Croc: Legend of the Gobbos Prototypes: Difference between revisions

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''Not to be confused with the[[Croc: Legend of the Gobbos Demos| later released Demos]].''
''Not to be confused with the[[Croc: Legend of the Gobbos Demos| later released Demos]].''


[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]
This was released on 8th November 1996 and is the earliest release of the game. This is the only early release on this page that can still be downloaded online.


The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level.


The first level in the tech demo is named "Nice And Easy".



[[File:Lcopy.jpg|thumb|left|200px|Level Loading scene.]]



This was released on 8th November 1996 and is the earliest release of the game. The tech demo and the released game have many differences, including other Croc sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are 3 in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
===Differences===
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
*The company logos etc. look different, there aren't any Gobbos inflating the Fox logo.
|-
*You cannot save the game, which is common for most demo games.
! scope="col"|Element
*You cannot go back or forward a level unless you complete it.
! scope="col"|Tech Demo
*When Croc dies after losing all lives, the game is over and Croc must start from the first level.
! scope="col"|Final game
*The island hubs are named only Island 1, 2 etc. and players cannot go back levels after completion.
|-
*Sound Effects
|Booting the game
*Loading screens are different and seem to take longer than the final version. They are not animated.
|Copyright notice (blue text), different Argonaut logo animation, different "Press Start" screen
*There are more glitches and graphic errors in the game.
|Animated Fox Interactive logo, Gobbos inflating Argonaut Software Limited, "All Rights Reserved" screen. Interactive and full Main Menu.
*There are no bonus areas or sparkling stars in the game.
|-
*There are no Guardian levels.
|Introduction
*When climbing monkey bars, you must hold down X while climbing or Croc will let go. It also seems to take longer to climb on them.
|Aftter waiting about a minute, a book-style introduction shows how Croc learns to move, fight, swim etc.
*The HUD always shows the crystal/life count and the 3 Gobbos, when each is rescued they will carry a white flag.
|Plays automatically, much more detailed and graphical.
*There are fewer doors in the level, except the door at the end of each level. The game also takes a little longer to load each part of the level.
|-
*Animations: Crystals are static, Gobbos do not move.
*Level Titles
|Islands and Level Select
|
*Some buttons unlock (and remove) cages instead of requiring a key.
Island 1 - Nice and Easy, cannot change levels. Can only go to next level upon completion. Islands are called 1, 2, 3 etc. Levels have different titles (see below).
*There are no Beany Gongs and therefore no Beany Bird.

*There are no Dantinis in the game.
Level layouts are similar to final game.
*Push boxes are actually brown and stripy in the demo version.
|Forest Island - And so the Adventure Begins, can change levels upon completion
*3 Gobbos per level instead of 6
|-
*Cannot proceed to next level without all Gobbos
|Saving and Loading
*There are no Coloured Crystals and therefore no Crystal Doors.
|None.
*Smash Boxes have no question mark, are grey, bigger and crystals appear spread out.
|Can save in Level Select Mode. Can Load on Main Menu
*The animation when Croc climbs up from a ledge is longer.
|-
*When Croc is hurt he will flash for about 5 seconds, during that time he cannot be hurt again.
|When Croc loses all lives....
*Crystals do not dissapear when Croc is hurt.
|Must start the game from the first level.
*Croc slides on ground easily just like on ice in the final game, especially when running.
|Can choose to replay the level with 2 Lives or quit to the Main Menu.
*The camera angle isn't as user friendly as the final release.
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. Whoosh sound is heard when jumping. When stomping, he always says "Woo-ho!"

When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".

When tail-attacking, only a "Whoosh" sound is heard.
|Sound and music throughout. 'Bounce'-like sound is heard when jumping. Says "Wahay", "Shazay", "Yazoo!" when stomping.
|-
|Loading
|Takes longer. Different screen, not animated.
|Shows Croc walking along with a black background.
|-
|Common glitches/graphical bugs
|
Camera glitch in first level "Nice and Easy". When hanging on a moving Platform, he may climb up onto thin air, then fall down.

In Dangerous Sports, Croc can fall in the sides of the tunnels.
|Few.
|-
|Bonus Areas/secrets
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges etc.
|-
|Guardian/Boss Levels
|None.
|2 per island, 9 total.
|-
|Controls
|
Croc jumps like a leap and moves forward slightly.

Monkey Bars - must hold X the whole time to avoid letting go. Also takes longer to climb.

Running on surfaces are slightly slidy, like on ice in the final version. When stopping, will do a slight skid.

Camera - Not very auto-adjustable. No buttons for it.

O - Makes Croc crouch.

Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars - no need to hold X, faster climb.

No sliding, apart from on ice.

Camera usually adjusts correctly. L2, R2 and Triangle adjusts.
|-
|HUD
|
Always shows Crystal count and three Gobbos. Lives replace Crystals when affected (gained or lost). Gobbos carry white flags when rescued.

