Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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(→‎Levels: Refined summary of section. Added legend of common words such as Removed, Altered, and OOB Death (my addition). Will add more for rest of levels soon.)
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[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]
 
Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine, but only a few people still own it. Thisand was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
 
 
Line 11:
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red PoppersJumpys as well as regular [[FirepoppersJumpy]]s but the red ones were not included in the final game.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
Line 34:
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
[https://www.youtube.com/watch?v=7PWhaHIQURM Video 1]
 
[https://www.youtube.com/watch?v=EFq7HgZx2h4 Video 2]
 
[https://www.youtube.com/watch?v=fNh4U4o34C0 Video 3]
 
==Controls==
Line 64 ⟶ 59:
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
 
In the table below, certian short-hand worswords are used.
 
*Removed -  Means that the feature or character was not included in the final game.
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
Line 90 ⟶ 107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 97 ⟶ 115:
|0 0 - Nice and Easy
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
Well - ends level, shows 10 3 on Map Screen
Line 103 ⟶ 122:
Door - ends level, shows 10 1 on Map Screen.
|
A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.
|
1x Red Crystal
 
9x Crystals
 
Line 117 ⟶ 134:
1x Giant Bee
 
1x Red PopperJumpy
|-
|
Line 123 ⟶ 140:
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|(2 uninteractive cave exits, first is not solid, second is)
|2 uninteractive doorway exits, one being not solid
|Ice Slide - Can only turn while on, difficult to get off at end.
|
|20+ Crystals
Ice Slide (Removed)
|20x Crystals
| -
|-
|0 2 - Default New Map
|Ice Slide
| style="text-align:center;"| N/A
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Default Blank Map
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|(unteractive exit, solid)
|Uninteractive exit, Solid
|Several removed trees, rocks, mushrooms etc.
|
| -
| -
Line 146 ⟶ 167:
 
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
 
Larger version of Red Jumpy enemy.
|
Non-interacting Well (altered)
Line 153 ⟶ 178:
Blue circular object on ground, non interactive
 
Untextured pickup item
Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying.
|Giant Red Jumpy (removed).
|9x Crystals (including an unreachable one on the top of the wall)
|}
===='''Level 1 (1 0)'''====
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! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 170 ⟶ 196:
|-
|1 0 - No Map
| No Level
| N/A
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
Line 180 ⟶ 207:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 188 ⟶ 216:
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
 
Old style of Well found here.
|Non-interactive doorway
|
*Lava pits
 
*Well (contains worm)
Well (contains worm)
*Platforms
 
Platforms
|
*28x Crystal
 
*2x Smash Box
2x Smash Box
*1x Red crystal
 
*1x Gobbo
1x Red crystal
 
1x Gobbo
|
1x Worm in Well
*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well
 
*1x Burrowing Worm
1x Burrowing Worm
*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.
 
1x Spaceship (removed)
|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|
*A darkened cave (only Desert in final)
 
*Lava pit
Lava pit
*Platforms
 
Platforms
|
*2x Torches (appears only as yellow dots)
 
