Also referred to as the v0.12 Beta, this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
There are red Jumpys as well as regular Jumpys but the red ones were not included in the final game.
The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
At the bottom of the screen are debug information and coordinates.
Lives are actually red coloured bags.
Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
Red coloured crystals give 5 crystals.
The Giant Bee appears more than once.
The sound affects for collecting Gobbos are different.
There is no sound for climbing up off a ledge.
Worms in Wells can be killed.
Breaking Platforms have different animation similar to in Croc 2
Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
Climbable Walls sound slightly different.
Smashing boxes animations are slightly different. Holding down X will not change anything.
Enemies do not respawn.
Some levels are prototypes of levels in the Final Game, with some differences.
There are blue springs instead of Jellies with different sounds.
There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
Controls are slightly different (see below)
Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
Removed - Means that the feature or character was not included in the final game.
Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 - Nice and Easy
Forest
Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
Well - ends level, shows 10 3 on Map Screen
Door - ends level, shows 10 1 on Map Screen.
1x Red Crystal
9x Crystals
Letter B, Letter S (disguised)
1x Red Bag of Life
1x Gobbo
1x Giant Bee
1x Red Jumpy
0 1 - Default New Map
Ice Slide
The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
2 uninteractive doorway exits, one being not solid
Ice Slide (Removed)
20x Crystals
-
0 2 - Default New Map
Ice Slide
N/A
Crashes on loading screen
0 3 - Default Blank Map
Forest
Contains several unused environmental models, including trees, rocks, mushrooms, etc.
Uninteractive exit, Solid
-
-
0 4 - Nice and Easy
Forest
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
Larger version of Red Jumpy enemy.
Non-interacting Well (altered)
Door, and Croc can pick it up but nothing will happen.
Blue circular object on ground, non interactive
Untextured pickup item
9x Crystals (including an unreachable one on the top of the wall)
Giant Red Jumpy (removed).
Level 1 (1 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 - No Map
No Level
N/A
Level 2 (2 0 - 2 9)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Default Blank Map
Forest
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
Old style of Well found here.
Non-interactive doorway
Lava pits
Well (contains worm)
Platforms
28x Crystal
2x Smash Box
1x Red crystal
1x Gobbo
1x Worm in Well
1x Burrowing Worm
1x Spaceship (removed)
2 1 Ooooh Dark
Cave
Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
2x non-interacting doorways
A darkened cave (only Desert in final)
Lava pit
Platforms
2x Torches (appears only as yellow dots)
4x Crystals
-
2 2 Default New Map
Desert
-
Platforms
-
-
2 3 Default Blank Map
Water
N/A
Crashes on loading screen
2 4 Big Cogs
Forest
A test level containing yellow cog wheels
-
4x Cogs, spinning
-
-
2 5 Push Me
Forest
A test level containing a stack of metal push boxes
-
4x Metal Box, unpushable
-
-
2 6 Ice Imp Test
Ice Slide
A test level, completely empty
-
Ice
-
-
2 7 Default Blank Map
Dungeon
An empty Dungeon map, with only corridors with nothing in them
First doorway has no door, just a ledge
-
-
2 8 Intro Test Map
Forest
N/A
Croc falls instantly
2 9 Default New Map
Desert
A test level with a clilmbable wall, which is not actually climbable
-
-
Level 3 ( 3 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
3 0 Water Test Map
Water
A test level, probably for testing Water map type and swimming controls
-
-
Level 4 ( 4 0 - 4 8)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Small Hero's Gym
Castle
A test level of Castle map type, nothing but castle floor with no walls
-
-
-
4 1 Swipe Swiftly's Dojo
Castle
Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
-
-
1x Swipe Swiftly
4 2 Water Spout Test
Water
N/A
Crashes on loading screen
4 3 Simon Says
Castle
Identical to 4 0, may of had some element based on the map name at some point
-
-
-
4 4 Paul Test 4
Castle
Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
-
1x untextured Platform
-
1x Ghost
4 5 Nat's Plat
Castle
Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
-
3x untextured Platform
-
-
4 6 Water Test
Water
An enclosed water level with two Sharks
-
Underwater area
-
2x Hammerhead Shark
4 7 Fan Test
Water
Another enclosed water level with fans, but are harmless to Croc
-
4x Fan (removed)
-
1x Hammerhead Shark
4 8 Field Test
Castle
Identical to 4 0, may of had some element based on the map name at some point
-
-
-
Level 5 ( 5 0 - 5 6)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
5 0 Default New Map
Ice
A incomplete Ice level with mutiple doorways, nonfunctional.
Several non-interactive exits, solid
-
-
-
5 1 Default New Map
Cave
A cave map with a single doorway, which only leads into the void
One doorway leading off a ledge.
-
-
5 2 Default New Map
Water
N/A
Crashes on loading screen
5 3 Test Boss Flibby
Castle
Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
-
An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
-
Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
5 4 Test Boss Ice
Castle
N/A
Similar to 5 3, possibly for testing a boss from the Ice Island
-
-
-
5 5 Test Boss Water
Castle
N/A
Similar to 5 3, possibly for testing a boss from the Ice Island
-
-
-
5 6 Test Boss Crystal
Castle
N/A
Similar to 5 3, possibly for testing a boss from the Crystal Island
-
-
Level 6 (6 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 Nice and Easy
Forest
No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
1x Non-interacting Well
1x Non-interacting Door, solid
1x Well with Cork, with no cave inside.