Lives show when entering a new area.
|Shows items when affected. Can be all seen when pausing the game.
|-
|Interactive Elements
|
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.

Buttons - some unlock (and remove) cages without a key.

Boxes - Smash Boxes are larger, grey with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them are slower.

No coloured crystals, and therefore no Crystal Door.

When hurt, Croc flashes for approx. 5 seconds. Crystals do not dissapear, making it possible to stay in a deadly pit for as long as he wants.

Wells look more like tree stumps. Does not have corks on.

Contains bricks like the Red/Grey Bricks in final game.

Lives appear as coloured bags.

Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors - open when approached.

Buttons - usually for platforms.

Boxes - Smash Boxes are different per level, with ? and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.

Coloured Crystals - 5 in each level, used to unlock the Crystal Door.

When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals dissapear after approx. 5 seconds. 2 touches on pits w/without crystals means losing a life.
|-
|Animations in gameplay
|
Crystals not animated but will float slightly.

Longer animation when climbing up from hanging on a ledge.

Slightly different animation when defeating enemies. Climbs up faster on Climbable Walls. Pressing Triangle while moving to flip 180 degrees will delay for a short time.
|All animated.
|-
|Ending levels/Beany Gongs
|No gongs, but has a final door at the end, requiring all three Gobbos to be saved. Will show a Crystal count screen upon completion.
|Beany Gong at the end, usually two, including one through Crystal Door.
|-
|Enemies
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No Dantinis. Red creature similar to Firepoppers without fireballs. (See below).

One Guardian on the last level Dangerous Sports: Flibby.
|Many: Dantinis, Guardians etc.
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===Levels===
There are only four levels in the game. The last level, Dangerous Sports contains a Flibby prototype Guardian fight. The levels are modeled with the Final version, so Nice and Easy is And so the Adventure Begins etc.
===='''Nice and Easy'''====
*Crystals''': '''73
*Enemies: Pelican
===='''Enter the Jumpy'''====
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x Popper
===='''Feet First'''====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
===='''Dangerous Sports'''====
*Crystals:
*Enemies:
*Guardian: Flibby
===Enemies===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
|-
! scope="col"|Enemy in TD
! scope="col"|In Final game
|-
|Pelican ("Nice and Easy")
|Replaced with Giant Bee
|-
|Poppers ("Enter the Jumpy")
|Replaced with Firepopper
|-
|Dragonfly ("Feet First")
|Replaced with Rats
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==0.12 Version==
==0.12 Version==


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==Testing Level 'Script Hack'==
==Testing Level 'Script Hack'==
[[File:Croc Legend of the Gobbos Beta Levels|thumb|right|199 px]]This beta version seems to have the same level select menu, except the levels are completely different. For example, some levels are unable to complete and some have areas never included in the final game. The video shows that if some levels are played, Croc is able to walk on the actual islands shown in the level select menus. It's possible that this is played using a scripting hack (due to the comments on the video) in order to reach the testing levels. The uploader of the video has said that someone called Andre from the defunct website Croc Fan Forums created these levels.
[[File:Croc Legend of the Gobbos Beta Levels|thumb|right|199 px]]This beta version seems to have the same level select menu, except the levels are completely different. '''It is only available for the PC version'''. For example, some levels are unable to complete and some have areas never included in the final game. The video shows that if some levels are played, Croc is able to walk on the actual islands shown in the level select menus. It's possible that this is played using a scripting hack (due to the comments on the video) in order to reach the testing levels. The uploader of the video has said that someone called Andre from the defunct website Croc Fan Forums created these levels. You can download the idx file by going to [https://www.youtube.com/redirect?q=http%3A%2F%2Fdl.dropbox.com%2Fu%2F23175753%2Fcroc%2Fmapsidx.zip&redir_token=QzY8d6y2u6wKbfwo3irdxpG67hd8MTM5NjYwNDU1OUAxMzk2NTE4MTU5 this link]. Make a backup of the old maps.idx file from C:\\Program Files\Fox\Croc\gdata Then copy the new maps.idx in C:\\Program Files\Fox\Croc\gdata, then run the game.
=='Mr. Gimmick' version==
=='Mr. Gimmick' version==
This version is even rarer than the 0.12 version, and is assumed that it was given to Fox employees to test, and compares significantly to the beta 0.12 version. It's currently owned by Wiki member [[User:Mr. Gimmick|Mr. Gimmick]].
This version is even rarer than the 0.12 version, and is assumed that it was given to Fox employees to test, and compares significantly to the beta 0.12 version. It's currently owned by Wiki member [[User:Mr. Gimmick|Mr. Gimmick]].
There are a number of interesting differences - some of the level titles are slightly different, the backgrounds are different in some areas, different enemy and item placement, etc.
There are only a few minor differences - some of the level titles are slightly different, the backgrounds are different in some areas, different enemy and item placement, etc.


''This prototype is still being investigated for further differences and more info will be added to this page as it becomes available.''
''This prototype is still being investigated for further differences and more info will be added to this page as it becomes available.''