Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]
 
Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine, but only a few people still own it. Thisand was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
 
 
Line 11:
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red PoppersJumpys as well as regular [[FirepoppersJumpy]]s but the red ones were not included in the final game.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
Line 34:
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
[https://www.youtube.com/watch?v=7PWhaHIQURM Video 1]
 
[https://www.youtube.com/watch?v=EFq7HgZx2h4 Video 2]
 
[https://www.youtube.com/watch?v=fNh4U4o34C0 Video 3]
 
==Controls==
Line 76 ⟶ 71:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 127 ⟶ 134:
1x Giant Bee
 
1x Red PopperJumpy
|-
|
Line 142 ⟶ 149:
|0 2 - Default New Map
|Ice Slide
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
Line 163 ⟶ 170:
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
 
Larger version of Red PopperJumpy enemy.
|
Non-interacting Well (altered)
Line 173 ⟶ 180:
Untextured pickup item
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red PopperJumpy (removed).
|}
===='''Level 1 (1 0)'''====
Line 264 ⟶ 271:
|2 3 Default Blank Map
| Water
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
Line 308 ⟶ 315:
|2 8 Intro Test Map
| Forest
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
Line 469 ⟶ 476:
|5 2 Default New Map
| Water
| style="text-align:center;"| N/A
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
Line 545 ⟶ 552:
 
9x Crystals
|1x Red PopperJumpy
|}
===='''Level 7 (7 0)'''====
Line 608 ⟶ 615:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 662 ⟶ 681:
1x Giant Bee
 
1x Red PopperJumpy
|-
|0 1 Nice and Easy
Line 680 ⟶ 699:
1x Giant Bee
 
1x Red PopperJumpy
|-
|0 2 Nice and Easy
Line 781 ⟶ 800:
 
B Letter
|2x Red PoppersJumpys
|-
|1 1 Enter the Jumpy
Line 802 ⟶ 821:
 
O Letter (disguised)
|2x Red PoppersJumpys
|-
|1 2 Enter the Jumpy
Line 809 ⟶ 828:
|
|
Back doors lead to 111 1.
 
BONUS Door leads to 111 4.
|
Gong
Line 828 ⟶ 847:
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 111 1.
| -
|
Line 838 ⟶ 857:
 
15x Crystals
|2x Red PoppersJumpys
|-
|1 4 Default New Map
Line 844 ⟶ 863:
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 111 2.
|
Monkey Bars
Line 939 ⟶ 958:
 
10x Crystals
|1x Red PopperJumpy
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
Doors lead back to 2 2.
|
Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
|
1/2x Red Bag of Life
Line 973 ⟶ 992:
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 122 1.
|
|
Line 1,042 ⟶ 1,061:
U Letter (disguised)
|
1x Red PopperJumpy
 
1x Giant Bee
Line 1,153 ⟶ 1,172:
 
1x Gobbo
|1x Red PopperJumpy
|-
|4 2 Multiple Choice
Line 1,296 ⟶ 1,315:
 
1x Gold Key
|2x Red PoppersJumpys
|-
|6 2 Default Blank Map
Line 1,395 ⟶ 1,414:
|
|
|Doorway - OOB Death
|A cave exit causing Croc to fall.
|1x Switch, activating a Box Shuffling Game.
|
Line 1,407 ⟶ 1,426:
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|A door leading Croc to fall instantly.
|
|1x Smash Box
Line 1,416 ⟶ 1,435:
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|A cave exit causing Croc to fall.
|
|
Line 1,442 ⟶ 1,461:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,458 ⟶ 1,489:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,478 ⟶ 1,521:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,486 ⟶ 1,530:
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|Doorway - Leads to 0 1
|
Line 1,502 ⟶ 1,547:
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|
Line 1,528 ⟶ 1,574:
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
|
Line 1,544 ⟶ 1,591:
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|BONUSNot Door - Leadspossible to 0enter 4,Bonus Unable to enterDoor normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
Line 1,564 ⟶ 1,612:
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters
|Doorway - Leads back to 0 3
|3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void
|3x Balloons
|1x Gobbo
|
Line 1,576 ⟶ 1,625:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,584 ⟶ 1,634:
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
Line 1,597 ⟶ 1,648:
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but Croc falls instantly upon entry
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
Line 1,617 ⟶ 1,669:
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Line 1,628 ⟶ 1,681:
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
Doorway blocked by Gong - Ends Level
 
