Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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===='''Level 2 (2 0 - 2 9)'''====
 
 
 
 
 
 
 
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 172 ⟶ 181:
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|200px150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|Non-interactive doorway
|
|
*Lava pits
*Well (contains worm)
*Platforms
|
*28x Crystal
*2x Smash Box
*1x Red crystal
*1x Gobbo
|
*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well
*1x Burrowing Worm
*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.
|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|2x non-interacting doorways
|
*A darkened cave (only Desert in final)
*Lava pit
*Platforms
|
*2x Torches (appears only as yellow dots)
|
*4x Crystal
|
| -
|-
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
| -
|
*Platforms
|
| -
| -
|
|-
|2 3 Default Blank Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
| -
|
*4x Cogs, spinning
|
| -
| -
|
|-
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
| -
|
*4x Metal Box, unpushable
|
| -
| -
|
|-
|2 6 Ice Imp Test
|Ice
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|
| -
|A square piece of ice
|
| -
| -
|-
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|
*First doorway has no door, just a ledge
|
|Only a series of corridors
|
| -
| -
|-
|2 8 Intro Test Map
|Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
| -
|
*Unclimbable Wall
|
| -
| -
|
|}
===='''Level 3 ( 3 0)'''====
Line 262 ⟶ 283:
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|
| -
|Underwater area
|
| -
| -
|}
===='''Level 4 ( 4 0 - 4 8)'''====
Line 278 ⟶ 299:
! scope="col"|Enemies
|-
|4 0 FieldSmall TestHero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|
| -
|An area of castle flooring
|
| -
| -
|-
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| -
|An area of castle flooring
| -
|
*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
|
|
|
|
|-
|4 2 Water Spout Test
|Desert
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|
| -
|An area of castle flooring identical to 4 0.
|
| -
| -
|-
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| -
|1 untextured Platform
| -
|
*1x Ghost, stationary, harms Croc when touched
|
|
|
|
|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
|
| -
|3x untextured Platform, spinning on low ground, will spin in circles when landed on
|
| -
| -
|-
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| -
|Underwater area
| -
|
*2x Hammerhead Shark
|
|
|
|
|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| -
|4x Fan (removed), doesn't harm Croc
| -
|
*1x Hammerhead Shark
|
|
|
|
|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|
| -
|Castle flooring, identical to 4 0.
|
| -
| -
|}
===='''Level 5 ( 5 0 - 5 6)'''====
Line 362 ⟶ 383:
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|
|Several non-interactive exits, solid
|
| -
| -
| -
|-
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|
|One doorway leading off a ledge.
|
| -
| -
|
|-
|5 2 Default New Map
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
|
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
|
| -
|Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
|
|-
|5 4 Test Boss Ice
|Castle
|
| -
|The same arena as 5 3.
|
| -
| -
|-
|5 5 Test Boss Water
|Castle
|
| -
|The same arena as 5 3.
|
| -
| -
|-
|5 6 Test Boss Crystal
Line 412 ⟶ 429:
|
|
|The same arena as 5 3.
|
| -
| -
|}
===='''Level 6 (6 0)'''====
Line 428 ⟶ 445:
|6 0 Nice and Easy
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
1x Non-interacting Well
 
1x Non-interacting Door, solid
|
*1x Well with Cork, with no cave inside.
*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
*1x Red Crystal
|
*1x B Letter
|
*1x S Letter (disguised)
*1x Smash Box
*1x Red Bag of Life
*1x Gobbo
*9x Crystals
|1x Red Popper
|}
===='''Level 7 (7 0)'''====
Line 472 ⟶ 501:
! scope="col"|Enemies
|-
|9 0 Default BlankNew Map
|No Level
|Castle
| colspan="5" style="background-color: red;"|
|
|
|
|
|
|}
===Island 1===
===='''Level 0 (0 0 - 0 6)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 493 ⟶ 519:
|0 0 Nice and Easy
|Forest
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
1x Well with Cork (old style), leads to 10 3
 
