GameShark
GameShark is a cheat device used on many gaming platforms to alter many features within a game, including games in the Croc series. There are different versions of GameShark to get, which offer different features. In all versions, one can enter a string of hex characters in order to alter the game's RAM. This can cause glitches to appear in the game, both good and bad, as well as nothing happening at all. This article lists a few of the GameShark codes which can be used as cheats or just for fun!
How It Works
Hex and the Code Itself
All GameShark codes are made using 12 hex characters (0-9 or A-F). The 12 characters are usually divided into two or three sets, either the first eight and last four, or three sets of four. The last set of four is usually the 'child' code set for the 'parent' set of the previous four characters. The 'parent' often represents the type of code, such as textures, items, sound etc., where the 'child' set may be the number of crystals for example. The first four characters in any code are usually the same for all codes.
Trying Out New Codes
With skill and practice, new codes can be discovered to create hopefully awesome glitches or new cheats which can be added to this article. There are many ways to try out codes and see what they do to the game:
- Random guessing: This method will usually make A LOT of time wasted on trying codes which the game doesn't use, achieving nothing, so it isn't recommended.
- Adapting from existing codes: By changing say the last two characters before the last four for a code changing say the crystal count, and you would expect something like a code for changing the life count for example. This is a popular method to use and is recommended for experimenters.
- Using GameShark Pro: GameShark Pro is a regular GameShark with more features to generate codes more likely to have an affect on the game.
Cheats
Basic Cheats
Function | Code |
---|---|
100 Crystals | 8007 4964 0064 |
255 Crystals | 8007 4964 00FF |
999 Crystals (max) |
8007 4964 0FFF and above Also 80074966 0001 |
256 Crystals (min), can add to it |
80074965 0001 0002 is 512, etc. |
Unlimited Lives |
80074FDC 0003 0000 is always 0. 01 is 1 etc. CC approx is unlimited at 98. |
Always have all Coloured Crystals | 8007 4AC8 001F |
Always have Gold key | 8007 4AC0 0001 |
Silver Key, causes glitches on Menu screens, the higher the end number | 8007 4AC4 0001 |
All 8 Jigsaw Pieces, last 4 characters self-explanatory | All Jig: 8007 4E6C 0008 |
Gobbos (all 6, don't put over 7 unless experimenting) |
8007496C 0006 |
Complex/Experimental Cheats
Function | Code |
---|---|
Always 0 Crystals, change last 4 figures for crystal count | 8007 4964 0000 |
Always no Coloured Crystals | 8007 4AC8 0000 |
"" Red crystal | ***1 |
Green | 2 |
R&G | 3 |
Blue | 4 |
R&B | 5 |
G&B | 6 |
RBG | 7 |
Yellow | 8 |
R&Y | 9 |
G&Y | A |
RGY | B |
B&Y | C |
RBY | D |
GBY | E |
RGBY | F |
Pink | 0010 |
R&P | 1 |
G&P | 2 |
RGP | 3 |
B&P | 4 |
RBP | 5 |
GBP | 6 |
RGBP | 7 |
Y&P | 8 |
RYP | 9 |
GYP | A |
RGYP | B |
BYP | C |
RBYP | D |
GBYP | E |
All 5 | F |
Always none, just like 0000. From here, the sequence will loop. | 0020 |
Sliding Croc: 'sometimes' slides backwards Specific direction |
80074ABO 0001 FFFF |
Map manipulation: 'zoomed out', unplayable Similar, in-level features missing Same as 0001, but some appear |
80074960 0000 0001 0002 |
Level loading screen loops | 80074961 0000 |
Crystal min count, can add to it: 256 512 |
80074965 0001 002 |
Level Complete text always on screen No LC text upon Gong swipe, leaving game stuck |
80074ACC 0001-FFFF 0000 |
Super Jump
This code will enable Croc to jump up in the air infinity when holding X. Note that falling from a certain height kills Croc, even when using invinciblity. Activate both code sets at the same time. Unfortunately the codes are restricted to individual levels, going up to the first three islands. It is possible to get codes for the rest of the levels by experimenting with the codes, if you find any, please tell us!
