Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]


This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. See below for the full list:
This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:




*The boot screens are similar to the Tech Demo.
*The boot screens are similar to the[[Croc Tech Demo| Tech Demo]].
*The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
*The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
*The Main Menu has Start Game, Options, Load Game and Passworbbd.
*The Main Menu has Start Game, Options, Load Game and Passworbbd.
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*The HUD shows the x symbol, along with x/6 Gobbos.
*The HUD shows the x symbol, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
*At the bottom of the screen are debug information and coordinates.
*Lives are actually coloured bags.
*Lives are actually red coloured bags.
*Wells look more like Tree Stumps.
*Some wells look more like Tree Stumps.
*Red coloured crystals give 5 crystals.
*Red coloured crystals give 5 crystals.
*The Giant Bee appears twice.
*The Giant Bee appears more than once.
*The sound affects for collecting Gobbos are different.
*The sound affects for collecting Gobbos are different.
*There is no sound for climbing up off a ledge.
*There is no sound for climbing up off a ledge.
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*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]