Door - Leads to 1 1, but Crocends fallsin instantlyOOB upon entrydeath
|
Monkey Bars
Line 1,733 ⟶ 1,787:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,741 ⟶ 1,796:
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
Many exits, some right next to each other leading to the same area
 
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
 
2x Doorwas - Leads to 7 2, one leads to the top, the other dropsresults Crocin intoOOB the void and falls instantlydeath
 
1 non-interactive doorway, solid
Line 1,759 ⟶ 1,813:
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
Line 1,770 ⟶ 1,825:
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
 
Dark patch (Removed)
Dark patches on slide - Slows Croc down while sliding on them
|
16x Crystals
Line 1,816 ⟶ 1,872:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 1,837 ⟶ 1,905:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,845 ⟶ 1,914:
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
Line 1,854 ⟶ 1,924:
 
1x Gobbo
|3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him
|-
|0 1 Desnew
Line 1,863 ⟶ 1,933:
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
 
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
 
Water hole - Leads to 0 4 but Soft locks crashes at loading screen
|
Tall rock pillar with water pipes
Line 1,885 ⟶ 1,959:
|0 3 Sand Storm 4
|Desert
| style="text-align:center;"|N/A
|
|Doorway - Leads back to 0 0
Line 1,912 ⟶ 1,987:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,920 ⟶ 1,996:
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|Well with Cork - Leads to 1 2
|
Line 1,936 ⟶ 2,013:
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
Well - Leads to 1 2
Line 1,954 ⟶ 2,032:
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
Line 1,975 ⟶ 2,054:
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
Door - Leads to 1 1
 
Doorway blocked by Gong - Exits level
|
Gong
Line 1,998 ⟶ 2,076:
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
Line 2,009 ⟶ 2,088:
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|Well - Leads back to 1 2
|Push Box
Line 2,026 ⟶ 2,106:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,034 ⟶ 2,115:
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|Well - Leads to 2 1
|Acid pool hazards<br />Cracked Platforms
Line 2,043 ⟶ 2,125:
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, but Croc spawns out of bounds and falls<br />Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|Vents, idle and do no damage
|1x Crystal<br />1x Gobbo
Line 2,051 ⟶ 2,134:
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
 
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Line 2,068 ⟶ 2,155:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,076 ⟶ 2,164:
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|Cracked Platforms<br />Lava
Line 2,084 ⟶ 2,173:
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|Lava<br />Cracked Platforms
Line 2,092 ⟶ 2,182:
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
Line 2,100 ⟶ 2,191:
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|Door - Leads back to 3 0
|Lava<br />5x Switches - Croc much press these in sequence before the next appears, triggers moving platform leading to Gobbo<br />Tilt Platform
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
Line 2,112 ⟶ 2,204:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,120 ⟶ 2,213:
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
 
