Croc: Legend of the Gobbos Prototypes: Difference between revisions

From the Croc Wiki, the Croc encyclopedia
Jump to navigationJump to search
m
Text replacement - "Category:Croc Games" to "Category:Games"
No edit summary
m (Text replacement - "Category:Croc Games" to "Category:Games")
 
(24 intermediate revisions by 6 users not shown)
Line 1:
This page is a list of all pre-release and betas of [[Croc: Legend of the Gobbos]].
This page is a list of all pre-release and betas of [[Croc: Legend of the Gobbos]]. There are many YouTube videos on the beta games, which are posted onto this page. Many of the levels have bugs and glitches which prevent the player from completing the levels. All of these apart from Mr. Gimmicks prototype he got from an Argonaut employee can still be downloaded and played today (see further down the page for instructions).
==Tech Demo==
[[File:Croc Legend of the Gobbos Tech Demo (08 11 96) PSX|thumb|right|208px]]
''Not to be confused with the[[Croc: Legend of the Gobbos Demos| later released Demos]].''
 
==Dumped Prototypes==
[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]
These prototypes have been preserved and released to the general public.
===[[Croc Tech Demo]] - November 8th 1996===
([https://hiddenpalace.org/Croc:_Legend_of_the_Gobbos_(Aug_11,_1996_prototype) Link])
 
The Croc Tech Demo is a pre-release of Croc: Legend of the Gobbos and was released on November 8th, 1996, and is the earliest release of the Croc series. The tech demo and the final release have many differences, including different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are three in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the article for more details.
 
<gallery>
Level1.jpg|
LCcopy.jpg|
GcopyO.jpg|
</gallery>
 
===[[Croc: Legend of the Gobbos - V0.16 Beta|Croc: Legend of the Gobbos - V0.12 Beta]] - March 1997===
([https://hiddenpalace.org/Croc:_Legend_of_the_Gobbos_(Feb_28,_1997_prototype) Link])
 
This version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. The Level Select Menu differs significantly to the final version. See the article for more details.
 
===[[Croc: Legend of the Gobbos - Sep 2 Beta]] - Sega Saturn prototype===
([https://hiddenpalace.org/Croc:_Legend_of_the_Gobbos_(Sep_2,_1997_prototype) Link])
 
Released by Hidden Palace as part of Project Deluge. Game is around 1 month before final, dated September 2, 1997. This is the only non-PlayStation prototype of any Croc game to currently be released.
 
==Undumped Prototypes==
This was released on 8th November 1996 and is the earliest release of the game. The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
These prototypes are known to have existed at some point, but currently have not been made available to the general public.
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Element
! scope="col"|Tech Demo
! scope="col"|Final game
|-
|Booting the game
|Copyright notice (blue text), different Argonaut logo animation, different "Press Start" screen
|Animated Fox Interactive logo, Gobbos inflating Argonaut Software Limited, "All Rights Reserved" screen. Interactive and full Main Menu.
|-
|Introduction
|Aftter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc.
|Plays automatically, much more detailed and graphical.
|-
|Islands and Level Select
|
Island 1 - Nice and Easy, cannot change levels. Can only go to next level upon completion. Islands are called 1, 2, 3 etc. Levels have different titles (see below).
 
===Croc: Legend of the Gobbos - V0.16 Beta - July 16th 1997===
Level layouts are similar to final game.
This version is assumed to be a disc that was given to [[Fox Interactive]] employees to test, and compares significantly to the beta 0.12 version. It was owned by Wiki member [[User:Mr. Gimmick|Mr. Gimmick]] at some point. Unfortunately the prototype was never dumped, although the owner has provided screenshots of the prototype which detail some of its differences, as can be seen below.
|Forest Island - And so the Adventure Begins, can change levels upon completion
There are only a few minor differences - some of the level titles are slightly different, the backgrounds are different in some areas, along with different enemy and item placement. It is considered to be the latest known prototype before the final game.
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with 2 Lives or quit to the Main Menu.
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. Whoosh sound is heard when jumping. When stomping, he always says "Woo-ho!"
 
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
 
When tail-attacking, only a "Whoosh" sound is heard.
|Sound and music throughout. 'Bounce'-like sound is heard when jumping. Says "Wahay", "Shazay", "Yazoo!" when stomping.
|-
|Loading
|Takes longer. Different screen, not animated.
|Shows Croc walking along with a black background.
|-
|Common glitches/graphical bugs
|
Camera glitch in first level "Nice and Easy". When hanging on a moving Platform, he may climb up onto thin air, then fall down.
 
