Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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→‎Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.
(→‎Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.)
(→‎Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
 
 
 
 
 
 
 
 
Line 89 ⟶ 95:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 97 ⟶ 104:
! scope="col"|Enemies
|-
|0 0 - Nice and Easy - Forest
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
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|-
|
0 1 - Default New Map - Ice Slide
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
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| -
|-
|0 2 - Default New Map - Ice Slide
|Ice Slide
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Default Blank Map - Forest
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused enviromentalenvironmental models, including trees, rocks, mushrooms, etc.
|UInteractiveUninteractive exit, Solid
|
| -
| -
|-
|0 4 - Nice and Easy - Forest
|Forest
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken textureuntextured item that can be picked up, possibly jigsaw peice from Tech Demo.
 
Larger version of Red Popper enemy.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 173 ⟶ 187:
|-
|1 0 - No Map
| No Level
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 188 ⟶ 205:
|-
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
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|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
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|-
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
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|-
|2 3 Default Blank Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
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|-
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
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|-
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
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|-
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
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|-
|2 8 Intro Test Map
| Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
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|-
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
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|-
|4 0 Small Hero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
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|-
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
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|-
|4 2 Water Spout Test
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
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|-
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
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|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
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|-
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
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|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
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|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
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|-
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
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|-
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
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|-
|5 2 Default New Map
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
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|-
|5 4 Test Boss Ice
|Castle
|N/A
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
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|-
|5 5 Test Boss Water
|Castle
|N/A
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
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|-
|5 6 Test Boss Crystal
|Castle
|N/A
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number, Title,and TypeTitle
! scope="col"|Type
! scope="col"|Image
Line 475 ⟶ 526:
1x Non-interacting Door, solid
|
*1x Well with Cork, with no cave inside.
 
*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
*1x Red Crystal
 
*1x B Letter
*1x SB Letter (disguised)
 
*1x Smash Box
1x S Letter (disguised)
*1x Red Bag of Life
 
*1x Gobbo
1x Smash Box
*9x Crystals
 
1x Red Bag of Life
 
1x Gobbo
 
9x Crystals
|1x Red Popper
|}
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|-
|7 0 No Map
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 8 (8 0)'''====
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|-
|8 0 No Map
| No Level
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 9 (9 0)'''====
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|-
|9 0 Default New Map
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
</div>
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
 
 
 
 
 
 
 
 
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
 
 
 
 
 
 
 
 
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