Switch triggers moving platform, allowing Croc to reach Gobbo above
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed) - Hurts Croc on contact, located right near him upon loading into the level<br />Switch - Triggers moving platform, allowing Croc to reach Gobbo above
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
Line 2,128 ⟶ 2,225:
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Croc enters from Door in level bounds, unlike entering from 4 0.<br />Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)<br />Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
Line 2,136 ⟶ 2,234:
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|Acid pit Hazards
Line 2,149 ⟶ 2,248:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,157 ⟶ 2,257:
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|Goo Hazard<br />Moving Platforms
Line 2,165 ⟶ 2,266:
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|Door - Croc enters from Door in level bounds, unlike entering from 5 0.<br />Door - Leads to 5 1, need to jump through it to reach it<br />Door - Leads to 5 2, Croc needs to jump through it to reach it
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|4x Smash Box<br />1x Gobbo<br />24x crystals
Line 2,173 ⟶ 2,275:
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
Line 2,185 ⟶ 2,288:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,193 ⟶ 2,297:
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Upon boss defeat, jumps to 40 0 on map screen
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|Jack
Line 2,221 ⟶ 2,326:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,229 ⟶ 2,335:
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
| -
|Climbable Rock Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|1x Smash Box<br />2x Red Bag
|1x Executioner (Altered)
|1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed
|}
===='''Level 9 (9 0)'''====
Line 2,241 ⟶ 2,348:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,248 ⟶ 2,356:
|9 0 Secret in the Sky
|Desert
| style="text-align:center;"|N/A
|
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs<br />One of the Smash Boxes can't be reached
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
Line 2,257 ⟶ 2,366:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 2,278 ⟶ 2,399:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,286 ⟶ 2,408:
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|Lava
|8x Crystals
|2x Rat<br />1x Orange PopperJumpy
|-
|0 1 Lava Lair Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|Door - Leads to 0 2
|Boulders (Removed)
|Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact.<br />Glitched textures in this map
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|4x Ghost - Stands around but does contact damage
Line 2,306 ⟶ 2,430:
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
Line 2,318 ⟶ 2,443:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,326 ⟶ 2,452:
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
Line 2,334 ⟶ 2,461:
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|Door - Leads to 1 4
|Lava<br />Lavafall
|8x Crystals<br />1x Gobbo
|2x Land worms (removedRemoved)
|-
|1 2 Crazy Caves
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Line 2,351 ⟶ 2,480:
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|Can only be access from map screen<br />Doorway - Leads to 1 1, fall instantly<br />Doorway - Leads to 1 4, fall instantly<br />Doorway at top - Leads to 1 4, fall instantly
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|Boulders<br />Glitched graphics
|Boulders
|34x Crystals<br />1x Gobbo
|3x Ghost
Line 2,359 ⟶ 2,489:
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|Lava<br />Cracked Platforms
Line 2,367 ⟶ 2,498:
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|Lava<br />Small Platforms<br />Gong
Line 2,379 ⟶ 2,511:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,387 ⟶ 2,520:
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|Lava<br />Small Platforms
Line 2,395 ⟶ 2,529:
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|Door - Leads to 2 2
|Lava<br />Floating platforms
Line 2,403 ⟶ 2,538:
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Line 2,412 ⟶ 2,548:
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, falls instantly<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
Line 2,448 ⟶ 2,585:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,455 ⟶ 2,593:
|4 0 Abyss Abuse
|Cave
| style="text-align:center;"|N/A
|N/A
|
Can only be accessed from 4 1.
 
