Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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(→Levels: Added details for Island 6 and 7. Some maps that are possible to enter are not documented yet.) |
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===Island 0=== |
===Island 0=== |
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===Island 1=== |
===Island 1=== |
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===Island 2=== |
===Island 2=== |
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'''Level 0 (0 0 - 0 4)''' |
'''Level 0 (0 0 - 0 4)''' |
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===Island 3=== |
===Island 3=== |
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===Island 4=== |
===Island 4=== |
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===Island 5=== |
===Island 5=== |
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===Island 6=== |
===Island 6=== |
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|Forest |
|Forest |
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|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]] |
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]] |
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|A surprisingly extensive map, with flashing lightening, and in the dark |
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|Door - Leads to 0 1 |
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Electric hazards |
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Monkey bars |
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Climbable wall |
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Moving platforms |
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|3x Smash box<br />15x Crystals<br />1x Gobbo |
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|Forest |
|Forest |
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|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]] |
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]] |
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|Another interesting map containing what is possibly the tallest climbable wall in the beta |
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|Door - Leads to 0 2 |
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|Climbable wall |
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|4x Smash box<br />20x Crystals<br />1x Gobbo |
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|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]] |
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]] |
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Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game. |
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It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors. |
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|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4 |
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Electric hazards |
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Balloon Man |
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Pump |
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|Dungeon |
|Dungeon |
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|[[File:V0.12Beta60-3.jpg|thumb]] |
|[[File:V0.12Beta60-3.jpg|thumb]] |
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|The Mechanical Robots function similar to final, but have broken textures for particle effects. |
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|Door - Leads back to 0 2 |
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|Gong |
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|3x Mechanical Robots |
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|[[File:V0.12Beta60-4.jpg|thumb]] |
|[[File:V0.12Beta60-4.jpg|thumb]] |
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|Door - Leads back to 0 2 |
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|Gong |
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|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo |
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|Dungeon |
|Dungeon |
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|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]] |
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]] |
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|While there is a Gold Key, no silver key can be found for the caged Gobbo |
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|Locked door - Leads to 0 6, OOB death |
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|5x Crystals<br />1x Gold key<br />1x Gobbo in cage |
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|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]] |
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]] |
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|Door - Leads to 1 1<br />Door - Leads to 1 2 |
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|Push box stack<br />Switch - Activates moving platform |
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|Castle |
|Castle |
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|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]] |
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]] |
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|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past |
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|Door - Leads to 1 3 |
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Moving platforms |
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Monkey bars |
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|1x Smash box<br />5x Crystals |
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|1x Ghost |
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|1 3 Gobbo Gobbo Let Down Your Hare |
|1 3 Gobbo Gobbo Let Down Your Hare |
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Line 3,416: | Line 3,460: | ||
|Dungeon |
|Dungeon |
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|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]] |
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]] |
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|This map is a mostly empty set of corridors, with only three Gobbos out in the open |
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|Gong |
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|3x Gobbos |
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Line 3,436: | Line 3,482: | ||
|Castle |
|Castle |
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|[[File:V0.12Beta62-0.jpg|thumb]] |
|[[File:V0.12Beta62-0.jpg|thumb]] |
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|Switch placed in a unreachable area out in the void, unknown what it does |
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|Doorway - Leads to 2 1 |
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|Spike platforms<br />Switch - Out of reach above the void |
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|1x Ballistic Meg |
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|2 1 Default New Map |
|2 1 Default New Map |
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|Castle |
|Castle |
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|[[File:V0.12Beta62-1.jpg|thumb]] |
|[[File:V0.12Beta62-1.jpg|thumb]] |
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|Acts as a hub for the rest of the level. |
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|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4 |
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Balloon |
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Monkey bars |
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|1x Ballistic Meg |
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|2 2 Default New Map |
|2 2 Default New Map |
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|Castle |
|Castle |
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|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]] |
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]] |
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|No silver key can be found to free the caged Gobbo :( |
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|Door - Leads back to 2 1 |
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|Moving platforms |
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|1x Gobbo in cage<br />1x Gold key |
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|2x Ballistic Meg |
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|- |
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|2 3 Default New Map |
|2 3 Default New Map |
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Line 3,464: | Line 3,516: | ||
|Castle |
|Castle |
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|[[File:V0.12Beta62-4.jpg|thumb]] |
|[[File:V0.12Beta62-4.jpg|thumb]] |
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|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense |
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Gong |
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Monkey bars |
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Moving platforms |
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|1x Gobbo |
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|1x Ballistic Meg |
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===='''Level 3 (3 0 - 3 4)'''==== |
===='''Level 3 (3 0 - 3 4)'''==== |
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|Castle |
|Castle |
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|[[File:V0.12Beta63-0.jpg|thumb]] |
|[[File:V0.12Beta63-0.jpg|thumb]] |
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|Unlike retail, the spike platforms do no damage, making the level much easier to complete. |
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|Door - Leads to 3 1 |
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|Spike platforms |
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|3x Smash box<br />15x Crystals |
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|1x Pete |
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|3 1 Default Blank Map |
|3 1 Default Blank Map |
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Line 3,497: | Line 3,557: | ||
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]] |
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]] |
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|Door - Leads to 3 3 |
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|Spike platforms |
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|2x Smash box<br />10x Crystals |
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|1x Pete |
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|3 3 Default New Map |
|3 3 Default New Map |
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|Castle |
|Castle |
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|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]] |
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]] |
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|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless |
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|Door - Leads to 3 4 |
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|1x Gobbo |
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|2x Swipe swifty |
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|3 4 Default New Map |
|3 4 Default New Map |
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Line 3,515: | Line 3,577: | ||
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Spike platforms |
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Tilt platform (removed) |
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Gong |
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|1x Smash box<br />5x Crystals<br />1x Gobbo |
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|1x Pete |
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===='''Level 4 (4 0 - 4 3)'''==== |
===='''Level 4 (4 0 - 4 3)'''==== |
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|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]] |
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]] |
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Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go. |
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<br />While other parts of the level don't load, it is possible to grab the keys with percise jumps on the upper balcony |
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|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3 |
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|Gong |
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|4x Smash box<br />2x Gold key |
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Line 3,541: | Line 3,614: | ||
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]] |
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]] |
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|Door - Leads back to 4 0 |
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Electric hazards |
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Moving platforms |
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|1x Crystal<br />1x Gobbo |
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Line 3,585: | Line 3,663: | ||
|[[File:V0.12Beta66-0.jpg|thumb]] |
|[[File:V0.12Beta66-0.jpg|thumb]] |
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Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then dissappears, possibly placeholder for Baron. |
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Unlike the final version, there's no way to progress to the next phase of the fight here. |
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|Untextured Cylinder (Removed) |
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|[[File:V0.12Beta66-1.jpg|thumb]] |
|[[File:V0.12Beta66-1.jpg|thumb]] |
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Dimly lit version of Bardon Dante map. |
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<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase |
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|After 3 hits, player is warped to 6 2 |
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|1x Baron Dante |
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|6 2 Default New Map |
|6 2 Default New Map |
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|[[File:V0.12Beta66-2.jpg|thumb]] |
|[[File:V0.12Beta66-2.jpg|thumb]] |
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Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc. |
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<br />Baron takes three hits like in final, upon doing so causes the level to end |
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|After 3 hits, player is sent back to Map Screen at 70 0. |
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|1x Baron Dante |
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===='''Level 7 (7 0)'''==== |
===='''Level 7 (7 0)'''==== |
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===Island 7=== |
===Island 7=== |
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Line 3,790: | Line 3,883: | ||
|Boss 7 Crystal |
|Boss 7 Crystal |
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|[[File:V0.12Beta76-0.jpg|thumb]] |
|[[File:V0.12Beta76-0.jpg|thumb]] |
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|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable |
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