 0 - No Level - No Map
| No Level
| style=""|As the title suggests, pressing START or X does nothing.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Default New Map
| style=""|9 0 -
| No Level
| style=""|Croc falls continuously.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Nice and Easy
|10 - Island 1
|Forest
|10 - No Level - Default New Map
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
|
|
1x Well with Cork (old style), leads to 0 3
 
Doors lead to 0 1.
|Well with Cork (old style)
|
1x Red Crystal
 
1x B Letter
 
1x S Letter (disguised)
 
1x Gobbo
 
1x Smash Box
 
1x Red Bag of Life
 
9x Crystals
|
1x Giant Bee
 
1x Red Jumpy
|-
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
|11 - Cave - Enter the Jumpy
Back doors - lead to 0 0.
|Models Underground Overground.
 
Doors ahead - lead to 0 2.
|Lava
|
1x Red Crystal
 
16x Crystals
|
1x Giant Bee
 
1x Red Jumpy
|-
|0 2 Nice and Easy
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
Back doors - lead to 0 1.
|12 -  Feet First
 
|Models Shoutin' Lava Lava Lava.
Well - leads to 0 4.
|
Lava
 
Brown Bricks (red and grey in final)
 
Gong
 
BONUS Door leads to 10 5.
|
1x Gobbo
 
6x Crystals
|
1x Burrowing Worm
 
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|13Doors - Allleads Togetherto Now0 0.
|Lava Pits
|Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
|
1x N Letter
 
2x Smash Box
 
5x Crystals
 
1x Red Bag of Life
 
1x Gobbo
| -
|-
|0 4 Default New Map
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|14Doors - Bosslead 1back Flibbyto 0 2.
|Cracked platforms over Lava
|Contains only one area similar to the final version, but with Crystals around the arena.
|
1x Smash Box
 
1x U Letter
 
1x Gobbo
| -
|-
|0 5 Default Blank Map
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors - lead back to 0 2.
|
Tree (Removed)
|15 - Cave - Multiple Choice
 
|Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
Brown Bricks
|
3x Crystals
 
1x Gobbo
| -
|}
===='''Level 1 ( 1 0 - 1 4)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Enter the Jumpy
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
|16 - Dangerous Sports
Well, top - leads to (with cork) 1 3.
|This level slightly models The Tumbling Dantini.
 
Well, bottom - Leads to 1 1
|Climbable Wall
|
11x Crystals
 
2x Smash Box
 
B Letter
|2x Red Jumpys
|-
|1 1 Enter the Jumpy
|Cave
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
|17 0 - Forest - Default Blank Map
Door - Leads to 1 3
|From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
 
Door - Leads to 1 2
|Gobbo in Cage
|
2x Gobbo
 
6x Smash Box
 
16x Crystals
 
1x Silver Key
 
O Letter (disguised)
|2x Red Jumpys
|-
|1 2 Enter the Jumpy
|Forest
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
| style=""|18 0 - Forest - Ahhhh Push It
Back doors lead to 1 1.
| style=""|Croc falls continuously.
 
BONUS Door leads to 1 4.
|
Gong
 
Lava
|
N Letter
 
2x Gobbo
 
3x Crystals
| -
|-
|1 3 Enter the Jumpy
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 1 1.
|19 0 - Dungeon - Default New Map
| -
|Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
|
4x Smash Box
 
U Letter
 
S Letter
 
15x Crystals
|2x Red Jumpys
|-
|1 4 Default New Map
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 1 2.
|19 1 - Dungeon - Default New Map
|
|The same as before but entering the cave results in Croc falling continuously.
Monkey Bars
 
Blue Springs (Jellies in final)
|
6x Smash Box
 
5x Crystals
 
1x Gobbo
| -
|}
===='''Level 2 (2 0 - 2 5)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 Feet First
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
1x Well with Cork, leads to 2 4.
|19 2 - Desert - Default New Map
 
|Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
Doors lead to .
|
2x Switch
 
Lava
|
2x Red Crystals
 
1x Smash Box
 
1x Gobbo
 
1x B Letter
 
10x Crystals
| -
|-
|2 1 Feet First
|Cave
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
|19 3 - Dungeon - Default New Map
Door 0 Leads to 2 0
|Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
 
Door - Leads to 2 2.
 
Locked Door - Leads to 2 5
|
1x Push Box
|
O Letter
 
1x Gobbo
 
1x Gold Key
|2x Rat
|-
|2 2 Feet First
|Forest
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
|19 4 - Forest - Default Blank Map
Back Doors lead back to 2 1.
|Contains the Sheep Popping Game. The exit does not function.
 
