GameShark: Difference between revisions

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|All 8 Jigsaw Pieces, last 4 characters self-explanatory
|All 8 Jigsaw Pieces, last 4 characters self-explanatory
|All Jig: 8007 4E6C 0008
|All Jig: 8007 4E6C 0008
|-
|Gobbos (all 6, don't put over 7 unless experimenting)
|
8007496C 0006
|}
|}
===Complex/Experimental Cheats===
===Complex/Experimental Cheats===
Line 203: Line 207:


0000
0000
|}
===Super Jump===
This code will enable Croc to jump up in the air infinity when holding X. Note that falling from a certain height kills Croc, even when using invinciblity. Activate both code sets at the same time. Unfortunately the codes are restricted to individual levels, going up to the first three islands. It is possible to get codes for the rest of the levels by experimenting with the codes, if you find any, please tell us!
{| border="1" cellspacing="1"
|Super Jump And Invincible Level 1-1 Codes
|800D893A 4204<br />800D8910 0500
|-
|Super Jump And Invincible Level 1-2 Codes
|800D56CE 4204<br />800D56A4 0500
|-
|Super Jump And Invincible Level 1-3 Codes
|800D58E6 4204<br />800D58BC 0500
|-
|Super Jump And Invincible Level 1-B1 Codes
|800D03C6 4204<br />800D039C 0500
|-
|Super Jump And Invincible Level 1-S1 Codes
|800D9EC6 4204<br />800D9E9C 0500
|-
|Super Jump And Invincible Level 1-4 Codes
|800D484A 4204<br />800D4820 0500
|-
|Super Jump And Invincible Level 1-5 Codes
|800D7B12 4204<br />800D7AE8 0500
|-
|Super Jump And Invincible Level 1-6 Codes
|800D7752 4204<br />800D7728 0500
|-
|Super Jump And Invincible Level 1-B2 Codes
|800D1DC2 4204<br />800D1D98 0500
|-
|Super Jump And Invincible Level 1-S1 Codes
|800D8A1E 4204<br />800D89F4 0500
|-
|Super Jump And Invincible Level 2-1 Codes
|800D595E 4204<br />800D5934 0500
|-
|Super Jump And Invincible Level 2-2 Codes
|800D53E2 4204<br />800D53B8 0500
|-
|Super Jump And Invincible Level 2-3 Codes
|800D5FD6 4204<br />800D5FAC 0500
|-
|Super Jump And Invincible Level 2-B1 Codes
|800D078A 4204<br />800D0760 0500
|-
|Super Jump And Invincible Level 2-S1 Codes
|800D2AE2 4204<br />800D2AB8 0500
|-
|Super Jump And Invincible Level 2-4 Codes
|800D744A 4204<br />800D7420 0500
|-
|Super Jump And Invincible Level 2-5 Codes
|800D7F0E 4204<br />800D7EE4 0500
|-
|Super Jump and Invincible Level 2-6 Codes
|800D88D2 4204<br />800D88A8 0500
|-
|Super Jump And Invincible Level 2-B2 Codes
|800D2106 4204<br />800D20DC 0500
|-
|Super Jump And Invincible Level 2-S2 Codes
|800D59DE 4204<br />800D59B4 0500
|-
|Super Jump And Invincible Level 3-1 Codes
|800DA7FA 4204<br />800DA7D0 0500
|-
|Super Jump And Invincible Level 3-2 Codes
|800DC176 4204<br />800DC14C 0500
|-
|Super Jump And Invincible Level 3-3 Codes
|800D9CF6 4204<br />800D9CCC 0500
|-
|Super Jump And Invincible Level 3-B1 Codes
|800D0856 4204<br />800D082C 0500
|-
|Super Jump And Invincible Level 3-S1 Codes
|800D6C0A 4204<br />800D6BE0 0500
|-
|Super Jump and Invincible Level 3-4 Codes
|800DBDDA 4204<br />800DBDB0 0500
|-
|Super Jump And Invincible Level 3-5 Codes
|800DB9CA 4204<br />800DB9A0 0500
|-
|Super Jump and Invincible Level 3-6 Codes
|800DB636 4204<br />800DB60C 0500
|-
|Super Jump and Invincible Level 3-B2 Codes
|800D0A26 4204<br />800D09FC 0500
|-
|Super Jump And Invincible Level 3-S2 Codes
|800D2022 4204<br />800D1FF8 0500
|}
|}
==Croc Tech Demo==
==Croc Tech Demo==

Revision as of 21:13, May 9, 2014

GameShark is a cheat device used on many gaming platforms to alter many features within a game, including games in the Croc series. There are different versions of GameShark to get, which offer different features. In all versions, one can enter a string of hex characters in order to alter the game's RAM. This can cause glitches to appear in the game, both good and bad, as well as nothing happening at all. This article lists a few of the GameShark codes which can be used as cheats or just for fun!