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange PopperJumpy<br />1x Orange thingCreature (removed)
|-
|4 1 Abyss Abuse
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|Climbable wall
Line 2,476 ⟶ 2,617:
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|Lava<br />2x Switch - Activates moving platform to cross lava
Line 2,484 ⟶ 2,626:
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|Lava<br />Monkey bars<br />Gong
Line 2,497 ⟶ 2,640:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,505 ⟶ 2,649:
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|Lava<br />Small platforms<br />Climbable wall
|10x Crystals
|1x Giant Bee<br />2x Orange PopperJumpy
|-
|5 1 Magma Mania
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|Lava<br />Stretching platforms (altered)
Line 2,525 ⟶ 2,671:
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|Lava<br />Small platforms<br />Cracked platforms
Line 2,533 ⟶ 2,680:
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|Lava<br />Falling planks
Line 2,541 ⟶ 2,689:
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|Boulders
|Boulders<br />Unlike the other boulder maps, this one has more branching paths<br />Mutiple boulders spawn in this one because of it
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|3x Ghost
Line 2,549 ⟶ 2,698:
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|Lava<br />Gong
Line 2,561 ⟶ 2,711:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,569 ⟶ 2,720:
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|Lava<br />Floating platforms circling a tall column
Line 2,577 ⟶ 2,729:
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|Lava<br />Floating platforms circling a tall column, alternating
Line 2,593 ⟶ 2,746:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,601 ⟶ 2,755:
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Top doorway - Leads to 7 1, falls instantly<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, falls instantly
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|Gong<br />Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Gong
|78x Crystals<br />6x Red crystals
|
Line 2,609 ⟶ 2,764:
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|Boulders
Line 2,617 ⟶ 2,773:
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|Boulders
Line 2,629 ⟶ 2,786:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,637 ⟶ 2,795:
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|An early version of Bonkers boss, different enclosed environment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|1x Bonkers
|}
===='''Level 9 (9 0 - 9 8)'''====
Line 2,649 ⟶ 2,808:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,661 ⟶ 2,821:
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
|
|
Line 2,677 ⟶ 2,838:
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
|Similar to 9 1, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
| style="text-align: center;"|
Line 2,701 ⟶ 2,863:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 2,724 ⟶ 2,898:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,732 ⟶ 2,907:
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Line 2,746 ⟶ 2,922:
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|Gobbo in cage
Line 2,754 ⟶ 2,931:
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Line 2,772 ⟶ 2,950:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,780 ⟶ 2,959:
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|Moving spikes<br />Acid pools
|1x Smash box<br />4x Crystals<br />1x Red bag
|3x Moving spikes (removed)<br />1x Red PopperJumpy<br />3x Fire spouts (removed)
|-
|1 1 Default New Map
Line 2,792 ⟶ 2,972:
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|Croc falls instantly after walking out of doorway
Line 2,800 ⟶ 2,981:
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|Eletric hazards
Line 2,812 ⟶ 2,994:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,820 ⟶ 3,003:
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Line 2,825 ⟶ 3,009:
 
Monkey bars
 
Level is dimmly lit
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
Line 2,833 ⟶ 3,015:
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|Spawn out of bounds but Croc can swim back into level
Line 2,842 ⟶ 3,025:
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
|
Unique area with Croc inside a Whale
 
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
 
Line 2,854 ⟶ 3,039:
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
ElectircElectric hazards
 
Gong
 
First area with a Gong underwater
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
Line 2,871 ⟶ 3,055:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,879 ⟶ 3,064:
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Line 2,890 ⟶ 3,076:
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|Lava, cracked platforms
Line 2,898 ⟶ 3,085:
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
Line 2,906 ⟶ 3,094:
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
Line 2,918 ⟶ 3,107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,926 ⟶ 3,116:
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Line 2,937 ⟶ 3,128:
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Line 2,948 ⟶ 3,140:
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Line 2,961 ⟶ 3,154:
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
Spawn in out of bounds, need to swim into level
 
<br />Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
Line 2,976 ⟶ 3,168:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,985 ⟶ 3,178:
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|
|Stretch platforms (altered), moving platforms, ice<br />Switch
|
|2x Smash box<br />6x Crystals<br />1x Red bag
|
|1x Dog
|-
|5 1 Trapped Under Ice 2
Line 2,993 ⟶ 3,187:
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|
|Electric hazards
|
|1x Crystals
|
|1x Clam
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|
|Twister
|
|3x Smash box<br />15x Crystals
|
|-
Line 3,011 ⟶ 3,207:
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|
|1x Shark
|
|
|}
===='''Level 6 (6 0)'''====
Line 3,024 ⟶ 3,221:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,032 ⟶ 3,230:
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
Line 3,060 ⟶ 3,259:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,069 ⟶ 3,269:
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
|
 
|
Lava 
 
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.N/A
|
|Doorway - Leads back to 8 0
|
Fire spouts
 
Moving platforms
 
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
Line 3,084 ⟶ 3,300:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,092 ⟶ 3,309:
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
Moving platforms
|
 
Lava
|3x Red bag
|
|}
Line 3,100 ⟶ 3,321:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 3,123 ⟶ 3,356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,131 ⟶ 3,365:
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
Electric hazards
|
 
|
Monkey bars
 
Climbable wall
 
Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
Line 3,139 ⟶ 3,381:
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|
|Door - Leads to 0 2
|
|Climbable wall
|
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|-
Line 3,148 ⟶ 3,391:
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.
 