BONUS Door leads to 2 3.
|
Gong
 
Lava
 
Gobbo in Cage
|
1x Gobbo
 
S Letter
 
U Letter
 
2x Smash Box
 
1x Silver Key
 
10x Crystals
|1x Red Jumpy
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
Doors lead back to 2 2.
|20 0 - No Level - Default Blank Map
|
|Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
Button, activating a Sheep Popping Game.
|
1/2x Red Bag of Life
 
1x Gobbo
| -
|-
|2 4 Default New Map
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|
|
|21 - Ice - Polar Playtime
2x Red Bag of Life
|Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
 
1x Gobbo
 
3x Smash Box
| -
|-
|2 5 Default New Map
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 2 1.
| style=""|22 - No Level - Default New Map
|
| style=""|When pressing START or X on the Map Screen, the level doesn't load.
|
5x Smash Box
 
Letter N
 
1x Gobbo
 
20x Crystals
| -
|}
===='''Level 3 (3 0 - 3 6)'''====
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 All Together Now
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
| style=""|23 0 - No Level - No Map
Door leads to 3 1.
| colspan="1" rowspan="3" style=""|Cannot be played on Map Screen
 
Well, leads to 13 3.
|
Lava
 
Push Box
|
12x Crystals
 
B Letter (disguised)
 
O Letter (disguised)
 
3x Smash Box
|
1x Burrowing Worm
 
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
| style=""|24 0 - No Level - No Map
 
Brown Bricks
|
5x Smash Box
 
24x Crystals
 
1x Gobbo
 
N Letter (disguised)
 
U Letter (disguised)
|
1x Red Jumpy
 
1x Giant Bee
|-
|3 2 All Together Now
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
| style=""|25 0 - No Level - No Map
Back doors lead back to 3 1.
 
BONUS Door leads to 13 4.
|
2x Climbable Wall
 
Gong
|
2x Gobbo
 
2x Smash Box
 
4x Crystals
| -
|-
|3 3 Default New Map
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
| style=""|26 0 - Ice - Tricky Treat
|Box Chasing Game
| style=""|Croc falls continuously.
|
1x Smash Box
 
1x Gobbo
| -
|-
|3 4 Default Blank Map
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|27 0 - Ice - Slippery Secret
|
|Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
2x Brown Bricks
 
Monkey Bars
 
Cracked Platforms
|
1x Gobbo
| -
|-
|3 5 Default New Map
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| style=""|28 - No Level - No Map
| -
| style=""|Cannot be played.
|
2x Smash Box, when broken, the crystals appear on the floor.
 
10x Crystal
 
1x Gobbo in Bubble/
| -
|-
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
| style=""|29 0 - No Level - Default New Map
|The same as 3 5 without any features.
| style=""|Cannot be played.
| -
| -
|}
===='''Level 4 (4 0 - 4 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 Default New Map
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|
|9x Crystals.
| style=""|30 0 - Water - Inside Water Tower
|1x Flibby
| style=""|A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|30 1 -
|
|Croc will fall continuously.
Push Box
 
Switch
|
2x Smash Box
 
10x Crystals
 
1x Gobbo
|1x Red Jumpy
|-
|4 2 Multiple Choice
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|30 2 -
|
|A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
1x Balloon
|1x Gobbo
|
|-
|4 3 Multiple Choice
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|4 4 Multiple Choice
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| style=""|30 3 -
| -
| style=""|Croc falls continuously.
|
4x Smash Box
 
1x Red Bag of Life
 
12x Crystals
| -
|}
===='''Level 5 (5 0 - 5 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 Multiple Choice
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door - leads to 15 1.
| style=""|30 4 - Water - Inside Water Tower
|
| style=""|Loading screen sticks.
Push Box
 
Switch
|
1x Red Bag of Life
 
1x Gold Key
| -
|-
|5 1 Multiple Choice
|Cave
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|31 0 - Desert - Mud Pit
Previous door leads to 5 0.
|Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
 
Next door leads to 15 2.
|1x Balloon
| -
| -
|-
|5 2 Multiple Choice
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|
Door - leads back to 5 1.
|32 0 - Desert - Needle Point
 
|Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
Locked Door - Leads to 5 3.
|
Monkey Bars
 
Cage with a Gold Key
|
5x Crystals
 
1x Smash Box
 
1x Gold Key
| -
|-
|5 3 Multiple Choice
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|32Doors 2lead -back Desertto -5 Sky2.
| -
|An outside remote Desert area. It contains Bricks, Platforms and Springs, as well as an unreachable red Bag of Life and exit. The Springs cannot be reached.
|
4x Smash Box
 
x Crystals
 
1x Red Bag of Life
 
A rectangular untextured glowing item, can be picked up.
| -
|}
===='''Level 6 (6 0 - 6 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Dangerous Sports
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
|
4x Smash Box
|33 0 - Cave - Goin' Underground
| -
|A cave area that resembles the final level Goin' Underground. If you take the exit to the left at the beginning, the level ends and the level 0 0 is selected at the Map Screen. It contains several Breaking Platforms over lava, Spiders, Mummies, and other exits.
|-
|6 1 Dangerous Sports
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 6 0.
|33 1 - Cave - Underground 2
|
|A section with a Door which goes to ?, with a Mummy and platforms which move around lava pits, similar to in Goin' Underground.
Monkey Bars
|
4x Smash Box
 
