Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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(→‎Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.)
(→‎Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
===Island 0===










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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
|-
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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! scope="col"|Enemies
! scope="col"|Enemies
|-
|-
|0 0 - Nice and Easy - Forest
|0 0 - Nice and Easy
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
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|-
|-
|
|
0 1 - Default New Map - Ice Slide
0 1 - Default New Map
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
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| -
| -
|-
|-
|0 2 - Default New Map - Ice Slide
|0 2 - Default New Map
|Ice Slide
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|0 3 - Default Blank Map - Forest
|0 3 - Default Blank Map
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused enviromental models, including trees, rocks, mushrooms, etc.
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|UInteractive exit, Solid
|Uninteractive exit, Solid
|
|
| -
| -
| -
| -
|-
|-
|0 4 - Nice and Easy - Forest
|0 4 - Nice and Easy
|Forest
|
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
|
Several unused or altered elements. Broken texture item that can be picked up, possibly jigsaw peice from Tech Demo.
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.


Larger version of Red Popper enemy.
Larger version of Red Popper enemy.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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|-
|-
|1 0 - No Map
|1 0 - No Map
| No Level
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 2 (2 0 - 2 9)'''====
===='''Level 2 (2 0 - 2 9)'''====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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|-
|-
|2 0 Default Blank Map
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
|
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|-
|-
|2 1 Ooooh Dark
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
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|-
|-
|2 2 Default New Map
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
|
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|-
|-
|2 3 Default Blank Map
|2 3 Default Blank Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|-
|2 4 Big Cogs
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
|A test level containing yellow cog wheels
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|-
|-
|2 5 Push Me
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
|A test level containing a stack of metal push boxes
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|-
|-
|2 6 Ice Imp Test
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
|A test level, completely empty
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|-
|-
|2 7 Default Blank Map
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|An empty Dungeon map, with only corridors with nothing in them
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|-
|-
|2 8 Intro Test Map
|2 8 Intro Test Map
| Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|-
|2 9 Default New Map
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
|A test level with a clilmbable wall, which is not actually climbable
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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|-
|-
|3 0 Water Test Map
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
|A test level, probably for testing Water map type and swimming controls
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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|-
|-
|4 0 Small Hero's Gym
|4 0 Small Hero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| A test level of Castle map type, nothing but castle floor with no walls
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|-
|-
|4 1 Swipe Swiftly's Dojo
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
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|-
|-
|4 2 Water Spout Test
|4 2 Water Spout Test
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|4 3 Simon Says
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| Identical to 4 0, may of had some element based on the map name at some point
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|-
|-
|4 4 Paul Test 4
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
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|-
|-
|4 5 Nat's Plat
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
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|-
|-
|4 6 Water Test
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| An enclosed water level with two Sharks
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|-
|-
|4 7 Fan Test
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| Another enclosed water level with fans, but are harmless to Croc
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|-
|-
|4 8 Field Test
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| Identical to 4 0, may of had some element based on the map name at some point
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Notes
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|-
|-
|5 0 Default New Map
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|A incomplete Ice level with mutiple doorways, nonfunctional.
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|-
|-
|5 1 Default New Map
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|A cave map with a single doorway, which only leads into the void
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|-
|-
|5 2 Default New Map
|5 2 Default New Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|5 3 Test Boss Flibby
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
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|-
|-
|5 4 Test Boss Ice
|5 4 Test Boss Ice
|Castle
|N/A
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
| -
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|-
|-
|5 5 Test Boss Water
|5 5 Test Boss Water
|Castle
|N/A
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
| -
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|-
|-
|5 6 Test Boss Crystal
|5 6 Test Boss Crystal
|Castle
|N/A
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title, Type
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
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1x Non-interacting Door, solid
1x Non-interacting Door, solid
|
|
*1x Well with Cork, with no cave inside.
1x Well with Cork, with no cave inside.

*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
|
*1x Red Crystal
1x Red Crystal

*1x B Letter
*1x S Letter (disguised)
1x B Letter

*1x Smash Box
1x S Letter (disguised)
*1x Red Bag of Life

*1x Gobbo
1x Smash Box
*9x Crystals

1x Red Bag of Life

1x Gobbo

9x Crystals
|1x Red Popper
|1x Red Popper
|}
|}
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|-
|-
|7 0 No Map
|7 0 No Map
|No Level
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====
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|-
|-
|8 0 No Map
|8 0 No Map
|No Level
| No Level
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====
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|-
|-
|9 0 Default New Map
|9 0 Default New Map
|No Level
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
</div>
</div>
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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
===Island 1===










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
===Island 2===










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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
'''Level 0 (0 0 - 0 4)'''










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
===Island 3===










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
===Island 4===










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
===Island 5===










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
===Island 6===










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<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
===Island 7===