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
Electric hazards
 
Balloon Man
 
Pump
|
|
Line 3,155 ⟶ 3,407:
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|
|Door - Leads back to 0 2
|
|Gong
|
|3x Mechanical Robots
|
|-
Line 3,164 ⟶ 3,417:
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|Door - Leads back to 0 2
|
|Gong
|
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|-
Line 3,171 ⟶ 3,425:
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|
|
|-
|0 6 Default New Map
|Dungeon
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|Can only be accessed from Map Screen.
|Door - Leads back to 0 2
|Gong<br />Player can go back to 0 2 from here
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
Line 3,187 ⟶ 3,447:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,200 ⟶ 3,461:
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|
|Push box stack<br />Switch - Activates moving platform
|
|
Line 3,207 ⟶ 3,469:
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
Moving platforms
|
 
|
Monkey bars
|
|1x Smash box<br />5x Crystals
|1x Ghost
|-
|1 3 Gobbo Gobbo Let Down Your Hare
Line 3,223 ⟶ 3,489:
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|Gong
|
|3x Gobbos
|
|
|}
Line 3,235 ⟶ 3,502:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,243 ⟶ 3,511:
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|1x Ballistic Meg
|
|
|
|-
|2 1 Default New Map
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
Balloon
 
Monkey bars
|
|1x Ballistic Meg
|
|
|-
|2 2 Default New Map
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|No silver key can be found to free the caged Gobbo :(
|
|Door - Leads back to 2 1
|
|Moving platforms
|
|1x Gobbo in cage<br />1x Gold key
|
|2x Ballistic Meg
|-
|2 3 Default New Map
Line 3,271 ⟶ 3,545:
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
Gong 
|
 
|
Monkey bars
 
Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
===='''Level 3 (3 0 - 3 4)'''====
Line 3,283 ⟶ 3,563:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,291 ⟶ 3,572:
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|
|Door - Leads to 3 1
|
|Spike platforms
|
|3x Smash box<br />15x Crystals
|
|1x Pete
|-
|3 1 Default Blank Map
Line 3,304 ⟶ 3,586:
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|Door - Leads to 3 3
|
|Spike platforms
|
|2x Smash box<br />10x Crystals
|
|1x Pete
|-
|3 3 Default New Map
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|1x Gobbo
|
|2x Swipe swifty
|
|
|-
|3 4 Default New Map
Line 3,322 ⟶ 3,606:
|
|
Spike platforms
|
 
Tilt platform (removed) 
 
Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
===='''Level 4 (4 0 - 4 3)'''====
Line 3,331 ⟶ 3,621:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,340 ⟶ 3,631:
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|
 
|
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|-
Line 3,348 ⟶ 3,643:
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|Door - Leads back to 4 0
|
Electric hazards
|
 
Moving platforms
|1x Crystal<br />1x Gobbo
|
|-
Line 3,383 ⟶ 3,682:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,392 ⟶ 3,692:
|[[File:V0.12Beta66-0.jpg|thumb]]
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
 
Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|Untextured Cylinder (Removed)
|
|
Line 3,400 ⟶ 3,704:
|[[File:V0.12Beta66-1.jpg|thumb]]
|
Dimly lit version of Baron Dante map.
 
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|1x Baron Dante
|
|-
|6 2 Default New Map
Line 3,408 ⟶ 3,716:
|[[File:V0.12Beta66-2.jpg|thumb]]
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
 
<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|1x Baron Dante
|
|}
===='''Level 7 (7 0)'''====
Line 3,463 ⟶ 3,775:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Line 3,582 ⟶ 3,906:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,590 ⟶ 3,915:
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
Line 3,634 ⟶ 3,960:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 3,641 ⟶ 3,968:
|9 0 Default Blank Map
|Forest
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|
|Stretchy platforms (altered)
|2x Smash box<br />12x Crystals
|2x Red mosquitoes
|
|}
</div></div>
Line 3,675 ⟶ 4,009:
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]]
 
==Videos==
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]
 
==Download Instructions==
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
 
==See also==
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