Doors lead to 10 1.
|Well with Cork (old style)
|
1x Red Crystal
 
1x B Letter
 
1x S Letter (disguised)
 
1x Gobbo
 
1x Smash Box
 
1x Red Bag of Life
 
9x Crystals
|
1x Giant Bee
|
 
|
1x Red Popper
|-
|0 1 Nice and Easy
|Forest
|
|Back doors lead to 10 0. Doors ahead lead to 10 2.
|Lava
|
1x Red Crystal
 
16x Crystals
|
1x Giant Bee
|
 
|
1x Red Popper
|-
|0 2 Nice and Easy
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
*Back doors lead to 10 1.
*Well, leads to 10 4.
|
*Lava
*Brown Bricks (red and grey in final)
*Gong
*BONUS Door leads to 10 5.
|
*1x Gobbo
*6x Crystals
|
*1x Burrowing Worm
|
*1x Worm in Well, can be killed
|-
|0 3 Default New Map
|Cave
|1[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|Doors, leads to 10 0.
|Lava Pits
|
*1x N Letter
|
*2x Smash Box
|
*5x Crystals
|
*1x Red Bag of Life
|
*1x Gobbo
| -
|-
|0 4 Default New Map
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|Doors lead back to 10 2.
|Cracked platforms over Lava
|
*1x Smash Box
|
*1x U Letter
|
*1x Gobbo
|
| -
|-
|0 5 Default Blank Map
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Doors lead back to 10 2.
|
*Removed Tree
*Brown Bricks
|
*3x Crystals
|
*1x Gobbo
|
| -
|}
===='''Level 1 ( 1 0 - 1 4)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 551 ⟶ 625:
|1 0 Enter the Jumpy
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|2x Well; the bottom to 11 1 and the top (with cork) to 11 3.
|Climbable Wall
|
*11x Crystals
|
*2x Smash Box
|
*B Letter
|
|2x Red Poppers
|
|-
|1 1 Enter the Jumpy
|Cave
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
*First Door: 113.
*Second Door: 11 2.
|Gobbo in Cage
|
*2x Gobbo
|
*6x Smash Box
|
*16x Crystals
|
*1x Silver Key
*O Letter (disguised)
|2x Red Poppers
|-
|1 2 Enter the Jumpy
|Forest
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
Back doors lead to 11 1.
 
BONUS Door leads to 11 4.
|
*Gong
*Lava
|
*N Letter
|
*2x Gobbo
|
*3x Crystals
| -
|-
|1 3 Enter the Jumpy
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|Doors lead to 11 1.
| -
|
*4x Smash Box
|
*U Letter
|
*S Letter
|
*15x Crystals
|
|2x Red Poppers
|-
|1 4 Default New Map
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|Doors lead back to 11 2.
|
Monkey Bars
 
Blue Springs (Jellies in final)
|
*6x Smash Box
|
*5x Crystals
|
*1x Gobbo
|
| -
|}
===='''Level 2 (2 0 - 2 5)'''====
Note that the exits lead continually to different parts in a sequence.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 601 ⟶ 704:
|2 0 Feet First
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|
*1x Well with Cork, leads to 12 4.
*Doors lead to .
|
*2x Switch
*1/2x Button, after returning from 2 0 or 2 1, a second button appears.
*Lava
|
*2x Red Crystals
|
*1x Smash Box
|
*1x Gobbo
*1x B Letter
*10x Crystals
| -
|-
|2 1 Feet First
|Cave
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
*Behind door leads back to 20, second leads to 2 2.
*Locked Door leads to 12 5.
|
*1x Push Box
|
*O Letter
|
*1x Gobbo
|
*1x Gold Key
|2x Rat
|-
|2 2 Feet First
|Forest
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
*Back Doors lead back to 2 1.
*BONUS Door leads to 2 3.
|
*Gong
*Lava
*Gobbo in Cage
|
*1x Gobbo
|
*S Letter
|
*U Letter
*2x Smash Box
*1x Silver Key
*10x Crystals
|1x Red Popper
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|
*Doors lead back to 2 2.
|
*Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
|
*1/2x Red Bag of Life
|
*1x Gobbo
|
| -
|-
|2 4 Default New Map
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Doors lead back to 2 0.
|Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo.
|
*2x Red Bag of Life
|
*1x Gobbo
|
*3x Smash Box
|
| -
|-
|2 5 Default New Map
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|Doors lead back to 12 1.
|
|
*5x Smash Box
|
*Letter N
|
*1x Gobbo
|
*20x Crystals
| -
|}
===='''Level 3 (3 0 - 3 6)'''====
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
Line 659 ⟶ 801:
|3 0 All Together Now
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
Door leads to 3 1.
 
