Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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(→Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.) |
(→Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.) |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 0=== |
===Island 0=== |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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|- |
|- |
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! scope="col"|Number |
! scope="col"|Number and Title |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
! scope="col"|Notes |
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Line 97: | Line 104: | ||
! scope="col"|Enemies |
! scope="col"|Enemies |
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|- |
|- |
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|0 0 - Nice and Easy |
|0 0 - Nice and Easy |
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|Forest |
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|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
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|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
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|- |
|- |
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| |
| |
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0 1 - Default New Map |
0 1 - Default New Map |
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|Ice Slide |
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|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
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|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. |
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. |
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| - |
| - |
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|- |
|- |
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|0 2 - Default New Map |
|0 2 - Default New Map |
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|Ice Slide |
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| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly. |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
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|- |
|- |
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|0 3 - Default Blank Map |
|0 3 - Default Blank Map |
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|Forest |
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|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|Contains several unused |
|Contains several unused environmental models, including trees, rocks, mushrooms, etc. |
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| |
|Uninteractive exit, Solid |
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| |
| |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|0 4 - Nice and Easy |
|0 4 - Nice and Easy |
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|Forest |
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| |
| |
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[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]] |
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]] |
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Line 146: | Line 159: | ||
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
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| |
| |
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Several unused or altered elements. Broken |
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo. |
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Larger version of Red Popper enemy. |
Larger version of Red Popper enemy. |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number |
! scope="col"|Number and Title |
||
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
! scope="col"|Notes |
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|- |
|- |
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|1 0 - No Map |
|1 0 - No Map |
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| No Level |
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| colspan="5" style="background-color: red; text-align: center;"|Cannot be played. |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"| |
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|} |
|} |
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===='''Level 2 (2 0 - 2 9)'''==== |
===='''Level 2 (2 0 - 2 9)'''==== |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number |
! scope="col"|Number and Title |
||
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
! scope="col"|Notes |
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Line 188: | Line 205: | ||
|- |
|- |
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|2 0 Default Blank Map |
|2 0 Default Blank Map |
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|Forest |
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|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
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| |
| |
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Line 216: | Line 234: | ||
|- |
|- |
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|2 1 Ooooh Dark |
|2 1 Ooooh Dark |
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|Cave |
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|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
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|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. |
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. |
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Line 232: | Line 251: | ||
|- |
|- |
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|2 2 Default New Map |
|2 2 Default New Map |
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|Desert |
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|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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| |
| |
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|- |
|- |
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|2 3 Default Blank Map |
|2 3 Default Blank Map |
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| Water |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen |
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|- |
|- |
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|2 4 Big Cogs |
|2 4 Big Cogs |
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|Forest |
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|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
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|A test level containing yellow cog wheels |
|A test level containing yellow cog wheels |
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|- |
|- |
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|2 5 Push Me |
|2 5 Push Me |
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|Forest |
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|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
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|A test level containing a stack of metal push boxes |
|A test level containing a stack of metal push boxes |
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|- |
|- |
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|2 6 Ice Imp Test |
|2 6 Ice Imp Test |
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|Ice Slide |
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|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
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|A test level, completely empty |
|A test level, completely empty |
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|- |
|- |
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|2 7 Default Blank Map |
|2 7 Default Blank Map |
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|Dungeon |
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|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|An empty Dungeon map, with only corridors with nothing in them |
|An empty Dungeon map, with only corridors with nothing in them |
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|- |
|- |
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|2 8 Intro Test Map |
|2 8 Intro Test Map |
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| Forest |
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| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly. |
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| N/A |
|||
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly |
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|- |
|- |
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|2 9 Default New Map |
|2 9 Default New Map |
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|Desert |
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|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A test level with a clilmbable wall, which is not actually climbable |
|A test level with a clilmbable wall, which is not actually climbable |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number |
! scope="col"|Number and Title |
||
! scope="col"|Type |
|||
! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
! scope="col"|Notes |
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Line 302: | Line 332: | ||
|- |
|- |
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|3 0 Water Test Map |
|3 0 Water Test Map |
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|Water |
|||
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
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|A test level, probably for testing Water map type and swimming controls |
|A test level, probably for testing Water map type and swimming controls |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number and Title |
! scope="col"|Number and Title |
||
! scope="col"|Type |
|||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
! scope="col"|Notes |
||
Line 322: | Line 354: | ||
|- |
|- |
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|4 0 Small Hero's Gym |
|4 0 Small Hero's Gym |
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|Castle |
|||
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| A test level of Castle map type, nothing but castle floor with no walls |
| A test level of Castle map type, nothing but castle floor with no walls |
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Line 330: | Line 363: | ||