*4x Crystal
4x Crystals
| -
|-
Line 219 ⟶ 262:
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
|
*Platforms
| -
| -
|-
|2 3 Default Blank Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
|
*4x Cogs, spinning
| -
| -
Line 241 ⟶ 287:
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
|
*4x Metal Box, unpushable
| -
| -
|-
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
|Ice
|A square piece of ice
| -
| -
Line 258 ⟶ 306:
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
*First doorway has no door, just a ledge
|Only a series of corridors
| -
| -
|-
|2 8 Intro Test Map
| Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
| -
|
|
*Unclimbable Wall
| -
| -
Line 284 ⟶ 334:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 292 ⟶ 343:
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
| -
|
|Underwater area
|
| -
| -
Line 304 ⟶ 356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 312 ⟶ 365:
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
|
|An area of castle flooring
| -
| -
Line 320 ⟶ 374:
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
|
|An area of castle flooring
| -
|
1x Swipe Swiftly
*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
|-
|4 2 Water Spout Test
| Water
|Desert
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
|An area of castle flooring identical to 4 0.
| -
| -
Line 341 ⟶ 398:
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
|11x untextured Platform
| -
|
1x Ghost
*1x Ghost, stationary, harms Croc when touched
|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
|3x untextured Platform, spinning on low ground, will spin in circles when landed on
| -
| -
Line 358 ⟶ 417:
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
|Underwater area
| -
|
*2x Hammerhead Shark
|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
|4x Fan (removed), doesn't harm Croc
| -
|
*1x Hammerhead Shark
|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
|Castle flooring, identical to 4 0.
| -
| -
Line 388 ⟶ 450:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 396 ⟶ 459:
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
| -
Line 404 ⟶ 468:
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
| -
Line 410 ⟶ 475:
|-
|5 2 Default New Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
Line 423 ⟶ 490:
|5 4 Test Boss Ice
|Castle
| style="text-align:center;"|N/A
|
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
|The same arena as 5 3.
| -
| -
Line 431 ⟶ 499:
|5 5 Test Boss Water
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
|The same arena as 5 3.
| -
| -
Line 439 ⟶ 508:
|5 6 Test Boss Crystal
|Castle
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
|The same arena as 5 3.
| -
| -
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! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 460 ⟶ 531:
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
Line 465 ⟶ 537:
1x Non-interacting Door, solid
|
*1x Well with Cork, with no cave inside.
*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
*1x Red Crystal
 
*1x B Letter
*1x SB Letter (disguised)
 
*1x Smash Box
1x S Letter (disguised)
*1x Red Bag of Life
 
*1x Gobbo
1x Smash Box
*9x Crystals
 
|1x Red Popper
1x Red Bag of Life
 
1x Gobbo
 
9x Crystals
|1x Red Jumpy
|}
===='''Level 7 (7 0)'''====
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! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|7 0 No Map
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 8 (8 0)'''====
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! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|8 0 No Map
| No Level
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 9 (9 0)'''====
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! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|9 0 Default New Map
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
</div>
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 542 ⟶ 649:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 551 ⟶ 659:
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
1x Well with Cork (old style), leads to 10 3
1x Well with Cork (old style), leads to 0 3
 
Doors lead to 100 1.
|Well with Cork (old style)
|
Line 572 ⟶ 681:
1x Giant Bee
 
1x Red PopperJumpy
|-
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
|Back doors lead to 10 0. Doors ahead lead to 10 2.
Back doors - lead to 0 0.
 
Doors ahead - lead to 0 2.
|Lava
|
Line 586 ⟶ 699:
1x Giant Bee
 
1x Red PopperJumpy
|-
|0 2 Nice and Easy
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
*Back doors - lead to 100 1.
 
*Well, leads to 10 4.
Well - leads to 0 4.
|
*Lava
 
*Brown Bricks (red and grey in final)
Brown Bricks (red and grey in final)
*Gong
 
*BONUS Door leads to 10 5.
Gong
 
BONUS Door leads to 10 5.
|
*1x Gobbo
 
*6x Crystals
6x Crystals
|
*1x Burrowing Worm
 
*1x Worm in Well, can be killed
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors, leads to 10 0.
|Doors - leads to 0 0.
|Lava Pits
|
*1x N Letter
 
*2x Smash Box
2x Smash Box
*5x Crystals
 
*1x Red Bag of Life
5x Crystals
*1x Gobbo
 
1x Red Bag of Life
 
1x Gobbo
| -
|-
Line 622 ⟶ 747:
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors lead back to 10 2.
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|
*1x Smash Box
 
*1x U Letter
*1x GobboU Letter
 
1x Gobbo
| -
|-
Line 633 ⟶ 761:
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors lead back to 10 2.
|Doors - lead back to 0 2.
|
Tree (Removed)
*Removed Tree
 
*Brown Bricks
Brown Bricks
|
*3x Crystals
 
*1x Gobbo
1x Gobbo
| -
|}
Line 648 ⟶ 779:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 656 ⟶ 788:
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|2x Well; the bottom to 11 1 and the top (with cork) to 11 3.
|
Well, top - leads to (with cork) 1 3.
 
