Croc: Legend of the Gobbos - March 1997 Prototype
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Jumpys as well as regular Jumpys but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Playable maps/total: 175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
- Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
- Removed - Means that the feature or character was not included in the final game.
- Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
- OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 - Nice and Easy | Forest | | Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
Well - ends level, shows 10 3 on Map Screen Door - ends level, shows 10 1 on Map Screen. |
1x Red Crystal 9x Crystals Letter B, Letter S (disguised) 1x Red Bag of Life 1x Gobbo |
1x Giant Bee 1x Red Jumpy | |
0 1 - Default New Map |
Ice Slide | The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. | 2 uninteractive doorway exits, one being not solid |
Ice Slide (Removed) |
20x Crystals | - | |
0 2 - Default New Map | Ice Slide | N/A | Crashes on loading screen | ||||
0 3 - Default Blank Map | Forest | Contains several unused environmental models, including trees, rocks, mushrooms, etc. | Uninteractive exit, Solid | - | - | ||
0 4 - Nice and Easy | Forest |
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo. Larger version of Red Jumpy enemy. |
Non-interacting Well (altered) Door, and Croc can pick it up but nothing will happen. |
Blue circular object on ground, non interactive Untextured pickup item |
9x Crystals (including an unreachable one on the top of the wall) | Giant Red Jumpy (removed). |
Level 1 (1 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 - No Map | No Level | N/A |
Level 2 (2 0 - 2 9)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Default Blank Map | Forest |
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed. Old style of Well found here. |
Non-interactive doorway |
Lava pits Well (contains worm) Platforms |
28x Crystal 2x Smash Box 1x Red crystal 1x Gobbo |
1x Worm in Well 1x Burrowing Worm 1x Spaceship (removed) | |
2 1 Ooooh Dark | Cave | Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. | 2x non-interacting doorways |
A darkened cave (only Desert in final) Lava pit Platforms |
2x Torches (appears only as yellow dots) 4x Crystals |
- | |
2 2 Default New Map | Desert | - |
Platforms |
- | - | ||
2 3 Default Blank Map | Water | N/A | Crashes on loading screen | ||||
2 4 Big Cogs | Forest | A test level containing yellow cog wheels | - |
4x Cogs, spinning |
- | - | |
2 5 Push Me | Forest | A test level containing a stack of metal push boxes | - |
4x Metal Box, unpushable |
- | - | |
2 6 Ice Imp Test | Ice Slide | A test level, completely empty | - | Ice | - | - | |
2 7 Default Blank Map | Dungeon | An empty Dungeon map, with only corridors with nothing in them |
First doorway has no door, just a ledge |
- | - | ||
2 8 Intro Test Map | Forest | N/A | Croc falls instantly | ||||
2 9 Default New Map | Desert | A test level with a clilmbable wall, which is not actually climbable | - | - |
Level 3 ( 3 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Water Test Map | Water | A test level, probably for testing Water map type and swimming controls | - | - |
Level 4 ( 4 0 - 4 8)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Small Hero's Gym | Castle | A test level of Castle map type, nothing but castle floor with no walls | - | - | - | ||
4 1 Swipe Swiftly's Dojo | Castle | Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. | - | - |
1x Swipe Swiftly | ||
4 2 Water Spout Test | Water | N/A | Crashes on loading screen | ||||
4 3 Simon Says | Castle | Identical to 4 0, may of had some element based on the map name at some point | - | - | - | ||
4 4 Paul Test 4 | Castle | Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. | - | 1x untextured Platform | - |
1x Ghost | |
4 5 Nat's Plat | Castle | Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc | - | 3x untextured Platform | - | - | |
4 6 Water Test | Water | An enclosed water level with two Sharks | - | Underwater area | - |
2x Hammerhead Shark | |
4 7 Fan Test | Water | Another enclosed water level with fans, but are harmless to Croc | - | 4x Fan (removed) | - |
1x Hammerhead Shark | |
4 8 Field Test | Castle | Identical to 4 0, may of had some element based on the map name at some point | - | - | - |
Level 5 ( 5 0 - 5 6)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Default New Map | Ice | A incomplete Ice level with mutiple doorways, nonfunctional. | Several non-interactive exits, solid | - | - | - | |
5 1 Default New Map | Cave | A cave map with a single doorway, which only leads into the void | One doorway leading off a ledge. | - | - | ||