20x Crystals
 
1x Gold Key
|2x Red Jumpys
|-
|6 2 Default Blank Map
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
|33 2 - Cave -
 
|Contains an area with Platforms coming through the cave edges like in the final Goin' Underground. At the end is an unreachable gold Key, and there isn't even a locked door!
Locked Door leads to 6 3.
|
Monkey Bars
 
Climable Wall
|
2x Smash Box
 
10x Crystals
 
A rectangular untextured object, can be picked up
| -
|-
|6 3 Default New Map
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 6 2.
|33 3 - Cave - Default New Map
| -
|Contains a Button pressing challenge very similar to the one in Goin' Underground. Players must press the Buttons before the timers run out, and when all are pressed, a platform is activated which takes Croc to a Gobbo.
|6x Red Bag of Life
| -
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 Default Blank Map
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
| A strange spherical lump of land is present, possibly meant to be a hill.
| -
|Platforms
| -
| -
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 - Ahhhh Push It
|Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|}
===='''Level 9 (9 0 - 9 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Default New Map
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games. 
|A non-interacting cave exit, solid
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
|34 0 - Desert - Caves 3
 
|Starts with a Desert area where there is a strange vertical line of fire which kills Croc almost immediately after starting the level. It is difficult to play the level without being touched by the fire. It contains a Gobbo, a timer which activates a Platform and a Desert Well which leads to 34 1.
1x Gobbo
| -
|-
|9 1 Default New Map
|Dungeon
|
|
|34 1 - Desert - Chumly Valley 2
|Doorway - OOB Death
|A desert cave which often starts with Croc walking over the edge. It contains Mummies, a Well leading to 34 2,
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
 
1x Gobbo
| -
|-
|9 2 Default New Map
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|
|1x Smash Box
|34 2 - Desert - Needle Point
| -
|Looks similar to an area in the final level Leap of Faith. There are posion pools, a Tornado, platforms leading to a Gobbo an a Gong at the end.
|-
|9 3 Default New Map
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|
|
|35 0 - Desert - Final Level 1
3x Bag of Life
|A desert outside area with holes (removed), mud covered stumps (removed) and platforms. This is the level depicted in a popular screenshot. The door when entered leads to 35 1, but often Croc enters and falls into the pit.
 
3x Red Crystals
 
22+ Crystals
| -
|-
|9 4 Default Blank Map
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
|35 1 - Desert -
2x Red Bag of Life
|An underground Desert area with platforms, a Gobbo and a door which leads to 35 2.
 
1x Gobbo
| -
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Default New Map
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|35 2Doorway - Desert -Leads Finalto Level0 41
|
|Another Desert area with a Well (leads to 35 1), a Gobbo, platforms and an unreachable stack of Smash Boxes. The bottom one is slightly sticking out.
Water hazard
 
Monkey Bars
|
9x Crystals
 
1x Gobbos
 
2x Smash Box
| -
|-
|0 1 Arctic Antics
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|36 0 - Boss 3 Cactus - The House That Jack Built
|
|Contains an area almost identical to the arena for Cactus Jack's Ranch in the final game. The graphics are slightly glitchy and when defeating him, there are brown squares which appear as a circle. Upon completion, the Map Screen selects level 40 0.
Push Box
 
Springs
 
Cracked Platforms
 
Lava
|
3x Smash Box
 
N Letter (Disguised)
 
U Letter (Disguised)
 
2x Gobbos
 
12x Crystals
 
1x Small Key
| -
|-
|0 2 Arctic Antics
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
| style=""|37 0 - No Level - No Map
|
| style=""|Cannot be played.
Lava
 
Balloon
|
3x Smash Box
 
10x Crystals
 
1x Gobbos
| -
|-
|0 3 Arctic Antics
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
|38 0 - Desert - My Secret Lives
 
|Contains an underground Desert area. There are buttons which activate moving platforms leading to 2 red Bags of Life, as well as an Executioner which will swipe its sword at Croc when he gets to close. He appears smaller and does not attack like this in the final game. He can be tail attacked which is impossible in the final.
Monkey Bars
 
Cracked Platforms
 
Gong
 
Gobbo in Cage
|
2x Crystals
 
1x Gobbo
|1x Dog
|-
|0 4 Default New Map
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|Doorway - Leads back to 0 3
|3x Balloons
|1x Gobbo
|
|}
|39 0 - Desert - Secret In The Sky
===='''Level 1 (1 0 - 1 3)'''====
|An outside desert area with platforms, Springs and Wells. The first spring seems to be for to get to another square piece of land, but seems that it cannot be done. Despite there being another Well, there is no 39 1 level.
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Polar Playtime
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
|
2x Gobbos
 
10x Crystals
 
1x Smash Box
|
|40 0 - No Level - Default New Map
|Contains a cave area which mostly resembles The Twisty Tunnels beginning. The doors lead to 40 1.
|-
|1 1 Default New Map
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
 