Well, bottom - Leads to 1 1
|Climbable Wall
|
*11x Crystals
 
*2x Smash Box
2x Smash Box
*B Letter
 
|2x Red Poppers
B Letter
|2x Red Jumpys
|-
|1 1 Enter the Jumpy
Line 668 ⟶ 806:
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
*First Door: 113.
*Second Door: 11- Leads to 1 2.3
 
Door - Leads to 1 2
|Gobbo in Cage
|
*2x Gobbo
 
*6x Smash Box
6x Smash Box
*16x Crystals
 
*1x Silver Key
16x Crystals
*O Letter (disguised)
 
|2x Red Poppers
1x Silver Key
 
O Letter (disguised)
|2x Red Jumpys
|-
|1 2 Enter the Jumpy
Line 683 ⟶ 827:
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Back doors lead to 11 1.
Back doors lead to 1 1.
 
BONUS Door leads to 111 4.
|
*Gong
 
*Lava
Lava
|
*N Letter
 
*2x Gobbo
2x Gobbo
*3x Crystals
 
3x Crystals
| -
|-
Line 698 ⟶ 846:
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 11 1.
|Doors lead to 1 1.
| -
|
*4x Smash Box
 
*U Letter
*SU Letter
 
*15x Crystals
S Letter
|2x Red Poppers
 
15x Crystals
|2x Red Jumpys
|-
|1 4 Default New Map
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 11 2.
|Doors lead back to 1 2.
|
Monkey Bars
Line 716 ⟶ 869:
Blue Springs (Jellies in final)
|
*6x Smash Box
 
*5x Crystals
5x Crystals
*1x Gobbo
 
1x Gobbo
| -
|}
Line 727 ⟶ 882:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 735 ⟶ 891:
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
*1x Well with Cork, leads to 122 4.
 
*Doors lead to .
Doors lead to .
|
*2x Switch
 
*1/2x Button, after returning from 2 0 or 2 1, a second button appears.
*Lava
|
*2x Red Crystals
 
*1x Smash Box
*1x GobboSmash Box
 
*1x B Letter
1x Gobbo
*10x Crystals
 
1x B Letter
 
10x Crystals
| -
|-
Line 754 ⟶ 916:
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
*Behind door leads back to 20, second leads to 2 2.
*Locked Door leads to 12 5.
|
Door 0 Leads to 2 0
*1x Push Box
 
Door - Leads to 2 2.
 
Locked Door - Leads to 2 5
|
1x Push Box
*O Letter
|
*1x Gobbo
O Letter
*1x Gold Key
 
1x Gobbo
 
1x Gold Key
|2x Rat
|-
Line 768 ⟶ 936:
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
*Back Doors lead back to 2 1.
*BONUS Door leads to 2 3.
|
Back Doors lead back to 2 1.
*Gong
 
*Lava
BONUS Door leads to 2 3.
*Gobbo in Cage
|
Gong
*1x Gobbo
 
*S Letter
Lava
*U Letter
 
*2x Smash Box
Gobbo in Cage
*1x Silver Key
|
*10x Crystals
|1x Red PopperGobbo
 
S Letter
 
U Letter
 
2x Smash Box
 
1x Silver Key
 
10x Crystals
|1x Red Jumpy
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
*Doors lead back to 2 2.
|
*Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
|
*1/2x Red Bag of Life
 
*1x Gobbo
1x Gobbo
| -
|-
Line 798 ⟶ 977:
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo.
|
|
*2x Red Bag of Life
2x Red Bag of Life
*1x Gobbo
 
*3x Smash Box
1x Gobbo
 
3x Smash Box
| -
|-
Line 809 ⟶ 991:
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|Doors lead back to 12 1.
|
|Doors lead back to 2 1.
|
|
*5x Smash Box
5x Smash Box
*Letter N
 
*1x Gobbo
Letter N
*20x Crystals
 
1x Gobbo
 
20x Crystals
| -
|}
Line 824 ⟶ 1,010:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 832 ⟶ 1,019:
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
Door leads to 3 1.
Line 837 ⟶ 1,025:
Well, leads to 13 3.
|
*Lava
 
*Push Box
Push Box
|
*12x Crystals
 
*B Letter (disguised)
*OB Letter (disguised)
 
*3x Smash Box
O Letter (disguised)
 
3x Smash Box
|
*1x Burrowing Worm
 
*1x Worm in Well
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Back doors lead back to 3 0. Other leads to 3 2.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
*Rafts (smaller than final, falls off differently)
 