5 2 Default New Map | Water | N/A | Crashes on loading screen | ||||
5 3 Test Boss Flibby | Castle | Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void | - | An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. | - | Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen. | |
5 4 Test Boss Ice | Castle | N/A | Similar to 5 3, possibly for testing a boss from the Ice Island | - | - | - | |
5 5 Test Boss Water | Castle | N/A | Similar to 5 3, possibly for testing a boss from the Ice Island | - | - | - | |
5 6 Test Boss Crystal | Castle | N/A | Similar to 5 3, possibly for testing a boss from the Crystal Island | - | - |
Level 6 (6 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Nice and Easy | Forest | No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable. |
1x Non-interacting Well 1x Non-interacting Door, solid |
1x Well with Cork, with no cave inside. |
1x Red Crystal 1x B Letter 1x S Letter (disguised) 1x Smash Box 1x Red Bag of Life 1x Gobbo 9x Crystals |
1x Red Jumpy |
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
7 0 No Map | No Level | N/A |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 0 No Map | No Level | N/A |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
9 0 Default New Map | No Level | N/A |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Nice and Easy | Forest |
1x Well with Cork (old style), leads to 0 3 Doors lead to 0 1. |
Well with Cork (old style) |
1x Red Crystal 1x B Letter 1x S Letter (disguised) 1x Gobbo 1x Smash Box 1x Red Bag of Life 9x Crystals |
1x Giant Bee 1x Red Jumpy | ||
0 1 Nice and Easy | Forest | N/A |
Back doors - lead to 0 0. Doors ahead - lead to 0 2. |
Lava |
1x Red Crystal 16x Crystals |
1x Giant Bee 1x Red Jumpy | |
0 2 Nice and Easy | Forest | Unlike in retail, Worm in Well can be killed |
Back doors - lead to 0 1. Well - leads to 0 4. |
Lava Brown Bricks (red and grey in final) Gong BONUS Door leads to 10 5. |
1x Gobbo 6x Crystals |
1x Burrowing Worm 1x Worm in Well (altered) | |
0 3 Default New Map | Cave | Doors - leads to 0 0. | Lava Pits |
1x N Letter 2x Smash Box 5x Crystals 1x Red Bag of Life 1x Gobbo |
- | ||
0 4 Default New Map | Cave | Doors - lead back to 0 2. | Cracked platforms over Lava |
1x Smash Box 1x U Letter 1x Gobbo |
- | ||
0 5 Default Blank Map | Forest | Bonus area, but with no pits and a tree which doesn't exist in the final game | Doors - lead back to 0 2. |
Tree (Removed) Brown Bricks |
3x Crystals 1x Gobbo |
- |
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Enter the Jumpy | Forest |
Well, top - leads to (with cork) 1 3. Well, bottom - Leads to 1 1 |
Climbable Wall |
11x Crystals 2x Smash Box B Letter |
2x Red Jumpys | ||
1 1 Enter the Jumpy | Cave |
Door - Leads to 1 3 Door - Leads to 1 2 |
Gobbo in Cage |
2x Gobbo 6x Smash Box 16x Crystals 1x Silver Key O Letter (disguised) |
2x Red Jumpys | ||
1 2 Enter the Jumpy | Forest |
Back doors lead to 1 1. BONUS Door leads to 1 4. |
Gong Lava |
N Letter 2x Gobbo 3x Crystals |
- | ||
1 3 Enter the Jumpy | Cave | Doors lead to 1 1. | - |
4x Smash Box U Letter S Letter 15x Crystals |
2x Red Jumpys | ||
1 4 Default New Map | Cave | Doors lead back to 1 2. |
Monkey Bars Blue Springs (Jellies in final) |
6x Smash Box 5x Crystals 1x Gobbo |
- |
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Feet First | Forest | An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map |
1x Well with Cork, leads to 2 4. Doors lead to . |
2x Switch Lava |
2x Red Crystals 1x Smash Box 1x Gobbo 1x B Letter 10x Crystals |
- | |
2 1 Feet First | Cave |
Door 0 Leads to 2 0 Door - Leads to 2 2. Locked Door - Leads to 2 5 |
1x Push Box |
O Letter 1x Gobbo 1x Gold Key |
2x Rat | ||
2 2 Feet First | Forest |
Back Doors lead back to 2 1. BONUS Door leads to 2 3. |
Gong Lava Gobbo in Cage |
1x Gobbo S Letter U Letter 2x Smash Box 1x Silver Key 10x Crystals |
1x Red Jumpy | ||
2 3 Default Blank Map | Forest | Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo. |
Doors lead back to 2 2. |
Button, activating a Sheep Popping Game. |
1/2x Red Bag of Life 1x Gobbo |
- | |
2 4 Default New Map | Cave | Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo. | Doors lead back to 2 0. |
2x Red Bag of Life 1x Gobbo 3x Smash Box |
- | ||
2 5 Default New Map | Cave | Doors lead back to 2 1. |
5x Smash Box Letter N 1x Gobbo 20x Crystals |
- |
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 All Together Now | Water |
Door leads to 3 1. Well, leads to 13 3. |
Lava Push Box |
12x Crystals B Letter (disguised) O Letter (disguised) 3x Smash Box |
1x Burrowing Worm 1x Worm in Well | ||
3 1 Default Blank Map | Water | Rafts in this map is smaller then in retail, animation is different when falling. | Door - Lead back to 3 0 Door - Leads to 3 2. |
