Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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<p style="text-align: center;">'''''Note: This article is undergoing mass reconstruction. It is predicted to be complete in the next few weeks.''''' [[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]</p>
 
Also referred to as the '''v0.1612 Beta''', this version was released as a gift in a magazine, but only a few people still own it. Thisand was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
 
 
Line 11:
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red PoppersJumpys as well as regular [[FirepoppersJumpy]]s but the red ones were not included in the final game.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
Line 34:
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
 
==Controls==
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 3 (part 1)]
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
While underwater, Croc attacks similar to the 180 degree flip.
 
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
==[[Levels]]==
Total Islands: 8 (0-7)
 
Total levels: 80
 
Playable maps/total:
175/246
 
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
 
*Level can be completed, all maps accessable within level and can exit via Gong. 
 
The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
 
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
 
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
 
In the table below, certian short-hand words are used.
 
*Removed -  Means that the feature or character was not included in the final game.
 
*Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
 
*OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
 
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
 
[http://www.youtube.com/watch?v=pMczKqzUX_8 Video 3 (part 2)]
 
[http://www.youtube.com/watch?v=IYdu6VEeyJo Video 3 (part 3)]
 
[[File:Croc Legend Of The Gobbos- Beta Theme|thumb|left|199 px|The theme on the Beta version]]
 
 
Line 53 ⟶ 84:
 
 
==Controls==
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
 
While underwater, Croc attacks similar to the 180 degree flip.
 
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
==[[Levels]]==
Total Islands: 8
 
Playable levels/total:
 
Completable levels:
 
Total areas:
The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
 
The word 'removed' means that the feature or character was not included in the final game.
 
 
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
 
===Island 0===
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
 
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
Line 79 ⟶ 107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 86 ⟶ 115:
|0 0 - Nice and Easy
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
Well - ends level, shows 10 3 on Map Screen
Line 92 ⟶ 122:
Door - ends level, shows 10 1 on Map Screen.
|
A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.
|
1x Red Crystal
 
9x Crystals
 
Line 106 ⟶ 134:
1x Giant Bee
 
1x Red PopperJumpy
|-
|
Line 112 ⟶ 140:
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|(2 uninteractive cave exits, first is not solid, second is)
|2 uninteractive doorway exits, one being not solid
|Ice Slide - Can only turn while on, difficult to get off at end.
|
|20+ Crystals
Ice Slide (Removed)
|20x Crystals
| -
|-
|0 2 - Default New Map
| style="background-color: red;"|Ice Slide
| style="text-align:center;"| N/A
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Default Blank Map
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|(unteractive exit, solid)
|Uninteractive exit, Solid
|Several removed trees, rocks, mushrooms etc.
|
| -
| -
Line 135 ⟶ 167:
 
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
 
Larger version of Red Jumpy enemy.
|
Non-interacting Well (altered)
Line 142 ⟶ 178:
Blue circular object on ground, non interactive
 
Untextured pickup item
Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying.
|Giant Red Jumpy (removed).
|9x Crystals (including an unreachable one)
|}
===='''Level 1 (1 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 157 ⟶ 196:
|-
|1 0 - No Map
| style="background-color: RED;"|No Level
| N/A
| colspan="5" style="background-color: red;"|Cannot be played.
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 172 ⟶ 215:
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
 
Old style of Well found here.
|Non-interactive doorway
|
Lava pits
 
Well (contains worm)
 
Platforms
|
28x Crystal
 
2x Smash Box
 
1x Red crystal
 
1x Gobbo
|
1x Worm in Well
|
 
1x Burrowing Worm
 
1x Spaceship (removed)
|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|
A darkened cave (only Desert in final)
 
Lava pit
 
Platforms
|
2x Torches (appears only as yellow dots)
|
 
|
4x Crystals
|
| -
|-
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
|
Platforms
|
| -
| -
|-
|2 3 Default Blank Map
| Water
| style="text-align:center;"| N/A
|
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|
|
|
|
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
|
4x Cogs, spinning
|
| -
| -
|
|-
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
|
4x Metal Box, unpushable
|
| -
| -
|
|-
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
|Ice
| -
| -
|
|
|
|-
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
| -
| -
|
|-
|2 8 Intro Test Map
| Forest
| style="text-align:center;"| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|
|
|
|
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
|
|
| -
| -
|
|}
===='''Level 3 ( 3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 262 ⟶ 342:
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
|
|
| -
| -
|
|}
===='''Level 4 ( 4 0 - 4 8)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 278 ⟶ 362:
! scope="col"|Enemies
|-
|4 0 FieldSmall TestHero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
|
| -
| -
|
|
|-
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
|
| -
|
1x Swipe Swiftly
|
|
|
|-
|4 2 Water Spout Test
| Water
|Desert
| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|
|
|
|
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
|
|
|-
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
|1x untextured Platform
| -
|
1x Ghost
|
|
|
|
|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
|
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
|
| -
|3x untextured Platform
|
| -
| -
|-
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
|Underwater area
| -
|
2x Hammerhead Shark
|
|
|
|
|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
|4x Fan (removed)
| -
|
1x Hammerhead Shark
|
|
|
|
|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
|
|
|}
===='''Level 5 ( 5 0 - 5 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 362 ⟶ 458:
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|
|A incomplete Ice level with mutiple doorways, nonfunctional.
|
|Several non-interactive exits, solid
|
| -
| -
| -
|-
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|
|A cave map with a single doorway, which only leads into the void
|
|One doorway leading off a ledge.
|
| -
| -
|
|-
|5 2 Default New Map
| Water
| style="text-align:center;"| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|
|
|
|
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
|
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
|
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
|
| -
|Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
|-
|5 4 Test Boss Ice
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|
|
|-
|5 5 Test Boss Water
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|
|
|-
|5 6 Test Boss Crystal
|Castle
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
| -
| -
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 428 ⟶ 530:
|6 0 Nice and Easy
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
 
1x Non-interacting Door, solid
|
1x Well with Cork, with no cave inside.
|
1x Red Crystal
|
 
|
1x B Letter
 
1x S Letter (disguised)
 
1x Smash Box
 
1x Red Bag of Life
 
1x Gobbo
 
9x Crystals
|1x Red Jumpy
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 445 ⟶ 568:
|-
|7 0 No Map
| No Level
| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|
|
| colspan="5" style="text-align: center; background-color: red;"|
|
|
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 463 ⟶ 587:
|-
|8 0 No Map
| No Level
| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|
|
| colspan="5" style="text-align: center; background-color: red;"|
|
|
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 480 ⟶ 605:
! scope="col"|Enemies
|-
|9 0 Default BlankNew Map
| No Level
|Castle
| N/A
|
| colspan="5" style="text-align: center; background-color: red;"|
|
| colspan="5" style="text-align: center; background-color: red;"|
|
|
|
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 501 ⟶ 657:
|0 0 Nice and Easy
|Forest
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
1x Well with Cork (old style), leads to 0 3
 
Doors lead to 0 1.
|Well with Cork (old style)
|
1x Red Crystal
 
1x B Letter
 
1x S Letter (disguised)
 
1x Gobbo
 
1x Smash Box
 
1x Red Bag of Life
 
9x Crystals
|
1x Giant Bee
|
 
1x Red Jumpy
|-
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
Back doors - lead to 0 0.
 
Doors ahead - lead to 0 2.
|Lava
|
1x Red Crystal
 
16x Crystals
|
1x Giant Bee
|
 
1x Red Jumpy
|-
|0 2 Nice and Easy
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
Back doors - lead to 0 1.
 
Well - leads to 0 4.
|
Lava
 
Brown Bricks (red and grey in final)
 
Gong
 
BONUS Door leads to 10 5.
|
1x Gobbo
 
6x Crystals
|
1x Burrowing Worm
|
 
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - leads to 0 0.
|Lava Pits
|
1x N Letter
|
 
|
2x Smash Box
|
 
5x Crystals
 
1x Red Bag of Life
 
1x Gobbo
| -
|-
|0 4 Default New Map
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|
1x Smash Box
|
 
|
1x U Letter
|
 
1x Gobbo
| -
|-
|0 5 Default Blank Map
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors - lead back to 0 2.
|
Tree (Removed)
 
Brown Bricks
|
3x Crystals
|
 
|
1x Gobbo
|
| -
|}
===='''Level 1 ( 1 0 - 1 4)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 559 ⟶ 787:
|1 0 Enter the Jumpy
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Well, top - leads to (with cork) 1 3.
 