In Dangerous Sports, Croc can fall in the sides of the tunnels.
|Few.
|-
|Bonus Areas/secrets
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges etc.
|-
|Guardian/Boss Levels
|None.
|2 per island, 9 total.
|-
|Controls
|
Croc jumps like a leap and moves forward slightly.
 
Monkey Bars - must hold X the whole time to avoid letting go. Also takes longer to climb.
 
Running on surfaces are slightly slidy, like on ice in the final version. When stopping, will do a slight skid.
 
Camera - Not very auto-adjustable. No buttons for it.
 
O - Makes Croc crouch.
 
Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars - no need to hold X, faster climb.
 
No sliding, apart from on ice.
 
Camera usually adjusts correctly. L2, R2 and Triangle adjusts.
|-
|HUD
|
Always shows Crystal count and three Gobbos. Lives replace Crystals when affected (gained or lost). Gobbos carry white flags when rescued.
 
Lives show when entering a new area.
|Shows items when affected. Can be all seen when pausing the game.
|-
|Interactive Elements
|
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
 
Buttons - some unlock (and remove) cages without a key.
 
Boxes - Smash Boxes are larger, grey with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them are slower.
 
No coloured crystals, and therefore no Crystal Door.
 
When hurt, Croc flashes for approx. 5 seconds. Crystals do not dissapear, making it possible to stay in a deadly pit for as long as he wants.
 
Wells look more like tree stumps. Does not have corks on.
 
Contains bricks like the Red/Grey Bricks in final game.
 
Lives appear as coloured bags.
 
Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors - open when approached.
 
Buttons - usually for platforms.
 
Boxes - Smash Boxes are different per level, with ? and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
 
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
 
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapear after approx. 5 seconds. 2 touches on pits w/without crystals means losing a life.
|-
|Animations in gameplay
|
Crystals not animated but will float slightly.
 
Longer animation when climbing up from hanging on a ledge.
 
Slightly different animation when defeating enemies. Climbs up faster on Climbable Walls. Pressing Triangle while moving to flip 180 degrees will delay for a short time.
|All animated.
|-
|Ending levels/Beany Gongs
|No gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal count screen upon completion.
|Beany Gong at the end, usually two, including one through Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to Firepoppers without fireballs. (See below).
 
One Guardian on the last level Dangerous Sports: Flibby.
|Many: Dantinis, Guardians etc.
|}
===Levels===
There are only four levels in the game. The last level, Dangerous Sports contains a Flibby prototype Guardian fight. The levels are modeled with the Final version, so Nice and Easy is And so the Adventure Begins etc.
===='''Nice and Easy'''====
*Crystals''': '''73
*Enemies: Pelican
===='''Enter the Jumpy'''====
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x Popper
===='''Feet First'''====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
===='''Dangerous Sports'''====
*Crystals:
*Enemies:
*Guardian: Flibby
===Enemies===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy in TD
! scope="col"|In Final game
|-
|Pelican ("Nice and Easy")
|Replaced with Giant Bee
|-
|Poppers ("Enter the Jumpy")
|Replaced with Firepopper
|-
|Dragonfly ("Feet First")
|Replaced with Rats
|-
|Flibby (Guardian) ("Dangerous Sports")
|Fought in Fight Night with Flibby.
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|-
|
|
|}
==0.12 Version==
 
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]This version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. The level select menu differs significantly to the final version. See below for the full list:
 
 
 
 
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Crystal Door at the end.
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]
 
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 3 (part 1)]
 
[http://www.youtube.com/watch?v=pMczKqzUX_8 Video 3 (part 2)]
 
[http://www.youtube.com/watch?v=IYdu6VEeyJo Video 3 (part 3)]
 
[[File:Croc Legend Of The Gobbos- Beta Theme|thumb|left|199 px|The theme on the Beta version]]
 
 
 
 
 
 
 
 
 