Download an image of GameShark for use on PSX emulators here.

How It Works

Hex and the Code Itself

All GameShark codes are made using 12 hex characters (0-9 or A-F). The 12 characters are usually divided into two or three sets, either the first eight and last four, or three sets of four. The last set of four is usually the 'child' code set for the 'parent' set of the previous four characters. The 'parent' often represents the type of code, such as textures, items, sound etc., where the 'child' set may be the number of crystals for example. The first four characters in any code are usually the same for all codes.

Trying Out New Codes

With skill and practice, new codes can be discovered to create hopefully awesome glitches or new cheats which can be added to this article. There are many ways to try out codes and see what they do to the game:

  • Random guessing: This method will usually make A LOT of time wasted on trying codes which the game doesn't use, achieving nothing, so it isn't recommended.
  • Adapting from existing codes: By changing say the last two characters before the last four for a code changing say the crystal count, and you would expect something like a code for changing the life count for example. This is a popular method to use and is recommended for experimenters.
  • Using GameShark Pro: GameShark Pro is a regular GameShark with more features to generate codes more likely to have an affect on the game.

Cheats

Basic Cheats

Function Code
100 Crystals 8007 4964 0064
255 Crystals 8007 4964 00FF
999 Crystals (max)

8007 4964 0FFF and above

Also 80074966 0001

256 Crystals (min), can add to it

80074965 0001

0002 is 512, etc.

Unlimited Lives

80074FDC 0003

0000 is always 0. 01 is 1 etc. CC approx is unlimited at 98.

Always have all Coloured Crystals 8007 4AC8 001F
Always have Gold key 8007 4AC0 0001
Silver Key, causes glitches on Menu screens, the higher the end number 8007 4AC4 0001
All 8 Jigsaw Pieces, last 4 characters self-explanatory All Jig: 8007 4E6C 0008
Gobbos (all 6, don't put over 7 unless experimenting)

8007496C 0006

Complex/Experimental Cheats

Function Code
Always 0 Crystals, change last 4 figures for crystal count 8007 4964 0000
Always no Coloured Crystals 8007 4AC8 0000
"" Red crystal ***1
Green 2
R&G 3
Blue 4
R&B 5
G&B 6
RBG 7
Yellow 8
R&Y 9
G&Y A
RGY B
B&Y C
RBY D
GBY E
RGBY F
Pink 0010
R&P 1
G&P 2
RGP 3
B&P 4
RBP 5
GBP 6
RGBP 7
Y&P 8
RYP 9
GYP A
RGYP B
BYP C
RBYP D
GBYP E
All 5 F
Always none, just like 0000. From here, the sequence will loop. 0020

Sliding Croc: 'sometimes' slides backwards

Specific direction

80074ABO  0001

FFFF

Map manipulation: 'zoomed out', unplayable

Similar, in-level features missing

Same as 0001, but some appear

80074960 0000

0001

0002

Level loading screen loops 80074961 0000

Crystal min count, can add to it: 256

512

80074965 0001

002

Level Complete text always on screen

No LC text upon Gong swipe, leaving game stuck

80074ACC 0001-FFFF

0000

Super Jump

This code will enable Croc to jump up in the air infinity when holding X. Note that falling from a certain height kills Croc, even when using invinciblity. Activate both code sets at the same time. Unfortunately the codes are restricted to individual levels, going up to the first three islands. It is possible to get codes for the rest of the levels by experimenting with the codes, if you find any, please tell us!