Well, bottom - Leads to 1 1
|Climbable Wall
|
11x Crystals
|
 
|
2x Smash Box
 
B Letter
|2x Red Jumpys
|-
|1 1 Enter the Jumpy
|Cave
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Door - Leads to 1 3
 
Door - Leads to 1 2
|Gobbo in Cage
|
2x Gobbo
|
 
|
6x Smash Box
 
16x Crystals
 
1x Silver Key
 
O Letter (disguised)
|2x Red Jumpys
|-
|1 2 Enter the Jumpy
|Forest
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Back doors lead to 1 1.
 
BONUS Door leads to 1 4.
|
Gong
 
Lava
|
N Letter
|
 
2x Gobbo
 
3x Crystals
| -
|-
|1 3 Enter the Jumpy
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 1 1.
| -
|
4x Smash Box
|
 
|
U Letter
|
 
S Letter
 
15x Crystals
|2x Red Jumpys
|-
|1 4 Default New Map
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 1 2.
|
Monkey Bars
 
Blue Springs (Jellies in final)
|
6x Smash Box
|
 
|
5x Crystals
 
1x Gobbo
| -
|}
===='''Level 2 (2 0 - 2 5)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 609 ⟶ 890:
|2 0 Feet First
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
1x Well with Cork, leads to 2 4.
 
Doors lead to .
|
2x Switch
 
Lava
|
2x Red Crystals
|
 
|
1x Smash Box
 
1x Gobbo
 
1x B Letter
 
10x Crystals
| -
|-
|2 1 Feet First
|Cave
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
Door 0 Leads to 2 0
 
Door - Leads to 2 2.
 
Locked Door - Leads to 2 5
|
1x Push Box
|
O Letter
|
 
1x Gobbo
 
1x Gold Key
|2x Rat
|-
|2 2 Feet First
|Forest
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
Back Doors lead back to 2 1.
 
BONUS Door leads to 2 3.
|
Gong
 
Lava
 
Gobbo in Cage
|
1x Gobbo
|
 
S Letter
 
U Letter
 
2x Smash Box
 
1x Silver Key
 
10x Crystals
|1x Red Jumpy
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
Doors lead back to 2 2.
|
Button, activating a Sheep Popping Game.
|
1/2x Red Bag of Life
|
 
|
1x Gobbo
| -
|-
|2 4 Default New Map
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|
|
2x Red Bag of Life
|
 
|
1x Gobbo
|
 
3x Smash Box
| -
|-
|2 5 Default New Map
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 2 1.
|
|
5x Smash Box
|
 
|
Letter N
 
1x Gobbo
 
20x Crystals
| -
|}
===='''Level 3 (3 0 - 3 6)'''====
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 667 ⟶ 1,018:
|3 0 All Together Now
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
Door leads to 3 1.
 
Well, leads to 13 3.
|
Lava
 
Push Box
|
12x Crystals
 
B Letter (disguised)
 
O Letter (disguised)
 
3x Smash Box
|
1x Burrowing Worm
 
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
 
Brown Bricks
|
5x Smash Box
 
24x Crystals
 
1x Gobbo
 
N Letter (disguised)
 
U Letter (disguised)
|
1x Red Jumpy
|
 
|
1x Giant Bee
|-
|3 2 All Together Now
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
Back doors lead back to 3 1.
 
BONUS Door leads to 13 4.
|
2x Climbable Wall
 
Gong
|
2x Gobbo
|
 
2x Smash Box
 
4x Crystals
| -
|-
|3 3 Default New Map
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Box Chasing Game
|
1x Smash Box
|
 
|
1x Gobbo
|
| -
|-
|3 4 Default Blank Map
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|
2x Brown Bricks
 
Monkey Bars
 
Cracked Platforms
|
1x Gobbo
|
| -
|-
|3 5 Default New Map
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| -
|
2x Smash Box, when broken, the crystals appear on the floor.
|
 
|
10x Crystal
|
 
1x Gobbo in Bubble/
| -
|-
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
|
|The same as 3 5 without any features.
|
| -
| -
|}
===='''Level 4 (4 0 - 4 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 733 ⟶ 1,150:
|4 0 Default New Map
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|
|9x Crystals.
|
|1x Flibby
|
|
|
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|
Push Box
 
Switch
|
2x Smash Box
|
 
|
10x Crystals
 
1x Gobbo
|1x Red Jumpy
|-
|4 2 Multiple Choice
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|
1x Balloon
|
|1x Gobbo
|
|
|-
|4 3 Multiple Choice
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|4 4 Multiple Choice
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| -
|
4x Smash Box
|
 
|
1x Red Bag of Life
|
 
12x Crystals
| -
|}
===='''Level 5 (5 0 - 5 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 783 ⟶ 1,217:
|5 0 Multiple Choice
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door - leads to 15 1.
|
Push Box
 
Switch
|
1x Red Bag of Life
|
 
|
1x Gold Key
| -
|-
|5 1 Multiple Choice
|Cave
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
Previous door leads to 5 0.
|
 
|
Next door leads to 15 2.
|
|1x Balloon
| -
| -
|-
|5 2 Multiple Choice
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|
Door - leads back to 5 1.
 
Locked Door - Leads to 5 3.
|
Monkey Bars
 
Cage with a Gold Key
|
5x Crystals
|
 
|
1x Smash Box
 
1x Gold Key
| -
|-
|5 3 Multiple Choice
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Doors lead back to 5 2.
| -
|
4x Smash Box
|
 
|
x Crystals
|
 
1x Red Bag of Life
 
A rectangular untextured glowing item, can be picked up.
| -
|}
===='''Level 6 (6 0 - 6 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 825 ⟶ 1,293:
|6 0 Dangerous Sports
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
|
4x Smash Box
|
| -
|-
|6 1 Dangerous Sports
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 6 0.
|
Monkey Bars
|
4x Smash Box
|
 
|
20x Crystals
 
1x Gold Key
|2x Red Jumpys
|-
|6 2 Default Blank Map
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
 
Locked Door leads to 6 3.
|
Monkey Bars
 
Climable Wall
|
2x Smash Box
|
 
|
10x Crystals
 
A rectangular untextured object, can be picked up
| -
|-
|6 3 Default New Map
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 6 2.
|
| -
|6x Red Bag of Life
|
| -
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 867 ⟶ 1,361:
|7 0 Default Blank Map
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
|
| A strange spherical lump of land is present, possibly meant to be a hill.
|
| -
|Platforms
|
| -
| -
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 885 ⟶ 1,383:
|8 0 - Ahhhh Push It
|Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|}
===='''Level 9 (9 0 - 9 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 903 ⟶ 1,400:
|9 0 Default New Map
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games. 
|A non-interacting cave exit, solid
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
|
 
|
1x Gobbo
|
| -
|-
|9 1 Default New Map
Line 913 ⟶ 1,414:
|
|
|Doorway - OOB Death
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
|
 
|
1x Gobbo
| -
|-
|9 2 Default New Map
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|
|1x Smash Box
|
| -
|
|
|-
|9 3 Default New Map
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|
|
3x Bag of Life
|
 
|
3x Red Crystals
|
 
22+ Crystals
| -
|-
|9 4 Default Blank Map
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
2x Red Bag of Life
|
 
|
1x Gobbo
|
| -
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
===='''Level 0 (0 0 - 0 4)'''====
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 954 ⟶ 1,529:
|0 0 Default New Map
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|Doorway - Leads to 0 1
|
Water hazard
 
Monkey Bars
|
9x Crystals
|
 
|
1x Gobbos
 
2x Smash Box
| -
|-
|0 1 Arctic Antics
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|
Push Box
 
Springs
 
Cracked Platforms
 
Lava
|
3x Smash Box
|
 
|
N Letter (Disguised)
 
U Letter (Disguised)
 
2x Gobbos
 
12x Crystals
 
1x Small Key
| -
|-
|0 2 Arctic Antics
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
|
Lava
 
Balloon
|
3x Smash Box
|
 
|
10x Crystals
 
1x Gobbos
| -
|-
|0 3 Arctic Antics
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
 
Monkey Bars
 
Cracked Platforms
 
Gong
 
Gobbo in Cage
|
2x Crystals
|
 
|
1x Gobbo
|
|1x Dog
|-
|0 4 Default New Map
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|
|Doorway - Leads back to 0 3
|
|3x Balloons
|
|1x Gobbo
|
|}
===='''Level 1 (1 0 - 1 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,004 ⟶ 1,633:
|1 0 Polar Playtime
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
|
2x Gobbos
|
 
|
10x Crystals
 
1x Smash Box
|
|-
|1 1 Default New Map
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
 
Balloon
|
1x Gobbos
|
 
18x Crystals
 
3x Smash Box
 
1x Red Crystal
 
N Letter
|
|-
|1 2 Tricky Treat
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Switch - Reveals platforms leading to the area opposite side of the waterfall
|
 
|
Water Hazard
|
|
Line 1,028 ⟶ 1,680:
|1 3 Polar Playtime
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
Doorway blocked by Gong - Ends Level
 
