Croc Tech Demo: Difference between revisions
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{{distinguish2|[[Croc: Legend of the Gobbos Demos]], which cover the demo builds of the game itself.}}
[[File:Lcopy.jpg|thumb|200px|Level Loading scene.]]
The '''Croc Tech Demo''' is a pre-release of [[Croc: Legend of the Gobbos]] and was released on November 8th, 1996 and is the earliest release of the Croc series. The tech demo and the final release have many differences, including different sounds, including jumping, running and climbing. The demo does have a few levels similar to some of the retail ones. To complete a level, you need to get ALL Gobbos, and there are three in a level. This is different from the final game, where you can advance without collecting all the Gobbos hidden throughout the level. See the table below for the main differences:
===Differences===
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
Line 18 ⟶ 15:
|-
|Introduction
|
|Plays automatically, much more detailed and graphical.
|-
Line 26 ⟶ 23:
Level layouts are similar to final game.
|Forest Island - And so the Adventure Begins, can change levels upon completion.
|-
|Saving and Loading
|None.
|Can save in Level Select Mode. Can Load on Main Menu.
|-
|When Croc loses all lives....
|Must start the game from the first level.
|Can choose to replay the level with
|-
|Sound and Music
|
None, apart from sound affects during gameplay. Sound affects without music. A "Whoosh" sound is heard when jumping. When stomping,
When approaching a Gobbo, he will say "Hey!". When rescued, he says "Hooray".
Line 56 ⟶ 53:
|Few.
|-
|Bonus Areas/
|None.
|Bonus Areas, Mini-Games, Crystal Door Challenges, etc.
|-
|Guardian/Boss Levels
Line 68 ⟶ 65:
Croc jumps like a leap and moves forward slightly.
Monkey Bars -
Running on surfaces are slightly
Camera - Not very auto-adjustable. No buttons for it.
Line 78 ⟶ 75:
Triangle - Flip 180 degrees, like O in final game. L2 and R2 buttons have no function.
|
Monkey Bars -
No sliding, apart from on ice.
Camera usually adjusts correctly. L2, R2, and Triangle adjusts.
|-
|HUD
Line 95 ⟶ 92:
Doors - Few in number, replaced by simple cave entrances. Final level ending door at the end, requiring all three Gobbos to be saved.
Buttons -
Boxes - Smash Boxes are larger, grey, and with no ? on them. Crystals are spread out when opened. Push Boxes are brown and stripy. Pushing them
No
When hurt, Croc flashes for
Wells look more like tree stumps. Does not have corks on.
Contains
Lives appear as coloured bags.
Line 111 ⟶ 108:
Platforms usually move faster. Breaking ones animate similar to in Croc 2.
|
Doors -
Buttons -
Boxes - Smash Boxes are different per level, with ?, and can get all crystals in one smash. Push Boxes are brownish with white arrows painted on them.
Coloured Crystals - 5 in each level, used to unlock the Crystal Door.
When hurt by enemy or hazard, will flash for approx. 3 seconds. Crystals
|-
|Animations in gameplay
|
Crystals not animated, but will float slightly.
Longer animation when climbing up from hanging on a ledge.
Line 131 ⟶ 128:
|-
|Ending levels/Beany Gongs
|No
|Beany Gong at the end, usually two, including one through the Crystal Door.
|-
|Enemies
|
No Dantinis. Red creature similar to
|Many: Dantinis, Guardians, etc.
|}
===Levels===
There are only four levels in the game. The levels are modeled with the
====[[Nice and Easy]]====
*Crystals''': '''73
Line 147 ⟶ 144:
*Crystals: 55+
*1x Bag of Life
*Enemies: 10x
====[[Feet First]]====
*Crystals:
*Enemies: 2x Dragonfly. 1x Popper
====
Also contains a
*Crystals:
*Enemies: None.