Rafts (Altered) Brown Bricks |
5x Smash Box 24x Crystals 1x Gobbo N Letter (disguised) U Letter (disguised) |
1x Red Jumpy 1x Giant Bee | |
3 2 All Together Now | Forest |
Back doors lead back to 3 1. BONUS Door leads to 13 4. |
2x Climbable Wall Gong |
2x Gobbo 2x Smash Box 4x Crystals |
- | ||
3 3 Default New Map | Cave | Door, leads back to 3 0. | Box Chasing Game |
1x Smash Box 1x Gobbo |
- | ||
3 4 Default Blank Map | Forest | Back Door leads back to 3 2. |
2x Brown Bricks Monkey Bars Cracked Platforms |
1x Gobbo |
- | ||
3 5 Default New Map | Water | Exit, causes Croc to continuously fall. | - |
2x Smash Box, when broken, the crystals appear on the floor. 10x Crystal 1x Gobbo in Bubble/ |
- | ||
3 6 Default New Map | Water | N/A | Exit, causes Croc to continuously fall. | The same as 3 5 without any features. | - | - |
Level 4 (4 0 - 4 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Default New Map | Boss 1 Flibby | The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. | When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen | 9x Crystals. | 1x Flibby | ||
4 1 Multiple Choice | Cave | Back Doors lead to a ledge. |
Push Box Switch |
2x Smash Box 10x Crystals 1x Gobbo |
1x Red Jumpy | ||
4 2 Multiple Choice | Cave | The back door seems to be behind the wall at the start. |
1x Balloon |
1x Gobbo | |||
4 3 Multiple Choice | Cave | Crashes on Loading screen. | |||||
4 4 Multiple Choice | Cave | The back door seems to be behind the wall at the start. | - |
4x Smash Box 1x Red Bag of Life 12x Crystals |
- |
Level 5 (5 0 - 5 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Multiple Choice | Cave | Locked Door - leads to 15 1. |
Push Box Switch |
1x Red Bag of Life 1x Gold Key |
- | ||
5 1 Multiple Choice | Cave |
Previous door leads to 5 0. Next door leads to 15 2. |
1x Balloon | - | - | ||
5 2 Multiple Choice | Cave | There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless. |
Door - leads back to 5 1. Locked Door - Leads to 5 3. |
Monkey Bars Cage with a Gold Key |
5x Crystals 1x Smash Box 1x Gold Key |
- | |
5 3 Multiple Choice | Cave | Doors lead back to 5 2. | - |
4x Smash Box x Crystals 1x Red Bag of Life A rectangular untextured glowing item, can be picked up. |
- |
Level 6 (6 0 - 6 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Dangerous Sports | Forest | Both doors lead to 6 1, but the top and bottom sections. |
2x Climbable Wall |
4x Smash Box |
- | ||
6 1 Dangerous Sports | Cave | Back Door and Door in the pit lead back to 6 0. |
Monkey Bars |
4x Smash Box 20x Crystals 1x Gold Key |
2x Red Jumpys | ||
6 2 Default Blank Map | Forest | Contains a notably large lavafall |
Back door leads to 6 1. Locked Door leads to 6 3. |
Monkey Bars Climable Wall |
2x Smash Box 10x Crystals A rectangular untextured object, can be picked up |
- | |
6 3 Default New Map | Cave | Back Door leads back to 6 2. | - | 6x Red Bag of Life | - |
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | A strange spherical lump of land is present, possibly meant to be a hill. | - | Platforms | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Default New Map | Forest | This and most of level 1-9 contains nearly all bonus mini-games. | A non-interacting cave exit, solid | 1x Switch, activating a Box Shuffling Game. |
2x Red Bag of Life 1x Gobbo |
- | |
9 1 Default New Map | Dungeon | Doorway - OOB Death | 1x Switch, activating a Box Shuffling Game. |
2x Red Bag of Life 1x Gobbo |
- | ||
9 2 Default New Map | Desert | This and other mini-games were never included on Desert Island in the final game. | Door - OOB Death. | 1x Smash Box | - | ||
9 3 Default New Map | Dungeon | A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. | Doorway - OOB Death. |
3x Bag of Life 3x Red Crystals 22+ Crystals |
- | ||
9 4 Default Blank Map | Forest | A Sheep Popping Game, with yellow buttons and different wells | A cave exit |
2x Red Bag of Life 1x Gobbo |
- |
Island 2
Level 0 (0 0 - 0 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Default New Map | Ice | Doorway - Leads to 0 1 |
Water hazard Monkey Bars |
9x Crystals 1x Gobbos 2x Smash Box |
- | ||
0 1 Arctic Antics | Cave | Door - Leads to 0 2 |
Push Box Springs Cracked Platforms Lava |
3x Smash Box N Letter (Disguised) U Letter (Disguised) 2x Gobbos 12x Crystals 1x Small Key |
- | ||
0 2 Arctic Antics | Cave | Door - Leads to 0 3 |
Lava Balloon |
3x Smash Box 10x Crystals 1x Gobbos |
- | ||
0 3 Arctic Antics | Ice | Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen | BONUS Door - Leads to 0 4, Unable to enter normally |
Water Hazard Monkey Bars Cracked Platforms Gong Gobbo in Cage |
2x Crystals 1x Gobbo |
1x Dog | |