Super Jump And Invincible Level 1-1 Codes | 800D893A 4204 800D8910 0500 |
Super Jump And Invincible Level 1-2 Codes | 800D56CE 4204 800D56A4 0500 |
Super Jump And Invincible Level 1-3 Codes | 800D58E6 4204 800D58BC 0500 |
Super Jump And Invincible Level 1-B1 Codes | 800D03C6 4204 800D039C 0500 |
Super Jump And Invincible Level 1-S1 Codes | 800D9EC6 4204 800D9E9C 0500 |
Super Jump And Invincible Level 1-4 Codes | 800D484A 4204 800D4820 0500 |
Super Jump And Invincible Level 1-5 Codes | 800D7B12 4204 800D7AE8 0500 |
Super Jump And Invincible Level 1-6 Codes | 800D7752 4204 800D7728 0500 |
Super Jump And Invincible Level 1-B2 Codes | 800D1DC2 4204 800D1D98 0500 |
Super Jump And Invincible Level 1-S1 Codes | 800D8A1E 4204 800D89F4 0500 |
Super Jump And Invincible Level 2-1 Codes | 800D595E 4204 800D5934 0500 |
Super Jump And Invincible Level 2-2 Codes | 800D53E2 4204 800D53B8 0500 |
Super Jump And Invincible Level 2-3 Codes | 800D5FD6 4204 800D5FAC 0500 |
Super Jump And Invincible Level 2-B1 Codes | 800D078A 4204 800D0760 0500 |
Super Jump And Invincible Level 2-S1 Codes | 800D2AE2 4204 800D2AB8 0500 |
Super Jump And Invincible Level 2-4 Codes | 800D744A 4204 800D7420 0500 |
Super Jump And Invincible Level 2-5 Codes | 800D7F0E 4204 800D7EE4 0500 |
Super Jump and Invincible Level 2-6 Codes | 800D88D2 4204 800D88A8 0500 |
Super Jump And Invincible Level 2-B2 Codes | 800D2106 4204 800D20DC 0500 |
Super Jump And Invincible Level 2-S2 Codes | 800D59DE 4204 800D59B4 0500 |
Super Jump And Invincible Level 3-1 Codes | 800DA7FA 4204 800DA7D0 0500 |
Super Jump And Invincible Level 3-2 Codes | 800DC176 4204 800DC14C 0500 |
Super Jump And Invincible Level 3-3 Codes | 800D9CF6 4204 800D9CCC 0500 |
Super Jump And Invincible Level 3-B1 Codes | 800D0856 4204 800D082C 0500 |
Super Jump And Invincible Level 3-S1 Codes | 800D6C0A 4204 800D6BE0 0500 |
Super Jump and Invincible Level 3-4 Codes | 800DBDDA 4204 800DBDB0 0500 |
Super Jump And Invincible Level 3-5 Codes | 800DB9CA 4204 800DB9A0 0500 |
Super Jump and Invincible Level 3-6 Codes | 800DB636 4204 800DB60C 0500 |
Super Jump and Invincible Level 3-B2 Codes | 800D0A26 4204 800D09FC 0500 |
Super Jump And Invincible Level 3-S2 Codes | 800D2022 4204 800D1FF8 0500 |
Croc Tech Demo
Hidden Levels
There are a few hidden levels in the Tech Demo, found only by entering the Gameshark code 80056CA8 00?? but using a diferent ?? combination for each level, these combinations are:
?? Combination | Description | Image |
---|---|---|
00 - Default Blank Map | A piece of land with Brown Bricks. In some of the area, Croc can walk on air. He has infinite lives. Does not show HUD. | |
01 - Default Blank Map | A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well and non-interactive cave exits. | |
02 - Default Blank Map | An arena not seen anywhere else in the history of the game, containing 8 crysals and a hole in the middle, causing Croc to die slowly falling down differently to normal death. | |
03 - Water Test Map | Just an underwater area. | |
04 - Flibby Test | A test of Flibby, with a textured floor and no walls. Upon defeating Flibby, she will flash and 2 crystals will appear. 10 seconds later, the Features screen shows. | |
05 - Test Boss Dante | An arena with an untextured Dante, in which he spins around in one spot along with a crystal. Croc can go through him without harm. The crystal cannot be picked up. | |
06 - Default Blank Map | Similar to 01, except there is a large platform, rocks and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it. | |
07 | A black area with no interactive elements. | |
08 | ||
09 - Demo Level | A forest area with Platforms, a Gobbo, lava, push Box, Red Popper and Smash Box. | |
0A - Nice and Easy | Nice and Easy will play as normal. | |