Door - Leads to 1 1, but ends in OOB death
|
Monkey Bars
 
Water Hazard
 
Gong
|
1x Gobbo
 
12x Crystals
 
2x Smash Box
|
|}
===='''Level 2 (2 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,046 ⟶ 1,714:
|2 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,064 ⟶ 1,730:
|3 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 4 (4 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,082 ⟶ 1,746:
|4 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,100 ⟶ 1,762:
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,118 ⟶ 1,778:
|6 0 Tricky Treat
|Ice
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Croc falls instantly
|
|
|
|
|
|}
===='''Level 7 (7 0 - 7 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,136 ⟶ 1,795:
|7 0 Slippery Secret
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
 
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death
 
1 non-interactive doorway, solid
|Water Hazard
|
2x Red Bags
|
 
|
27x Crystals
|
|-
|7 1 Slippery Secret Slide
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
|
22x Crystals
|
 
|
7x Red Crystals
|
|-
|7 2 Slippery Secret Slide
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
 
Dark patch (Removed)
|
16x Crystals
|
 
|
7x Red Crystals
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,170 ⟶ 1,851:
|8 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,188 ⟶ 1,867:
|9 0 Default New Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,207 ⟶ 1,913:
|0 0 Default New Map
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
 
Door - Leads to 0 3
|Cracked Platforms
|
1x Smash Box
|
 
|
1x Gobbo
|
|3x Archers (Removed)
|-
|0 1 Desnew
|Desert
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|0 2 Sand Storm 3
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
 
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
 
Water hole - Leads to 0 4 but crashes at loading screen
|
Tall rock pillar with water pipes
 
Water pipes - Frequently spills water out and pushes Croc on contact
 
Goo Hazard
 
Monkey Bars
|
2x Smash Box
 
12x Crystals
 
O Letter
|
|-
|0 3 Sand Storm 4
|Desert
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 0 0
|
Switch - Activates moving platform with Gold Key
 
Monkey Bars
 
Cracked Platform
 
Goo Hazard
|
1x Gobbo
|
 
|
1x Gold Key
|1x Mummy
|-
|0 4 Inside Water Tower
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,257 ⟶ 1,995:
|1 0 Mud Pit
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|Well with Cork - Leads to 1 2
|
Monkey Bars
 
Switch - Removes Cork from Well exit
|
16x Crystals
|
 
2x Smash Box
 
B Letter
|
|-
|1 1 Mud Pit 2
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
Well - Leads to 1 2
 
Well - Leads to 1 3
|
Monkey Bars
|
 
|
Large Push Box (altered)
 
Goo Hazard
 
Moving Platforms, needed to progress
|1x Gobbo
|1x Archer (Removed)
|-
|1 2 Mud Pit 3
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
2x Stretchy platforms (altered)
Monkey Bars
Cracked Platforms
Twister
|
5x Crystals
|
 
1x Gobbos
 
2x Smash Box
 
1x Red Bag
 
N Letter
|
|-
|1 3 Mud Pit 4
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
Door - Leads to 1 1
|
Gong
 
Monkey Bars
 
Moving Platforms
 
Goo Hazard
|
1x Smash Box
 
1x Gobbo
 
8x Crystals
|
|-
|1 4 Wake the Sleeping Giant 5
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
|
1x Gobbo
|
 
|
15x Crystals
|
|
|-
|1 5 Default New Map
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|Well - Leads back to 1 2
|Push Box
|
4x Smash Box
|
 
|
15x Crystals
|
 
1x Gobbo
|1x Archer (Removed)
|}
===='''Level 2 (2 0 - 2 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,315 ⟶ 2,114:
|2 0 Needle Point
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|Well - Leads to 2 1
|
|Acid pool hazards<br />Cracked Platforms
|
Twister
|
|2x Smash Box<br />7x Crystals<br />1x Gobbo
|
|1x Mummy
|-
|2 1 Needle Point 2
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|
|Vents, idle and do no damage
|
|1x Crystal<br />1x Gobbo
|
|1x Clam (Removed)<br />2x Purple Fish (Removed)<br />2x Large Fish
|
|-
|2 2 Sky
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
 
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Falling planks
 
Springs
 
Monkey Bars
|
|1x Red Bag
|
|
|}
===='''Level 3 (3 0 - 3 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,349 ⟶ 2,163:
|3 0 Goin' Underground
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|
|Cracked Platforms<br />Lava
|
|1x Gobbo<br />4x Crystals
|
|2x Spiders<br />2x Mummys
|
|-
|3 1 Underground 2
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|
|Lava<br />Cracked Platforms
|
|2x Smash Box<br />5x Crystals<br />1x Gobbo
|
|1x Mummy
|
|-
|3 2 Goin' Underground 4
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
|
|1x Gold Key
|
|
|-
|3 3 Default New Map
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|
|Door - Leads back to 3 0
|
|Lava<br />5x Switches<br />Tilt Platform
|
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
|}
===='''Level 4 (4 0 - 4 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,391 ⟶ 2,212:
|4 0 Caves 3
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
|
 
|
Switch triggers moving platform, allowing Croc to reach Gobbo above
|
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed)<br />Switch
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
|-
|4 1 Chumly Valley 2
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
|
|2x Mummys
|
|
|
|-
|4 2 Needle Point
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|
|Acid pit Hazards
|
Twister<br />Cracked Platforms<br />Gong<br />Appears to be variant of 2 0 with minor changes
|2x Smash Box<br />7x crystals
|
|}
===='''Level 5 (5 0 - 5 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,424 ⟶ 2,255:
|-
|5 0 Final Level 1
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|
|Goo Hazard<br />Moving Platforms
|
|3x Crystals<br />1x Gobbo
|
|
|
|-
|5 1 Default New Map
|Desert
|
|[[File:V0.12Beta35-1.jpg|thumb]]
|
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|
|4x Smash Box<br />1x Gobbo<br />24x crystals
|
|-
|5 2 Final Level 4
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
|
|4x Smash Box<br />1x Gobbo<br />20x Crystals
|
|
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,459 ⟶ 2,296:
|6 0 The House That Jack Built
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|
|Jack
|
|
|
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,477 ⟶ 2,317:
|No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,495 ⟶ 2,334:
|8 0 My Secret Lives
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
|
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
|
| -
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|
|1x Smash Box<br />2x Red Bag
|
|1x Executioner (Altered)
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,511 ⟶ 2,354:
! scope="col"|Enemies
|-
|9 0 DefaultSecret Newin Mapthe Sky
|Desert
|No Level
| style="text-align:center;"|N/A
|
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
|
| -
|Cracked Platforms<br />Moving Platforms<br />Springs
|
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,532 ⟶ 2,407:
|0 0 Lava Lair
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|
|Lava
|
|8x Crystals
|
|2x Rat<br />1x Orange Jumpy
|
|-
|0 1 Lava Lair Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|
|Door - Leads to 0 2
|
|Boulders (Removed)
|
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|
|4x Ghost - Stands around but does contact damage
|-
|0 2 Lava Lair
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|0 3 Lava Lair
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
|
|7x Crystals<br />1x Gobbo
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,574 ⟶ 2,451:
|1 0 Crazy Caves
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
|
|16x Crystals<br />1x Smash box
|
|
|-
|1 1 Crazy Caves
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|
|Door - Leads to 1 4
|
|Lava<br />Lavafall
|
|8x Crystals<br />1x Gobbo
|
|2x Land worms (Removed)
|-
|1 2 Crazy Caves
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Lava<br />Cracked Platforms
|
|15x Crystals<br />1x Gobbo<br />3x Smash box
|
|
|-
|1 3 Crazy Caves Boulder
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|
|Boulders
|
|34x Crystals<br />1x Gobbo
|
|3x Ghost
|-
|1 4 Crazy Caves
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|
|Lava<br />Cracked Platforms
|
|14x Crystals<br />1x Gobbo
|
|2x Rats
|
|-
|1 5 Crazy Caves
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|
|Lava<br />Small Platforms<br />Gong
|
|17x Crystals<br />2x Smash box
|
|
|}
===='''Level 2 (2 0 - 2 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,632 ⟶ 2,519:
|2 0 Chasm Clincher
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|
|Lava<br />Small Platforms
|
|2x Smash Box<br />22x Crystals<br />1x Gobbo<br />1x Red crystals
|
|
|-
|2 1 Chasm Clincher
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|
|Door - Leads to 2 2
|
|Lava<br />Floating platforms
|
|10x Crystals
|
|3x Red mosquitoes (removed)
|-
|2 2 Chasm Clincher
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Ice<br />Water hazard<br />Switch - Activates timed platform across waterfall
|
|10x Crystals
|
|2x Blue mosquitoes (removed)
|
|
|-
|2 3 Chasm Clincher Boulder
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
|
|3x Ghost
|
|
|
|-
|2 4 Chasm Clincher
|Ice
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|2 5 Chasm Clincher
|Cave
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 1,690 ⟶ 2,576:
|3 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,708 ⟶ 2,593:
|4 0 Abyss Abuse
|Cave
| style="text-align:center;"|N/A
|
Can only be accessed from 4 1.
 