1x Red Crystal
1x B Letter
1x S Letter (disguised)
1x Smash Box
1x Red Bag of Life
1x Gobbo
9x Crystals
1x Red Jumpy
Level 7 (7 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
7 0 No Map
No Level
N/A
Level 8 (8 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
8 0 No Map
No Level
N/A
Level 9 (9 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
9 0 Default New Map
No Level
N/A
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 Nice and Easy
Forest
1x Well with Cork (old style), leads to 0 3
Doors lead to 0 1.
Well with Cork (old style)
1x Red Crystal
1x B Letter
1x S Letter (disguised)
1x Gobbo
1x Smash Box
1x Red Bag of Life
9x Crystals
1x Giant Bee
1x Red Jumpy
0 1 Nice and Easy
Forest
N/A
Back doors - lead to 0 0.
Doors ahead - lead to 0 2.
Lava
1x Red Crystal
16x Crystals
1x Giant Bee
1x Red Jumpy
0 2 Nice and Easy
Forest
Unlike in retail, Worm in Well can be killed
Back doors - lead to 0 1.
Well - leads to 0 4.
Lava
Brown Bricks (red and grey in final)
Gong
BONUS Door leads to 10 5.
1x Gobbo
6x Crystals
1x Burrowing Worm
1x Worm in Well (altered)
0 3 Default New Map
Cave
Doors - leads to 0 0.
Lava Pits
1x N Letter
2x Smash Box
5x Crystals
1x Red Bag of Life
1x Gobbo
-
0 4 Default New Map
Cave
Doors - lead back to 0 2.
Cracked platforms over Lava
1x Smash Box
1x U Letter
1x Gobbo
-
0 5 Default Blank Map
Forest
Bonus area, but with no pits and a tree which doesn't exist in the final game
Doors - lead back to 0 2.
Tree (Removed)
Brown Bricks
3x Crystals
1x Gobbo
-
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Enter the Jumpy
Forest
Well, top - leads to (with cork) 1 3.
Well, bottom - Leads to 1 1
Climbable Wall
11x Crystals
2x Smash Box
B Letter
2x Red Jumpys
1 1 Enter the Jumpy
Cave
Door - Leads to 1 3
Door - Leads to 1 2
Gobbo in Cage
2x Gobbo
6x Smash Box
16x Crystals
1x Silver Key
O Letter (disguised)
2x Red Jumpys
1 2 Enter the Jumpy
Forest
Back doors lead to 1 1.
BONUS Door leads to 1 4.
Gong
Lava
N Letter
2x Gobbo
3x Crystals
-
1 3 Enter the Jumpy
Cave
Doors lead to 1 1.
-
4x Smash Box
U Letter
S Letter
15x Crystals
2x Red Jumpys
1 4 Default New Map
Cave
Doors lead back to 1 2.
Monkey Bars
Blue Springs (Jellies in final)
6x Smash Box
5x Crystals
1x Gobbo
-
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Feet First
Forest
An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
1x Well with Cork, leads to 2 4.
Doors lead to .
2x Switch
Lava
2x Red Crystals
1x Smash Box
1x Gobbo
1x B Letter
10x Crystals
-
2 1 Feet First
Cave
Door 0 Leads to 2 0
Door - Leads to 2 2.
Locked Door - Leads to 2 5
1x Push Box
O Letter
1x Gobbo
1x Gold Key
2x Rat
2 2 Feet First
Forest
Back Doors lead back to 2 1.
BONUS Door leads to 2 3.
Gong
Lava
Gobbo in Cage
1x Gobbo
S Letter
U Letter
2x Smash Box
1x Silver Key
10x Crystals
1x Red Jumpy
2 3 Default Blank Map
Forest
Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
Doors lead back to 2 2.
Button, activating a Sheep Popping Game.
1/2x Red Bag of Life
1x Gobbo
-
2 4 Default New Map
Cave
Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
Doors lead back to 2 0.
2x Red Bag of Life
1x Gobbo
3x Smash Box
-
2 5 Default New Map
Cave
Doors lead back to 2 1.
5x Smash Box
Letter N
1x Gobbo
20x Crystals
-
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
3 0 All Together Now
Water
Door leads to 3 1.
Well, leads to 13 3.
Lava
Push Box
12x Crystals
B Letter (disguised)
O Letter (disguised)
3x Smash Box
1x Burrowing Worm
1x Worm in Well
3 1 Default Blank Map
Water
Rafts in this map is smaller then in retail, animation is different when falling.
Door - Lead back to 3 0 Door - Leads to 3 2.
Rafts (Altered)
Brown Bricks
5x Smash Box
24x Crystals
1x Gobbo
N Letter (disguised)
U Letter (disguised)
1x Red Jumpy
1x Giant Bee
3 2 All Together Now
Forest
Back doors lead back to 3 1.