0B - Enter the Jumpy | Enter the Jumpy. | |
0C - Feet First | Feet First. | |
0D - Dangerous Sports | Dangerous Sports. | |
0E - Multiple Choice | A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a cricle for approx. 5 seconds), Red Bag of Life, button and a Gobbo. The second contains several cracked platforms over Lava and a Gobbo. The third contains Monkey bars, cracked platforms, Smash Box, Button and a Gobbo in a Cage. Completing the level brings up the same level on the Map Screen. | |
0F - All Together Now |
A large forest area with Lava, a Red Popper, Gobbo in a Cage, The first exit is a cave which contains a Smash Box in the air. pits of Lava, Smash Boxes and 2 Red Poppers, leading to a second area outside, with Red Poppers, etc. One cave contains a Directional Platform. |
|
10 - Default New Map | An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon defeation, showing the Features screen. | |
11 - Ride The Wild Surf | Contains a cave with a Button in the wall. a directional platform (faster), and red Bag of Life. During the 'surf' on the lava, the camera doesn't focus, leading to probable death. | |
12 - Ahhhh Push It | A forest area with several levels, a Metal push box, Smash Boxes and Red Poppers. | |
13 - Swimming Test Map | Just an underwater area with unsolid walls, part is not shown. | |
14 - Frozen Frolic | An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes, | |
15 - Polar Playtime | An ice area with a creature throwing snowballs, Blue Poppers, Mosquitos. | |
16 - Arctic Antics | Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog | |
17 - Monster Mania | Another similar ice area. | |
18 - Freezer Frenzy | Another ice area. One exit leads to a cave with rocks rising from the pits. Also, three cracked platforms will repeatedly crack together by themself, as well as a large tilting platform. Another area contains a creature with a cannon and cannonballs. Only touching the creature hurts Croc. | |
19 - Cold Comfort | A similar ice area, with more large tilting platforms. There is a small long metal box on top of a platform which does nothing. One exit leads to an ice slide which Croc can only walk on. Other exits contain more ice slides. | |
1A - Bonus | Ice area with rotating platforms and non-functioning exits. | |
1B - Shhhh Secret | An ice area with a fish jumping from the water (harms Croc), 2 Red Bags of Life and non-functioning exits. | |
1C | Black area. | |
1D | Black area. | |
1E - I3 L1 S1 | A desert area with Tornadoes (do not interact and palm trees, | |
1F - I3 L2 S1 | A desert area with palm trees and a large strange green object with eyes and mouth over a pit. | |
20 - Default New Map | A desert area with a Snake appearing to be made of beads and palm trees. | |
21 - Default New Map | A desert cave with rocks, boulders continuously falling from the sky hurting Croc, spears from the dark floor and pillars as well as 2 non-functioning Desert wells. | |
23 - Default New Map | A desert area with three pieces of ground with tornadoes on them. | |
24 - Default New Map | A desert area with two non-functional wells, some pieces of ground and some platforms. | |
28 - Lava Lair | A cave area with some lava pits and some platforms. | |
29 - Crazy Caves | A cave area with some lava pits and some platforms. | |
2A - Default New Map | A cave area with some lava pits. | |
2B - Default Blank Map | A cave area with some lava pits. | |
2C - Default New Map | A cave area with some lava pits. | File:2C 00b.png |
2D - Default Blank Map | A forest area with a lava pit and a mountain in the middle. | |
32- Neenaws Map | An empty desert area with a hole in the middle. | |
Also there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00?? (This is the levels select) and 80056C0C 00?? (This is the room select).