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
|5x smash crates<br />50x crystals
|
|2x Orange Jumpy<br />1x Orange Creature (removed)
|-
|4 1 Abyss Abuse
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|
|Climbable wall
|
Monkey bars
|
|11x Crystals
|
|1x Giant Bee
|-
|4 2 Abyss Abuse
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|
|Lava<br />2x Switch - Activates moving platform to cross lava
|
|7x Crystals<br />1x Gobbo
|
|2x Mosquitoes (removed)
|
|-
|4 3 Abyss Abuse
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|Lava<br />Monkey bars<br />Gong
|
|16x Crystals<br />1x Smash Box<br />1x Gobbo
|
|1x Rat
|
|}
 
===='''Level 5 (5 0 - 5 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,750 ⟶ 2,648:
|5 0 Magma Mania
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|
|Lava<br />Small platforms<br />Climbable wall
|
|10x Crystals
|
|1x Giant Bee<br />2x Orange Jumpy
|
|-
|5 1 Magma Mania
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|
|Lava<br />Stretching platforms (altered)
|
|10x Crystals<br />2x Smash box<br />1x Gobbo
|
|3x Spiders 
|
|-
|5 2 Magma Mania Boulder
|Boulder
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|5 3 Magma Mania
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|
|Lava<br />Small platforms<br />Cracked platforms
|
|18x Crystals<br />1x Gobbo<br />2x Smash box
|
|1x Fire ball
|
|-
|5 4 Magma Mania
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|
|Lava<br />Falling planks
|
|10x Crystals
|
|2x Executioners (altered)
|
|-
|5 5 Magma Mania Boulder
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|
|Boulders
|
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|
|3x Ghost
|-
|5 6 Magma Mania
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|Lava<br />Gong
|
|16x Crystals<br />1x Smash box<br />1x Gobbo
|
|3x Spiders
|
|}
===='''Level 6 (6 0 - 6 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,816 ⟶ 2,719:
|6 0 Secret Stash
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|
|Lava<br />Floating platforms circling a tall column
|
|5x Crystals<br />9x Red crystals
|
|
|-
|6 1 Secret Stash
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|
|Lava<br />Floating platforms circling a tall column, alternating
|
|40x Crystals
|
|
|-
|6 2 Secret Stash
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|}
===='''Level 7 (7 0 - 7 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,850 ⟶ 2,754:
|7 0 Bonkers Bonus
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|
|Gong
|
|78x Crystals<br />6x Red crystals
|
|-
|7 1 Bonkers Bonus Boulder
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|Boulders
|
|25x Crystals
|
|3x Ghost
|
|-
|7 2 Bonkers Bonus Boulder
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|Boulders
|
|38x Crystals<br />6x Red crystal
|
|3x Ghost
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,884 ⟶ 2,794:
|8 0 Default New Map
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|
|1x Bonkers
|
|
|}
===='''Level 9 (9 0 - 9 8)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,902 ⟶ 2,816:
|9 0 Boulder 5
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|9 1 Default New Map
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
Line 1,918 ⟶ 2,829:
|9 2 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|9 3 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|9 4 Default New Map
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|
|
|
|-
|9 5 Bould 03 Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|9 6 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|9 7 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|9 8 Default New Map
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (5 0 - 5 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,985 ⟶ 2,906:
|5 0 Enter Atlantis
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Lava, Flowing like a river
|
Monkey bars
|
|2x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
|5 1 Enter Atlantis 2
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|5 2 Enter Atlantis 3
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|
|Gobbo in cage
|
|1x Gobbo
|
|2x Sharks<br />2x Clams (removed)
|
|-
|5 3 Enter Atlantis 4
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Lava
|
 
|
Small platforms 
|
 
Fire spouts
|1x Gobbo
|3x Fire Spouts (removed)
|}
 
===='''Level 1 (1 0 - 1 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,027 ⟶ 2,958:
|1 0 Sludge Basin
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|
|Moving spikes<br />Acid pools
|
|1x Smash box<br />4x Crystals<br />1x Red bag
|
|3x Moving spikes (removed)<br />1x Red Jumpy<br />3x Fire spouts (removed)
|-
|1 1 Default New Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|1 2 Level 2 S3
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
|
|
|
Line 2,051 ⟶ 2,980:
|1 3 Default New Map
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|
|Eletric hazards
|
|7x Crystal<br />1x Gold key<br />1x Smash box<br />1x Gobbo
|
|1x Fish<br />1x Small purple fish (removed)<br />2x Clam (removed)
|
|}
===='''Level 2 (2 0 - 2 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,069 ⟶ 3,002:
|2 0 Dinner Time
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Lava
|
 
|
Monkey bars
|
|1x smash box<br />6x crystals<br />1x gobbo
|
|1x spider
|-
|2 1 Whales is a Plaice
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|
|Spawn out of bounds but Croc can swim back into level
|
|3x Crystals<br />2x Gobbos
|
|1x Fish<br />3x Clams (removed)<br />1x Electric bolt (removed)
|
|-
|2 2 Inside Whale
|Whale
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
 
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
|
 
|
Moving platforms
|1x Gobbo
|1x Ghost
|-
|2 3 Whale Last Section
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
Electric hazards
|
 
|
Gong
|
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
|}
===='''Level 3 (3 0 - 3 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,111 ⟶ 3,063:
|3 0 Atlantis
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Lava
|
 
|
Pelican, flying above
|
|5x Crystals<br />1x Smash box
|
|1x Pelican (removed)
|-
|3 1 Atlantis 2
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|
|Lava, cracked platforms
|
|1x smash box<br />5x crystals<br />1x gobbo
|
|1x mummy
|
|-
|3 2 Level 4 S3
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
|1x Gobbo
|
|1x Fish
|
|
|-
|3 3 Air Pocket
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
|
|1x Gobbo
|
|4x Fire spouts (removed)
|
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,153 ⟶ 3,115:
|4 0 Avalanche Escape
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Water hazard
|
 
|
Monkey
|
|1x Smash box<br />6x Crystals
|1x Monkey (removed)<br />2x Electric bolt (removed)
|-
|4 1 Avalanche Escape 2
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Cracked platforms
|
 
|
Ice Slide
|
|9x Crystals<br />1x Gobbo
|2x Monkey (removed)
|-
|4 2 Default New Map
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Electric hazards
|
 
|
Gong
|
 
|
Moving spikes protecting a doorway
|1x Gobbo
|1x Clam (removed)<br />1x Moving spikes
|-
|4 3 Default New Map
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
|
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
|
|
|}
===='''Level 5 (5 0 - 5 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,195 ⟶ 3,176:
|5 0 Trapped Under Ice 1
|Ice
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|
|Stretch platforms (altered), moving platforms, ice<br />Switch
|
|2x Smash box<br />6x Crystals<br />1x Red bag
|
|1x Dog
|
|-
|5 1 Trapped Under Ice 2
|Water
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|
|Electric hazards
|
|1x Crystals
|
|1x Clam
|
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|
|Twister
|
|3x Smash box<br />15x Crystals
|
|-
|5 3 Trapped Under Ice 4
|Water
| colspan="5" rowspan="1" style="text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|-
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|
|1x Shark
|
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,245 ⟶ 3,229:
|6 0 Tuna Tank
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
Line 2,252 ⟶ 3,237:
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,263 ⟶ 3,250:
|7 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 8 (8 0 - 8 1)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,281 ⟶ 3,267:
|8 0 Secret 1A
|Cave
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
|
 
|
Lava 
|
 
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 8 0
|
Fire spouts
|
 
|
Moving platforms
 
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,307 ⟶ 3,308:
|9 0 Secret 2A
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
Moving platforms
|
 
|
Lava
|3x Red bag
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,326 ⟶ 3,364:
|0 0 Calm Before the Storm
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
Electric hazards
|
 
|
Monkey bars
|
 
Climbable wall
 
Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
|0 1 Default Blank Map
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|
|Door - Leads to 0 2
|
|Climbable wall
|
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|-
|0 2 Default New Map
|Dungeon
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.
 