*Crystals: 18
*Enemies: 1x Popper
====[[All Together Now]]====
*Crystals: 40
Line 166 ⟶ 164:
*Enemies: 8x Poppers
====[[Default New Map]]====
*Crystals: 9
Line 181 ⟶ 179:
|Replaced with Giant Bee
|-
|
|Design changed and attack added
|-
|Dragonfly ("Feet First")
|Replaced with Rats
|}
==GameShark Hacks==
There are several testing levels in the Tech Demo which can only be accessed using GameShark ([http://coolrom.com/roms/psx/39257/GameShark_Version_4.0_%28Unl%29.php download here]). GameShark is a program or disk which can modify elements of the game to change certain aspects, such as infinite lives, invincibility, etc. In this section lists codes which activate certain hidden levels. All codes below start with 80056CA8 00??, where the ?? can be anything (0-9 or A-F). The table below shows some description of which code does what.
The HUD shows various letters and numbers, the left side showing the Crystal count (EE?C) and Life count (BD?). The EEDC is the crystal count, as the second E changes to F, G, H etc. when crystals are collected. The Life count will show BDH, then BDG and BDF etc
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
Line 217 ⟶ 200:
|-
|01 - Default Blank Map
|A forest area, with some removed walls and floors. Croc can fall of the area and land on solid thin air. When he approaches land above him, he 'jumps' onto it. It contains rocks (removed), Push Boxes, a Gobbo, pieces of log, non-interactive Well, and non-interactive cave exits.
|[[File:01.png|thumb]]
|-
|02 - Default Blank Map
|An arena not seen anywhere else in the history of the game, containing 8
|[[File:02.png|thumb]]
|-
Line 229 ⟶ 212:
|-
|04 - Flibby Test
|A test of Flibby, with a textured floor and no walls. Upon defeating Flibby,
|[[File:04.png|thumb]]
|-
Line 237 ⟶ 220:
|-
|06 - Default Blank Map
|Similar to 01, except there is a large platform, rocks, and a Beany Bird which is seen flying around. Outside the arena are two Red Poppers which jump and swap places. Croc cannot interact with them, as they are under the land above which causes Croc to 'jump' on it.
|[[File:06.png|thumb]]
|-
Line 245 ⟶ 228:
|-
|08
|Black area.
|[[File:08.png|thumb]]
|-
|09 - Demo Level
|A forest area with
|[[File:09.png|thumb]]
|-
Line 269 ⟶ 252:
|-
|0E - Multiple Choice
|A cave with three exits and a Gobbo Door. The left exit contains a cave with Smash Boxes, a Red Popper, Push Box, Beany (who flies in a
|[[File:Multiplechoise.png|thumb]]
|-
|0F - All Together Now
|
A large forest area with Lava, a Red Popper, and a Gobbo in a Cage
The first exit is a cave which contains a Smash Box in the air
|[[File:Alltogethernow.png|thumb]]
|-
|10 - Default New Map
|An arena very similar to one in the 1997 Prototype, containing Flibby and a yellow arena. Flibby flashes and shrinks upon
|[[File:Flibytechdemo.png|thumb]]
|-
|11 - Ride The Wild Surf
|Contains a cave with a Button in the wall. a
|[[File:11.png|thumb]]
|-
|12 - Ahhhh Push It
|A forest area with several levels, a Metal
|[[File:12.png|thumb]]
|-
|13 - Swimming Test Map
|Just an underwater area with
|[[File:13.png|thumb]]
|-
|14 - Frozen Frolic
|An ice area with a Blue Popper, Red Bag of Life, Blue Mosquito, Beany, transparent Ice Smash Boxes
|[[File:14.png|thumb]]
|-
|15 - Polar Playtime
|An ice area with a creature throwing snowballs, Blue Poppers,
|[[File:15.png|thumb]]
|-
|16 - Arctic Antics
|Contains a Croc-sized Tooty, who walks around just like in the final and doesn't interact. Also contains a Red Bag of Life and a Dog.
