Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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Croc: Legend of the Gobbos - March 1997 Prototype (view source)
Revision as of 18:54, January 18, 2022
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*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
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1x Giant Bee
1x Red
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Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
Larger version of Red
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Non-interacting Well (altered)
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Untextured pickup item
|9x Crystals (including an unreachable one on the top of the wall)
|Giant Red
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===='''Level 1 (1 0)'''====
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9x Crystals
|1x Red
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===='''Level 7 (7 0)'''====
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1x Giant Bee
1x Red
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|0 1 Nice and Easy
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1x Giant Bee
1x Red
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|0 2 Nice and Easy
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B Letter
|2x Red
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|1 1 Enter the Jumpy
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O Letter (disguised)
|2x Red
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|1 2 Enter the Jumpy
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15x Crystals
|2x Red
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|1 4 Default New Map
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10x Crystals
|1x Red
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|2 3 Default Blank Map
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U Letter (disguised)
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1x Red
1x Giant Bee
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1x Gobbo
|1x Red
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|4 2 Multiple Choice
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1x Gold Key
|2x Red
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|6 2 Default Blank Map
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|Lava
|8x Crystals
|2x Rat<br />1x Orange
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|0 1 Lava Lair Boulder
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|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange
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|4 1 Abyss Abuse
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|Lava<br />Small platforms<br />Climbable wall
|10x Crystals
|1x Giant Bee<br />2x Orange
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|5 1 Magma Mania
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|Moving spikes<br />Acid pools
|1x Smash box<br />4x Crystals<br />1x Red bag
|3x Moving spikes (removed)<br />1x Red
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|1 1 Default New Map
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|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
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Gong
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|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
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|Doorway - Leads to 3 1
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|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is
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Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
<br />While other parts of the level don't load, it is possible to grab the keys with
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
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|[[File:V0.12Beta66-0.jpg|thumb]]
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Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then
Unlike the final version, there's no way to progress to the next phase of the fight here.
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|[[File:V0.12Beta66-1.jpg|thumb]]
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Dimly lit version of
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
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