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
Electric hazards
|
 
Balloon Man
 
Pump
|
|
Line 2,350 ⟶ 3,406:
|0 3 Default New Map
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|
|Door - Leads back to 0 2
|
|Gong
|
|3x Mechanical Robots
|
|-
|0 4 Default New Map
|Dungeon
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|Door - Leads back to 0 2
|
|Gong
|
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|
|-
|0 5 Default New Map
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|
|
|
|-
|0 6 Default New Map
|Dungeon
| N/A
|
|Can only be accessed from Map Screen.
|
|Door - Leads back to 0 2
|
|Gong<br />Player can go back to 0 2 from here
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,392 ⟶ 3,455:
|1 0 Gobbo Gobbo Let Down Your Hare
|Dungeon
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|1 1 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|
|Push box stack<br />Switch - Activates moving platform
|
|
|
Line 2,408 ⟶ 3,468:
|1 2 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
Moving platforms
|
 
|
Monkey bars
|
|1x Smash box<br />5x Crystals
|
|1x Ghost
|-
|1 3 Gobbo Gobbo Let Down Your Hare
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|1 4 Gobbo Gobbo Let Down Your Hare
|Castle
| colspan="5" style="text-align: center; background-color: RED;"|Crashes on Loading screen.
|
|
|
|
|
|-
|1 5 Gobbo Gobbo Let Down Your Hare
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|Gong
|
|3x Gobbos
|
|
|
|}
===='''Level 2 (2 0 - 2 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,450 ⟶ 3,510:
|2 0 Ballistic Meg's Lair
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|1x Ballistic Meg
|
|
|
|
|-
|2 1 Default New Map
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
Balloon
 
Monkey bars
|
|1x Ballistic Meg
|
|
|
|-
|2 2 Default New Map
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|
|No silver key can be found to free the caged Gobbo :(
|
|Door - Leads back to 2 1
|
|Moving platforms
|
|1x Gobbo in cage<br />1x Gold key
|
|2x Ballistic Meg
|-
|2 3 Default New Map
|Castle
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|-
|2 4 Default New Map
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
Gong 
|
 
|
Monkey bars
|
 
Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
===='''Level 3 (3 0 - 3 4)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,500 ⟶ 3,571:
|3 0 Platform Pete's Lair
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|
|Door - Leads to 3 1
|
|Spike platforms
|
|3x Smash box<br />15x Crystals
|
|1x Pete
|-
|3 1 Default Blank Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|3 2 Default New Map
|Castle
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|Door - Leads to 3 3
|
|Spike platforms
|
|2x Smash box<br />10x Crystals
|
|1x Pete
|
|-
|3 3 Default New Map
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|1x Gobbo
|
|2x Swipe swifty
|
|
|
|-
|3 4 Default New Map
|Castle
|[[File:V0.12Beta63-4.jpg|thumb]]
|
|
|
Spike platforms
|
 
|
Tilt platform (removed) 
 
Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
===='''Level 4 (4 0 - 4 3)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,550 ⟶ 3,629:
|4 0 Storm the Castle
|Castle
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|
 
|
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|-
|4 1 Default New Map
|Castle
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|Door - Leads back to 4 0
|
Electric hazards
|
 
|
Moving platforms
|1x Crystal<br />1x Gobbo
|
|-
|4 2 Default New Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|4 3 Default New Map
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,592 ⟶ 3,673:
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 6 (6 0 - 6 2)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,610 ⟶ 3,690:
|6 0 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-0.jpg|thumb]]
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
 
Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|Untextured Cylinder (Removed)
|
|
|
Line 2,618 ⟶ 3,702:
|6 1 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-1.jpg|thumb]]
|
Dimly lit version of Baron Dante map.
 
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|1x Baron Dante
|
|
|-
|6 2 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-2.jpg|thumb]]
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
 