Balloon
|
1x Gobbos
 
18x Crystals
 
3x Smash Box
 
1x Red Crystal
 
N Letter
|
|40 1 - Boulder - Lava Lair Boulder.
|Contains a long uphill road with untextured Crystals which looks like Smash Box Corners. A boulder will come down the road every 20 seconds or so, hurting Croc. There are also untextured creatures which hurt Croc but do not move, and cannot be killed. It also contains an untextured Gobbo. The untextured Door at the end causes the game to crash on a black screen.
|-
|1 2 Tricky Treat
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Switch - Reveals platforms leading to the area opposite side of the waterfall
 
Water Hazard
|
|
|40 2 - Cave - Lava Lair
|Crashes on Loading Screen. It is expected to be the level that is supposed to load in the final Door in 40 1.
|-
|1 3 Polar Playtime
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
|40 3 - Cave - Lava Lair
Doorway blocked by Gong - Ends Level
|The door behind Croc at the beginning is expected to lead to 40 2, but crashes upon entry on a black screen. It is a cave with platforms over Lava, including pink stretchy platforms (brown in final) and a Gobbo. It also contains a final Goal gong (changed to Beany in final).
 
Door - Leads to 1 1, but ends in OOB death
|
Monkey Bars
 
Water Hazard
 
Gong
|
1x Gobbo
 
12x Crystals
 
2x Smash Box
|
|}
===='''Level 2 (2 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 4 (4 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Tricky Treat
|Ice
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Croc falls instantly
|}
===='''Level 7 (7 0 - 7 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 Slippery Secret
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
 
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death
 
1 non-interactive doorway, solid
|Water Hazard
|
2x Red Bags
 
27x Crystals
|
|41 0 - Cave - Crazy Caves
|Very similar to the beginning of The Curvy Caverns. The arrow Platform looks different, is redish brown with red arrows and a different shape. Outside there are snakes which look like they are made of red and yellow beads, which will slither and their middle will rise upwards. They hurt Croc but don't attack, and can be killed. The second to last area is different however, as the platforms lead to a small series of caves similar to the final of Diet Brrrrr. There is a gong at the end.
|-
|7 1 Slippery Secret Slide
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
|
22x Crystals
 
7x Red Crystals
|
|42 0 - Cave - Chasm Clincher
|Resembles the beginning of Say No Snow. The second area has three red dragonflies (removed). The third outside ice area vaguely resembles the second to last area of I Snow Him So Well (citation needed). It also contains a flying blue insect with a pointed nose, which doesn't attack, hurts Croc and can be killed. A button activates a platform which moves down and up, but resets itself, making it hard to get to the platform in time. At the end is a Gobbo and a Door, which causes the game to crash on a black screen (42 0).
|-
|7 2 Slippery Secret Slide
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
|42 3 - Boulder - Chasm Clincher Boulder
 
|Another boulder level, but cannot be accessed from 42 2. Going through the exit you came results in Croc falling continuously. The other exit crashes on the loading screen. This also contains untextured 'Box corner' crystals, untextured creatures, an untextured Gobbo and the final Door at the end also crashes on a black screen.
Dark patch (Removed)
|
16x Crystals
 
7x Red Crystals
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Default New Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Default New Map
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
| style=""|42 4 - Ice - Chasm Clincher
 
| style=""|Crashes on loading screen.
Door - Leads to 0 3
|Cracked Platforms
|
1x Smash Box
 
1x Gobbo
|3x Archers (Removed)
|-
|0 1 Desnew
|Desert
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|0 2 Sand Storm 3
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
 
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
 
Water hole - Leads to 0 4 but crashes at loading screen
|
Tall rock pillar with water pipes
 
Water pipes - Frequently spills water out and pushes Croc on contact
 
Goo Hazard
 
Monkey Bars
|
2x Smash Box
 
12x Crystals
 
O Letter
|
| style=""|42 5 - Cave - Chasm Clincher
| style=""|Crashes on loading screen.
|-
|0 3 Sand Storm 4
|Desert
| style="text-align:center;"|N/A
|
|43 0Doorway - NoLeads Levelback -to No0 Map0
|
|Cannot be played.
Switch - Activates moving platform with Gold Key
 
Monkey Bars
 
Cracked Platform
 
Goo Hazard
|
1x Gobbo
 
1x Gold Key
|1x Mummy
|-
|0 4 Inside Water Tower
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Mud Pit
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|44Well 0with Cork - CaveLeads -to Abyss1 Abuse2
|
Monkey Bars
Appropriately titled, Croc will fall instanty when starting the level. It can be played by playing 44 1 and going back through the door.
 
Switch - Removes Cork from Well exit
It will seem like the beginning of Licence to Chill, but when turning to the right, there is a bazzare unused dog-like creature throwing rocks down the slope. He is accompanied by two Firepoppers. He can be killed, but the rock it leaves behind floats as though the creature is invisible. What is interesting is that the rock follows Croc.
|
16x Crystals
 
2x Smash Box
 
B Letter
|
|-
|1 1 Mud Pit 2
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
|44 1 - Forest - Abyss Abuse
Well - Leads to 1 2
|Contains a Giant Bee on a Forest land with a climbable wall. Higher up is a Monkey Bar which leads to doors to 44 2.
 
