Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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(→‎Levels: Added details for Island 6 and 7. Some maps that are possible to enter are not documented yet.)
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===Island 0===
===Island 0===






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===Island 1===
===Island 1===






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===Island 2===
===Island 2===






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'''Level 0 (0 0 - 0 4)'''
'''Level 0 (0 0 - 0 4)'''






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===Island 3===
===Island 3===






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===Island 4===
===Island 4===






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===Island 5===
===Island 5===






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===Island 6===
===Island 6===






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|Forest
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
|
Electric hazards
|

|
Monkey bars

Climbable wall

Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|
|-
|-
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|Forest
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|
|Door - Leads to 0 2
|
|Climbable wall
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|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|
|-
|-
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|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
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Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.

It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
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Electric hazards

Balloon Man

Pump
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|Dungeon
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|[[File:V0.12Beta60-3.jpg|thumb]]
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|
|Door - Leads back to 0 2
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|Gong
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|3x Mechanical Robots
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|-
|-
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|[[File:V0.12Beta60-4.jpg|thumb]]
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|
|Door - Leads back to 0 2
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|Gong
|
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
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|-
|-
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|Dungeon
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
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|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
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|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
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|Door - Leads to 1 1<br />Door - Leads to 1 2
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|Push box stack<br />Switch - Activates moving platform
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|Castle
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
|
Moving platforms
|

|
Monkey bars
|
|1x Smash box<br />5x Crystals
|1x Ghost
|-
|-
|1 3 Gobbo Gobbo Let Down Your Hare
|1 3 Gobbo Gobbo Let Down Your Hare
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|Dungeon
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
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|Gong
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|3x Gobbos
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|}
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|Castle
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|
|1x Ballistic Meg
|
|
|
|-
|-
|2 1 Default New Map
|2 1 Default New Map
|Castle
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
|
Balloon

Monkey bars
|
|
|1x Ballistic Meg
|
|
|-
|-
|2 2 Default New Map
|2 2 Default New Map
|Castle
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|No silver key can be found to free the caged Gobbo :(
|
|Door - Leads back to 2 1
|
|Moving platforms
|
|1x Gobbo in cage<br />1x Gold key
|
|2x Ballistic Meg
|-
|-
|2 3 Default New Map
|2 3 Default New Map
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|Castle
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
|
|
Gong 
|

|
Monkey bars

Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
|}
===='''Level 3 (3 0 - 3 4)'''====
===='''Level 3 (3 0 - 3 4)'''====
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|Castle
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|[[File:V0.12Beta63-0.jpg|thumb]]
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|
|Door - Leads to 3 1
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|Spike platforms
|
|3x Smash box<br />15x Crystals
|
|1x Pete
|-
|-
|3 1 Default Blank Map
|3 1 Default Blank Map
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|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|
|Door - Leads to 3 3
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|Spike platforms
|
|2x Smash box<br />10x Crystals
|
|1x Pete
|-
|-
|3 3 Default New Map
|3 3 Default New Map
|Castle
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|
|1x Gobbo
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|2x Swipe swifty
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|-
|-
|3 4 Default New Map
|3 4 Default New Map
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|
|
|
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Spike platforms
|

Tilt platform (removed) 

Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
|}
===='''Level 4 (4 0 - 4 3)'''====
===='''Level 4 (4 0 - 4 3)'''====
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|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
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Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|

|
<br />While other parts of the level don't load, it is possible to grab the keys with percise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|
|-
|-
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|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|
|Door - Leads back to 4 0
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Electric hazards
|

Moving platforms
|1x Crystal<br />1x Gobbo
|
|
|-
|-
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|[[File:V0.12Beta66-0.jpg|thumb]]
|[[File:V0.12Beta66-0.jpg|thumb]]
|
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Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then dissappears, possibly placeholder for Baron.

Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|
|Untextured Cylinder (Removed)
|
|
|
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|[[File:V0.12Beta66-1.jpg|thumb]]
|[[File:V0.12Beta66-1.jpg|thumb]]
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Dimly lit version of Bardon Dante map.

<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
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|1x Baron Dante
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|-
|-
|6 2 Default New Map
|6 2 Default New Map
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|[[File:V0.12Beta66-2.jpg|thumb]]
|[[File:V0.12Beta66-2.jpg|thumb]]
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|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.

<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|
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|1x Baron Dante
|
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====
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===Island 7===
===Island 7===






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|Boss 7 Crystal
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|[[File:V0.12Beta76-0.jpg|thumb]]
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
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