0 4 Default New Map | Ice | Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below | Doorway - Leads back to 0 3 | 3x Balloons | 1x Gobbo |
Level 1 (1 0 - 1 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Polar Playtime | Ice | Door - Leads to 1 1 | Switch - Reveals platforms leading to Gobbo |
2x Gobbos 10x Crystals 1x Smash Box |
|||
1 1 Default New Map | Ice | Doorway - Leads to 1 2, but results in OOB death |
Rotating Gears Balloon |
1x Gobbos 18x Crystals 3x Smash Box 1x Red Crystal N Letter |
|||
1 2 Tricky Treat | Ice | Map is only accessable from Map Screen, completely isolated from the level itself | - |
Switch - Reveals platforms leading to the area opposite side of the waterfall Water Hazard |
|||
1 3 Polar Playtime | Ice |
Doorway blocked by Gong - Ends Level Door - Leads to 1 1, but ends in OOB death |
Monkey Bars Water Hazard Gong |
1x Gobbo 12x Crystals 2x Smash Box |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
7 0 Slippery Secret | Ice | This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here. |
2x Doorways - Leads to 7 1, either at the top or bottom of the slide 2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death 1 non-interactive doorway, solid |
Water Hazard |
2x Red Bags 27x Crystals |
||
7 1 Slippery Secret Slide | Ice | Doorway - Lead to 7 0 | Slide |
22x Crystals 7x Red Crystals |
|||
7 2 Slippery Secret Slide | Ice | Unique instance of dark patches which slows down Croc's movement. | Doorway - Lead to 7 0 |
Slide Dark patch (Removed) |
16x Crystals 7x Red Crystals |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Default New Map | Desert | First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage. |
Locked Door - Leads to 0 2 Door - Leads to 0 3 |
Cracked Platforms |
1x Smash Box 1x Gobbo |
3x Archers (Removed) | |
0 1 Desnew | Desert | Croc falls instantly. | |||||
0 2 Sand Storm 3 | Desert |
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls. Progress in the level stops here, no key to unlock the door and water tower map doesn't load. |
Locked Door, no key can be found to unlock it Water hole - Leads to 0 4 but crashes at loading screen |
Tall rock pillar with water pipes Water pipes - Frequently spills water out and pushes Croc on contact Goo Hazard Monkey Bars |
2x Smash Box 12x Crystals O Letter |
||
0 3 Sand Storm 4 | Desert | N/A | Doorway - Leads back to 0 0 |
Switch - Activates moving platform with Gold Key Monkey Bars Cracked Platform Goo Hazard |
1x Gobbo 1x Gold Key |
1x Mummy | |
0 4 Inside Water Tower | Water | Crashes on Loading screen. |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Mud Pit | Desert | Well with Cork - Leads to 1 2 |
Monkey Bars Switch - Removes Cork from Well exit |
16x Crystals 2x Smash Box B Letter |
|||
1 1 Mud Pit 2 | Desert |
Well - Leads to 1 2 Well - Leads to 1 3 |
Monkey Bars Large Push Box (altered) Goo Hazard Moving Platforms, needed to progress |
1x Gobbo | 1x Archer (Removed) | ||
1 2 Mud Pit 3 | Desert | 3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
2x Stretchy platforms (altered) Monkey Bars Cracked Platforms Twister |
5x Crystals 1x Gobbos 2x Smash Box 1x Red Bag N Letter |
|||
1 3 Mud Pit 4 | Desert |
Door - Leads to 1 1 |
Gong Monkey Bars Moving Platforms Goo Hazard |
1x Smash Box 1x Gobbo 8x Crystals |
|||
1 4 Wake the Sleeping Giant 5 | Desert | Accessable only from Map Screen, contains a timing puzzle for a Gobbo. | - | 2x Switches - Activates timed moving platforms to reach a Gobbo |
1x Gobbo 15x Crystals |
||
1 5 Default New Map | Desert | Well - Leads back to 1 2 | Push Box |
4x Smash Box 15x Crystals 1x Gobbo |
1x Archer (Removed) |
Level 2 (2 0 - 2 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Needle Point | Desert | Well - Leads to 2 1 | Acid pool hazards Cracked Platforms Twister |
2x Smash Box 7x Crystals 1x Gobbo |
1x Mummy | ||
2 1 Needle Point 2 | Water | Doorway - Leads to 2 0 Doorway - Leads to 2 2, OOB Death Vent shaft - Leads to 2 3, OOB Death |
Vents, idle and do no damage | 1x Crystal 1x Gobbo |
1x Clam (Removed) 2x Purple Fish (Removed) 2x Large Fish | ||
2 2 Sky | Desert |
Only accessable from Map Screen. Progress is not possible from starting platform, too far to jump anywhere. |
Doorway - Unreachable |
Falling planks Springs Monkey Bars |
1x Red Bag |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Goin' Underground | Cave | Doorway - Exit Level Doorway - Leads to 3 1 Doorway - Leads to 3 3 |
Cracked Platforms Lava |
1x Gobbo 4x Crystals |
2x Spiders 2x Mummys | ||
3 1 Underground 2 | Cave | Door - Leads back to 3 0 Door - Leads to 3 2 |
Lava Cracked Platforms |
2x Smash Box 5x Crystals 1x Gobbo |
1x Mummy | ||
3 2 Goin' Underground 4 | Cave | Door - Leads back to 3 1 | Lava Moving Platforms Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