Well - Leads to 1 3
|
Monkey Bars
 
Large Push Box (altered)
 
Goo Hazard
 
Moving Platforms, needed to progress
|1x Gobbo
|1x Archer (Removed)
|-
|1 2 Mud Pit 3
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
2x Stretchy platforms (altered)
Monkey Bars
Cracked Platforms
Twister
|
5x Crystals
 
1x Gobbos
 
2x Smash Box
 
1x Red Bag
 
N Letter
|
|44 2 - Cave - Abyss Abuse
|Contains a cave very similar to part of the level Say No Snow. It also contains a red flying bug (removed) similar to the Giant Bee. At the end is a moving platform activated by a button which doesn't seem to have a direct purpose. The doors take you to 44 3.
|-
|1 3 Mud Pit 4
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
Door - Leads to 1 1
|
Gong
 
Monkey Bars
 
Moving Platforms
 
Goo Hazard
|
1x Smash Box
 
1x Gobbo
 
8x Crystals
|
|44 3 - Cave - Abyss Abuse
|Very similar to the second to last area of Say No Snow.
|-
|1 4 Wake the Sleeping Giant 5
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
|
1x Gobbo
 
15x Crystals
|
|45 0 - Forest - Magma Mania
|Contains a Giant Bee, lava, platforms and a Climbable Wall, as well as Firepoppers which are never seen outside in the final game. The doors lead to 45 1.
|-
|1 5 Default New Map
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|45 1Well - CaveLeads -back Magmato 1 Mania2
|Push Box
|Contains a cave similar to one in Ice Bridge to Eternity. The doors lead to 45 4.
|
4x Smash Box
 
15x Crystals
 
1x Gobbo
|1x Archer (Removed)
|}
===='''Level 2 (2 0 - 2 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 Needle Point
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|45 2Well - BoulderLeads -to Magma2 Mania1
|Acid pool hazards<br />Cracked Platforms
|Only accessible on Map Screen. Croc falls instantly.
Twister
|2x Smash Box<br />7x Crystals<br />1x Gobbo
|1x Mummy
|-
|2 1 Needle Point 2
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|45 3 - Cave - Magma Mania
|Vents, idle and do no damage
|A circular cave similar to that in The Curvy Caverns (citation needed).
|1x Crystal<br />1x Gobbo
|1x Clam (Removed)<br />2x Purple Fish (Removed)<br />2x Large Fish
|-
|2 2 Sky
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
|45 4 - Cave - Magma Mania
 
|Another cave with two 'choppping' executioners (changed in final).
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Falling planks
 
Springs
 
Monkey Bars
|
|1x Red Bag
|}
===='''Level 3 (3 0 - 3 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 Goin' Underground
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|45 5 - Boulder - Magma Mania Boulder
|Cracked Platforms<br />Lava
|A boulder level, which can only be accessed on the map screen. The back door causes Croc to fall instantly.
|1x Gobbo<br />4x Crystals
|2x Spiders<br />2x Mummys
|-
|3 1 Underground 2
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|45 6 - Cave - Magma Mania
|Lava<br />Cracked Platforms
|At the end is a Gong.
|2x Smash Box<br />5x Crystals<br />1x Gobbo
|1x Mummy
|-
|3 2 Goin' Underground 4
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
|1x Gold Key
|
|46 0 - Cave - Secret Stash
|A cave very similar to the Locked Door area in The Twisty Tunnels, except there are platforms to the side with red Crystals (10 normal crystals) and the pla. At the top is a Door leading to 46 1.
|-
|3 3 Default New Map
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|Door - Leads back to 3 0
|Lava<br />5x Switches<br />Tilt Platform
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
|}
|46 1 - Cave - Secret Stash
===='''Level 4 (4 0 - 4 2)'''====
|Another cave but this time similar to the one in The Curvy Caverns. There are two doors on the bottom. One you enter takes you back to 46 0, the other to 46 2 in wich Croc continuously falls.
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 Caves 3
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
 