*Brown Bricks
Brown Bricks
|
*5x Smash Box
 
*24x Crystals
24x Crystals
*1x Gobbo
 
*N Letter (disguised)
1x Gobbo
*U Letter (disguised)
 
N Letter (disguised)
 
U Letter (disguised)
|
1x Red PopperJumpy
 
1x Giant Bee
Line 869 ⟶ 1,068:
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
Back doors lead back to 3 1.
Line 874 ⟶ 1,074:
BONUS Door leads to 13 4.
|
*2x Climbable Wall
 
*Gong
Gong
|
*2x Gobbo
 
*2x Smash Box
2x Smash Box
*4x Crystals
 
4x Crystals
| -
|-
Line 885 ⟶ 1,088:
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Box Chasing Game
|
*1x Smash Box
 
*1x Gobbo
1x Gobbo
| -
|-
Line 895 ⟶ 1,100:
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|
*2x Brown Bricks
 
*Monkey Bars
Monkey Bars
*Cracked Platforms
 
Cracked Platforms
|
*1x Gobbo
| -
|-
Line 907 ⟶ 1,115:
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| -
Line 919 ⟶ 1,128:
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
Line 932 ⟶ 1,142:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 940 ⟶ 1,151:
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| -
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
|
|9x Crystals.
|1x Flibby
|1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen.
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|
*Push Box
 
*Switch
Switch
|
*2x Smash Box
 
*10x Crystals
10x Crystals
*1x Gobbo
 
|1x Red Popper
1x Gobbo
|1x Red Jumpy
|-
|4 2 Multiple Choice
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|
Line 974 ⟶ 1,191:
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| -
Line 991 ⟶ 1,209:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 999 ⟶ 1,218:
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door leads to 15 1.
|Locked Door - leads to 15 1.
|Push Box
|
Push Box
 
Switch
|
1x Red Bag of Life
Line 1,011 ⟶ 1,234:
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
*Previous door leads to 5 0.
*NextPrevious door leads to 155 20.
 
Next door leads to 15 2.
|1x Balloon
| -
Line 1,020 ⟶ 1,245:
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|Door leads back to 5 1. Locked Door leads to 5 3.
|
Door - leads back to 5 1.
*Monkey Bars
 
*Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key.
Locked Door - Leads to 5 3.
|
Monkey Bars
*5x Crystals
 
*1x Smash Box
*1xCage with a Gold Key
|
5x Crystals
 
1x Smash Box
 
1x Gold Key
| -
|-
Line 1,033 ⟶ 1,265:
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Doors lead back to 5 2.
| -
Line 1,052 ⟶ 1,285:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,060 ⟶ 1,294:
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 16 1, but the top and bottom sections.
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
Line 1,070 ⟶ 1,305:
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 16 0.
|Back Door and Door in the pit lead back to 6 0.
|
Monkey Bars
|
*4x Smash Box
 
*20x Crystals
20x Crystals
*1x Gold Key
 
|2x Red Poppers
1x Gold Key
|2x Red Jumpys
|-
|6 2 Default Blank Map
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
 
Locked Door leads to 166 3.
|
*Monkey Bars
 
*Climable Wall
Climable Wall
|
2x Smash Box
Line 1,100 ⟶ 1,340:
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 16 2.
|Back Door leads back to 6 2.
| -
|6x Red Bag of Life
Line 1,112 ⟶ 1,353:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,120 ⟶ 1,362:
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
| A strange spherical lump of land is present, possibly meant to be a hill.
| -
|Platforms, a strange lump of land
| -
| -
Line 1,132 ⟶ 1,375:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,148 ⟶ 1,392:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,156 ⟶ 1,401:
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games. 
|A non-interacting cave exit, solid
|1x ButtonSwitch, activating a Box Shuffling Game.
|
*2x Red Bag of Life
 
*1x Gobbo
| -
|-
Line 1,167 ⟶ 1,413:
|Dungeon
|
|A cave exit causing Croc to fall.
|1x Button, activating a Box Shuffling Game.
|
|Doorway - OOB Death
*2x Red Bag of Life
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
 