Well, leads to 13 3.
|
*Lava
*Push Box
|
*12x Crystals
*B Letter (disguised)
*O Letter (disguised)
*3x Smash Box
|
*1x Burrowing Worm
|
*1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Back doors lead back to 3 0. Other leads to 3 2.
|
*Rafts (smaller than final, falls off differently)
*Brown Bricks
|
*5x Smash Box
*24x Crystals
*1x Gobbo
*N Letter (disguised)
*U Letter (disguised)
|
1x Red Popper
|
 
|
1x Giant Bee
|-
|3 2 All Together Now
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
Back doors lead back to 3 1.
 
BONUS Door leads to 13 4.
|
*2x Climbable Wall
*Gong
|
*2x Gobbo
|
*2x Smash Box
|
*4x Crystals
| -
|-
|3 3 Default New Map
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|Door, leads back to 3 0.
|Box Chasing Game
|
*1x Smash Box
|
*1x Gobbo
|
| -
|
|-
|3 4 Default Blank Map
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|Back Door leads back to 3 2.
|
*2x Brown Bricks
*Monkey Bars
*Cracked Platforms
|
*1x Gobbo
|
| -
|
|-
|3 5 Default New Map
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|Exit, causes Croc to continuously fall.
| -
|
2x Smash Box, when broken, the crystals appear on the floor.
|
 
|
10x Crystal
|
 
|
1x Gobbo in Bubble/
| -
|-
|3 6 Default New Map
|Water
|
|Exit, causes Croc to continuously fall.
|
|The same as 3 5 without any features.
|
| -
| -
|}
===='''Level 4 (4 0 - 4 4)'''====
Line 725 ⟶ 907:
|4 0 Default New Map
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
|
| -
|The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
|
|9x Crystals.
|
|1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen.
|
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|Back Doors lead to a ledge.
|
*Push Box
*Switch
|
*2x Smash Box
|
*10x Crystals
|
*1x Gobbo
|
|1x Red Popper
|-
|4 2 Multiple Choice
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|The back door seems to be behind the wall at the start.
|
1x Balloon
|
|1x Gobbo
|
|
|
|-
|4 3 Multiple Choice
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|4 4 Multiple Choice
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|The back door seems to be behind the wall at the start.
| -
|
4x Smash Box
|
 
|
1x Red Bag of Life
|
 
|
12x Crystals
| -
|}
===='''Level 5 (5 0 - 5 3)'''====
Line 775 ⟶ 964:
|5 0 Multiple Choice
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|Locked Door leads to 15 1.
|Push Box
|
1x Red Bag of Life
|
 
|
1x Gold Key
|
| -
|-
|5 1 Multiple Choice
|Cave
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
*Previous door leads to 5 0.
|
*Next door leads to 15 2.
|
|1x Balloon
|
| -
| -
|-
|5 2 Multiple Choice
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|Door leads back to 5 1. Locked Door leads to 5 3.
|
*Monkey Bars
*Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key.
|
*5x Crystals
|
*1x Smash Box
|
*1x Gold Key
|
|-
Line 800 ⟶ 999:
|Cave
|
|Doors lead back to 5 2.
| -
|
4x Smash Box
|
 
|
x Crystals
 
1x Red Bag of Life
 
A rectangular untextured glowing item, can be picked up.
|
|}
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