1x Gold Key | |||
3 3 Default New Map | Cave | Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo | Door - Leads back to 3 0 | Lava 5x Switches Tilt Platform |
2x Smash Box 10x Crystals 1x Gobbo |
Level 4 (4 0 - 4 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Caves 3 | Desert |
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly Switch triggers moving platform, allowing Croc to reach Gobbo above |
Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly | Fire Spout Hazard (Removed) Switch |
2x Smash Box 11x Crystals 1x Gobbo |
||
4 1 Chumly Valley 2 | Desert | Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition |
Door - Leads to 4 0, need to jump to it Well - Leads to 4 2, Croc lands in another Well on entry |
2x Smash Box 26x Crystals 1x Gobbo |
2x Mummys | ||
4 2 Needle Point | Desert | Appears to be variant of 2 0 with minor changes Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition. |
Well - Leads to 4 1, similar situation with Well in 4 2 Doorway behind Gong - Exits level |
Acid pit Hazards
Twister |
2x Smash Box 7x crystals |
Level 5 (5 0 - 5 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Final Level 1 | Desert | Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly | Goo Hazard Moving Platforms |
3x Crystals 1x Gobbo |
|||
5 1 Default New Map | Desert | Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress | Door - Leads back to 5 0, need to jump to it Door - Leads to 5 2, need to jump to it |
Goo Hazard Moving Platforms Cracked Platforms |
4x Smash Box 1x Gobbo 24x crystals |
||
5 2 Final Level 4 | Desert | Well - Leads to 5 1 Doorway behind Gong - Exits level |
Climbable Rock Wall Acid Pit Hazard Switch - Triggers moving platform for stack of Smash Boxes Gong |
4x Smash Box 1x Gobbo 20x Crystals |
Level 6 (6 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 The House That Jack Built | Boss 3 Cactus | Mostly the same as final version Jack has eyebrows and some incomplete graphics |
Upon boss defeat, jumps to 40 0 on map screen | 4x Crystals | Jack |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 My Secret Lives | Desert | First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed. | - | Climbable Wall 2x Switches - Triggers moving platforms to reach Red Bags |
1x Smash Box 2x Red Bag |
1x Executioner (Altered) |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Secret in the Sky | Desert | N/A | Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach | - | Cracked Platforms Moving Platforms Springs |
3x Red Bags 2x Smash Box 5x Crystals |
Island 4
Level 0 (0 0 - 0 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Lava Lair | Cave | Door - Leads to 0 1 | Lava | 8x Crystals | 2x Rat 1x Orange Jumpy | ||
0 1 Lava Lair Boulder | Boulder | First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage. All Boulder maps have glitched graphics, nooks, and ghosts standing around |
Door - Leads to 0 2 | Boulders (Removed) | 18x Crystals 1x Red Crystal 1x Gobbo |
4x Ghost - Stands around but does contact damage | |
0 2 Lava Lair | Cave | Crashes on Loading screen. | |||||
0 3 Lava Lair | Cave | Lava Stretchy Platforms (Altered) Goal |
7x Crystals 1x Gobbo |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Crazy Caves | Cave | Door - Leads to 1 1 | Lava Cracked Platforms Arrow Platform (Altered) |
16x Crystals 1x Smash box |
|||
1 1 Crazy Caves | Forest | First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid | Door - Leads to 1 4 | Lava Lavafall |
8x Crystals 1x Gobbo |
2x Land worms (Removed) | |
1 2 Crazy Caves | Cave | Door - Leads back to 1 5 |
Lava |
15x Crystals 1x Gobbo 3x Smash box |
|||
1 3 Crazy Caves Boulder | Boulder | Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1 | Doorway - Leads to 1 1, OOB death Doorway - Leads to 1 4, OOB death Doorway at top - Leads to 1 4, OOB death |
Boulders | 34x Crystals 1x Gobbo |
3x Ghost | |
1 4 Crazy Caves | Cave | Door - Leads to 1 5 | Lava Cracked Platforms |
14x Crystals 1x Gobbo |
2x Rats | ||
1 5 Crazy Caves | Cave | Door - Leads to 1 2 | Lava Small Platforms Gong |
17x Crystals 2x Smash box |
Level 2 (2 0 - 2 5)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Chasm Clincher | Cave | Door - Leads to 2 1 | Lava Small Platforms |
2x Smash Box 22x Crystals 1x Gobbo 1x Red crystals |
|||
2 1 Chasm Clincher | Cave | First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else. | Door - Leads to 2 2 | Lava Floating platforms |
10x Crystals | 3x Red mosquitoes (removed) | |
2 2 Chasm Clincher | Ice | Another varient of Mosquitoes, doesn't appear to behave any differently | Door at top - Leads to 2 4, crashes on loading screen |
Ice |
10x Crystals | 2x Blue mosquitoes (removed) | |