Code | Description | Image |
---|---|---|
80056CA8 0000 80056C0C 0002 |
A dungeon area with a spider and two Robot Fist Guard. | |
80056CA8 0000 80056C0C 0003 |
A castle area with some balconies, some platforms, some stairs and a Robot Fist Giant. | |
80056CA8 0000 80056C0C 0004 |
A castle area with two spikes. | |
80056CA8 0000 80056C0C 0005 |
A winter area with two blue Poppers, a Gobbo and some platforms. | |
80056CA8 0000 80056C0C 0006 |
A desert area with some palm trees and some tornados. | |
80056CA8 0000 80056C0C 0007 |
A dessert area with some palm trees, some poison pools and a mountain. | |
80056CA8 0000 80056C0C 0009 |
A forest area. | |
80056CA8 0002 80056C0C 0001 |
A forest area with a tree stump (which kills Croc if he jumps in) and flibby (non-interactive) who hits the ground and then falls on her back. | |
80056CA8 0002 80056C0C 0002 |
Two floating round pieces of land. | |
80056CA8 0002 80056C0C 0003 |
An underwater area with a hammerhead shark and four blue bags. |
|
80056CA8 0002 80056C0C 0004 |
Two floating round pieces of land and four gears spinning with 8 blue sacks on them. | |
80056CA8 0002 80056C0C 0005 |
A forest area with four iron push boxes. | |
80056CA8 0002 80056C0C 0006 |
A winter area with an Ice Imp. | |
80056CA8 0002 80056C0C 0007 |
A dungeon area with four rooms connected to each other. | |
80056CA8 0002 80056C0C 0008 |
An empty green square. | |
80056CA8 0002 80056C0C 0009 |
A dessert area with a wall. | |
80056CA8 0003 80056C0C 0001 |
A dungeon area which seems to be a duplicate of the 80056CA8 0000 80056C0C 0002 level but without the enemies. |
|
80056CA8 0003 80056C0C 0002 |
A winter area with four mountains and ice in the middle. | |
80056CA8 0003 80056C0C 0003 |
An empty cave area. | |
80056CA8 0003 80056C0C 0004 |
A small green square of land. | |
80056CA8 0003 80056C0C 0005 |
A winter area with a Dragonfly and a Popper. | |
80056CA8 0003 80056C0C 0006 |
A piece of green land floating in the void. | |
80056CA8 0003 80056C0C 0007 |
A green square with a Giant Bee and two chained creatures. | |
80056CA8 0003 80056C0C 0008 |
An empty piece of green land with a Giant Bee. | |
80056CA8 0003 80056C0C 0009 |
A white square piece of land with two Dragonflies and three sacks (One blue, one red and one yellow). | |
80056CA8 0004 80056C0C 0001 |
A piece of land with a creature and a Large tilting platform platform on it. | |
80056CA8 0004 80056C0C 0002 |
A piece of land with a metal box on a platform and a Robot Fist Guard. | |
80056CA8 0004 80056C0C 0003 |
A green piece of land with lava and moving platforms. | |
80056CA8 0004 80056C0C 0004 |
A piece of land with an enemy (this enemy also appears in the V0.12 beta) and a non-interactive Flibby. | |
80056CA8 0004 80056C0C 0005 |
A piece of land with a robot, a small Tooty the Feeble, an Ice Imp and a non-interactive enemy which throws spheres at Croc. | |
80056CA8 0004 80056C0C 0006 |
A round piece of green land with some flowers on it. | |
80056CA8 0005 80056C0C 0001 |
An empty area with a transparent and black Cactus Jack. | |
80056CA8 0005 80056C0C 0003 |
An empty area with Flibby. | |
80056CA8 0006 80056C0C 0001 |
A big cave. It is not possible to explore the entire cave because in some areas the camera doesn't focus. | |
80056CA8 0013 80056C0C 0001 |
An empty area with a hole in the middle and two doors. | |
80056CA8 0013 80056C0C 0002 |
Two floating grass platforms. | |
80056CA8 0015 80056C0C 0002 |
A long ice slide (Croc can't slide and he has to run.) | |