*1x Gobbo
| -
|-
Line 1,178 ⟶ 1,425:
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|A door leading Croc to fall instantly.
|Door - OOB Death.
|An arena of the Box Chasing Game. This and other mini-games were never included on Desert Island in the final game.
|
|1x Smash Box
| -
Line 1,186 ⟶ 1,434:
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A cave exit causing Croc to fall.
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|
|
3x Bag of Life
Line 1,199 ⟶ 1,448:
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A cave exit
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
2x Red Bag of Life
Line 1,211 ⟶ 1,461:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,218 ⟶ 1,489:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,229 ⟶ 1,521:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,237 ⟶ 1,530:
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|Doorway - Leads to 0 1
|
Line 1,253 ⟶ 1,547:
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|
Line 1,279 ⟶ 1,574:
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
|
Line 1,295 ⟶ 1,591:
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|BONUSNot Door - Leadspossible to 0enter 4,Bonus Unable to enterDoor normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
Line 1,315 ⟶ 1,612:
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters
|Doorway - Leads back to 0 3
|3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void
|3x Balloons
|1x Gobbo
|
Line 1,327 ⟶ 1,625:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,335 ⟶ 1,634:
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
Line 1,348 ⟶ 1,648:
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but Croc falls instantly upon entry
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
Line 1,368 ⟶ 1,669:
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Line 1,379 ⟶ 1,681:
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
Doorway blocked by Gong - Ends Level
 
Door - Leads to 1 1, but Crocends fallsin instantlyOOB upon entrydeath
|
Monkey Bars
Line 1,484 ⟶ 1,787:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,492 ⟶ 1,796:
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
Many exits, some right next to each other leading to the same area
 
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
 
2x Doorwas - Leads to 7 2, one leads to the top, the other dropsresults Crocin intoOOB the void and falls instantlydeath
 
1 non-interactive doorway, solid
Line 1,510 ⟶ 1,813:
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
Line 1,521 ⟶ 1,825:
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
 
Dark patch (Removed)
Dark patches on slide - Slows Croc down while sliding on them
|
16x Crystals
Line 1,567 ⟶ 1,872:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,579 ⟶ 1,905:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,587 ⟶ 1,914:
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
Line 1,596 ⟶ 1,924:
 
1x Gobbo
|3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him
|-
|0 1 Desnew
Line 1,605 ⟶ 1,933:
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
 
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
 
Water hole - Leads to 0 4 but Soft locks crashes at loading screen
|
Tall rock pillar with water pipes
Line 1,627 ⟶ 1,959:
|0 3 Sand Storm 4
|Desert
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 0 0
Line 1,654 ⟶ 1,987:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,662 ⟶ 1,996:
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|Well with Cork - Leads to 1 2
|
Line 1,678 ⟶ 2,013:
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
Well - Leads to 1 2
Line 1,696 ⟶ 2,032:
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
Line 1,717 ⟶ 2,054:
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
Door - Leads to 1 1
 
Doorway blocked by Gong - Exits level
|
Gong
Line 1,740 ⟶ 2,076:
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
Line 1,751 ⟶ 2,088:
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|Well - Leads back to 1 2
|Push Box
Line 1,768 ⟶ 2,106:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,776 ⟶ 2,115:
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|Well - Leads to 2 1
|Acid pool hazards<br />Cracked Platforms
Line 1,785 ⟶ 2,125:
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, but Croc spawns out of bounds and falls<br />Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|Vents, idle and do no damage
|1x Crystal<br />1x Gobbo
Line 1,793 ⟶ 2,134:
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
 
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Line 1,810 ⟶ 2,155:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,818 ⟶ 2,164:
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|Cracked Platforms<br />Lava
Line 1,826 ⟶ 2,173:
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|Lava<br />Cracked Platforms
Line 1,834 ⟶ 2,182:
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
Line 1,842 ⟶ 2,191:
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|Door - Leads back to 3 0
|Lava<br />5x Switches - Croc much press these in sequence before the next appears, triggers moving platform leading to Gobbo<br />Tilt Platform
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
Line 1,854 ⟶ 2,204:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,862 ⟶ 2,213:
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
 