BONUS Door leads to 13 4.
2x Climbable Wall
Gong
2x Gobbo
2x Smash Box
4x Crystals
-
3 3 Default New Map
Cave
Door, leads back to 3 0.
Box Chasing Game
1x Smash Box
1x Gobbo
-
3 4 Default Blank Map
Forest
Back Door leads back to 3 2.
2x Brown Bricks
Monkey Bars
Cracked Platforms
1x Gobbo
-
3 5 Default New Map
Water
Exit, causes Croc to continuously fall.
-
2x Smash Box, when broken, the crystals appear on the floor.
10x Crystal
1x Gobbo in Bubble/
-
3 6 Default New Map
Water
N/A
Exit, causes Croc to continuously fall.
The same as 3 5 without any features.
-
-
Level 4 (4 0 - 4 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Default New Map
Boss 1 Flibby
The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
9x Crystals.
1x Flibby
4 1 Multiple Choice
Cave
Back Doors lead to a ledge.
Push Box
Switch
2x Smash Box
10x Crystals
1x Gobbo
1x Red Jumpy
4 2 Multiple Choice
Cave
The back door seems to be behind the wall at the start.
1x Balloon
1x Gobbo
4 3 Multiple Choice
Cave
Crashes on Loading screen.
4 4 Multiple Choice
Cave
The back door seems to be behind the wall at the start.
-
4x Smash Box
1x Red Bag of Life
12x Crystals
-
Level 5 (5 0 - 5 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
5 0 Multiple Choice
Cave
Locked Door - leads to 15 1.
Push Box
Switch
1x Red Bag of Life
1x Gold Key
-
5 1 Multiple Choice
Cave
Previous door leads to 5 0.
Next door leads to 15 2.
1x Balloon
-
-
5 2 Multiple Choice
Cave
There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
Door - leads back to 5 1.
Locked Door - Leads to 5 3.
Monkey Bars
Cage with a Gold Key
5x Crystals
1x Smash Box
1x Gold Key
-
5 3 Multiple Choice
Cave
Doors lead back to 5 2.
-
4x Smash Box
x Crystals
1x Red Bag of Life
A rectangular untextured glowing item, can be picked up.
-
Level 6 (6 0 - 6 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 Dangerous Sports
Forest
Both doors lead to 6 1, but the top and bottom sections.
2x Climbable Wall
4x Smash Box
-
6 1 Dangerous Sports
Cave
Back Door and Door in the pit lead back to 6 0.
Monkey Bars
4x Smash Box
20x Crystals
1x Gold Key
2x Red Jumpys
6 2 Default Blank Map
Forest
Contains a notably large lavafall
Back door leads to 6 1.
Locked Door leads to 6 3.
Monkey Bars
Climable Wall
2x Smash Box
10x Crystals
A rectangular untextured object, can be picked up
-
6 3 Default New Map
Cave
Back Door leads back to 6 2.
-
6x Red Bag of Life
-
Level 7 (7 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
7 0 Default Blank Map
Forest
A strange spherical lump of land is present, possibly meant to be a hill.
-
Platforms
-
-
Level 8 (8 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
8 0 - Ahhhh Push It
Forest
Croc falls instantly.
Level 9 (9 0 - 9 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
9 0 Default New Map
Forest
This and most of level 1-9 contains nearly all bonus mini-games.
A non-interacting cave exit, solid
1x Switch, activating a Box Shuffling Game.
2x Red Bag of Life
1x Gobbo
-
9 1 Default New Map
Dungeon
Doorway - OOB Death
1x Switch, activating a Box Shuffling Game.
2x Red Bag of Life
1x Gobbo
-
9 2 Default New Map
Desert
This and other mini-games were never included on Desert Island in the final game.
Door - OOB Death.
1x Smash Box
-
9 3 Default New Map
Dungeon
A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
Doorway - OOB Death.
