Croc 2 (Game Boy Color): Difference between revisions

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==Gameplay==
==Gameplay==
The game is seen in a top-down perspective, instead of the original 2D platformer that [[Croc (Game Boy Color)|Croc]] exhibited.
The game is seen in a top-down perspective, instead of the original 2D platformer that [[Croc (Game Boy Color)|Croc]] was.


[[Croc]] is capable of running, jumping, long jumping, tail-whipping and stomping, similar to the console game. He can defeat enemies using his tail-whip and long jump. Tail-whip is also used to activate several switches found in the game, whilst stomping is used to activate panels on the ground, often used for puzzles found in the game.
[[Croc]]'s signature moves are all still present.

[[File:Pause.png|right|Pause screen|thumb]]Each level contains 5 [[Coloured Crystals]] and a [[Golden Gobbo]] area which only opens if the five coloured crystals are obtained first. In order for the "good ending" to be shown, Croc must have obtained all of the Golden Gobbos before facing [[Baron Dante (Croc 2 GBC)|Baron Dante]]. If Croc leaves the area before collecting the Golden Gobbo (or any of the crystals), the level will reset, and Croc will have to collect everything from the beginning.

Each level also has a [[Clockwork Gobbo|Robo Gobbo]] panel in the level. These areas specifically lead to one coloured crystal per level. Also in certain levels are [[Jelly|Jump Jelly]] panels, which also lead to another coloured crystal.

Every level has a different objective, which is told by the [[Gobbos|gobbo]] at the gate. At the beginning of the game in [[Sailor Village (GBC)|Sailor Village]], most of these objectives line up with the console's quests. But afterwards, the quests take an entirely different turn, bearing little resemblance to those found in the console game.


The game also features an extensive password system, which tracks the items that Croc has obtained, as well as his stats and what levels and quests have been completed. As such, passwords for this game are long.
The game also features an extensive password system, which tracks the items that Croc has obtained, as well as his stats and what levels and quests have been completed. As such, passwords for this game are long.
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*Although the first Village and its quests largely resemble those found in the console release, the rest of the quests and levels deter greatly from them.
*Although the first Village and its quests largely resemble those found in the console release, the rest of the quests and levels deter greatly from them.
*Some prototype aspects of the game have been left in, such as [[Soveena the Squid (Character)|Soveena]] appearing pink instead of blue.
*Some prototype aspects of the game have been left in, such as [[Soveena the Squid (Character)|Soveena]] appearing pink instead of blue.
*Nothing from the box art is actually in the game, except for Croc and the Gobbo. [[Cannon Boat Keith]] makes no appearance in this game, neither do any types of [[Dantini]]s other than the regular walking ones. Although there is a mine level, there is no mine cart in the game.


==Gallery==
==Gallery==