Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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(→Levels: Island 2: Added notes column, removed bullet list formatting to save on table space and for consistency) |
(→Levels: Added/updated notes and exits up to Island 4.) |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 0=== |
===Island 0=== |
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Line 142: | Line 146: | ||
|0 2 - Default New Map |
|0 2 - Default New Map |
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|Ice Slide |
|Ice Slide |
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| style="text-align:center;"| N/A |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
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|- |
|- |
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Line 264: | Line 268: | ||
|2 3 Default Blank Map |
|2 3 Default Blank Map |
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| Water |
| Water |
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| style="text-align:center;"| N/A |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen |
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen |
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|- |
|- |
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Line 308: | Line 312: | ||
|2 8 Intro Test Map |
|2 8 Intro Test Map |
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| Forest |
| Forest |
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| style="text-align:center;"| N/A |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly |
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly |
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|- |
|- |
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Line 469: | Line 473: | ||
|5 2 Default New Map |
|5 2 Default New Map |
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| Water |
| Water |
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| style="text-align:center;"| N/A |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
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|- |
|- |
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Line 608: | Line 612: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 1=== |
===Island 1=== |
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Line 809: | Line 817: | ||
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Back doors lead to |
Back doors lead to 1 1. |
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BONUS Door leads to |
BONUS Door leads to 1 4. |
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Gong |
Gong |
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Line 828: | Line 836: | ||
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]] |
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|Doors lead to |
|Doors lead to 1 1. |
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| - |
| - |
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Line 844: | Line 852: | ||
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]] |
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|Doors lead back to |
|Doors lead back to 1 2. |
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Monkey Bars |
Monkey Bars |
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Line 944: | Line 952: | ||
|Forest |
|Forest |
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|[[File:12_3_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_3_Feet_First.jpg|thumb|left|200px]] |
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|Popping Game, containing different buttons compared to retail |
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo. |
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Doors lead back to 2 2. |
Doors lead back to 2 2. |
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Button, activating a Sheep Popping Game |
Button, activating a Sheep Popping Game. |
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1/2x Red Bag of Life |
1/2x Red Bag of Life |
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Line 973: | Line 981: | ||
|[[File:12_5_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_5_Feet_First.jpg|thumb|left|200px]] |
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|Doors lead back to |
|Doors lead back to 2 1. |
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Line 1,395: | Line 1,403: | ||
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|Doorway - OOB Death |
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|A cave exit causing Croc to fall. |
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|1x Switch, activating a Box Shuffling Game. |
|1x Switch, activating a Box Shuffling Game. |
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Line 1,407: | Line 1,415: | ||
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]] |
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|This and other mini-games were never included on Desert Island in the final game. |
|This and other mini-games were never included on Desert Island in the final game. |
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|Door - OOB Death. |
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|A door leading Croc to fall instantly. |
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| |
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|1x Smash Box |
|1x Smash Box |
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Line 1,416: | Line 1,424: | ||
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]] |
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|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. |
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. |
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|Doorway - OOB Death. |
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|A cave exit causing Croc to fall. |
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Line 1,442: | Line 1,450: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 2=== |
===Island 2=== |
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Line 1,458: | Line 1,470: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
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'''Level 0 (0 0 - 0 4)''' |
'''Level 0 (0 0 - 0 4)''' |
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Line 1,478: | Line 1,494: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 1,486: | Line 1,503: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]] |
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]] |
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|Doorway - Leads to 0 1 |
|Doorway - Leads to 0 1 |
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Line 1,502: | Line 1,520: | ||
|Cave |
|Cave |
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|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]] |
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]] |
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|Door - Leads to 0 2 |
|Door - Leads to 0 2 |
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Line 1,528: | Line 1,547: | ||
|Cave |
|Cave |
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|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]] |
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]] |
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|Door - Leads to 0 3 |
|Door - Leads to 0 3 |
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Line 1,544: | Line 1,564: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta20-3.jpg|thumb]] |