<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|1x Baron Dante
|
|
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,644 ⟶ 3,738:
|7 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,662 ⟶ 3,754:
|8 0 No Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,680 ⟶ 3,770:
|Default New Map
|No Level
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div class="mw-collapsible-content">
===='''Level 0 (0 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,699 ⟶ 3,817:
|0 0 Trapped Under Ice 4
|Water
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 1 (1 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,717 ⟶ 3,833:
|1 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 2 (2 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,735 ⟶ 3,849:
|2 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 3 (3 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,753 ⟶ 3,865:
|3 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 4 ( 4 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,771 ⟶ 3,881:
|4 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 5 (5 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,789 ⟶ 3,897:
|5 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 6 (6 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,807 ⟶ 3,914:
|6 0 Secret Sentinel
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
Line 2,814 ⟶ 3,922:
|}
===='''Level 7 (7 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,825 ⟶ 3,935:
|7 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 8 (8 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 2,843 ⟶ 3,951:
|8 0 No Map
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
|
|
|
|
|
|}
===='''Level 9 (9 0)'''====
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,861 ⟶ 3,968:
|9 0 Default Blank Map
|Forest
| N/A
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|
|Stretchy platforms (altered)
|
|2x Smash box<br />12x Crystals
|
|2x Red mosquitoes
|
|}
</div></div>
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
</div>
|-
! scope="col"|Code and Island
! scope="col"|Levels
! scope="col"|Description
|-
| colspan="1" rowspan="37"|0 - (Testing Island)
|2 0 - Forest - Default Blank Map
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|-
|2 1 - Cave - Ooooh Dark
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|-
|2 2 - Desert - Default New Map
|Contains a desert area with platforms leading to a higher part of the area.
|-
| style=""|2 3 - Water - Default Blank Map
| style=""|Crashes when loading the level.
|-
|2 4 - Forest - Big Cogs
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|-
|2 5 - Forest - Push Me
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|-
|2 6 - Ice Imp Test
|A square piece of Ice land.
|-
|2 7 - Dungeon - Default Blank Map
|A series of corridors within a dungeon.
|-
| style=""|2 8 - Forest - Intro Test Map
| style=""|Croc will keep falling into greenness until death.
|-
|2 9 - Desert - Default New Map
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|-
|3 0 - Water - Water Test Map
|Just an area underwater.
|-
|4 0 - Castle - Small Hero's Gym
|A square piece of Castle flooring.
|-
|4 1 - Swipe Swiftly's Oojo
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|-
| style=""|4 2- Desert - Water Spout Test
| style=""|Crashes at loading screen.
|-
|4 3 - Castle - Simon Says
|The same as 4 0
|-
|4 4 - Castle - Paul Test 4
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|-
|4 5 - Castle - Nat's Plat
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|-
|4 6 - Water - Water Test
|An underwater area with two hammerhead sharks.
|-
|4 7 - Water - Fan Test
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|-
|4 8 - Castle - Fjelo Test
|The same as 4 0.
|-
|5 0 - Ice - Default New Map
|An ice and snow area with several non-functioning cave exits.
|-
|5 1 - Cave - Default New Map
|A cave with an exit, which will cause Croc to fall when entering.
|-
| style=""|5 2 - Water - Default New Map
| style=""|Crashes on loading screen.
|-
|5 3 - Castle - Test Boss Flibby
|A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
|-
|5 4 - Castle - Test Boss Ice
|The same arena as before but without Flibby.
|-
|5 5 - Castle - Test Boss Water
|Same as previous.
|-
|5 6 - Castle - Test Boss Crystal
|Same as previous.
|-
|6 0 - Forest - Nice and Easy
|Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
|-
| style=""|7 0 - No Level - No Map
| style=""|As the title suggests, pressing START or X does nothing.
|-
| style=""|8 0 - No Level - No Map
| style=""|As the title suggests, pressing START or X does nothing.
|-
| style=""|9 0 -
| style=""|Croc falls continuously.
|-
|10 - Island 1
|10 - No Level - Default New Map
|What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
|-
|
|11 - Cave - Enter the Jumpy
|Models Underground Overground.
|-
|
|12 -  Feet First
|Models Shoutin' Lava Lava Lava.
|-
|
|13 - All Together Now
|Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
|-
|
|14 - Boss 1 Flibby
|Contains only one area similar to the final version, but with Crystals around the arena.
|-
|
|15 - Cave - Multiple Choice
|Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
|-
|
|16 - Dangerous Sports
|This level slightly models The Tumbling Dantini.
|-
|
|17 0 - Forest - Default Blank Map
|From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
|-
|
| style=""|18 0 - Forest - Ahhhh Push It
| style=""|Croc falls continuously.
|-
|
|19 0 - Dungeon - Default New Map
|Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
|-
|
|19 1 - Dungeon - Default New Map
|The same as before but entering the cave results in Croc falling continuously.
|-
|
|19 2 - Desert - Default New Map
|Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
|-
|
|19 3 - Dungeon - Default New Map
|Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
|-
|
|19 4 - Forest - Default Blank Map
|Contains the Sheep Popping Game. The exit does not function.
|-
|
|20 0 - No Level - Default Blank Map
|Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
|-
|
|21 - Ice - Polar Playtime
|Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
|-
|
| style=""|22 - No Level - Default New Map
| style=""|When pressing START or X on the Map Screen, the level doesn't load.
|-
|
| style=""|23 0 - No Level - No Map
| colspan="1" rowspan="3" style=""|Cannot be played on Map Screen
|-
|
| style=""|24 0 - No Level - No Map
|-
|
| style=""|25 0 - No Level - No Map
|-
|
| style=""|26 0 - Ice - Tricky Treat
| style=""|Croc falls continuously.
|-
|
|27 0 - Ice - Slippery Secret
|Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
|-
|
| style=""|28 - No Level - No Map
| style=""|Cannot be played.
|-
|
| style=""|29 0 - No Level - Default New Map
| style=""|Cannot be played.
|-
|
| style=""|30 0 - Water - Inside Water Tower
| style=""|A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
|-
|
|30 1 -
|Croc will fall continuously.
|-
|
|30 2 -
|A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
|-
|
| style=""|30 3 -
| style=""|Croc falls continuously.
|-
|
| style=""|30 4 - Water - Inside Water Tower
| style=""|Loading screen sticks.
|-
|
|31 0 - Desert - Mud Pit
|Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
|-
|
|32 0 - Desert - Needle Point
|Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
|-
|
|32 2 - Desert - Sky
|An outside remote Desert area. It contains Bricks, Platforms and Springs, as well as an unreachable red Bag of Life and exit. The Springs cannot be reached.
|-
|
|33 0 - Cave - Goin' Underground
|A cave area that resembles the final level Goin' Underground. If you take the exit to the left at the beginning, the level ends and the level 0 0 is selected at the Map Screen. It contains several Breaking Platforms over lava, Spiders, Mummies, and other exits.
|-
|
|33 1 - Cave - Underground 2
|A section with a Door which goes to ?, with a Mummy and platforms which move around lava pits, similar to in Goin' Underground.
|-
|
|33 2 - Cave -
|Contains an area with Platforms coming through the cave edges like in the final Goin' Underground. At the end is an unreachable gold Key, and there isn't even a locked door!
|-
|
|33 3 - Cave - Default New Map
|Contains a Button pressing challenge very similar to the one in Goin' Underground. Players must press the Buttons before the timers run out, and when all are pressed, a platform is activated which takes Croc to a Gobbo.
|-
|
|34 0 - Desert - Caves 3
|Starts with a Desert area where there is a strange vertical line of fire which kills Croc almost immediately after starting the level. It is difficult to play the level without being touched by the fire. It contains a Gobbo, a timer which activates a Platform and a Desert Well which leads to 34 1.
|-
|
|34 1 - Desert - Chumly Valley 2
|A desert cave which often starts with Croc walking over the edge. It contains Mummies, a Well leading to 34 2,
|-
|
|34 2 - Desert - Needle Point
|Looks similar to an area in the final level Leap of Faith. There are posion pools, a Tornado, platforms leading to a Gobbo an a Gong at the end.
|-
|
|35 0 - Desert - Final Level 1
|A desert outside area with holes (removed), mud covered stumps (removed) and platforms. This is the level depicted in a popular screenshot. The door when entered leads to 35 1, but often Croc enters and falls into the pit.
|-
|
|35 1 - Desert -
|An underground Desert area with platforms, a Gobbo and a door which leads to 35 2.
|-
|
|35 2 - Desert - Final Level 4
|Another Desert area with a Well (leads to 35 1), a Gobbo, platforms and an unreachable stack of Smash Boxes. The bottom one is slightly sticking out.
|-
|
|36 0 - Boss 3 Cactus - The House That Jack Built
|Contains an area almost identical to the arena for Cactus Jack's Ranch in the final game. The graphics are slightly glitchy and when defeating him, there are brown squares which appear as a circle. Upon completion, the Map Screen selects level 40 0.
|-
|
| style=""|37 0 - No Level - No Map
| style=""|Cannot be played.
|-
|
|38 0 - Desert - My Secret Lives
|Contains an underground Desert area. There are buttons which activate moving platforms leading to 2 red Bags of Life, as well as an Executioner which will swipe its sword at Croc when he gets to close. He appears smaller and does not attack like this in the final game. He can be tail attacked which is impossible in the final.
|-
|
|39 0 - Desert - Secret In The Sky
|An outside desert area with platforms, Springs and Wells. The first spring seems to be for to get to another square piece of land, but seems that it cannot be done. Despite there being another Well, there is no 39 1 level.
|-
|
|40 0 - No Level - Default New Map
|Contains a cave area which mostly resembles The Twisty Tunnels beginning. The doors lead to 40 1.
|-
|
|40 1 - Boulder - Lava Lair Boulder.
|Contains a long uphill road with untextured Crystals which looks like Smash Box Corners. A boulder will come down the road every 20 seconds or so, hurting Croc. There are also untextured creatures which hurt Croc but do not move, and cannot be killed. It also contains an untextured Gobbo. The untextured Door at the end causes the game to crash on a black screen.
|-
|
|40 2 - Cave - Lava Lair
|Crashes on Loading Screen. It is expected to be the level that is supposed to load in the final Door in 40 1.
|-
|
|40 3 - Cave - Lava Lair
|The door behind Croc at the beginning is expected to lead to 40 2, but crashes upon entry on a black screen. It is a cave with platforms over Lava, including pink stretchy platforms (brown in final) and a Gobbo. It also contains a final Goal gong (changed to Beany in final).
|-
|
|41 0 - Cave - Crazy Caves
|Very similar to the beginning of The Curvy Caverns. The arrow Platform looks different, is redish brown with red arrows and a different shape. Outside there are snakes which look like they are made of red and yellow beads, which will slither and their middle will rise upwards. They hurt Croc but don't attack, and can be killed. The second to last area is different however, as the platforms lead to a small series of caves similar to the final of Diet Brrrrr. There is a gong at the end.
|-
|
|42 0 - Cave - Chasm Clincher
|Resembles the beginning of Say No Snow. The second area has three red dragonflies (removed). The third outside ice area vaguely resembles the second to last area of I Snow Him So Well (citation needed). It also contains a flying blue insect with a pointed nose, which doesn't attack, hurts Croc and can be killed. A button activates a platform which moves down and up, but resets itself, making it hard to get to the platform in time. At the end is a Gobbo and a Door, which causes the game to crash on a black screen (42 0).
|-
|
|42 3 - Boulder - Chasm Clincher Boulder
|Another boulder level, but cannot be accessed from 42 2. Going through the exit you came results in Croc falling continuously. The other exit crashes on the loading screen. This also contains untextured 'Box corner' crystals, untextured creatures, an untextured Gobbo and the final Door at the end also crashes on a black screen.
|-
|
| style=""|42 4 - Ice - Chasm Clincher
| style=""|Crashes on loading screen.
|-
|
| style=""|42 5 - Cave - Chasm Clincher
| style=""|Crashes on loading screen.
|-
|
|43 0 - No Level - No Map
|Cannot be played.
|-
|
|44 0 - Cave - Abyss Abuse
|
Appropriately titled, Croc will fall instanty when starting the level. It can be played by playing 44 1 and going back through the door.
 