Switch triggers moving platform, allowing Croc to reach Gobbo above
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed)<br />Switch
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
| style=""|46 2 - Cave - Secret Stash
| style=""|Croc continuously falls.
|-
|4 1 Chumly Valley 2
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
|47 0 - Cave - Bonkers Bonus
|2x Mummys
|Similar to the final area in Ice Bridge to Eternity, except at the top are two doors, leading to 47 1 and 47 2, and a Gong at the back. At the bottom of the platforms are two corridors, leading to two doors (47 1 and  47 2).
|-
|4 2 Needle Point
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|Acid pit Hazards
Twister<br />Cracked Platforms<br />Gong<br />Appears to be variant of 2 0 with minor changes
|2x Smash Box<br />7x crystals
|
|}
|47 1 - Boulder - Bonkers Bonus
===='''Level 5 (5 0 - 5 2)'''====
|A boulder level but the camera angle is set as bird's eye view. The camera adjusts itself as you go further up the slope. The door at the end leads to
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 Final Level 1
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|Goo Hazard<br />Moving Platforms
|3x Crystals<br />1x Gobbo
|
|47 2 - Boulder - Bonkers Bonus Boulder
|A boulder level it would seem, but Croc continuously falls.
|-
|5 1 Default New Map
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|4x Smash Box<br />1x Gobbo<br />24x crystals
|
|-
|5 2 Final Level 4
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
|4x Smash Box<br />1x Gobbo<br />20x Crystals
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 The House That Jack Built
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|Jack
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 My Secret Lives
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
| -
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|1x Smash Box<br />2x Red Bag
|1x Executioner (Altered)
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Secret in the Sky
|Desert
| style="text-align:center;"|N/A
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Lava Lair
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|Lava
|8x Crystals
|2x Rat<br />1x Orange Jumpy
|-
|0 1 Lava Lair Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|Door - Leads to 0 2
|Boulders (Removed)
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|4x Ghost - Stands around but does contact damage
|-
|0 2 Lava Lair
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|0 3 Lava Lair
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
|7x Crystals<br />1x Gobbo
|
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Crazy Caves
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
|16x Crystals<br />1x Smash box
|
|
|-
|1 1 Crazy Caves
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|Door - Leads to 1 4
|Lava<br />Lavafall
|8x Crystals<br />1x Gobbo
|2x Land worms (Removed)
|-
|1 2 Crazy Caves
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Lava<br />Cracked Platforms
|15x Crystals<br />1x Gobbo<br />3x Smash box
|
|-
|1 3 Crazy Caves Boulder
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|Boulders
|34x Crystals<br />1x Gobbo
|3x Ghost
|-
|1 4 Crazy Caves
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|Lava<br />Cracked Platforms
|14x Crystals<br />1x Gobbo
|2x Rats
|-
|1 5 Crazy Caves
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|Lava<br />Small Platforms<br />Gong
|17x Crystals<br />2x Smash box
|
|}
===='''Level 2 (2 0 - 2 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 Chasm Clincher
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|Lava<br />Small Platforms
|2x Smash Box<br />22x Crystals<br />1x Gobbo<br />1x Red crystals
|
|-
|2 1 Chasm Clincher
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|Door - Leads to 2 2
|Lava<br />Floating platforms
|10x Crystals
|3x Red mosquitoes (removed)
|-
|2 2 Chasm Clincher
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Ice<br />Water hazard<br />Switch - Activates timed platform across waterfall
|10x Crystals
|2x Blue mosquitoes (removed)
|-
|2 3 Chasm Clincher Boulder
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
|3x Ghost
|-
|2 4 Chasm Clincher
|Ice
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|2 5 Chasm Clincher
|Cave
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 Abyss Abuse
|Cave
| style="text-align:center;"|N/A
|
Can only be accessed from 4 1.
 
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange Jumpy<br />1x Orange Creature (removed)
|-
|4 1 Abyss Abuse
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|Climbable wall
Monkey bars
|11x Crystals
|1x Giant Bee
|-
|4 2 Abyss Abuse
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|Lava<br />2x Switch - Activates moving platform to cross lava
|7x Crystals<br />1x Gobbo
|2x Mosquitoes (removed)
|-
|4 3 Abyss Abuse
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|Lava<br />Monkey bars<br />Gong
|16x Crystals<br />1x Smash Box<br />1x Gobbo
|1x Rat
|}
 
===='''Level 5 (5 0 - 5 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 Magma Mania
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|Lava<br />Small platforms<br />Climbable wall
|10x Crystals
|1x Giant Bee<br />2x Orange Jumpy
|-
|5 1 Magma Mania
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|Lava<br />Stretching platforms (altered)
|10x Crystals<br />2x Smash box<br />1x Gobbo
|3x Spiders 
|-
|5 2 Magma Mania Boulder
|Boulder
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|5 3 Magma Mania
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|Lava<br />Small platforms<br />Cracked platforms
|18x Crystals<br />1x Gobbo<br />2x Smash box
|1x Fire ball
|-
|5 4 Magma Mania
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|Lava<br />Falling planks
|10x Crystals
|2x Executioners (altered)
|-
|5 5 Magma Mania Boulder
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|Boulders
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|3x Ghost
|-
|5 6 Magma Mania
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|Lava<br />Gong
|16x Crystals<br />1x Smash box<br />1x Gobbo
|3x Spiders
|}
===='''Level 6 (6 0 - 6 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Secret Stash
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|Lava<br />Floating platforms circling a tall column
|5x Crystals<br />9x Red crystals
|
|-
|6 1 Secret Stash
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|Lava<br />Floating platforms circling a tall column, alternating
|40x Crystals
|
|-
|6 2 Secret Stash
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|}
===='''Level 7 (7 0 - 7 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 Bonkers Bonus
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|Gong
|78x Crystals<br />6x Red crystals
|
|-
|7 1 Bonkers Bonus Boulder
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|Boulders
|25x Crystals
|3x Ghost
|-
|7 2 Bonkers Bonus Boulder
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|Boulders
|38x Crystals<br />6x Red crystal
|3x Ghost
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 Default New Map
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|
|1x Bonkers
|}
===='''Level 9 (9 0 - 9 8)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Boulder 5
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|9 1 Default New Map
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
|
|
|-
|9 2 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|9 3 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|9 4 Default New Map
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
| style="text-align: center;"|
| style="text-align: center;"|
|-
|9 5 Bould 03 Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|9 6 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|9 7 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|9 8 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (5 0 - 5 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 Enter Atlantis
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Lava, Flowing like a river
Monkey bars
|2x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
|5 1 Enter Atlantis 2
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|5 2 Enter Atlantis 3
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|Gobbo in cage
|1x Gobbo
|2x Sharks<br />2x Clams (removed)
|-
|5 3 Enter Atlantis 4
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Lava
 