|- |
|- |
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|4 1 Swipe Swiftly's Dojo |
|4 1 Swipe Swiftly's Dojo |
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|Castle |
|||
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
||
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. |
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. |
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Line 339: | Line 373: | ||
|- |
|- |
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|4 2 Water Spout Test |
|4 2 Water Spout Test |
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| Water |
|||
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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| N/A |
|||
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
|||
|- |
|- |
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|4 3 Simon Says |
|4 3 Simon Says |
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|Castle |
|||
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| Identical to 4 0, may of had some element based on the map name at some point |
| Identical to 4 0, may of had some element based on the map name at some point |
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Line 350: | Line 387: | ||
|- |
|- |
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|4 4 Paul Test 4 |
|4 4 Paul Test 4 |
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|Castle |
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|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
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| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. |
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. |
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Line 359: | Line 397: | ||
|- |
|- |
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|4 5 Nat's Plat |
|4 5 Nat's Plat |
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|Castle |
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|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
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| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc |
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc |
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Line 367: | Line 406: | ||
|- |
|- |
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|4 6 Water Test |
|4 6 Water Test |
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|Water |
|||
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
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| An enclosed water level with two Sharks |
| An enclosed water level with two Sharks |
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|- |
|- |
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|4 7 Fan Test |
|4 7 Fan Test |
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|Water |
|||
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
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| Another enclosed water level with fans, but are harmless to Croc |
| Another enclosed water level with fans, but are harmless to Croc |
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|- |
|- |
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|4 8 Field Test |
|4 8 Field Test |
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|Castle |
|||
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| Identical to 4 0, may of had some element based on the map name at some point |
| Identical to 4 0, may of had some element based on the map name at some point |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number |
! scope="col"|Number and Title |
||
! scope="col"|Type |
|||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
! scope="col"|Notes |
||
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|- |
|- |
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|5 0 Default New Map |
|5 0 Default New Map |
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|Ice |
|||
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A incomplete Ice level with mutiple doorways, nonfunctional. |
|A incomplete Ice level with mutiple doorways, nonfunctional. |
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Line 413: | Line 457: | ||
|- |
|- |
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|5 1 Default New Map |
|5 1 Default New Map |
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|Cave |
|||
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
||
|A cave map with a single doorway, which only leads into the void |
|A cave map with a single doorway, which only leads into the void |
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|- |
|- |
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|5 2 Default New Map |
|5 2 Default New Map |
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| Water |
|||
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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| N/A |
|||
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
|||
|- |
|- |
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|5 3 Test Boss Flibby |
|5 3 Test Boss Flibby |
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|Castle |
|||
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
||
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void |
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void |
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Line 432: | Line 480: | ||
|- |
|- |
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|5 4 Test Boss Ice |
|5 4 Test Boss Ice |
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|Castle |
|||
|N/A |
|||
| style="text-align:center;"|N/A |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
| Similar to 5 3, possibly for testing a boss from the Ice Island |
||
| - |
| - |
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Line 440: | Line 489: | ||
|- |
|- |
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|5 5 Test Boss Water |
|5 5 Test Boss Water |
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|Castle |
|||
|N/A |
|||
| style="text-align:center;"|N/A |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
| Similar to 5 3, possibly for testing a boss from the Ice Island |
||
| - |
| - |
||
Line 448: | Line 498: | ||
|- |
|- |
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|5 6 Test Boss Crystal |
|5 6 Test Boss Crystal |
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|Castle |
|||
|N/A |
|||
| style="text-align:center;"|N/A |
|||
|Similar to 5 3, possibly for testing a boss from the Crystal Island |
|Similar to 5 3, possibly for testing a boss from the Crystal Island |
||
| |
| |
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Line 459: | Line 510: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
||
! scope="col"|Number |
! scope="col"|Number and Title |
||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
Line 475: | Line 526: | ||
1x Non-interacting Door, solid |
1x Non-interacting Door, solid |
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| |
| |
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1x Well with Cork, with no cave inside. |
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*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached. |
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The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached. |
|||
| |
| |
||
1x Red Crystal |
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*1x B Letter |
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1x B Letter |
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*1x Smash Box |
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1x S Letter (disguised) |
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*1x Red Bag of Life |
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*1x Gobbo |
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1x Smash Box |
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*9x Crystals |
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1x Red Bag of Life |
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1x Gobbo |
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9x Crystals |
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|1x Red Popper |
|1x Red Popper |
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|} |
|} |
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Line 500: | Line 558: | ||
|- |
|- |
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|7 0 No Map |
|7 0 No Map |
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|No Level |
| No Level |
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| N/A |
|||
| colspan="5" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
===='''Level 8 (8 0)'''==== |
===='''Level 8 (8 0)'''==== |
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Line 516: | Line 575: | ||
|- |
|- |
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|8 0 No Map |
|8 0 No Map |
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|No Level |
| No Level |
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| N/A |
|||
| colspan="5" rowspan="1" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
===='''Level 9 (9 0)'''==== |
===='''Level 9 (9 0)'''==== |
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Line 532: | Line 592: | ||
|- |
|- |
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|9 0 Default New Map |
|9 0 Default New Map |
||
|No Level |
| No Level |
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| N/A |
|||
| colspan="5" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
</div> |
</div> |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 1=== |
===Island 1=== |
||
Line 1,222: | Line 1,289: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 2=== |
===Island 2=== |
||
Line 1,230: | Line 1,303: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
'''Level 0 (0 0 - 0 4)''' |
'''Level 0 (0 0 - 0 4)''' |
||
Line 1,580: | Line 1,659: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 3=== |
===Island 3=== |
||
Line 2,013: | Line 2,098: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 4=== |
===Island 4=== |
||
Line 2,449: | Line 2,540: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 5=== |
===Island 5=== |
||
Line 2,840: | Line 2,937: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 6=== |
===Island 6=== |
||
Line 3,195: | Line 3,298: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 7=== |
===Island 7=== |
||