2 3 Chasm Clincher Boulder | Boulder | Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2 | Doorway - Leads to 2 1, OOB death Doorway - Leads to 2 4, crash on loading screen Doorway - Leads to 2 4, crash on loading screen |
31x Crystals 1x Gobbo |
3x Ghost | ||
2 4 Chasm Clincher | Ice | Crashes on Loading screen. | |||||
2 5 Chasm Clincher | Cave | Crashes on Loading screen. |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Abyss Abuse | Cave | N/A |
Can only be accessed from 4 1. Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. |
Door - Leads to 4 1 |
Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. | 5x smash crates 50x crystals |
2x Orange Jumpy 1x Orange Creature (removed) |
4 1 Abyss Abuse | Forest | Doorway - Leads to 4 0 Door - Leads to 4 2 |
Climbable wall
Monkey bars |
11x Crystals | 1x Giant Bee | ||
4 2 Abyss Abuse | Cave | Door - Leads to 4 3 | Lava 2x Switch - Activates moving platform to cross lava |
7x Crystals 1x Gobbo |
2x Mosquitoes (removed) | ||
4 3 Abyss Abuse | Cave | Lava Monkey bars Gong |
16x Crystals 1x Smash Box 1x Gobbo |
1x Rat |
Level 5 (5 0 - 5 6)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Magma Mania | Forest | Door - Leads to 5 3 | Lava Small platforms Climbable wall |
10x Crystals | 1x Giant Bee 2x Orange Jumpy | ||
5 1 Magma Mania | Cave | Door - Leads to 5 4 | Lava Stretching platforms (altered) |
10x Crystals 2x Smash box 1x Gobbo |
3x Spiders | ||
5 2 Magma Mania Boulder | Boulder | Croc falls instantly. | |||||
5 3 Magma Mania | Cave | Door - Leads to 5 1 | Lava Small platforms Cracked platforms |
18x Crystals 1x Gobbo 2x Smash box |
1x Fire ball | ||
5 4 Magma Mania | Cave | Door - Leads to 5 6 | Lava Falling planks |
10x Crystals | 2x Executioners (altered) | ||
5 5 Magma Mania Boulder | Boulder | Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it. Isolated from the rest of level 4-5. |
Bottom doorway - Leads to 5 4, falls instantly Top doorway - Leads to 5 6, falls instantly |
Boulders | 24x Crystals 1x Red crystal 1x Gobbo |
3x Ghost | |
5 6 Magma Mania | Cave | Lava Gong |
16x Crystals 1x Smash box 1x Gobbo |
3x Spiders |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Secret Stash | Cave | Doorway - Leads to 6 1 | Lava Floating platforms circling a tall column |
5x Crystals 9x Red crystals |
|||
6 1 Secret Stash | Cave | Doorway - Leads to 6 2, falls instantly | Lava Floating platforms circling a tall column, alternating |
40x Crystals | |||
6 2 Secret Stash | Cave | Croc falls instantly. |
Level 7 (7 0 - 7 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
7 0 Bonkers Bonus | Cave | Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom | Top doorway - Leads to 7 1, OOB death Top doorway - Leads to 7 2, enter from top doorway Bottom doorway - Leads to 7 1 Bottom doorway - Leads to 7 2, OOB death |
Gong | 78x Crystals 6x Red crystals |
||
7 1 Bonkers Bonus Boulder | Boulder | Boulders | 25x Crystals | 3x Ghost | |||
7 2 Bonkers Bonus Boulder | Boulder | Boulders | 38x Crystals 6x Red crystal |
3x Ghost |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 Default New Map | Boss 4 Balloon | Early version of Bonkers boss, different enclosed enviroment then retail Floating platforms that lead nowhere Glitched graphics |
1x Bonkers |
Level 9 (9 0 - 9 8)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Boulder 5 | Cave | Croc falls instantly. | |||||
9 1 Default New Map | Cave | Map containing several segments of cave geometry not connected together, making it difficult to go anywhere | |||||
9 2 Default New Map | Cave | Croc falls instantly. | |||||
9 3 Default New Map | Cave | Croc falls instantly. | |||||
9 4 Default New Map | Cave | Similar to 9 4, has more segments arranged in a staircase. Seems like a level designer was having fun |
|||||
9 5 Bould 03 Map | Cave | Croc falls instantly. | |||||
9 6 Default New Map | Cave | Crashes on Loading screen. | |||||
9 7 Default New Map | Cave | Crashes on Loading screen. | |||||
9 8 Default New Map | Cave | Crashes on Loading screen. |
Island 5
Level 0 (5 0 - 5 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Enter Atlantis | Forest | Door - Leads to 0 1, crashes on loading screen |
Lava, Flowing like a river Monkey bars |
2x Smash box 15x Crystals 1x Gobbo |
|||
5 1 Enter Atlantis 2 | Water | Crashes on Loading screen. | |||||
5 2 Enter Atlantis 3 | Water | Vent - Leads to 0 1, crash on load | Gobbo in cage | 1x Gobbo | 2x Sharks 2x Clams (removed) | ||
5 3 Enter Atlantis 4 | Forest | Doorway - Leads to 0 1, crashes on loading screen |
Lava Small platforms Fire spouts |
1x Gobbo | 3x Fire Spouts (removed) |
Level 1 (1 0 - 1 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Sludge Basin | Desert | First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on | Well - Leads to 1 3 Locked door - Leads to 1 1, softlocks on entry |