|[[File:V0.12Beta20-3.jpg|thumb]] |
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| |
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen |
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|BONUS Door - Leads to 0 4, Unable to enter normally |
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| |
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Water Hazard |
Water Hazard |
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Line 1,564: | Line 1,585: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta20-4.jpg|thumb]] |
|[[File:V0.12Beta20-4.jpg|thumb]] |
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|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below |
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|Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters |
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|Doorway - Leads back to 0 3 |
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|3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void |
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|3x Balloons |
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|1x Gobbo |
|1x Gobbo |
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| |
| |
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Line 1,576: | Line 1,598: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,584: | Line 1,607: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]] |
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]] |
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| |
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|Door - Leads to 1 1 |
|Door - Leads to 1 1 |
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|Switch - Reveals platforms leading to Gobbo |
|Switch - Reveals platforms leading to Gobbo |
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Line 1,597: | Line 1,621: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]] |
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]] |
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|Doorway - Leads to 1 2, but Croc falls instantly upon entry |
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|Doorway - Leads to 1 2, but results in OOB death |
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| |
| |
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Rotating Gears |
Rotating Gears |
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Line 1,617: | Line 1,642: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta21-2.jpg|thumb]] |
|[[File:V0.12Beta21-2.jpg|thumb]] |
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| Map is only accessable from Map Screen, completely isolated from the level itself |
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| - |
| - |
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| |
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Line 1,628: | Line 1,654: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta21-3.jpg|thumb]] |
|[[File:V0.12Beta21-3.jpg|thumb]] |
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Doorway blocked by Gong - Ends Level |
Doorway blocked by Gong - Ends Level |
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Door - Leads to 1 1, but |
Door - Leads to 1 1, but ends in OOB death |
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| |
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Monkey Bars |
Monkey Bars |
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Line 1,733: | Line 1,760: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 1,741: | Line 1,769: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta27-0.jpg|thumb]] |
|[[File:V0.12Beta27-0.jpg|thumb]] |
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|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here. |
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| |
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Many exits, some right next to each other leading to the same area |
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2x Doorways - Leads to 7 1, either at the top or bottom of the slide |
2x Doorways - Leads to 7 1, either at the top or bottom of the slide |
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2x Doorwas - Leads to 7 2, one leads to the top, the other |
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death |
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1 non-interactive doorway, solid |
1 non-interactive doorway, solid |
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Line 1,759: | Line 1,786: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta27-1.jpg|thumb]] |
|[[File:V0.12Beta27-1.jpg|thumb]] |
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|Doorway - Lead to 7 0 |
|Doorway - Lead to 7 0 |
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|Slide |
|Slide |
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Line 1,770: | Line 1,798: | ||
|Ice |
|Ice |
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|[[File:V0.12Beta27-2.jpg|thumb]] |
|[[File:V0.12Beta27-2.jpg|thumb]] |
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|Unique instance of dark patches which slows down Croc's movement. |
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|Doorway - Lead to 7 0 |
|Doorway - Lead to 7 0 |
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Slide |
Slide |
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Dark patch (Removed) |
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Dark patches on slide - Slows Croc down while sliding on them |
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16x Crystals |
16x Crystals |
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Line 1,816: | Line 1,845: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 3=== |
===Island 3=== |
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Line 1,837: | Line 1,870: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 1,845: | Line 1,879: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta30-0.jpg|thumb]] |
|[[File:V0.12Beta30-0.jpg|thumb]] |
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|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage. |
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Locked Door - Leads to 0 2 |
Locked Door - Leads to 0 2 |
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Line 1,854: | Line 1,889: | ||
1x Gobbo |
1x Gobbo |
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|3x Archers (Removed) |
|3x Archers (Removed) |
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|- |
|- |
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|0 1 Desnew |
|0 1 Desnew |
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Line 1,863: | Line 1,898: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]] |
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]] |
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Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls. |
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Progress in the level stops here, no key to unlock the door and water tower map doesn't load. |
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Locked Door, no key can be found to unlock it |
Locked Door, no key can be found to unlock it |
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Water hole - Leads to 0 4 but |
Water hole - Leads to 0 4 but crashes at loading screen |
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Tall rock pillar with water pipes |
Tall rock pillar with water pipes |
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Line 1,885: | Line 1,924: | ||
