Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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Croc: Legend of the Gobbos - March 1997 Prototype (view source)
Revision as of 02:41, August 5, 2019
, 4 years ago→Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.
(→Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.) |
(→Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.) |
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 97 ⟶ 104:
! scope="col"|Enemies
|-
|0 0 - Nice and Easy
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
Line 120 ⟶ 128:
|-
|
0 1 - Default New Map
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
Line 129 ⟶ 138:
| -
|-
|0 2 - Default New Map
|Ice Slide
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Default Blank Map
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused
|
|
| -
| -
|-
|0 4 - Nice and Easy
|Forest
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken
Larger version of Red Popper enemy.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 173 ⟶ 187:
|-
|1 0 - No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 188 ⟶ 205:
|-
|2 0 Default Blank Map
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Line 216 ⟶ 234:
|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
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|-
|2 2 Default New Map
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
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|-
|2 3 Default Blank Map
| Water
| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
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|-
|2 5 Push Me
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
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|-
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
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|-
|2 7 Default Blank Map
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
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|-
|2 8 Intro Test Map
| Forest
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 302 ⟶ 332:
|-
|3 0 Water Test Map
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
Line 314 ⟶ 345:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 322 ⟶ 354:
|-
|4 0 Small Hero's Gym
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
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|-
|4 1 Swipe Swiftly's Dojo
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
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|-
|4 2 Water Spout Test
| Water
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
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|-
|4 4 Paul Test 4
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
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|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
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|-
|4 6 Water Test
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
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|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
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|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
Line 405 ⟶ 448:
|-
|5 0 Default New Map
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
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|-
|5 1 Default New Map
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
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|-
|5 2 Default New Map
| Water
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
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|-
|5 4 Test Boss Ice
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
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|-
|5 5 Test Boss Water
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
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|-
|5 6 Test Boss Crystal
|Castle
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
Line 475 ⟶ 526:
1x Non-interacting Door, solid
|
The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
1x S Letter (disguised)
1x Smash Box
1x Red Bag of Life
1x Gobbo
9x Crystals
|1x Red Popper
|}
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|-
|7 0 No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 8 (8 0)'''====
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|-
|8 0 No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 9 (9 0)'''====
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|-
|9 0 Default New Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
</div>
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
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<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
|