Moving spikes Acid pools |
1x Smash box 4x Crystals 1x Red bag |
3x Moving spikes (removed) 1x Red Jumpy 3x Fire spouts (removed) | |
1 1 Default New Map | Water | Crashes on Loading screen. | |||||
1 2 Level 2 S3 | Desert | Croc falls instantly after walking out of doorway | |||||
1 3 Default New Map | Water | Vent - Leads back to 1 0 | Eletric hazards | 7x Crystal 1x Gold key 1x Smash box 1x Gobbo |
1x Fish 1x Small purple fish (removed) 2x Clam (removed) |
Level 2 (2 0 - 2 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Dinner Time | Cave | Level is dimly lit, making it hard to see | Door - Leads to 2 1 |
Lava Monkey bars |
1x smash box 6x crystals 1x gobbo |
1x spider | |
2 1 Whales is a Plaice | Water | Vent - Non-solid, doesn't go anywhere Vent - Leads to 2 3 |
Spawn out of bounds but Croc can swim back into level | 3x Crystals 2x Gobbos |
1x Fish 3x Clams (removed) 1x Electric bolt (removed) | ||
2 2 Inside Whale | Whale |
Can only be accessed from Map Screen Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway. |
Acid pools Moving platforms |
1x Gobbo | 1x Ghost | ||
2 3 Whale Last Section | Water | Unique instance with a Gong underwater |
Electric hazards Gong |
2x Crystals 1x Gobbo |
2x Fish 2x Clams (removed) |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Atlantis | Forest | Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed | Doorway - Leads to 3 1 |
Lava Pelican, flying above |
5x Crystals 1x Smash box |
1x Pelican (removed) | |
3 1 Atlantis 2 | Cave | Door - Leads to 3 2 | Lava, cracked platforms | 1x smash box 5x crystals 1x gobbo |
1x mummy | ||
3 2 Level 4 S3 | Water | Doorway - Lead to 3 3 | 1x Gobbo | 1x Fish | |||
3 3 Air Pocket | Cave | Gong | 1x Gobbo | 4x Fire spouts (removed) |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Avalanche Escape | Ice | Doorway - Leads to 4 1 |
Water hazard Monkey |
1x Smash box 6x Crystals |
1x Monkey (removed) 2x Electric bolt (removed) | ||
4 1 Avalanche Escape 2 | Ice | Doorway - Leads to 4 2 |
Cracked platforms Ice Slide |
9x Crystals 1x Gobbo |
2x Monkey (removed) | ||
4 2 Default New Map | Water | Unique use of unused Moving spikes, protecting a doorway | Doorway with spikes - Leads to 4 3 |
Electric hazards Gong Moving spikes protecting a doorway |
1x Gobbo | 1x Clam (removed) 1x Moving spikes | |
4 3 Default New Map | Water | Cros spawns in out of bounds, need to swim into level | Doorway - Leads back to 4 2 |
Rotating vents, doesn't affect Croc in any way |
1x Smash box 5x Crystals 1x Gobbo |
Level 5 (5 0 - 5 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
5 0 Trapped Under Ice 1 | Ice | Door - Leads to 5 1 | Stretch platforms (altered), moving platforms, ice Switch |
2x Smash box 6x Crystals 1x Red bag |
1x Dog | ||
5 1 Trapped Under Ice 2 | Water | Door - Leads to 5 2 | Electric hazards | 1x Crystals | 1x Clam | ||
5 2 Trapped Under Ice 3 | Ice | Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it. | Locked door - Leads to 5 3 Doorway - Leads to 5 4 |
Twister | 3x Smash box 15x Crystals |
||
5 3 Trapped Under Ice 4 | Water | Crashes on Loading screen. | |||||
5 4 Trapped Under Ice 5 | Water | N/A | Croc spawns out of bounds, needs to swim into level | 1x Gold Key | 1x Shark |
Level 6 (6 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Tuna Tank | Boss 5 Neptuna | Near complete version of Neptuna. The level doesn't end after beating the boss, causing the game to softlock |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 Secret 1A | Cave | Doorway - Exits level Doorway - Leads to 8 1 |
Moving spikes Lava Small platforms |
7x Crystals 1x Red bag |
3x Spiders 1x Ghost | ||
8 1 Secret 1B | Cave | N/A | Doorway - Leads back to 8 0 |
Fire spouts Moving platforms Switch - Activates moving platform |
1x Smash box 1x Crystal |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Secret 2A | Cave | Map is dimly lit, making it hard to see |
Moving platforms Lava |
3x Red bag |
Island 6
Level 0 (0 0 - 0 6)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Calm Before the Storm | Forest | A surprisingly extensive map, with flashing lightening, and in the dark | Door - Leads to 0 1 |
Electric hazards Monkey bars Climbable wall Moving platforms |
3x Smash box 15x Crystals 1x Gobbo |
||
0 1 Default Blank Map | Forest | Another interesting map containing what is possibly the tallest climbable wall in the beta | Door - Leads to 0 2 | Climbable wall | 4x Smash box 20x Crystals 1x Gobbo |
||
0 2 Default New Map | Dungeon |
Maps from this point of the level are similar to Dungeon of Defright in the final game. It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors. |