Switch triggers moving platform, allowing Croc to reach Gobbo above
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed) - Hurts Croc on contact, located right near him upon loading into the level<br />Switch - Triggers moving platform, allowing Croc to reach Gobbo above
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
Line 1,870 ⟶ 2,225:
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Croc enters from Door in level bounds, unlike entering from 4 0.<br />Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)<br />Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
Line 1,878 ⟶ 2,234:
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|Acid pit Hazards
Line 1,891 ⟶ 2,248:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,899 ⟶ 2,257:
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|Goo Hazard<br />Moving Platforms
Line 1,907 ⟶ 2,266:
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|Door - Croc enters from Door in level bounds, unlike entering from 5 0.<br />Door - Leads to 5 1, need to jump through it to reach it<br />Door - Leads to 5 2, Croc needs to jump through it to reach it
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|4x Smash Box<br />1x Gobbo<br />24x crystals
Line 1,915 ⟶ 2,275:
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
Line 1,927 ⟶ 2,288:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,935 ⟶ 2,297:
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Upon boss defeat, jumps to 40 0 on map screen
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|Jack
Line 1,963 ⟶ 2,326:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,971 ⟶ 2,335:
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
| -
|Climbable Rock Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|1x Smash Box<br />2x Red Bag
|1x Executioner (Altered)
|1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed
|}
===='''Level 9 (9 0)'''====
Line 1,983 ⟶ 2,348:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,990 ⟶ 2,356:
|9 0 Secret in the Sky
|Desert
| style="text-align:center;"|N/A
|
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs<br />One of the Smash Boxes can't be reached
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
Line 1,999 ⟶ 2,366:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 2,011 ⟶ 2,399:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,019 ⟶ 2,408:
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|Lava
|8x Crystals
|2x Rat<br />1x Orange PopperJumpy
|-
|0 1 Lava Lair Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|Door - Leads to 0 2
|Boulders (Removed)
|Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact.<br />Glitched textures in this map
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|4x Ghost - Stands around but does contact damage
Line 2,039 ⟶ 2,430:
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
Line 2,051 ⟶ 2,443:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,059 ⟶ 2,452:
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
Line 2,067 ⟶ 2,461:
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|Door - Leads to 1 4
|Lava<br />Lavafall
|8x Crystals<br />1x Gobbo
|2x Land worms (removedRemoved)
|-
|1 2 Crazy Caves
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Line 2,084 ⟶ 2,480:
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|Can only be access from map screen<br />Doorway - Leads to 1 1, fall instantly<br />Doorway - Leads to 1 4, fall instantly<br />Doorway at top - Leads to 1 4, fall instantly
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|Boulders<br />Glitched graphics
|Boulders
|34x Crystals<br />1x Gobbo
|3x Ghost
Line 2,092 ⟶ 2,489:
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|Lava<br />Cracked Platforms
Line 2,100 ⟶ 2,498:
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|Lava<br />Small Platforms<br />Gong
Line 2,112 ⟶ 2,511:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,120 ⟶ 2,520:
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|Lava<br />Small Platforms
Line 2,128 ⟶ 2,529:
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|Door - Leads to 2 2
|Lava<br />Floating platforms
Line 2,136 ⟶ 2,538:
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Line 2,145 ⟶ 2,548:
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, falls instantly<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
Line 2,181 ⟶ 2,585:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,188 ⟶ 2,593:
|4 0 Abyss Abuse
|Cave
| style="text-align:center;"|N/A
|N/A
|
Can only be accessed from 4 1.
 
