Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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(→‎Levels: Refined summary of section. Added legend of common words such as Removed, Altered, and OOB Death (my addition). Will add more for rest of levels soon.)
(→‎Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.)
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Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.


In the table below, certian short-hand wors are used.
In the table below, certian short-hand words are used.


*Removed -  Means that the feature or character was not included in the final game.
*Removed -  Means that the feature or character was not included in the final game.
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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
===Island 0===





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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
|-
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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! scope="col"|Enemies
! scope="col"|Enemies
|-
|-
|0 0 - Nice and Easy
|0 0 - Nice and Easy - Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Forest
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
Well - ends level, shows 10 3 on Map Screen
Well - ends level, shows 10 3 on Map Screen
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Door - ends level, shows 10 1 on Map Screen.
Door - ends level, shows 10 1 on Map Screen.
|
|
A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.
|
|
1x Red Crystal
1x Red Crystal

9x Crystals
9x Crystals


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|-
|-
|
|
0 1 - Default New Map
0 1 - Default New Map - Ice Slide
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|(2 uninteractive cave exits, first is not solid, second is)
|2 uninteractive doorway exits, one being not solid
|Ice Slide - Can only turn while on, difficult to get off at end.
|
|20+ Crystals
Ice Slide (Removed)
|20x Crystals
| -
| -
|-
|-
|0 2 - Default New Map
|0 2 - Default New Map - Ice Slide
|Ice Slide
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
|-
|-
|0 3 - Default Blank Map
|0 3 - Default Blank Map - Forest
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused enviromental models, including trees, rocks, mushrooms, etc.
|(unteractive exit, solid)
|UInteractive exit, Solid
|Several removed trees, rocks, mushrooms etc.
|
| -
| -
| -
| -
|-
|-
|0 4 - Nice and Easy
|0 4 - Nice and Easy - Forest
|Forest
|
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]


[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken texture item that can be picked up, possibly jigsaw peice from Tech Demo.

Larger version of Red Popper enemy.
|
|
Non-interacting Well (altered)
Non-interacting Well (altered)
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Blue circular object on ground, non interactive
Blue circular object on ground, non interactive


Untextured pickup item
Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying.
|Giant Red Popper (removed).
|9x Crystals (including an unreachable one on the top of the wall)
|}
|}
===='''Level 1 (1 0)'''====
===='''Level 1 (1 0)'''====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|1 0 - No Map
|1 0 - No Map
|No Level
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
|}
|}
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|2 0 Default Blank Map
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.

Old style of Well found here.
|Non-interactive doorway
|Non-interactive doorway
|
|
*Lava pits
Lava pits

*Well (contains worm)
Well (contains worm)
*Platforms

Platforms
|
|
*28x Crystal
28x Crystal

*2x Smash Box
2x Smash Box
*1x Red crystal

*1x Gobbo
1x Red crystal

1x Gobbo
|
|
1x Worm in Well
*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well

*1x Burrowing Worm
1x Burrowing Worm
*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.

1x Spaceship (removed)
|-
|-
|2 1 Ooooh Dark
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|2x non-interacting doorways
|
|
*A darkened cave (only Desert in final)
A darkened cave (only Desert in final)

*Lava pit
Lava pit
*Platforms

Platforms
|
|
*2x Torches (appears only as yellow dots)
2x Torches (appears only as yellow dots)

*4x Crystal
4x Crystals
| -
| -
|-
|-
|2 2 Default New Map
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
| -
|
|
*Platforms
Platforms
| -
| -
| -
| -
|-
|-
|2 3 Default Blank Map
|2 3 Default Blank Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|-
|2 4 Big Cogs
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
| -
|
|
*4x Cogs, spinning
4x Cogs, spinning
| -
| -
| -
| -
|-
|-
|2 5 Push Me
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
| -
|
|
*4x Metal Box, unpushable
4x Metal Box, unpushable
| -
| -
| -
| -
|-
|-
|2 6 Ice Imp Test
|2 6 Ice Imp Test
|Ice
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
| -
|Ice
|A square piece of ice
| -
| -
| -
| -
|-
|-
|2 7 Default Blank Map
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
|
*First doorway has no door, just a ledge
|Only a series of corridors
| -
| -
| -
| -
|-
|-
|2 8 Intro Test Map
|2 8 Intro Test Map
|Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|-
|2 9 Default New Map
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
| -
|
|
|
*Unclimbable Wall
| -
| -
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|3 0 Water Test Map
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
| -
|
|Underwater area
|
| -
| -
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|4 0 Small Hero's Gym
|4 0 Small Hero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
| -
|
|An area of castle flooring
| -
| -
| -
| -
|-
|-
|4 1 Swipe Swiftly's Dojo
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
| -
|
|An area of castle flooring
| -
| -
|
|
1x Swipe Swiftly
*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
|-
|-
|4 2 Water Spout Test
|4 2 Water Spout Test
|Desert
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|-
|4 3 Simon Says
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
| -
|
|An area of castle flooring identical to 4 0.
| -
| -
| -
| -
|-
|-
|4 4 Paul Test 4
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
| -
|1 untextured Platform
|1x untextured Platform
| -
| -
|
|
1x Ghost
*1x Ghost, stationary, harms Croc when touched
|-
|-
|4 5 Nat's Plat
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
| -
|3x untextured Platform, spinning on low ground, will spin in circles when landed on
|3x untextured Platform
| -
| -
| -
| -
|-
|-
|4 6 Water Test
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
| -
|Underwater area
|Underwater area
| -
| -
|
|
*2x Hammerhead Shark
2x Hammerhead Shark
|-
|-
|4 7 Fan Test
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
| -
|4x Fan (removed), doesn't harm Croc
|4x Fan (removed)
| -
| -
|
|
*1x Hammerhead Shark
1x Hammerhead Shark
|-
|-
|4 8 Field Test
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
| -
|
|Castle flooring, identical to 4 0.
| -
| -
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|5 0 Default New Map
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
|Several non-interactive exits, solid
| -
| -
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|-
|-
|5 1 Default New Map
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
|One doorway leading off a ledge.
| -
| -
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|-
|-
|5 2 Default New Map
|5 2 Default New Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|-
|5 3 Test Boss Flibby
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
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|-
|-
|5 4 Test Boss Ice
|5 4 Test Boss Ice
|N/A
|Castle
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
|
| -
|The same arena as 5 3.
| -
| -
| -
| -
|-
|-
|5 5 Test Boss Water
|5 5 Test Boss Water
|N/A
|Castle
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
|
| -
|The same arena as 5 3.
| -
| -
| -
| -
|-
|-
|5 6 Test Boss Crystal
|5 6 Test Boss Crystal
|N/A
|Castle
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
|
|
|The same arena as 5 3.
| -
| -
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number, Title, Type
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
===Island 1===





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
===Island 2===





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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
'''Level 0 (0 0 - 0 4)'''





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
===Island 3===





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
===Island 4===





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
===Island 5===





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
===Island 6===





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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
===Island 7===