Super Jump And Invincible Level 1-1 Codes 800D893A 4204
800D8910 0500
Super Jump And Invincible Level 1-2 Codes 800D56CE 4204
800D56A4 0500
Super Jump And Invincible Level 1-3 Codes 800D58E6 4204
800D58BC 0500
Super Jump And Invincible Level 1-B1 Codes 800D03C6 4204
800D039C 0500
Super Jump And Invincible Level 1-S1 Codes 800D9EC6 4204
800D9E9C 0500
Super Jump And Invincible Level 1-4 Codes 800D484A 4204
800D4820 0500
Super Jump And Invincible Level 1-5 Codes 800D7B12 4204
800D7AE8 0500
Super Jump And Invincible Level 1-6 Codes 800D7752 4204
800D7728 0500
Super Jump And Invincible Level 1-B2 Codes 800D1DC2 4204
800D1D98 0500
Super Jump And Invincible Level 1-S1 Codes 800D8A1E 4204
800D89F4 0500
Super Jump And Invincible Level 2-1 Codes 800D595E 4204
800D5934 0500
Super Jump And Invincible Level 2-2 Codes 800D53E2 4204
800D53B8 0500
Super Jump And Invincible Level 2-3 Codes 800D5FD6 4204
800D5FAC 0500
Super Jump And Invincible Level 2-B1 Codes 800D078A 4204
800D0760 0500
Super Jump And Invincible Level 2-S1 Codes 800D2AE2 4204
800D2AB8 0500
Super Jump And Invincible Level 2-4 Codes 800D744A 4204
800D7420 0500
Super Jump And Invincible Level 2-5 Codes 800D7F0E 4204
800D7EE4 0500
Super Jump and Invincible Level 2-6 Codes 800D88D2 4204
800D88A8 0500
Super Jump And Invincible Level 2-B2 Codes 800D2106 4204
800D20DC 0500
Super Jump And Invincible Level 2-S2 Codes 800D59DE 4204
800D59B4 0500
Super Jump And Invincible Level 3-1 Codes 800DA7FA 4204
800DA7D0 0500
Super Jump And Invincible Level 3-2 Codes 800DC176 4204
800DC14C 0500
Super Jump And Invincible Level 3-3 Codes 800D9CF6 4204
800D9CCC 0500
Super Jump And Invincible Level 3-B1 Codes 800D0856 4204
800D082C 0500
Super Jump And Invincible Level 3-S1 Codes 800D6C0A 4204
800D6BE0 0500
Super Jump and Invincible Level 3-4 Codes 800DBDDA 4204
800DBDB0 0500
Super Jump And Invincible Level 3-5 Codes 800DB9CA 4204
800DB9A0 0500
Super Jump and Invincible Level 3-6 Codes 800DB636 4204
800DB60C 0500
Super Jump and Invincible Level 3-B2 Codes 800D0A26 4204
800D09FC 0500
Super Jump And Invincible Level 3-S2 Codes 800D2022 4204
800D1FF8 0500

Croc Tech Demo

Hidden Levels

There are a few hidden levels in the Tech Demo, found only by entering these GameShark codes:

?? Combination Description Image
00 - Default Blank Map A piece of land with Brown Bricks. In some of the area, Croc can walk on air. He has infinite lives. Does not show HUD.
01 - Default Blank Map A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well and non-interactive cave exits.
02 - Default Blank Map An arena not seen anywhere else in the history of the game, containing 8 crysals and a hole in the middle, causing Croc to die slowly falling down differently to normal death.
03 - Water Test Map Just an underwater area.
04 - Flibby Test A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, she will flash and 2 crystals will appear. 10 seconds later, the Features screen shows.
05 - Test Boss Dante An arena with an untextured Dante, in which he spins around in one spot along with a crystal. Croc can go through him without harm. The crystal cannot be picked up.
06 - Default Blank Map Similar to 01, except there is a large platform, rocks and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
07 A black area with no interactive elements.
08
09 - Demo Level A forest area with Platforms, a Gobbo, lava, push Box, Red Popper and Smash Box.
0A - Nice and Easy Nice and Easy will play as normal.
0B - Enter the Jumpy Enter the Jumpy.
0C - Feet First Feet First.
0D - Dangerous Sports Dangerous Sports.
0E - Multiple Choice A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a cricle for approx. 5 seconds), Red Bag of Life, button and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey bars, cracked platforms, Smash Box, Button and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen.
0F - All Together Now

A large forest area with Lava, a Red Popper, Gobbo in a Cage,

The first exit is a cave which contains a Smash Box in the air. pits of Lava, Smash Boxes and 2 Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a Directional Platform.

10 - Default New Map An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeation, showing the Features screen.
11 - Ride The Wild Surf Contains a cave with a Button in the wall. a directional platform (faster), and red Bag of Life. During the 'surf' on the lava, the camera doesn't focus, leading to probable death.
12 - Ahhhh Push It A forest area with several levels, a Metal push box, Smash Boxes and Red Poppers.
13 - Swimming Test Map Just an underwater area with unsolid walls, part is not shown.
14 - Frozen Frolic An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes,
15 - Polar Playtime An ice area with a creature throwing snowballs, Blue Poppers, Mosquitos.
16 - Arctic Antics Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog
17 - Monster Mania Another similar ice area.
18 - Freezer Frenzy Another ice area. One exit leads to a cave with rocks rising from the pits. Also, three cracked platforms will repeatedly crack together by themself, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc.
19 - Cold Comfort A similar ice area, with more large tilting platforms. There is a small long metal box on top of a platform which does nothing. One exit leads to an ice slide which Croc can only walk on. Other exits contain more ice slides.
1A - Bonus Ice area with rotating platforms and non-functioning exits.
1B - Shhhh Secret An ice area with a fish jumping from the water (harms Croc), 2 Red Bags of Life and non-functioning exits.
1C Black area.
1D Black area.
1E - I3 L1 S1 A desert area with Tornadoes (do not interact and palm trees,
1F - I3 L2 S1 A desert area with palm trees and a large strange green object with eyes and mouth over a pit.
20 - Default New Map A desert area with a Snake appearing to be made of beads and palm trees.
21 - Default New Map A desert cave with rocks, boulders continously falling from the sky hurting Croc, spears from the dark floor and pillars as well as 2 non-functioning Desert wells.