==[[Soundtrack]]==
It will seem like the beginning of Licence to Chill, but when turning to the right, there is a bazzare unused dog-like creature throwing rocks down the slope. He is accompanied by two Firepoppers. He can be killed, but the rock it leaves behind floats as though the creature is invisible. What is interesting is that the rock follows Croc.
<gallery>
|-
Croc '97 Prototype Music 0th Island Theme|The 0th Island Theme
|
Croc Legend Of The Gobbos- Beta Theme|The theme on the Beta version
|44 1 - Forest - Abyss Abuse
Croc '97 Prototype Music 1st Island Theme|The 1st Island theme
|Contains a Giant Bee on a Forest land with a climbable wall. Higher up is a Monkey Bar which leads to doors to 44 2.
Croc '97 Prototype Music 2nd Island Theme|The 2nd Island theme
|-
</gallery>
|
|44 2 - Cave - Abyss Abuse
|Contains a cave very similar to part of the level Say No Snow. It also contains a red flying bug (removed) similar to the Giant Bee. At the end is a moving platform activated by a button which doesn't seem to have a direct purpose. The doors take you to 44 3.
|-
|
|44 3 - Cave - Abyss Abuse
|Very similar to the second to last area of Say No Snow.
|-
|
|45 0 - Forest - Magma Mania
|Contains a Giant Bee, lava, platforms and a Climbable Wall, as well as Firepoppers which are never seen outside in the final game. The doors lead to 45 1.
|-
|
|45 1 - Cave - Magma Mania
|Contains a cave similar to one in Ice Bridge to Eternity. The doors lead to 45 4.
|-
|
|45 2 - Boulder - Magma Mania
|Only accessible on Map Screen. Croc falls instantly.
|-
|
|45 3 - Cave - Magma Mania
|A circular cave similar to that in The Curvy Caverns (citation needed).
|-
|
|45 4 - Cave - Magma Mania
|Another cave with two 'choppping' executioners (changed in final).
|-
|
|45 5 - Boulder - Magma Mania Boulder
|A boulder level, which can only be accessed on the map screen. The back door causes Croc to fall instantly.
|-
|
|45 6 - Cave - Magma Mania
|At the end is a Gong.
|-
|
|46 0 - Cave - Secret Stash
|A cave very similar to the Locked Door area in The Twisty Tunnels, except there are platforms to the side with red Crystals (10 normal crystals) and the pla. At the top is a Door leading to 46 1.
|-
|
|46 1 - Cave - Secret Stash
|Another cave but this time similar to the one in The Curvy Caverns. There are two doors on the bottom. One you enter takes you back to 46 0, the other to 46 2 in wich Croc continuously falls.
|-
|
| style=""|46 2 - Cave - Secret Stash
| style=""|Croc continuously falls.
|-
|
|47 0 - Cave - Bonkers Bonus
|Similar to the final area in Ice Bridge to Eternity, except at the top are two doors, leading to 47 1 and 47 2, and a Gong at the back. At the bottom of the platforms are two corridors, leading to two doors (47 1 and  47 2).
|-
|
|47 1 - Boulder - Bonkers Bonus
|A boulder level but the camera angle is set as bird's eye view. The camera adjusts itself as you go further up the slope. The door at the end leads to
|-
|
|47 2 - Boulder - Bonkers Bonus Boulder
|A boulder level it would seem, but Croc continuously falls.
|-
|
|48 0 - Boss 4 Balloon - Default New Map
|A beta Fosley level. It is set in a cave with Fosley in the middle throwing his Fosley Bombs. There are window patterns on the floor and untextured platforms which will bounce like the finished ones in the final version, except Croc cannot bounce on them. There is also a strange wall of rows of 0s which can be viewed on one side. It has not been confirmed as to whether Croc can defeat Fosley.
|-
|
| style="background-color: red;"|49 0 - Cave - Boulder 5
| style="background-color: red;"|Croc dies when starting the level.
|-
|
|49 1 - Cave - Default New Map
|Sn unfinished cave with sticking out parts an 0s on the floor. There is lava, but not much can be done in this level.
|-
|
| style="background-color: RED;"|49 2 - Cave - Default New Map
| style="background-color: RED;"|Croc dies when starting the level.
|-
|
| style="background-color: RED;"|49 3 - Cave - Default New Map
| style="background-color: RED;"|Croc dies when starting the level.
|-
|
|49 4 - Cave - Default New Map
|A cave almost identical to 49 1, with 0s on the floor.
|-
|
| style="background-color: red;"|49 5 - Cave - Bould03 Map
| style="background-color: red;"|Croc dies when starting the level.
|-
|
| style="background-color: red;"|49 6 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|49 7 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|49 8 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
|50 - 0 - No Level - Default New Map
|A Forest area with lava, a platform which loops and hovers over lava, Smash Boxes, crystals and a Gobbo on Monkey Bars. At the end are doors leading to 50 1, causing the game to crash on the loading screen.
|-
|
| style="background-color: red;"|50 1 - Water - Enter Atlantis 2
| style="background-color: red;"|Crashes on loading screen.
|-
|
|50 2 - Water - Enter Atlantis 2
|An underwater cave with 2 Hammerhead Sharks, crystal contained Oysters (removed), a Gobbo inside a Bubble within a cage with no key, and a spike-textured ceiling which is non-interactive. The cave behind Croc supposedly leads to 50 1, but crashes. In the area, there is a hole leading up but contains nothing.
|-
|
|50 3 - Forest - Atlantis 4
|A forest area containing platforms over lava and three vertical fires (removed). At the end of the platforms is a Gobbo. The doors behind Croc supposedly lead to 50 2, but crash on the loading screen. This is probably because there is no exit through 50 2 to 50 3.
|-
|
|51 0 - Desert - Sludge Basin
|A desert cave area, with three vine like things falling from the ceiling occasionally. There are three more coming up from the ground. There are also three cracked Platforms above poison pools, a red Popper and Locked Door (the key is in 51 1 through the well). The platforms lead to a red Bag of Life. There are three vertical flames (removed). There are more falling vine things before a Desert well leading to 51 1.
|-
|
|51 1 - Water - Sludge Basin
|An underwater area with a pirahna, wooden doors (which are never seen in the final game), electric fences, Oysters (removed), a fat purple fish (removed), a gold Key (for the Locked Door in 51 0) and a Gobbo in a bubble.
|-
|
| style="background-color: red;"|51 2 - Desert - Level 2 S3
| style="background-color: red;"|Croc dies when starting the level.
|-
|
|51 3 - Water - Default New Map
|An underwater level the same as 51 1 except there is no gold Key.
|-
|
|52 0 - Cave - Dinner Time
|A cave level with platforms over lava, Monkey Bars, a Spider and a Gobbo. At the end are doors to 52 1.
|-
|
|52 1 - Water - Dinner Time
|An underwater area with Oysers (removed), a Pirahna, a vertical electric bolt (removed), two Gobbos in bubbles and an exit leading to 52 2.
|-
|
|52 2 - Whale - Inside Whale
|A dark scenery containing the inside of a Whale!  You can see its teeth, tongue and there are untextured platforms. There is also a stationary Ghost which hurts Croc when touched. The green acid is harmful to Croc and there is no exit.
|-
|
|52 3 - Water - Dinner Time
|Underwater with a Pirahna, electric fences, a Gobbo in a bubble and a Gong at the end.
|-
|
|53 0 - Forest - Atlantis
|A Forest area with platforms, lava, two crystals in the lava and a Pelican (removed, appeared in the [[Croc Tech Demo|Tech Demo]]). The other side can't be reached unless you land on one of the crystals in the lava, which causes Croc to lose a life but keep the crystal, which Croc can then jump in the lava once without dying. The Pelican will often swoop down and attack Croc. At the end is an exit to 53 1.
|-
|
|53 1 - Cave - Atlantis
|A cave with lava, platforms, corridors leading to a Gobbo, and a Mummy before the doors to 53 2. Mummies are only seen in Desert areas in the final game.
|-
|
|53 2 - Water - Atlantis
|An underwater area with tunnels, a Pirahna, a Gobbo in a bubble and a cave exit to 53 3.
|-
|
|53 3 - Cave - Atlantis
|Croc jumps from a green well (in the final game, he never jumps into other area through green wells). There are vertical flames (removed) and a Gobbo, with a Gong at the end.
|-
|
|54 0 - Ice - Avalanche Escape
|An outside Ice area with freezing water, platforms, a Monkey (removed, and seen in a [[Croc: Legend of the Gobbos Beta Releases|testing level]]), a vertical electric bolt (removed), an a cave exit to 54 1.
|-
|
|54 1 - Ice - Avalance Escape.
|A slightly dark outside Ice area with lands of Ice, more Monkeys (removed), platforms, a Gobbo and a small twisty ice slide at the end with a cave exit to 54 2.
|-
|
|54 2 - Water - Avalanche Escape
|An underwater area with more electric fences (including one that seems to be set off), a Gobbo in a bubble, a Gong and another exit with spears poking out periodically (removed) but do not harm Croc, and lead to 54 3.
|-
|
|54 3 - Water - Avalanche Escape
|An underwater area with a spiked ceiling (removed, does not harm Croc), a Smash Box and three fans which do not harm Croc (removed).
|-
|
|55 0 - Ice - Trapped Under Ice 1
|A cliff ice area with a Dog, platforms, a red Bag of Life and a Button but it is unknown as to what it does. At the end are doors to 55 1.
|-
|
|55 1 - Water - Trapped Under Ice 2
|An underwater area with electric fences, vertical electric bolts (removed) and an exit.
|-
|
|55 2 - Ice - Trapped Under Ice 3
|An outside ice area with tornados (only appears in Desert levels in final game), along with another exit to 55 4 and a Locked Door (the key is in 55 5). The game crashes when entering it (55 3).
|-
|
|55 3 - Water - Trapped Under Ice 4
|Crashes on loading screen.
|-
|
|55 4 - Water - Trapped Under Ice 5
|A cave underwater with a spiked ceiling (removed, does not harm Croc), a Hammerhead Shark and the gold Key at the end.
|-
|
|56 0 - Boss 5 Neptuna - Tuna Tank
|As the title suggests, this is a beta level containing Neptuna. It only contains the arena itself, which looks very much like the final version, but the outside area is black. Neptuna seems to throw bolts all the time rather than just after two hits. After defeating Neptuna, the level does not end.
|-
|
|57 0 - No Level - No Map
|Cannot be played upon Map Screen.
|-
|
|58 0 - Cave - Secret 1A
|A cave with two exits (58 1 and the right ends the level and brings up 0 0 on the Map Screen), a corridor with occasional spears falling down (removed), spiders, a Ghost which does not move but harms Croc (only appears in Desert Crystal Door Challenges in final, which doesn't harm Croc), platforms over lava, a red Bag of Life and 0s can be seen before the lava on the floor.
|-
|
|58 1 - Cave - Secret 1A
|A cave with a Button, a vertical flame (removed), a platform (activated by the button), which contains another vertical flame and a box with only 1 crystal (usually 5 or 10 in final game).
|-
|
|59 0 - Cave - Secret 2A
|A cave with platforms above lava, three red Bags of Life, but no exit.
|-
|
|60 0 - No Level - Default New Map
|A stormy dark outside Forest area (never appeared in the final game), with Bricks (only red in final), two vertical bolts of lightning similar to ones seen in the final Castle Island, and a door leading to 60 1 at the end.
|-
|
|60 1 -
|An area with similar theme to 60 0, but there are several large and tall Climbable Walls ahead (never this size or tall in final). Each one contains Smash Boxes to the sides with a Gobbo and door leading to 60 2 at the top.
|-
|
|60 2 -
|
A dungeon with a corridor with electric bolts to the side (never appeared in dungeons in final), with an Inflated Creature area and three doors at the end. You can go back through the doors but the Inflated Creature doesn't return.
 