3x Bag of Life
3x Red Crystals
22+ Crystals
-
9 4 Default Blank Map
Forest
A Sheep Popping Game, with yellow buttons and different wells
A cave exit
2x Red Bag of Life
1x Gobbo
-
Island 2
Level 0 (0 0 - 0 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 Default New Map
Ice
Doorway - Leads to 0 1
Water hazard
Monkey Bars
9x Crystals
1x Gobbos
2x Smash Box
-
0 1 Arctic Antics
Cave
Door - Leads to 0 2
Push Box
Springs
Cracked Platforms
Lava
3x Smash Box
N Letter (Disguised)
U Letter (Disguised)
2x Gobbos
12x Crystals
1x Small Key
-
0 2 Arctic Antics
Cave
Door - Leads to 0 3
Lava
Balloon
3x Smash Box
10x Crystals
1x Gobbos
-
0 3 Arctic Antics
Ice
Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen
BONUS Door - Leads to 0 4, Unable to enter normally
Water Hazard
Monkey Bars
Cracked Platforms
Gong
Gobbo in Cage
2x Crystals
1x Gobbo
1x Dog
0 4 Default New Map
Ice
Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
Doorway - Leads back to 0 3
3x Balloons
1x Gobbo
Level 1 (1 0 - 1 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Polar Playtime
Ice
Door - Leads to 1 1
Switch - Reveals platforms leading to Gobbo
2x Gobbos
10x Crystals
1x Smash Box
1 1 Default New Map
Ice
Doorway - Leads to 1 2, but results in OOB death
Rotating Gears
Balloon
1x Gobbos
18x Crystals
3x Smash Box
1x Red Crystal
N Letter
1 2 Tricky Treat
Ice
Map is only accessable from Map Screen, completely isolated from the level itself
-
Switch - Reveals platforms leading to the area opposite side of the waterfall
Water Hazard
1 3 Polar Playtime
Ice
Doorway blocked by Gong - Ends Level
Door - Leads to 1 1, but ends in OOB death
Monkey Bars
Water Hazard
Gong
1x Gobbo
12x Crystals
2x Smash Box
Level 2 (2 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
2 0 No Map
No Level
Level 3 (3 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
3 0 No Map
No Level
Level 4 (4 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
4 0 No Map
No Level
Level 5 (5 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
5 0 No Map
No Level
Level 6 (6 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
6 0 Tricky Treat
Ice
Croc falls instantly
Level 7 (7 0 - 7 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
7 0 Slippery Secret
Ice
This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death
1 non-interactive doorway, solid
Water Hazard
2x Red Bags
27x Crystals
7 1 Slippery Secret Slide
Ice
Doorway - Lead to 7 0
Slide
22x Crystals
7x Red Crystals
7 2 Slippery Secret Slide
Ice
Unique instance of dark patches which slows down Croc's movement.
Doorway - Lead to 7 0
Slide
Dark patch (Removed)
16x Crystals
7x Red Crystals
Level 8 (8 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
8 0 No Map
No Level
Level 9 (9 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
9 0 Default New Map
No Level
Island 3
Level 0 (0 0 - 0 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 Default New Map
Desert
First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
Locked Door - Leads to 0 2
Door - Leads to 0 3
Cracked Platforms
1x Smash Box
1x Gobbo
3x Archers (Removed)
0 1 Desnew
Desert
Croc falls instantly.
0 2 Sand Storm 3
Desert
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
Locked Door, no key can be found to unlock it
Water hole - Leads to 0 4 but crashes at loading screen
Tall rock pillar with water pipes
Water pipes - Frequently spills water out and pushes Croc on contact
Goo Hazard
Monkey Bars
2x Smash Box
12x Crystals
O Letter
0 3 Sand Storm 4
Desert
N/A
Doorway - Leads back to 0 0
Switch - Activates moving platform with Gold Key
Monkey Bars
Cracked Platform
Goo Hazard
1x Gobbo
1x Gold Key
1x Mummy
0 4 Inside Water Tower
Water
Crashes on Loading screen.
Level 1 (1 0 - 1 5)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Mud Pit
Desert
Well with Cork - Leads to 1 2
Monkey Bars
Switch - Removes Cork from Well exit
16x Crystals
2x Smash Box
B Letter
1 1 Mud Pit 2
Desert
Well - Leads to 1 2
Well - Leads to 1 3
Monkey Bars
Large Push Box (altered)
Goo Hazard
Moving Platforms, needed to progress
1x Gobbo
1x Archer (Removed)
1 2 Mud Pit 3
Desert
3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
-
2x Switches - Activates timed moving platforms to reach a Gobbo
1x Gobbo
15x Crystals
1 5 Default New Map
Desert
Well - Leads back to 1 2
Push Box
4x Smash Box
15x Crystals
1x Gobbo
1x Archer (Removed)
Level 2 (2 0 - 2 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Needle Point
Desert
Well - Leads to 2 1
Acid pool hazards Cracked Platforms
Twister
2x Smash Box 7x Crystals 1x Gobbo
1x Mummy
2 1 Needle Point 2
Water
Doorway - Leads to 2 0 Doorway - Leads to 2 2, OOB Death Vent shaft - Leads to 2 3, OOB Death
Vents, idle and do no damage
1x Crystal 1x Gobbo
1x Clam (Removed) 2x Purple Fish (Removed) 2x Large Fish
2 2 Sky
Desert
Only accessable from Map Screen.
Progress is not possible from starting platform, too far to jump anywhere.
