Croc 2 (Game Boy Color): Difference between revisions

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{{italic title|''Croc 2'' (Game Boy Color)}}
{{Game infobox
|image1=Croc 2 gameboy.png
|title=Croc 2
|platforms=Game boy Color
|image1image=[[File:Croc 2 gameboy.png|250px]]
|release_dates=25 January 2001 (North America)
2 February 2001 (Europe and Australia)
|publisher=[[Natsume]]
|developer=[[Argonaut Games PLC]]
|publisher=[[Natsume]]
|preceded_by=[[Croc (Game Boy Color)]]
|released=NA: January 25, 2001<br>EU/AUS: February 2, 2001
|platformsconsole=[[Game boyBoy Color]]
}}
The '''Game Boy''Croc Color2''''' versionfor ofthe [[CrocGame 2Boy Color]] was developed by the by [[Natsume]], the company responsible for translating the Harvest Moon series, and was the only Croc game to not be made by [[Argonaut Games PLC|Argonaut]] (before the Croc Mobile Series which was made by [[Morpheme]]).
 
The plot is largely the same as the [[Croc 2|console version]].
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Every level has a different objective, which is told by the [[Gobbos|gobbo]] at the gate. At the beginning of the game in [[Sailor Village (GBC)|Sailor Village]], most of these objectives line up with the console's quests. But afterwards, the quests take an entirely different turn, bearing little resemblance to those found in the console game.
 
[[File:Deliver-1.PNG|thumb|A Dantini in [[Deliver the Letter]]]]Each village has three levels plus one guardian level. In all of the regular levels, the only enemies that are out to harm Croc are Dantinis, which change in appearance depending on what village Croc is in. Croc can defeat them to earn [[crystals]] and [[hearts]].
 
In addition to those already mentioned, Croc can also purchase [[Heart Pots]] to increase his life from [[Swap Meet Pete's General Store]]. He can also purchase [[Tail of the Phoenix]], an item exclusive to this version of the game which automatically saves Croc from losing a life under certain circumstances.
 
The game also features an extensive password system, which tracks the items that Croc has obtained, as well as his stats and what levels and quests have been completed. As such, passwords for this game are long.
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== Plot ==
[[File:Croc2-GBCMap.png|thumb|The Map]]
The game's plot is largely the same as the [[crocCroc 2|console version]], though it does have some differences and takes some liberties, especially later on in the game.
 
[[Croc]] receives a message in a bottle whilst playing with one of his [[Gobbo]] friends on the beach. The two discover via the message that [[Croc's Family]] are looking for him. Croc sets out on a journey to find his [[Croc's Family|parents]], which takes him through four Gobbo villages.
 
Towards the end in the [[Inca Village (GBC)|Inca Village]], he learns that [[Baron Dante]] has returned. After Croc defeats him, if he has located all of the [[Golden Gobbo]]s, his mother appears, reuniting them at last.
 
==Levels==
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==Trivia==
*Although the first Village and its quests largely resemble those found in the console release, the rest of the quests and levels deter greatly from them.
*SomeLike its [[Croc (Game Boy Color)|predecessor]], some prototype aspects of the game have been left in, such as [[Soveena the Squid (Character)|Soveena]] appearing pink instead of blue.
*Nothing from the box art is actually in the game, except for Croc and the Gobbo. [[Cannon Boat Keith]] makes no appearance in this game, neither do any types of [[Dantini]]s other than the regular walking ones. Although there is a mine level, there is no mine cart in the game.
*Croc's father and sibling make no appearance in this game.
 
==Gallery==
{{Gallerymain-gallery}}
 
== References ==
<references />
 
[[Category:Croc Games]]
{{Croc series}}
[[Category:Croc 2 (GBC)]]
[[Category:Croc Games]]
[[Category:Croc 2 (GBC)|*]]
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