Small platforms 
 
Fire spouts
|1x Gobbo
|3x Fire Spouts (removed)
|}
 
===='''Level 1 (1 0 - 1 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Sludge Basin
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|Moving spikes<br />Acid pools
|1x Smash box<br />4x Crystals<br />1x Red bag
|3x Moving spikes (removed)<br />1x Red Jumpy<br />3x Fire spouts (removed)
|-
|1 1 Default New Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|1 2 Level 2 S3
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
|
|
|-
|1 3 Default New Map
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|Eletric hazards
|7x Crystal<br />1x Gold key<br />1x Smash box<br />1x Gobbo
|1x Fish<br />1x Small purple fish (removed)<br />2x Clam (removed)
|}
===='''Level 2 (2 0 - 2 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 Dinner Time
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Lava
 
Monkey bars
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
|-
|2 1 Whales is a Plaice
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|Spawn out of bounds but Croc can swim back into level
|3x Crystals<br />2x Gobbos
|1x Fish<br />3x Clams (removed)<br />1x Electric bolt (removed)
|-
|2 2 Inside Whale
|Whale
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
 
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
 
Moving platforms
|1x Gobbo
|1x Ghost
|-
|2 3 Whale Last Section
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
Electric hazards
 
Gong
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
|}
===='''Level 3 (3 0 - 3 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 Atlantis
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Lava
 
Pelican, flying above
|5x Crystals<br />1x Smash box
|1x Pelican (removed)
|-
|3 1 Atlantis 2
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|Lava, cracked platforms
|1x smash box<br />5x crystals<br />1x gobbo
|1x mummy
|-
|3 2 Level 4 S3
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
|1x Gobbo
|1x Fish
|-
|3 3 Air Pocket
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
|1x Gobbo
|4x Fire spouts (removed)
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 Avalanche Escape
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Water hazard
 
Monkey
|1x Smash box<br />6x Crystals
|1x Monkey (removed)<br />2x Electric bolt (removed)
|-
|4 1 Avalanche Escape 2
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Cracked platforms
 
Ice Slide
|9x Crystals<br />1x Gobbo
|2x Monkey (removed)
|-
|4 2 Default New Map
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Electric hazards
 
Gong
 
Moving spikes protecting a doorway
|1x Gobbo
|1x Clam (removed)<br />1x Moving spikes
|-
|4 3 Default New Map
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
|}
===='''Level 5 (5 0 - 5 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 Trapped Under Ice 1
|Ice
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|Stretch platforms (altered), moving platforms, ice<br />Switch
|2x Smash box<br />6x Crystals<br />1x Red bag
|1x Dog
|-
|5 1 Trapped Under Ice 2
|Water
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|Electric hazards
|1x Crystals
|1x Clam
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|Twister
|3x Smash box<br />15x Crystals
|
|-
|5 3 Trapped Under Ice 4
|Water
| colspan="5" rowspan="1" style="text-align: center;"|Crashes on Loading screen.
|-
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|1x Shark
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Tuna Tank
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
|
|
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 8 (8 0 - 8 1)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 Secret 1A
|Cave
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
 
Lava 
 
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 8 0
|
Fire spouts
 
Moving platforms
 
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Secret 2A
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
Moving platforms
 
Lava
|3x Red bag
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Calm Before the Storm
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
Electric hazards
 
Monkey bars
 
Climbable wall
 
Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
|0 1 Default Blank Map
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|Door - Leads to 0 2
|Climbable wall
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|-
|0 2 Default New Map
|Dungeon
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.
 