|0 3 Sand Storm 4 |
|0 3 Sand Storm 4 |
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|Desert |
|Desert |
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| style="text-align:center;"|N/A |
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|Doorway - Leads back to 0 0 |
|Doorway - Leads back to 0 0 |
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Line 1,912: | Line 1,952: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,920: | Line 1,961: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-0.jpg|thumb]] |
|[[File:V0.12Beta31-0.jpg|thumb]] |
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|Well with Cork - Leads to 1 2 |
|Well with Cork - Leads to 1 2 |
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Line 1,936: | Line 1,978: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]] |
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]] |
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Well - Leads to 1 2 |
Well - Leads to 1 2 |
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Line 1,954: | Line 1,997: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]] |
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]] |
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|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
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Line 1,975: | Line 2,019: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-3.jpg|thumb]] |
|[[File:V0.12Beta31-3.jpg|thumb]] |
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Door - Leads to 1 1 |
Door - Leads to 1 1 |
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Doorway blocked by Gong - Exits level |
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Gong |
Gong |
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Line 1,998: | Line 2,041: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]] |
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]] |
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| Accessable only from Map Screen, contains a timing puzzle for a Gobbo. |
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| - |
| - |
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|2x Switches - Activates timed moving platforms to reach a Gobbo |
|2x Switches - Activates timed moving platforms to reach a Gobbo |
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Line 2,009: | Line 2,053: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta31-5.jpg|thumb]] |
|[[File:V0.12Beta31-5.jpg|thumb]] |
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|Well - Leads back to 1 2 |
|Well - Leads back to 1 2 |
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|Push Box |
|Push Box |
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Line 2,026: | Line 2,071: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,034: | Line 2,080: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]] |
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]] |
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| |
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|Well - Leads to 2 1 |
|Well - Leads to 2 1 |
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|Acid pool hazards<br />Cracked Platforms |
|Acid pool hazards<br />Cracked Platforms |
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Line 2,043: | Line 2,090: | ||
|Water |
|Water |
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|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]] |
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]] |
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|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, but Croc spawns out of bounds and falls<br />Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map |
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|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death |
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|Vents, idle and do no damage |
|Vents, idle and do no damage |
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|1x Crystal<br />1x Gobbo |
|1x Crystal<br />1x Gobbo |
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Line 2,051: | Line 2,099: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta32-2.jpg|thumb]] |
|[[File:V0.12Beta32-2.jpg|thumb]] |
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| |
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Only accessable from Map Screen. |
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Progress is not possible from starting platform, too far to jump anywhere. |
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|Doorway - Unreachable |
|Doorway - Unreachable |
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| |
| |
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Line 2,068: | Line 2,120: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,076: | Line 2,129: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]] |
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]] |
||
| |
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|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3 |
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3 |
||
|Cracked Platforms<br />Lava |
|Cracked Platforms<br />Lava |
||
Line 2,084: | Line 2,138: | ||
|Cave |
|Cave |
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|[[File:V0.12Beta33-1.jpg|thumb]] |
|[[File:V0.12Beta33-1.jpg|thumb]] |
||
| |
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|Door - Leads back to 3 0<br />Door - Leads to 3 2 |
|Door - Leads back to 3 0<br />Door - Leads to 3 2 |
||
|Lava<br />Cracked Platforms |
|Lava<br />Cracked Platforms |
||
Line 2,092: | Line 2,147: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-2.jpg|thumb]] |
|[[File:V0.12Beta33-2.jpg|thumb]] |
||
| |
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|Door - Leads back to 3 1 |
|Door - Leads back to 3 1 |
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|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
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Line 2,100: | Line 2,156: | ||
|Cave |
|Cave |
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|[[File:V0.12Beta33-3.jpg|thumb]] |
|[[File:V0.12Beta33-3.jpg|thumb]] |
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|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo |
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|Door - Leads back to 3 0 |
|Door - Leads back to 3 0 |
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|Lava<br />5x Switches |
|Lava<br />5x Switches<br />Tilt Platform |
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|2x Smash Box<br />10x Crystals<br />1x Gobbo |
|2x Smash Box<br />10x Crystals<br />1x Gobbo |
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| |
| |
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Line 2,112: | Line 2,169: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,120: | Line 2,178: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]] |
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]] |
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| |
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First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly |
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Switch triggers moving platform, allowing Croc to reach Gobbo above |
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|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly |
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly |
||
|Fire Spout Hazard (Removed) |
|Fire Spout Hazard (Removed)<br />Switch |
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|2x Smash Box<br />11x Crystals<br />1x Gobbo |
|2x Smash Box<br />11x Crystals<br />1x Gobbo |
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| |
| |
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Line 2,128: | Line 2,190: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]] |
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]] |
||
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition |
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|Door - Croc enters from Door in level bounds, unlike entering from 4 0.<br />Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)<br />Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area |
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|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry |
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| |
| |
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|2x Smash Box<br />26x Crystals<br />1x Gobbo |
|2x Smash Box<br />26x Crystals<br />1x Gobbo |
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Line 2,136: | Line 2,199: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta34-2.jpg|thumb]] |
|[[File:V0.12Beta34-2.jpg|thumb]] |
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|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition. |
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|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level |
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level |
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|Acid pit Hazards |
|Acid pit Hazards |
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Line 2,149: | Line 2,213: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,157: | Line 2,222: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta35-0.jpg|thumb]] |
|[[File:V0.12Beta35-0.jpg|thumb]] |
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| |
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|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly |
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly |
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|Goo Hazard<br />Moving Platforms |
|Goo Hazard<br />Moving Platforms |
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Line 2,165: | Line 2,231: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta35-1.jpg|thumb]] |
|[[File:V0.12Beta35-1.jpg|thumb]] |
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|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress |
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|Door - Croc enters from Door in level bounds, unlike entering from 5 0.<br />Door - Leads to 5 1, need to jump through it to reach it<br />Door - Leads to 5 2, Croc needs to jump through it to reach it |
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|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it |
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|Goo Hazard<br />Moving Platforms<br />Cracked Platforms |
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms |
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|4x Smash Box<br />1x Gobbo<br />24x crystals |
|4x Smash Box<br />1x Gobbo<br />24x crystals |
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Line 2,173: | Line 2,240: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta35-2.jpg|thumb]] |
|[[File:V0.12Beta35-2.jpg|thumb]] |
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| |
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|Well - Leads to 5 1<br />Doorway behind Gong - Exits level |
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level |
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|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong |
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong |
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Line 2,185: | Line 2,253: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,193: | Line 2,262: | ||
|Boss 3 Cactus |
|Boss 3 Cactus |
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|[[File:V0.12Beta36-0.jpg|thumb]] |
|[[File:V0.12Beta36-0.jpg|thumb]] |
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|Upon boss defeat, jumps to 40 0 on map screen |
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|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics |
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics |
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|Upon boss defeat, jumps to 40 0 on map screen |
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| |
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|4x Crystals |
|4x Crystals |
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|Jack |
|Jack |
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Line 2,221: | Line 2,291: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,229: | Line 2,300: | ||
|Desert |
|Desert |
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|[[File:V0.12Beta38-0.jpg|thumb]] |
|[[File:V0.12Beta38-0.jpg|thumb]] |
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| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed. |
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| - |
| - |
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|Climbable |
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags |
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|1x Smash Box<br />2x Red Bag |
|1x Smash Box<br />2x Red Bag |
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|1x Executioner (Altered) |
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|1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed |
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|} |
|} |
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===='''Level 9 (9 0)'''==== |
===='''Level 9 (9 0)'''==== |
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Line 2,241: | Line 2,313: | ||
! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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Line 2,248: | Line 2,321: | ||
|9 0 Secret in the Sky |
|9 0 Secret in the Sky |
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|Desert |
|Desert |
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| style="text-align:center;"|N/A |
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| |
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| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach |
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| - |
| - |
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|Cracked Platforms<br />Moving Platforms<br />Springs |
|Cracked Platforms<br />Moving Platforms<br />Springs |
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|3x Red Bags<br />2x Smash Box<br />5x Crystals |
|3x Red Bags<br />2x Smash Box<br />5x Crystals |
||
| |
| |
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Line 2,257: | Line 2,331: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 4=== |
===Island 4=== |
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Line 2,701: | Line 2,779: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 5=== |
===Island 5=== |
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Line 3,100: | Line 3,182: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 6=== |
===Island 6=== |
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Line 3,463: | Line 3,549: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 7=== |
===Island 7=== |
||