Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Jumpys as well as regular [[JumpysJumpy]]s but the red ones were not included in the final game.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
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|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|UniueUnique instance with a Gong underwater
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ElectircElectric hazards
 
Gong
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|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|PossiblelyPossibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
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|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimmlydimly lit, making it hard to see
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Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
 
<br />While other parts of the level don't load, it is possible to grab the keys with perciseprecise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
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|[[File:V0.12Beta66-0.jpg|thumb]]
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Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then dissappearsdisappears, possibly placeholder for Baron.
 
Unlike the final version, there's no way to progress to the next phase of the fight here.
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|[[File:V0.12Beta66-1.jpg|thumb]]
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Dimly lit version of BardonBaron Dante map.
 
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
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