80056CA8 0015 80056C0C 0003 |
A winter area. | |
80056CA8 0017 80056C0C 0002 |
A long ice slide. | |
80056CA8 0017 80056C0C 0003 |
A winter area with an Ice Imp, a dog and some platforms. | |
80056CA8 0017 80056C0C 0004 |
A long ice slide. | |
80056CA8 0017 80056C0C 0005 |
A winter area. | |
80056CA8 0017 80056C0C 0006 |
A winter area, with some platforms (Two of these platforms are actually Large tilting platforms disguised as winter platforms. | |
80056CA8 0017 80056C0C 0007 |
A winter area. | |
80056CA8 0017 80056C0C 0008 |
A winter area. | |
80056CA8 0017 80056C0C 0009 |
A winter area. | |
80056CA8 0017 80056C0C 000A |
A winter area. | |
80056CA8 0017 80056C0C 000B |
A winter area. | |
80056CA8 0017 80056C0C 000C |
A winter area. | |
80056CA8 0017 80056C0C 000D |
A winter area. | File:17 0D.png |
80056CA8 0017 80056C0C 000E |
A winter area. | |
80056CA8 0017 80056C0C 000F |
A long ice slide. | |
80056CA8 001A 80056C0C 0001 |
A winter area with some platforms. | |
80056CA8 001A 80056C0C 0002 |
A winter area with some platforms. | |
80056CA8 001A 80056C0C 0003 |
A winter area with a big waterfall, and a non-interactive exit. | |
80056CA8 001A 80056C0C 0004 |
A winter area, Croc cannot reach the higher ground. | |
80056CA8 0020 80056C0C 0001 |
An empty underwater area. | |
80056CA8 0020 80056C0C 0002 |
An underwater area with some rocks (removed). | |
80056CA8 0020 80056C0C 0003 |
A dessert area with some removed trees and a non-interactive door. | |
80056CA8 0020 80056C0C 0004 |
A forest area with two red Poppers, one blue Popper, some lava, some crystals and some platforms. | |
80056CA8 0021 80056C0C 0001 |
A cave area with some lava, some platforms and a Mummy. | |
80056CA8 0023 80056C0C 0001 |
A desert area with three Chumlys. | |
80056CA8 0023 80056C0C 0002 |
An empty desert area. | |
80056CA8 0023 80056C0C 0003 |
A desert area with two holes and a Chumly. | |
80056CA8 0024 80056C0C 0002 |
A desert area with some signs, some boxes, some platforms and some falling rocks. | |
80056CA8 0024 80056C0C 0003 |
A desert area with some platforms, some rocks and a Red Creature. | |
80056CA8 0024 80056C0C 0004 |
A desert area with some palm trees, a tornado and a forest platform. | |
80056CA8 0028 80056C0C 0001 |
A long cave. | |
80056CA8 0028 80056C0C 0002 |
A big cave with lava and platforms. | |
80056CA8 0028 80056C0C 0003 |
A cave with a lava pit and some platforms. | |
80056CA8 0029 80056C0C 0001 |
A forest area with two red Poppers, a Gobbo, a tree, a lava pit and some platforms. | File:29 01.png |
80056CA8 0029 80056C0C 0002 |
A cave area with some lava pits and some platforms. | |
80056CA8 0029 80056C0C 0003 |
A long cave. | |
80056CA8 0029 80056C0C 0004 |
A cave with some lava pits and some platforms. | |
80056CA8 0029 80056C0C 0005 |
An empty underwater area. | |
80056CA8 0029 80056C0C 0006 |
A cave area with some lava pits and some platforms. | |
80056CA8 0029 80056C0C 0007 |
A cave area which is the same as the previous cave but without the platforms. | |
80056CA8 002D 80056C0C 0001 |
A cave area with a lava pit. | |
80056CA8 002D 80056C0C 0002 |
A long cave area. | |
80056CA8 002D 80056C0C 0003 |
A cave area with a lava pit with a little island in the middle. | |
80056CA8 002D 80056C0C 0004 |
A cave area with a lava pit. | |
80056CA8 002D 80056C0C 0005 |
A long cave area. | |
80056CA8 002D 80056C0C 0006 |
A cave area with some lava pits. | |
80056CA8 0032 80056C0C 0001 |
A cave area with some rocks, some lava, a Gobbo and three platforms. |