 
==Playing the Hidden Test Levels==
[[File:Croc Legend of the Gobbos Beta Levels|thumb|right|199 px]]This uses a script file to load secretly hidden testing levels in the final game. '''It is only available for the PC version'''. For example, some levels are unable to complete and some have areas never included in the final game. The video shows that if some levels are played, Croc is able to walk on the actual islands shown in the level select menus. The uploader of the video has said that someone called Andre from the defunct website Croc Fan Forums created these levels. The level select will look the same as the final game. To quit a level, press Esc and select Quit. All levels up to Arabian Heights are test levels, although all Desert Island levels have different variations of the ski slide. See the table below for the main structure of the test levels:
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Level
! scope="col"|Contains
|-
|
And so the Adventure Begins
 
[[File:TestingASTAB.jpg|thumb|left|144px]]
|Tree stump (removed), Running Dantini (which actually doesn't run), lava, Gobbo, twos Trees (removed). It seems to mimic an area used in the introduction to the final game.
|-
|
Underground Overground
 
[[File:TestingUO.jpg|thumb|150px]]
|Strange-looking plant thing which does notihing (removed), crystals, Jigsaw Piece which ends the level, open tree stump with no entrance (removed), unreachable crystal, unescapable entrance.
|-
|
Shoutin' Lava Lava Lava
 
[[File:TestingSLLL.jpg|thumb|150px]]
|Underwater and dark (never seen in final game) with uninteracting swimming red fish (removed), with one Swimming Dantini, a Jellyfish and a strange looking cone-shaped creature (removed).
|-
|
Lair of the Feeble
 
[[File:TestingLOTF.jpg|thumb|left|150px]]
 
 
 
 
 
 
[[File:TestingLOTF_2.jpg|thumb|left|150px]]
|A dark cave with a two Torches, lava, platforms and fireballs, with two exits which have edges and bottomless pits after them.
|-
|
The Curvy Caverns
 
[[File:TestingTCC.jpg|thumb|150px]]
 
 
 
 
 
 
 
[[File:TestingTCC_2.jpg|thumb|left|150px]]
|Starts in a corner of a Forest level which mimics one of the Loading screens in the final game. There are four Fireballs bouncing along the ground, along with a Gobbo inside a cage which there is no Key.
|-
|
The Tumbling Dantini
 
[[File:TestingTTD.jpg|thumb|150px]]
|An underwater area with four deadly vents (removed) and a Shark.
|-
|
Cave Fear
 
[[File:TestingCF.jpg|thumb|150px]]
|Contains a square of green land with a strange looking pink monkey (removed) which will hurt Croc when touched, can be killed for good, or will dissapear eventually.
|-
|
Darkness Descends
 
[[File:TestingDD.jpg|thumb|150px]]
|Also contains a green square of land, but instead of a Monkey it has a Blue Whale (removed) which Croc can only walk through. For some unknown reason, when you touch a certain part of the Whale, the game loads the third part of Trial on the Nile from the final release, which can be played to the end. After completing, the level select will select the Fight Night with Flibby level.
|-
|
Fight Night with Flibby
 
[[File:TestingFNWF.jpg|thumb|150px]]
|Croc can interact with a physical version of Forest Island. Touching the sea will mean falling to your death.
|-
|
The Twisty Tunnels
|The same as previous, except he starts in a different place.
|-
|
The Ice of Life
 
[[File:TestingTIOL.jpg|thumb|150px]]
|Same as before, except the levels The Curvy Caverns and The Twisty Tunnels can be seen, as well as Beany holding another Croc above where And so the Adventure Begins should be.
|-
|
Be Wheely Careful
 
[[File:TestingBWC.jpg|thumb|left|150px]]
|This time Croc can explore Ice Island, with Beany holding Croc above Be Wheely Careful. He starts on top of a mount covered in snow.
|-
|
Riot Brrrrr
 
[[File:TestingRB.jpg|thumb|150px]]
|The Desert Island with Beany holding Croc above Goin' Underground.
|-
|
Chumly's Snow Den
 
[[File:TestingCSD.jpg|thumb|150px]]
|The Castle Island. Beany holds Croc on the level Fosley's Freaky Donut.
|-
|
Clouds of Ice
 
[[File:TestingCOI.jpg|thumb|150px]]
|This seems to be identical to the Bonus Area of Swipe Swiftly's Wicked Ride. There are 47 Crystals and 5 Hearts at the end. The only difference is there are no Sparkling Stars.
|-
|
I Snow Him so Well
 
[[File:TestingISHSW.jpg|thumb|150px]]
|The Crystal Island. Beany holds Croc above And so the Adventure Returns and Croc starts on top of Crox Interactive.
|-
|
Say No Snow
 