Doorway - Unreachable
Falling planks
Springs
Monkey Bars
1x Red Bag
Level 3 (3 0 - 3 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
3 0 Goin' Underground
Cave
Doorway - Exit Level Doorway - Leads to 3 1 Doorway - Leads to 3 3
Cracked Platforms Lava
1x Gobbo 4x Crystals
2x Spiders 2x Mummys
3 1 Underground 2
Cave
Door - Leads back to 3 0 Door - Leads to 3 2
Lava Cracked Platforms
2x Smash Box 5x Crystals 1x Gobbo
1x Mummy
3 2 Goin' Underground 4
Cave
Door - Leads back to 3 1
Lava Moving Platforms Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
1x Gold Key
3 3 Default New Map
Cave
Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
Door - Leads back to 3 0
Lava 5x Switches Tilt Platform
2x Smash Box 10x Crystals 1x Gobbo
Level 4 (4 0 - 4 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Caves 3
Desert
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
Switch triggers moving platform, allowing Croc to reach Gobbo above
Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
Fire Spout Hazard (Removed) Switch
2x Smash Box 11x Crystals 1x Gobbo
4 1 Chumly Valley 2
Desert
Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
Door - Leads to 4 0, need to jump to it Well - Leads to 4 2, Croc lands in another Well on entry
2x Smash Box 26x Crystals 1x Gobbo
2x Mummys
4 2 Needle Point
Desert
Appears to be variant of 2 0 with minor changes Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
Well - Leads to 4 1, similar situation with Well in 4 2 Doorway behind Gong - Exits level
Acid pit Hazards
Twister Cracked Platforms Gong Appears to be variant of 2 0 with minor changes
2x Smash Box 7x crystals
Level 5 (5 0 - 5 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
5 0 Final Level 1
Desert
Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
Goo Hazard Moving Platforms
3x Crystals 1x Gobbo
5 1 Default New Map
Desert
Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
Door - Leads back to 5 0, need to jump to it Door - Leads to 5 2, need to jump to it
Goo Hazard Moving Platforms Cracked Platforms
4x Smash Box 1x Gobbo 24x crystals
5 2 Final Level 4
Desert
Well - Leads to 5 1 Doorway behind Gong - Exits level
Climbable Rock Wall Acid Pit Hazard Switch - Triggers moving platform for stack of Smash Boxes Gong
4x Smash Box 1x Gobbo 20x Crystals
Level 6 (6 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 The House That Jack Built
Boss 3 Cactus
Mostly the same as final version Jack has eyebrows and some incomplete graphics
Upon boss defeat, jumps to 40 0 on map screen
4x Crystals
Jack
Level 7 (7 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
No Map
No Level
Level 8 (8 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
8 0 My Secret Lives
Desert
First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
-
Climbable Wall 2x Switches - Triggers moving platforms to reach Red Bags
1x Smash Box 2x Red Bag
1x Executioner (Altered)
Level 9 (9 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
9 0 Secret in the Sky
Desert
N/A
Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
-
Cracked Platforms Moving Platforms Springs
3x Red Bags 2x Smash Box 5x Crystals
Island 4
Level 0 (0 0 - 0 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 Lava Lair
Cave
Door - Leads to 0 1
Lava
8x Crystals
2x Rat 1x Orange Jumpy
0 1 Lava Lair Boulder
Boulder
First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage. All Boulder maps have glitched graphics, nooks, and ghosts standing around
Door - Leads to 0 2
Boulders (Removed)
18x Crystals 1x Red Crystal 1x Gobbo
4x Ghost - Stands around but does contact damage
0 2 Lava Lair
Cave
Crashes on Loading screen.
0 3 Lava Lair
Cave
Lava Stretchy Platforms (Altered) Goal
7x Crystals 1x Gobbo
Level 1 (1 0 - 1 5)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Crazy Caves
Cave
Door - Leads to 1 1
Lava Cracked Platforms Arrow Platform (Altered)
16x Crystals 1x Smash box
1 1 Crazy Caves
Forest
First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
Door - Leads to 1 4
Lava Lavafall
8x Crystals 1x Gobbo
2x Land worms (Removed)
1 2 Crazy Caves
Cave
Door - Leads back to 1 5
Lava Cracked Platforms
15x Crystals 1x Gobbo 3x Smash box
1 3 Crazy Caves Boulder
Boulder
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
Doorway - Leads to 1 1, OOB death Doorway - Leads to 1 4, OOB death Doorway at top - Leads to 1 4, OOB death
Boulders
34x Crystals 1x Gobbo
3x Ghost
1 4 Crazy Caves
Cave
Door - Leads to 1 5
Lava Cracked Platforms
14x Crystals 1x Gobbo
2x Rats
1 5 Crazy Caves
Cave
Door - Leads to 1 2
Lava Small Platforms Gong
17x Crystals 2x Smash box
Level 2 (2 0 - 2 5)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Chasm Clincher
Cave
Door - Leads to 2 1
Lava Small Platforms
2x Smash Box 22x Crystals 1x Gobbo 1x Red crystals
2 1 Chasm Clincher
Cave
First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
Door - Leads to 2 2
Lava Floating platforms
10x Crystals
3x Red mosquitoes (removed)
2 2 Chasm Clincher
Ice
Another varient of Mosquitoes, doesn't appear to behave any differently
Door at top - Leads to 2 4, crashes on loading screen
Ice Water hazard Switch - Activates timed platform across waterfall
10x Crystals
2x Blue mosquitoes (removed)
2 3 Chasm Clincher Boulder
Boulder
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
Doorway - Leads to 2 1, OOB death Doorway - Leads to 2 4, crash on loading screen Doorway - Leads to 2 4, crash on loading screen
31x Crystals 1x Gobbo
3x Ghost
2 4 Chasm Clincher
Ice
Crashes on Loading screen.
2 5 Chasm Clincher
Cave
Crashes on Loading screen.
Level 3 (3 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
3 0 No Map
No Level
Level 4 (4 0 - 4 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Abyss Abuse
Cave
N/A
Can only be accessed from 4 1.