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
Electric hazards
 
Balloon Man
 
Pump
|
|
|-
|0 3 Default New Map
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|Door - Leads back to 0 2
|Gong
|3x Mechanical Robots
|
|-
|0 4 Default New Map
|Dungeon
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|Door - Leads back to 0 2
|Gong
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|-
|0 5 Default New Map
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|-
|0 6 Default New Map
|Dungeon
| N/A
|Can only be accessed from Map Screen.
|Door - Leads back to 0 2
|Gong<br />Player can go back to 0 2 from here
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 Gobbo Gobbo Let Down Your Hare
|Dungeon
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|1 1 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|Push box stack<br />Switch - Activates moving platform
|
|
|-
|1 2 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
Moving platforms
 
Monkey bars
|1x Smash box<br />5x Crystals
|1x Ghost
|-
|1 3 Gobbo Gobbo Let Down Your Hare
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|1 4 Gobbo Gobbo Let Down Your Hare
|Castle
| colspan="5" style="text-align: center; background-color: RED;"|Crashes on Loading screen.
|-
|1 5 Gobbo Gobbo Let Down Your Hare
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|Gong
|3x Gobbos
|
|}
===='''Level 2 (2 0 - 2 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 Ballistic Meg's Lair
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|1x Ballistic Meg
|-
|2 1 Default New Map
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
Balloon
 
Monkey bars
|
|1x Ballistic Meg
|-
|2 2 Default New Map
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|No silver key can be found to free the caged Gobbo :(
|Door - Leads back to 2 1
|Moving platforms
|1x Gobbo in cage<br />1x Gold key
|2x Ballistic Meg
|-
|2 3 Default New Map
|Castle
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|-
|2 4 Default New Map
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
Gong 
 
Monkey bars
 
Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
===='''Level 3 (3 0 - 3 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 Platform Pete's Lair
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|Door - Leads to 3 1
|Spike platforms
|3x Smash box<br />15x Crystals
|1x Pete
|-
|3 1 Default Blank Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|3 2 Default New Map
|Castle
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|Door - Leads to 3 3
|Spike platforms
|2x Smash box<br />10x Crystals
|1x Pete
|-
|3 3 Default New Map
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|1x Gobbo
|2x Swipe swifty
|-
|3 4 Default New Map
|Castle
|[[File:V0.12Beta63-4.jpg|thumb]]
|
|
|
Spike platforms
 
Tilt platform (removed) 
 
Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 Storm the Castle
|Castle
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
 
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|-
|4 1 Default New Map
|Castle
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|Door - Leads back to 4 0
|
Electric hazards
 
Moving platforms
|1x Crystal<br />1x Gobbo
|
|-
|4 2 Default New Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|4 3 Default New Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 6 (6 0 - 6 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-0.jpg|thumb]]
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
 
Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|Untextured Cylinder (Removed)
|
|
|-
|6 1 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-1.jpg|thumb]]
|
Dimly lit version of Baron Dante map.
 
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|1x Baron Dante
|-
|6 2 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-2.jpg|thumb]]
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
 
<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|1x Baron Dante
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|Default New Map
|No Level
| colspan="5" style="background-color: red;"|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|0 0 Trapped Under Ice 4
|Water
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 1 (1 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|1 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 2 (2 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|2 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|3 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 4 ( 4 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|4 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|6 0 Secret Sentinel
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
|
|
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|7 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|8 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Items
! scope="col"|Enemies
|-
|9 0 Default Blank Map
|Forest
| N/A
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|
|Stretchy platforms (altered)
|2x Smash box<br />12x Crystals
|2x Red mosquitoes
|
|}
</div></div>
</div>
 
==[[Soundtrack]]==
<gallery>
Croc '97 Prototype Music 0th Island Theme|The 0th Island Theme
Croc Legend Of The Gobbos- Beta Theme|The theme on the Beta version
Croc '97 Prototype Music 1st Island Theme|The 1st Island theme
Croc '97 Prototype Music 2nd Island Theme|The 2nd Island theme
</gallery>
 
The entire soundtrack can be downloaded [https://www.dropbox.com/s/aazzkolw49jh2n4/Croc%20Beta%20v0.12%20Music.rar?dl=0 here].
 
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in '''bold'''). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
===Themes and Islands===
*Main Menu
*'''Loading Screen'''
*'''Island 0 '''
*Island 1/7 (Forest)
*Island 2 (Ice)
*[[:File:Croc0.16I3.ogg|Island 3]] (Desert)
*[[:File:Croc0.16I4.ogg|Island 4]] (Cave)
*[[:File:Croc0.16I5.ogg|Island 5]] (Underwater 2)
*[[:File:Croc0.16I6.ogg|Island 6]] (Castle)
===Levels===
*[[:File:Croc0.16Forest1.ogg|Forest 1 (10 0) ]] (first in ASTAB)
*[[:File:Croc0.16Forest2.ogg|Forest 2 (10 1)]] (similar to Forest theme)
*[[:File:Croc0.16Forest3.ogg|Forest 3 (10 2)]] (similar to Track 6)
*Cave 1 (10 3)
*[[:File:Croc0.16Cave2.ogg|Cave 2 (11 3)]]
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]]
 
==Videos==
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]
 
==See also==
Line 653 ⟶ 4,017:
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos Beta Releases]]
[[Category:Incomplete ArticlesPrototypes]]
[[Category:Incomplete Games]]
[[Category:Articles Needing Maintenance]]
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