The entire soundtrack can be downloaded [https://www.dropbox.com/s/aazzkolw49jh2n4/Croc%20Beta%20v0.12%20Music.rar?dl=0 here].
The left (60 3): Contains three Mechanical Robots like in Dungeon of Defright in the final game, but texture errors cause parts of Smash Boxes to appear around them occasionally. Also contains a Gobbo and Gong. Can be returned through other door.
 
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in '''bold'''). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
The middle (60 6): Contains a Gobbo and a Gong.
===Themes and Islands===
*Main Menu
*'''Loading Screen'''
*'''Island 0 '''
*Island 1/7 (Forest)
*Island 2 (Ice)
*[[:File:Croc0.16I3.ogg|Island 3]] (Desert)
*[[:File:Croc0.16I4.ogg|Island 4]] (Cave)
*[[:File:Croc0.16I5.ogg|Island 5]] (Underwater 2)
*[[:File:Croc0.16I6.ogg|Island 6]] (Castle)
===Levels===
*[[:File:Croc0.16Forest1.ogg|Forest 1 (10 0) ]] (first in ASTAB)
*[[:File:Croc0.16Forest2.ogg|Forest 2 (10 1)]] (similar to Forest theme)
*[[:File:Croc0.16Forest3.ogg|Forest 3 (10 2)]] (similar to Track 6)
*Cave 1 (10 3)
*[[:File:Croc0.16Cave2.ogg|Cave 2 (11 3)]]
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]]
 
==Videos==
The right (60 4): A room with 4 Smash Boxes containing 20 crystals each (only up to 10 in final), five red Bags of Life, a Gobbo and a Gong. If you access this level from the Map Screen and go back through the door, the Inflated Creature and level is seen through the door but cannot be entered. You also cannot go back.
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
|-
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]
|
|60 5 -
|a dungeon with electric fences (never seen in dungeons in final), Robotic Ogres, a Locked Door (60 6), a gold Key (in a Cage but can be claimed when standing on top of the cage), another cage with a Gobbo,
|-
|
| style="background-color: red;"|60 6 -
| style="background-color: red;"|Croc falls continuously, can only be accesed through 60 2 (see above).
|-
|
| style="background-color: red;"|61 0 - Castle - Gobbo Gobbo Let Down You Hare
| style="background-color: red;"|Crashes on loading screen.
|-
|
|61 1 Castle - Gobbo Gobbo Let Down You Hare
|A castle area with a stack of metal Boxes, but they dont' harm Croc. Above them is a Button which causes an untextured Platform to move to take Croc to the next door (61 2).
|-
|
|61 2 Castle - Gobbo Gobbo Let Down You Hare
|An area similar to one in The Tower of Power. There are untextured platforms, uncluding Desert themed ones which are actually cracked platforms, bricks textured as 0s, a stationary Ghost which blocks Croc from going further in the level and Monkey Bars.
|-
|
| style="background-color: red;"|61 3 Castle - Gobbo Gobbo Let Down You Hare
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|61 4 Castle - Gobbo Gobbo Let Down You Hare
| style="background-color: red;"|Crashes on loading screen.
|-
|
|61 5 Dungeon - Gobbo Gobbo Let Down You Hare
|A dungeon level with a series of corridors, three Gobbos and a Gong.
|-
|
|62 0 - Castle - Ballistic Meg's Lair
|A castle area with what is supposed to be Ballistic Meg modelling Ballistic Meg's Fairway.. Instead of a trail of fire, pink squares are seen. Gargoyles, Axes and Platform Pete's Platforms are seen (but stationary and stay on smooth). A door leads to the end.
|-
|
|62 1 - Castle - Ballistic Meg's Lair
|Another Ballistic Meg, Monkey Bars and three doors (62 2 and 62 3) including a Locked Door (the key is in the  ).
|-
|
|62 2 - Castle - Ballistic Meg's Lair
|Accessed through the front door in 62 1. Contains the gold Key and several Ballistic Megs, as well as a Gobbo in a cage (with no silver Key).
|-
|
| style="background-color: red;"|62 3 Castle - Ballistic Meg's Lair
| style="background-color: red;"|Crashes on loading screen.
|-
|
|62 4 Castle - Ballistic Meg's Lair
|More platforms and Monkey Bars with a Ballistic Meg and Gong at the end.
|-
|
|63 0 - Castle - Platform Pete's Lair
|Very similar to the final version except his platforms have sixteen spikes on its side instead of four. Also, some platforms stop at its side. The spikes do not hurt Croc.
|-
|
| style="background-color: red;"|63 1 - Castle - Platform Pete's Lair
| style="background-color: red;"|Crashes on loading screen.
|-
|
|63 2 - Castle - Platform Pete's Lair
|More of Platform Pete.
|-
|
|63 3 Castle - Platform Pete's Lair
|Contains an area with two Swipe Swiftlys, who will slowly approach Croc, but does not harm him and cannot be killed. Also contains red staircases slightly different to the final, and must be jumped to escalate, as well as a Gobbo.
|-
|
|64 0 Castle - Platform Pete's Lair
|Area similar to the final of Panic at Platform Pete's Lair, but there are two large Platforms (never large in final), as well as a Gobbo and Gong at the end.
|-
|
| style="background-color: red;"|65 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
|66 0 - Boss 6 Dante - Default New Map
|Baron Dante's arena, with a strange white circular block in the middle.
|-
|
|66 1 Boss 6 Dante - Default New Map
|Dante's arena with Dante, but he will be frozen at the start for a while. The arena seems larger than the final. He will run into a wall and Croc can attack him three times to complete. After completion the game will load to 66 2 but Croc continuously falls.
|-
|
|66 2 Boss 6 Dante - Default New Map
|Contains Dante standing on the block seen in 66 0. He occasionally spits electric sparks at Croc. Touching the block hurts Croc. Croc cannot defeat Dante.
|-
|
| style="background-color: red;"|67 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|68 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|69 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|70 0 - Water - Trapped Under Ice 4
| style="background-color: red;"|Crashes on Loading screen.
|-
|
| style="background-color: RED;"|71 0 to 75 0 - No Level - Default New Map
| style="background-color: RED;"|Cannot be played.
|-
|
|76 0 -
|A beta of Secret Sentinel. The scenery texture looks slightly different, the platforms are more round and spin, Sentinel doesn't attack, seems smaller like in the outro in the final and floats around, and there are no crystals or Gongs.
|-
|
| style="background-color: red;"|77 0 to 78 0 - No Level - Default New Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|79 0 - Forest - Default Blank Map
| style="background-color: red;"|Cannot be played.
|}
==Download Instructions==
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
 
==See also==
Line 3,566 ⟶ 4,017:
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos Beta Releases]]
[[Category:Incomplete ArticlesPrototypes]]
[[Category:Incomplete Games]]
[[Category:Articles Needing Maintenance]]
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