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
Door - Leads to 4 1
Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
5x smash crates 50x crystals
2x Orange Jumpy 1x Orange Creature (removed)
4 1 Abyss Abuse
Forest
Doorway - Leads to 4 0 Door - Leads to 4 2
Climbable wall
Monkey bars
11x Crystals
1x Giant Bee
4 2 Abyss Abuse
Cave
Door - Leads to 4 3
Lava 2x Switch - Activates moving platform to cross lava
7x Crystals 1x Gobbo
2x Mosquitoes (removed)
4 3 Abyss Abuse
Cave
Lava Monkey bars Gong
16x Crystals 1x Smash Box 1x Gobbo
1x Rat
Level 5 (5 0 - 5 6)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
5 0 Magma Mania
Forest
Door - Leads to 5 3
Lava Small platforms Climbable wall
10x Crystals
1x Giant Bee 2x Orange Jumpy
5 1 Magma Mania
Cave
Door - Leads to 5 4
Lava Stretching platforms (altered)
10x Crystals 2x Smash box 1x Gobbo
3x Spiders
5 2 Magma Mania Boulder
Boulder
Croc falls instantly.
5 3 Magma Mania
Cave
Door - Leads to 5 1
Lava Small platforms Cracked platforms
18x Crystals 1x Gobbo 2x Smash box
1x Fire ball
5 4 Magma Mania
Cave
Door - Leads to 5 6
Lava Falling planks
10x Crystals
2x Executioners (altered)
5 5 Magma Mania Boulder
Boulder
Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it. Isolated from the rest of level 4-5.
Bottom doorway - Leads to 5 4, falls instantly Top doorway - Leads to 5 6, falls instantly
Boulders
24x Crystals 1x Red crystal 1x Gobbo
3x Ghost
5 6 Magma Mania
Cave
Lava Gong
16x Crystals 1x Smash box 1x Gobbo
3x Spiders
Level 6 (6 0 - 6 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 Secret Stash
Cave
Doorway - Leads to 6 1
Lava Floating platforms circling a tall column
5x Crystals 9x Red crystals
6 1 Secret Stash
Cave
Doorway - Leads to 6 2, falls instantly
Lava Floating platforms circling a tall column, alternating
40x Crystals
6 2 Secret Stash
Cave
Croc falls instantly.
Level 7 (7 0 - 7 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
7 0 Bonkers Bonus
Cave
Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
Top doorway - Leads to 7 1, OOB death Top doorway - Leads to 7 2, enter from top doorway Bottom doorway - Leads to 7 1 Bottom doorway - Leads to 7 2, OOB death
Gong
78x Crystals 6x Red crystals
7 1 Bonkers Bonus Boulder
Boulder
Boulders
25x Crystals
3x Ghost
7 2 Bonkers Bonus Boulder
Boulder
Boulders
38x Crystals 6x Red crystal
3x Ghost
Level 8 (8 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
8 0 Default New Map
Boss 4 Balloon
Early version of Bonkers boss, different enclosed enviroment then retail Floating platforms that lead nowhere Glitched graphics
1x Bonkers
Level 9 (9 0 - 9 8)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
9 0 Boulder 5
Cave
Croc falls instantly.
9 1 Default New Map
Cave
Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
9 2 Default New Map
Cave
Croc falls instantly.
9 3 Default New Map
Cave
Croc falls instantly.
9 4 Default New Map
Cave
Similar to 9 4, has more segments arranged in a staircase. Seems like a level designer was having fun
9 5 Bould 03 Map
Cave
Croc falls instantly.
9 6 Default New Map
Cave
Crashes on Loading screen.
9 7 Default New Map
Cave
Crashes on Loading screen.
9 8 Default New Map
Cave
Crashes on Loading screen.
Island 5
Level 0 (5 0 - 5 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
5 0 Enter Atlantis
Forest
Door - Leads to 0 1, crashes on loading screen
Lava, Flowing like a river
Monkey bars
2x Smash box 15x Crystals 1x Gobbo
5 1 Enter Atlantis 2
Water
Crashes on Loading screen.
5 2 Enter Atlantis 3
Water
Vent - Leads to 0 1, crash on load
Gobbo in cage
1x Gobbo
2x Sharks 2x Clams (removed)
5 3 Enter Atlantis 4
Forest
Doorway - Leads to 0 1, crashes on loading screen
Lava
Small platforms
Fire spouts
1x Gobbo
3x Fire Spouts (removed)
Level 1 (1 0 - 1 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Sludge Basin
Desert
First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
Well - Leads to 1 3 Locked door - Leads to 1 1, softlocks on entry
Moving spikes Acid pools
1x Smash box 4x Crystals 1x Red bag
3x Moving spikes (removed) 1x Red Jumpy 3x Fire spouts (removed)
1 1 Default New Map
Water
Crashes on Loading screen.