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange PopperJumpy<br />1x Orange thingCreature (removed)
|-
|4 1 Abyss Abuse
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|Climbable wall
Line 2,209 ⟶ 2,617:
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|Lava<br />2x Switch - Activates moving platform to cross lava
Line 2,217 ⟶ 2,626:
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|Lava<br />Monkey bars<br />Gong
Line 2,230 ⟶ 2,640:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,238 ⟶ 2,649:
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|Lava<br />Small platforms<br />Climbable wall
|10x Crystals
|1x Giant Bee<br />2x Orange PopperJumpy
|-
|5 1 Magma Mania
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|Lava<br />Stretching platforms (altered)
Line 2,258 ⟶ 2,671:
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|Lava<br />Small platforms<br />Cracked platforms
Line 2,266 ⟶ 2,680:
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|Lava<br />Falling planks
Line 2,274 ⟶ 2,689:
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|Boulders
|Boulders<br />Unlike the other boulder maps, this one has more branching paths<br />Mutiple boulders spawn in this one because of it
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|3x Ghost
Line 2,282 ⟶ 2,698:
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|Lava<br />Gong
Line 2,294 ⟶ 2,711:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,302 ⟶ 2,720:
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|Lava<br />Floating platforms circling a tall column
Line 2,310 ⟶ 2,729:
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|Lava<br />Floating platforms circling a tall column, alternating
Line 2,326 ⟶ 2,746:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,334 ⟶ 2,755:
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Top doorway - Leads to 7 1, falls instantly<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, falls instantly
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|Gong<br />Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Gong
|78x Crystals<br />6x Red crystals
|
Line 2,342 ⟶ 2,764:
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|Boulders
Line 2,350 ⟶ 2,773:
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|Boulders
Line 2,362 ⟶ 2,786:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,370 ⟶ 2,795:
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|An early version of Bonkers boss, different enclosed environment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|1x Bonkers
|}
===='''Level 9 (9 0 - 9 8)'''====
Line 2,382 ⟶ 2,808:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,394 ⟶ 2,821:
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
|
|
Line 2,410 ⟶ 2,838:
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
|Similar to 9 1, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
| style="text-align: center;"|
Line 2,434 ⟶ 2,863:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 2,448 ⟶ 2,898:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,456 ⟶ 2,907:
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Line 2,470 ⟶ 2,922:
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|Gobbo in cage
Line 2,478 ⟶ 2,931:
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Line 2,496 ⟶ 2,950:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,504 ⟶ 2,959:
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|Moving spikes<br />Acid pools
|1x Smash box<br />4x Crystals<br />1x Red bag
|3x Moving spikes (removed)<br />1x Red PopperJumpy<br />3x Fire spouts (removed)
|-
|1 1 Default New Map
Line 2,516 ⟶ 2,972:
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
Line 2,524 ⟶ 2,981:
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|Eletric hazards
Line 2,536 ⟶ 2,994:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,544 ⟶ 3,003:
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Line 2,549 ⟶ 3,009:
 
Monkey bars
 
Level is dimmly lit
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
Line 2,557 ⟶ 3,015:
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|Spawn out of bounds but Croc can swim back into level
Line 2,566 ⟶ 3,025:
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
|
Unique area with Croc inside a Whale
 
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
 
Line 2,578 ⟶ 3,039:
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
ElectircElectric hazards
 
Gong
 
First area with a Gong underwater
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
Line 2,595 ⟶ 3,055:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,603 ⟶ 3,064:
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Line 2,614 ⟶ 3,076:
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|Lava, cracked platforms
Line 2,622 ⟶ 3,085:
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
Line 2,630 ⟶ 3,094:
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
Line 2,642 ⟶ 3,107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,650 ⟶ 3,116:
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Line 2,661 ⟶ 3,128:
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Line 2,672 ⟶ 3,140:
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Line 2,685 ⟶ 3,154:
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
Spawn in out of bounds, need to swim into level
 
<br />Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
Line 2,700 ⟶ 3,168:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,709 ⟶ 3,178:
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|
|Stretch platforms (altered), moving platforms, ice<br />Switch
|
|2x Smash box<br />6x Crystals<br />1x Red bag
|
|1x Dog
|-
|5 1 Trapped Under Ice 2
Line 2,717 ⟶ 3,187:
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|
|Electric hazards
|
|1x Crystals
|
|1x Clam
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|
|Twister
|
|3x Smash box<br />15x Crystals
|
|-
Line 2,735 ⟶ 3,207:
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|
|1x Shark
|
|
|}
===='''Level 6 (6 0)'''====
Line 2,748 ⟶ 3,221:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,756 ⟶ 3,230:
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
Line 2,784 ⟶ 3,259:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,793 ⟶ 3,269:
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
|
 
|
Lava 
 
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.N/A
|
|Doorway - Leads back to 8 0
|
Fire spouts
 
Moving platforms
 
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
Line 2,808 ⟶ 3,300:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,816 ⟶ 3,309:
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
Moving platforms
|
 
Lava
|3x Red bag
|
|}
Line 2,824 ⟶ 3,321:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 2,838 ⟶ 3,356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,846 ⟶ 3,365:
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
Electric hazards
|
 
|
Monkey bars
 
Climbable wall
 
Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
Line 2,854 ⟶ 3,381:
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|
|Door - Leads to 0 2
|
|Climbable wall
|
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|-
Line 2,863 ⟶ 3,391:
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.
 
