Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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Croc: Legend of the Gobbos - March 1997 Prototype (view source)
Revision as of 03:58, August 5, 2019
, 4 years ago→Levels: Island 2: Added notes column, removed bullet list formatting to save on table space and for consistency
(→Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability.) |
(→Levels: Island 2: Added notes column, removed bullet list formatting to save on table space and for consistency) |
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Line 76:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
Line 513 ⟶ 515:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 521 ⟶ 524:
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
Line 527 ⟶ 531:
|
1x Well with Cork, with no cave inside.
|
1x Red Crystal
Line 552 ⟶ 554:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 560 ⟶ 563:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 569 ⟶ 573:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 577 ⟶ 582:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 586 ⟶ 592:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 594 ⟶ 601:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 600 ⟶ 608:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
Line 620 ⟶ 630:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 629 ⟶ 640:
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
1x Well with Cork (old style), leads to 0 3
Doors lead to
|Well with Cork (old style)
|
Line 654 ⟶ 666:
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
Back doors - lead to 0 0.
Doors ahead - lead to 0 2.
|Lava
|
Line 669 ⟶ 685:
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
Well - leads to 0 4.
|
Brown Bricks (red and grey in final)
Gong
BONUS Door leads to 10 5.
|
6x Crystals
|
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - leads to 0 0.
|Lava Pits
|
2x Smash Box
5x Crystals
1x Red Bag of Life
1x Gobbo
| -
|-
Line 700 ⟶ 728:
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|
1x Gobbo
| -
|-
Line 711 ⟶ 742:
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors - lead back to 0 2.
|
Tree (Removed)
Brown Bricks
|
1x Gobbo
| -
|}
Line 726 ⟶ 760:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 734 ⟶ 769:
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Well, top - leads to (with cork) 1 3.
Well, bottom - Leads to 1 1
|Climbable Wall
|
2x Smash Box
B Letter
|2x Red Poppers
|-
Line 746 ⟶ 787:
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Door - Leads to 1 2
|Gobbo in Cage
|
6x Smash Box
16x Crystals
1x Silver Key
O Letter (disguised)
|2x Red Poppers
|-
Line 760 ⟶ 807:
|Forest
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Back doors lead to 11 1.
Line 765 ⟶ 813:
BONUS Door leads to 11 4.
|
Lava
|
2x Gobbo
3x Crystals
| -
|-
Line 776 ⟶ 827:
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 11 1.
| -
|
S Letter
15x Crystals
|2x Red Poppers
|-
Line 788 ⟶ 843:
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 11 2.
|
Line 794 ⟶ 850:
Blue Springs (Jellies in final)
|
5x Crystals
1x Gobbo
| -
|}
Line 805 ⟶ 863:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 813 ⟶ 872:
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
Doors lead to .
|
|
1x Gobbo
1x B Letter
10x Crystals
| -
|-
Line 832 ⟶ 897:
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
Door 0 Leads to 2 0
Door - Leads to 2 2.
Locked Door - Leads to 2 5
|
1x Push Box
|
O Letter
1x Gobbo
1x Gold Key
|2x Rat
|-
Line 846 ⟶ 917:
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
Back Doors lead back to 2 1.
BONUS Door leads to 2 3.
|
Gong
Lava
Gobbo in Cage
|
1x Gobbo
S Letter
U Letter
2x Smash Box
1x Silver Key
10x Crystals
|1x Red Popper
|-
Line 864 ⟶ 944:
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail
|
|
|
1x Gobbo
| -
|-
Line 876 ⟶ 958:
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|
|
2x Red Bag of Life
1x Gobbo
3x Smash Box
| -
|-
Line 887 ⟶ 972:
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 12 1.
|
|
Letter N
1x Gobbo
20x Crystals
| -
|}
Line 902 ⟶ 991:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 910 ⟶ 1,000:
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
Door leads to 3 1.
Line 915 ⟶ 1,006:
Well, leads to 13 3.
|
Push Box
|
O Letter (disguised)
3x Smash Box
|
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
Brown Bricks
|
24x Crystals
1x Gobbo
N Letter (disguised)
U Letter (disguised)
|
1x Red Popper
Line 947 ⟶ 1,049:
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
Back doors lead back to 3 1.
Line 952 ⟶ 1,055:
BONUS Door leads to 13 4.
|
Gong
|
2x Smash Box
4x Crystals
| -
|-
Line 963 ⟶ 1,069:
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Box Chasing Game
|
1x Gobbo
| -
|-
Line 973 ⟶ 1,081:
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|
Monkey Bars
Cracked Platforms
|
| -
|-
Line 985 ⟶ 1,096:
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| -
Line 997 ⟶ 1,109:
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
Line 1,010 ⟶ 1,123:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,018 ⟶ 1,132:
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|
|9x Crystals.
|1x Flibby
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|
Switch
|
10x Crystals
1x Gobbo
|1x Red Popper
|-
Line 1,039 ⟶ 1,158:
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|
Line 1,052 ⟶ 1,172:
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| -
Line 1,069 ⟶ 1,190:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,077 ⟶ 1,199:
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door - leads to 15 1.
|
Push Box
Switch
|
1x Red Bag of Life
Line 1,089 ⟶ 1,215:
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
Next door leads to 15 2.
|1x Balloon
| -
Line 1,098 ⟶ 1,226:
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|
Door - leads back to 5 1.
Locked Door - Leads to 5 3.
|
Monkey Bars
|
5x Crystals
1x Smash Box
1x Gold Key
| -
|-
Line 1,111 ⟶ 1,246:
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Doors lead back to 5 2.
| -
Line 1,130 ⟶ 1,266:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,138 ⟶ 1,275:
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
Line 1,148 ⟶ 1,286:
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 6 0.
|
Monkey Bars
|
20x Crystals
1x Gold Key
|2x Red Poppers
|-
Line 1,160 ⟶ 1,301:
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
Locked Door leads to
|
Climable Wall
|
2x Smash Box
Line 1,178 ⟶ 1,321:
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 6 2.
| -
|6x Red Bag of Life
Line 1,190 ⟶ 1,334:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,198 ⟶ 1,343:
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
| A strange spherical lump of land is present, possibly meant to be a hill.
| -
|Platforms
| -
| -
Line 1,210 ⟶ 1,356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,226 ⟶ 1,373:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,234 ⟶ 1,382:
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games.
|A non-interacting cave exit, solid
|1x
|
| -
|-
|9 1 Default New Map
|Dungeon
|
|
|A cave exit causing Croc to fall.
|1x
|
| -
|-
Line 1,256 ⟶ 1,406:
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|A door leading Croc to fall instantly.
|
|1x Smash Box
| -
Line 1,264 ⟶ 1,415:
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|A cave exit causing Croc to fall.
|
|
3x Bag of Life
Line 1,277 ⟶ 1,429:
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
2x Red Bag of Life
Line 1,289 ⟶ 1,442:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
Line 1,303 ⟶ 1,458:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
Line 1,659 ⟶ 1,816:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
Line 2,098 ⟶ 2,257:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
Line 2,540 ⟶ 2,701:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
Line 2,937 ⟶ 3,100:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
Line 3,298 ⟶ 3,463:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
|