Barred door, Front - Leads to 0 6 Barred door, Left - Leads to 0 3 Barred door, Right - Leads to 0 4 |
Electric hazards Balloon Man Pump |
|||
0 3 Default New Map | Dungeon | The Mechanical Robots function similar to final, but have broken textures for particle effects. | Door - Leads back to 0 2 | Gong | 3x Mechanical Robots | ||
0 4 Default New Map | Dungeon | Door - Leads back to 0 2 | Gong | 4x Smash box 5x Red bags 80x Crystals 1x Gobbo |
|||
0 5 Default New Map | Dungeon | While there is a Gold Key, no silver key can be found for the caged Gobbo | Locked door - Leads to 0 6, OOB death | 5x Crystals 1x Gold key 1x Gobbo in cage |
|||
0 6 Default New Map | Dungeon | N/A | Can only be accessed from Map Screen. | Door - Leads back to 0 2 | Gong Player can go back to 0 2 from here |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 Gobbo Gobbo Let Down Your Hare | Dungeon | Crashes on Loading screen. | |||||
1 1 Gobbo Gobbo Let Down Your Hare | Castle | Door - Leads to 1 1 Door - Leads to 1 2 |
Push box stack Switch - Activates moving platform |
||||
1 2 Gobbo Gobbo Let Down Your Hare | Castle | Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past | Door - Leads to 1 3 |
Moving platforms Monkey bars |
1x Smash box 5x Crystals |
1x Ghost | |
1 3 Gobbo Gobbo Let Down Your Hare | Castle | Crashes on Loading screen. | |||||
1 4 Gobbo Gobbo Let Down Your Hare | Castle | Crashes on Loading screen. | |||||
1 5 Gobbo Gobbo Let Down Your Hare | Dungeon | This map is a mostly empty set of corridors, with only three Gobbos out in the open | Gong | 3x Gobbos |
Level 2 (2 0 - 2 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
2 0 Ballistic Meg's Lair | Castle | Switch placed in a unreachable area out in the void, unknown what it does | Doorway - Leads to 2 1 | Spike platforms Switch - Out of reach above the void |
1x Ballistic Meg | ||
2 1 Default New Map | Castle | Acts as a hub for the rest of the level. | Door, front - Leads to 2 2 Door, left - Leads to 2 3 Door, right - Leads to 2 4 |
Balloon Monkey bars |
1x Ballistic Meg | ||
2 2 Default New Map | Castle | No silver key can be found to free the caged Gobbo :( | Door - Leads back to 2 1 | Moving platforms | 1x Gobbo in cage 1x Gold key |
2x Ballistic Meg | |
2 3 Default New Map | Castle | Crashes on Loading screen. | |||||
2 4 Default New Map | Castle | Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense |
Gong Monkey bars Moving platforms |
1x Gobbo | 1x Ballistic Meg |
Level 3 (3 0 - 3 4)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Platform Pete's Lair | Castle | Unlike retail, the spike platforms do no damage, making the level much easier to complete. | Door - Leads to 3 1 | Spike platforms | 3x Smash box 15x Crystals |
1x Pete | |
3 1 Default Blank Map | Castle | Crashes on Loading screen. | |||||
3 2 Default New Map | Castle | Door - Leads to 3 3 | Spike platforms | 2x Smash box 10x Crystals |
1x Pete | ||
3 3 Default New Map | Castle | Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless | Door - Leads to 3 4 | 1x Gobbo | 2x Swipe swifty | ||
3 4 Default New Map | Castle |
Spike platforms Tilt platform (removed) Gong |
1x Smash box 5x Crystals 1x Gobbo |
1x Pete |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
4 0 Storm the Castle | Castle |
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|
Door, front - Leads to 4 2 Locked Door, left - Leads to 4 1 Locked Door, right - Leads to 4 3 |
Gong | 4x Smash box 2x Gold key |
||
4 1 Default New Map | Castle | Door - Leads back to 4 0 |
Electric hazards Moving platforms |
1x Crystal 1x Gobbo |
|||
4 2 Default New Map | Castle | Crashes on Loading screen. | |||||
4 3 Default New Map | Castle | Crashes on Loading screen. |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Default New Map | Boss 6 Dante |
Baron Dante map but an untextured cylinder stands in his place Unlike the final version, there's no way to progress to the next phase of the fight here. |
Untextured Cylinder (Removed) | ||||
6 1 Default New Map | Boss 6 Dante |
Dimly lit version of Baron Dante map.
|
After 3 hits, player is warped to 6 2 | 1x Baron Dante | |||
6 2 Default New Map | Boss 6 Dante |
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
|
After 3 hits, player is sent back to Map Screen at 70 0. | 1x Baron Dante |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
6 0 Secret Sentinel | Boss 7 Crystal | Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |
---|---|---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest | N/A |
Not possible to get to top of the map due to a large gap Croc can't jump across |
Stretchy platforms (altered) | 2x Smash box 12x Crystals |
2x Red mosquitoes |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)