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
Electric hazards
 
Balloon Man
 
Pump
|
|
Line 2,870 ⟶ 3,407:
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|
|Door - Leads back to 0 2
|
|Gong
|
|3x Mechanical Robots
|
|-
Line 2,879 ⟶ 3,417:
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|Door - Leads back to 0 2
|
|Gong
|
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|-
Line 2,886 ⟶ 3,425:
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|
|
|-
|0 6 Default New Map
|Dungeon
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|Can only be accessed from Map Screen.
|Door - Leads back to 0 2
|Gong<br />Player can go back to 0 2 from here
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
Line 2,902 ⟶ 3,447:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,915 ⟶ 3,461:
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|
|Push box stack<br />Switch - Activates moving platform
|
|
Line 2,922 ⟶ 3,469:
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
Moving platforms
|
 
|
Monkey bars
|
|1x Smash box<br />5x Crystals
|1x Ghost
|-
|1 3 Gobbo Gobbo Let Down Your Hare
Line 2,938 ⟶ 3,489:
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|Gong
|
|3x Gobbos
|
|
|}
Line 2,950 ⟶ 3,502:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,958 ⟶ 3,511:
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|1x Ballistic Meg
|
|
|
|-
|2 1 Default New Map
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
Balloon
 
Monkey bars
|
|1x Ballistic Meg
|
|
|-
|2 2 Default New Map
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|No silver key can be found to free the caged Gobbo :(
|
|Door - Leads back to 2 1
|
|Moving platforms
|
|1x Gobbo in cage<br />1x Gold key
|
|2x Ballistic Meg
|-
|2 3 Default New Map
Line 2,986 ⟶ 3,545:
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
Gong 
|
 
|
Monkey bars
 
Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
===='''Level 3 (3 0 - 3 4)'''====
Line 2,998 ⟶ 3,563:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,006 ⟶ 3,572:
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|
|Door - Leads to 3 1
|
|Spike platforms
|
|3x Smash box<br />15x Crystals
|
|1x Pete
|-
|3 1 Default Blank Map
Line 3,019 ⟶ 3,586:
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|Door - Leads to 3 3
|
|Spike platforms
|
|2x Smash box<br />10x Crystals
|
|1x Pete
|-
|3 3 Default New Map
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|1x Gobbo
|
|2x Swipe swifty
|
|
|-
|3 4 Default New Map
Line 3,037 ⟶ 3,606:
|
|
Spike platforms
|
 
Tilt platform (removed) 
 
Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
===='''Level 4 (4 0 - 4 3)'''====
Line 3,046 ⟶ 3,621:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,055 ⟶ 3,631:
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|
 
|
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|-
Line 3,063 ⟶ 3,643:
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|Door - Leads back to 4 0
|
Electric hazards
|
 
Moving platforms
|1x Crystal<br />1x Gobbo
|
|-
Line 3,098 ⟶ 3,682:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,107 ⟶ 3,692:
|[[File:V0.12Beta66-0.jpg|thumb]]
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
 
Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|Untextured Cylinder (Removed)
|
|
Line 3,115 ⟶ 3,704:
|[[File:V0.12Beta66-1.jpg|thumb]]
|
Dimly lit version of Baron Dante map.
 
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|1x Baron Dante
|
|-
|6 2 Default New Map
Line 3,123 ⟶ 3,716:
|[[File:V0.12Beta66-2.jpg|thumb]]
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
 
<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|1x Baron Dante
|
|}
===='''Level 7 (7 0)'''====
Line 3,178 ⟶ 3,775:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 3,288 ⟶ 3,906:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,296 ⟶ 3,915:
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
Line 3,340 ⟶ 3,960:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,347 ⟶ 3,968:
|9 0 Default Blank Map
|Forest
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|
|Stretchy platforms (altered)
|2x Smash box<br />12x Crystals
|2x Red mosquitoes
|
|}
</div></div>
Line 3,381 ⟶ 4,009:
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]]
 
==Videos==
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]
 
==Download Instructions==
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
 
==See also==
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