1 2 Level 2 S3
Desert
Croc falls instantly after walking out of doorway
1 3 Default New Map
Water
Vent - Leads back to 1 0
Eletric hazards
7x Crystal 1x Gold key 1x Smash box 1x Gobbo
1x Fish 1x Small purple fish (removed) 2x Clam (removed)
Level 2 (2 0 - 2 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Dinner Time
Cave
Level is dimly lit, making it hard to see
Door - Leads to 2 1
Lava
Monkey bars
1x smash box 6x crystals 1x gobbo
1x spider
2 1 Whales is a Plaice
Water
Vent - Non-solid, doesn't go anywhere Vent - Leads to 2 3
Spawn out of bounds but Croc can swim back into level
3x Crystals 2x Gobbos
1x Fish 3x Clams (removed) 1x Electric bolt (removed)
2 2 Inside Whale
Whale
Can only be accessed from Map Screen
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
Acid pools
Moving platforms
1x Gobbo
1x Ghost
2 3 Whale Last Section
Water
Unique instance with a Gong underwater
Electric hazards
Gong
2x Crystals 1x Gobbo
2x Fish 2x Clams (removed)
Level 3 (3 0 - 3 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
3 0 Atlantis
Forest
Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
Doorway - Leads to 3 1
Lava
Pelican, flying above
5x Crystals 1x Smash box
1x Pelican (removed)
3 1 Atlantis 2
Cave
Door - Leads to 3 2
Lava, cracked platforms
1x smash box 5x crystals 1x gobbo
1x mummy
3 2 Level 4 S3
Water
Doorway - Lead to 3 3
1x Gobbo
1x Fish
3 3 Air Pocket
Cave
Gong
1x Gobbo
4x Fire spouts (removed)
Level 4 (4 0 - 4 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Avalanche Escape
Ice
Doorway - Leads to 4 1
Water hazard
Monkey
1x Smash box 6x Crystals
1x Monkey (removed) 2x Electric bolt (removed)
4 1 Avalanche Escape 2
Ice
Doorway - Leads to 4 2
Cracked platforms
Ice Slide
9x Crystals 1x Gobbo
2x Monkey (removed)
4 2 Default New Map
Water
Unique use of unused Moving spikes, protecting a doorway
Doorway with spikes - Leads to 4 3
Electric hazards
Gong
Moving spikes protecting a doorway
1x Gobbo
1x Clam (removed) 1x Moving spikes
4 3 Default New Map
Water
Cros spawns in out of bounds, need to swim into level
Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
Locked door - Leads to 5 3 Doorway - Leads to 5 4
Twister
3x Smash box 15x Crystals
5 3 Trapped Under Ice 4
Water
Crashes on Loading screen.
5 4 Trapped Under Ice 5
Water
N/A
Croc spawns out of bounds, needs to swim into level
1x Gold Key
1x Shark
Level 6 (6 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 Tuna Tank
Boss 5 Neptuna
Near complete version of Neptuna. The level doesn't end after beating the boss, causing the game to softlock
Level 7 (7 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
7 0 No Map
No Level
Level 8 (8 0 - 8 1)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
8 0 Secret 1A
Cave
Doorway - Exits level Doorway - Leads to 8 1
Moving spikes
Lava
Small platforms
7x Crystals 1x Red bag
3x Spiders 1x Ghost
8 1 Secret 1B
Cave
N/A
Doorway - Leads back to 8 0
Fire spouts
Moving platforms
Switch - Activates moving platform
1x Smash box 1x Crystal
Level 9 (9 0)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
9 0 Secret 2A
Cave
Map is dimly lit, making it hard to see
Moving platforms
Lava
3x Red bag
Island 6
Level 0 (0 0 - 0 6)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
0 0 Calm Before the Storm
Forest
A surprisingly extensive map, with flashing lightening, and in the dark
Door - Leads to 0 1
Electric hazards
Monkey bars
Climbable wall
Moving platforms
3x Smash box 15x Crystals 1x Gobbo
0 1 Default Blank Map
Forest
Another interesting map containing what is possibly the tallest climbable wall in the beta
Door - Leads to 0 2
Climbable wall
4x Smash box 20x Crystals 1x Gobbo
0 2 Default New Map
Dungeon
Maps from this point of the level are similar to Dungeon of Defright in the final game.
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
Barred door, Front - Leads to 0 6 Barred door, Left - Leads to 0 3 Barred door, Right - Leads to 0 4
Electric hazards
Balloon Man
Pump
0 3 Default New Map
Dungeon
The Mechanical Robots function similar to final, but have broken textures for particle effects.
Door - Leads back to 0 2
Gong
3x Mechanical Robots
0 4 Default New Map
Dungeon
Door - Leads back to 0 2
Gong
4x Smash box 5x Red bags 80x Crystals 1x Gobbo
0 5 Default New Map
Dungeon
While there is a Gold Key, no silver key can be found for the caged Gobbo
Locked door - Leads to 0 6, OOB death
5x Crystals 1x Gold key 1x Gobbo in cage
0 6 Default New Map
Dungeon
N/A
Can only be accessed from Map Screen.
Door - Leads back to 0 2
Gong Player can go back to 0 2 from here
Level 1 (1 0 - 1 5)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
1 0 Gobbo Gobbo Let Down Your Hare
Dungeon
Crashes on Loading screen.
1 1 Gobbo Gobbo Let Down Your Hare
Castle
Door - Leads to 1 1 Door - Leads to 1 2
Push box stack Switch - Activates moving platform
1 2 Gobbo Gobbo Let Down Your Hare
Castle
Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
Door - Leads to 1 3
Moving platforms
Monkey bars
1x Smash box 5x Crystals
1x Ghost
1 3 Gobbo Gobbo Let Down Your Hare
Castle
Crashes on Loading screen.
1 4 Gobbo Gobbo Let Down Your Hare
Castle
Crashes on Loading screen.
1 5 Gobbo Gobbo Let Down Your Hare
Dungeon
This map is a mostly empty set of corridors, with only three Gobbos out in the open
Gong
3x Gobbos
Level 2 (2 0 - 2 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
2 0 Ballistic Meg's Lair
Castle
Switch placed in a unreachable area out in the void, unknown what it does
Doorway - Leads to 2 1
Spike platforms Switch - Out of reach above the void
1x Ballistic Meg
2 1 Default New Map
Castle
Acts as a hub for the rest of the level.
Door, front - Leads to 2 2 Door, left - Leads to 2 3 Door, right - Leads to 2 4
Balloon
Monkey bars
1x Ballistic Meg
2 2 Default New Map
Castle
No silver key can be found to free the caged Gobbo :(
Door - Leads back to 2 1
Moving platforms
1x Gobbo in cage 1x Gold key
2x Ballistic Meg
2 3 Default New Map
Castle
Crashes on Loading screen.
2 4 Default New Map
Castle
Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
Gong
Monkey bars
Moving platforms
1x Gobbo
1x Ballistic Meg
Level 3 (3 0 - 3 4)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
3 0 Platform Pete's Lair
Castle
Unlike retail, the spike platforms do no damage, making the level much easier to complete.
Door - Leads to 3 1
Spike platforms
3x Smash box 15x Crystals
1x Pete
3 1 Default Blank Map
Castle
Crashes on Loading screen.
3 2 Default New Map
Castle
Door - Leads to 3 3
Spike platforms
2x Smash box 10x Crystals
1x Pete
3 3 Default New Map
Castle
Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
Door - Leads to 3 4
1x Gobbo
2x Swipe swifty
3 4 Default New Map
Castle
Spike platforms
Tilt platform (removed)
Gong
1x Smash box 5x Crystals 1x Gobbo
1x Pete
Level 4 (4 0 - 4 3)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
4 0 Storm the Castle
Castle
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
Door, front - Leads to 4 2 Locked Door, left - Leads to 4 1 Locked Door, right - Leads to 4 3
Gong
4x Smash box 2x Gold key
4 1 Default New Map
Castle
Door - Leads back to 4 0
Electric hazards
Moving platforms
1x Crystal 1x Gobbo
4 2 Default New Map
Castle
Crashes on Loading screen.
4 3 Default New Map
Castle
Crashes on Loading screen.
Level 5 (5 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
5 0 No Map
No Level
Level 6 (6 0 - 6 2)
Number and Title
Type
Image
Notes
Exits
Interactive Elements
Items
Enemies
6 0 Default New Map
Boss 6 Dante
Baron Dante map but an untextured cylinder stands in his place Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
Unlike the final version, there's no way to progress to the next phase of the fight here.
Untextured Cylinder (Removed)
6 1 Default New Map
Boss 6 Dante
Dimly lit version of Baron Dante map.
Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
After 3 hits, player is warped to 6 2
1x Baron Dante
6 2 Default New Map
Boss 6 Dante
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
Baron takes three hits like in final, upon doing so causes the level to end
After 3 hits, player is sent back to Map Screen at 70 0.
1x Baron Dante
Level 7 (7 0)
Number and Title
Type
Image
Exits
Interactive Elements
Items
Enemies
7 0 No Map
No Level
Level 8 (8 0)
Number and Title
Type
Image
Exits
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Items
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8 0 No Map
No Level
Level 9 (9 0)
Number and Title
Type
Image
Exits
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Default New Map
No Level
Island 7
Level 0 (0 0)
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Type
Image
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0 0 Trapped Under Ice 4
Water
Level 1 (1 0)
Number and Title
Type
Image
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1 0 No Map
No Level
Level 2 (2 0)
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Type
Image
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2 0 No Map
No Level
Level 3 (3 0)
Number and Title
Type
Image
Exits
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Items
Enemies
3 0 No Map
No Level
Level 4 ( 4 0)
Number and Title
Type
Image
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Items
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4 0 No Map
No Level
Level 5 (5 0)
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Type
Image
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5 0 No Map
No Level
Level 6 (6 0)
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Type
Image
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Items
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6 0 Secret Sentinel
Boss 7 Crystal
Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
Level 7 (7 0)
Number and Title
Type
Image
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7 0 No Map
No Level
Level 8 (8 0)
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Type
Image
Exits
Interactive Elements
Items
Enemies
8 0 No Map
No Level
Level 9 (9 0)
Number and Title
Type
Image
Notes
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Interactive Elements
Items
Enemies
9 0 Default Blank Map
Forest
N/A
Not possible to get to top of the map due to a large gap Croc can't jump across
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.