[[File:TestingISNS.jpg|thumb|150px]]
 
 
 
 
 
 
 
[[File:TestingISNS_2.jpg|thumb|150px]]
|The title is ironic, as it is set on a Forest Island themed level. There is a mountain circled with 49 Crystals, along with two Climbable Walls and at the top 2 Lives and a Beany Gong to end the level.
|-
|
Licence to Chill
 
[[File:TestingILTC.jpg|thumb|150px]]
|A white square containing a Life, a blue and a yellow coloured bag which were used in the Tech Demo as lives. They can be picked up but do not do anything.
|-
|
Demon Itsy's Ice Palace
 
[[File:TestingDIIP.jpg|thumb|150px]]
|A Desert themed cave with platforms and Mud Pits. There are two moving up and down platforms at each end of the cave, but only one is reachable at the right. They take you to a ledge with only a non-interacting Desert Island themed well.
|-
|
Ice Bridge to Eternity
 
[[File:TestingIBTE.jpg|thumb|150px]]
|A remote Desert Island themed area with Mud Pits, Platforms, Crystals, a Life, an Arrow Platform and a Ghost which will take Crystals and the Key to unlock a Cage containing a Gobbo.
|-
|
Lights, Camel, Action! - Defeato Burrito
 
[[File:Testing_Ice_Slide.jpg|thumb|150px]]
|Slightly different variations of an ice slide which Croc can slide down on. He will eventually meet the end in which he falls into a bottomless pit.
|}
==Unreleased 'Mr. Gimmick' Beta==
[[File:MVC-001S-46.jpg|thumb|left]]This version is even rarer than the 0.12 version, and is assumed that the CD was given to Fox employees to test, and compares significantly to the beta 0.12 version. It is currently owned by Wiki member [[User:Mr. Gimmick|Mr. Gimmick]].
There are only a few minor differences - some of the level titles are slightly different, the backgrounds are different in some areas, different enemy and item placement, etc. He is known to collect rare Croc products from ex Argonaut employees, so it is assumed that the copy was only given to other employees to test. It is the known latest version of the game before the final game. It has been mentioned by Mr. Gimmick on other forums that he could upload the iso online, record playthroughs of the game and even make a website about it, but this has not yet happened and was written several years ago. He has only supplied these images but has not logged on to the wiki for a while.
 
''This prototype is still being investigated for further differences and more info will be added to this page as it becomes available.''
 
<gallery>
Croc-Bossfreed.png|
Croc-fightnight.png
MVC-001S-46.jpg
Gringo_Bingo.png|
Croc_-_Hoe_down.png|
656B5126-CF1D-7AA0-057A28901AF75894.png
656CD7F5-CF1D-7AA0-07DD14EB1A1DE36A.png
656CE42A-CF1D-7AA0-0F1B98F8C7983E35.png
657565B7-CF1D-7AA0-078FECAC90EFE682.png
</gallery>
 
== See also ==
* [[Croc: Legend of the Gobbos/Unused Content]]
* [[Croc: Legend of the Gobbos Demos]]
 
[[Category:Games]]
 
 
 
 
 
 
 
 
 
 
==Download Instructions==
===1996 Tech Demo and 1997 v0.16 Beta===
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
===Testing Level 'Script Hack'===
You can only try this one out with the PC version (see[https://sites.google.com/site/zakwebig/croc-legend-of-the-gobbos-free-full-download this link] to download). You must then download the zip folder [https://www.youtube.com/redirect?q=http%3A%2F%2Fdl.dropbox.com%2Fu%2F23175753%2Fcroc%2Fmapsidx.zip&redir_token=kyhpbGFCUMXIxWl32ufE14z0kn58MTM5NjY0MTU4MUAxMzk2NTU1MTgx here] containing the maps.idx file which contains the testing levels. Backup the original maps.idx in case anything goes wrong, and put the new one in its place which should be at C:\\Program Files\Fox\Croc\gdata. Then run the game and it should work. Remember to use [[Passwords]] to unlock all levels, as you can only complete about two of them.
==Gallery==
<gallery>
Level1.jpg|
LCcopy.jpg|
GcopyO.jpg|
Dessert_level.jpg|
</gallery>
[[Category:Incomplete Articles]]
[[Category:Croc Games]]
[[Category:Scrapped Elements]]
[[Category:Incomplete Games]]
[[Category:Main Articles]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu