Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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Croc: Legend of the Gobbos - March 1997 Prototype (view source)
Revision as of 18:54, January 18, 2022
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*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Jumpys as well as regular [[
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
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|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
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Gong
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|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
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|Doorway - Leads to 3 1
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|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is
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Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
<br />While other parts of the level don't load, it is possible to grab the keys with
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
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|[[File:V0.12Beta66-0.jpg|thumb]]
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Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then
Unlike the final version, there's no way to progress to the next phase of the fight here.
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|[[File:V0.12Beta66-1.jpg|thumb]]
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Dimly lit version of
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
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