|[[File:16.png|thumb]]
|-
Line 312 ⟶ 295:
|-
|18 - Freezer Frenzy
|Another ice area. One exit leads to a cave with rocks rising from the
|
|-
Line 324 ⟶ 307:
|-
|1B - Shhhh Secret
|An ice area with a fish jumping from the water (harms Croc),
|[[File:1B.png|thumb]]
|-
Line 336 ⟶ 319:
|-
|1E - I3 L1 S1
|A desert area with Tornadoes (do not interact) and palm trees,
|[[File:1E.png|thumb]]
|-
|1F - I3 L2 S1
|A desert area with palm trees and a large, strange green object with eyes and mouth over a
|[[File:1F.png|thumb]]
|-
Line 348 ⟶ 331:
|-
|21 - Default New Map
|A desert cave with rocks, boulders
|[[File:21.png|thumb]]
|-
|23 - Default New Map
|A desert area with three pieces of ground with Tornadoes on them.
|[[File:23_00.png|thumb]]
|-
|24 - Default New Map
|A desert area with two non-functional Wells, some pieces of ground, and some platforms.
|[[File:24_00.png|thumb]]
|-
|28 - Lava Lair
|A cave area with some Lava Pits and some platforms.
|[[File:28_00.png|thumb]]
|-
|29 - Crazy Caves
|A cave area with some Lava Pits and some platforms.
|[[File:29_00.png|thumb]]
|-
|2A - Default New Map
|A cave area with some Lava Pits.
|[[File:2A_00a.png|thumb]][[File:2A_00b.png|thumb]]
|-
|2B - Default Blank Map
|A cave area with some Lava Pits.
|[[File:2B_00.png|thumb]]
|-
|2C - Default New Map
|A cave area with some lava pits.
|[[File:2C_00a.png|thumb]][[File:2C_00b.png|thumb]]
|-
| 2D - Default Blank Map
|A forest area with a Lava Pit and a mountain in the middle.
|[[File:2D_00.png|thumb]]
|-
|32- Neenaws Map
|An empty desert area with a hole in the middle.
|[[File:32_00.png|thumb]]
|}
Also, there are more hidden levels that can be accessed with Gameshark using two codes at once these code are 80056CA8 00?? (This is the levels select) and 80056C0C 00?? (This is the room select).
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 750px;"
|-
Line 419 ⟶ 382:
80056C0C 0002
|A dungeon area with a
|[[File:00_02.png|thumb]]
|-
Line 426 ⟶ 389:
80056C0C 0003
|A castle area with some balconies, some platforms, some stairs, and a Robot Fist
|[[File:00_03.png|thumb]]
|-
Line 433 ⟶ 396:
80056C0C 0004
|A castle area with two
|[[File:00_04.png|thumb]]
|-
Line 440 ⟶ 403:
80056C0C 0005
|A winter area with two
|[[File:00_05.png|thumb]]
|-
Line 447 ⟶ 410:
80056C0C 0006
|A desert area with some palm trees and some
|[[File:00_06.png|thumb]]
|-
Line 454 ⟶ 417:
80056C0C 0007
|A dessert area with some palm trees, some
|[[File:00_07a.png|thumb]][[File:00_07b.png|thumb]]
|-
Line 468 ⟶ 431:
80056C0C 0001
|A forest area with a
|[[File:02_01.png|thumb]]
|-
Line 483 ⟶ 446:
80056C0C 0003
|
An underwater area with a
|[[File:02_03.png|thumb]]
|-
Line 490 ⟶ 453:
80056C0C 0004
|Two floating round pieces of land and four
|[[File:02_04.png|thumb]]
|-
Line 497 ⟶ 460:
80056C0C 0005
|A forest area with four
|[[File:02_05.png|thumb]]
|-
Line 527 ⟶ 490:
|A dessert area with a wall.
|[[File:02_09.png|thumb]]
|
|
80056CA8 0003
80056C0C 0001
|
A dungeon area which seems to be a duplicate of the
80056CA8 0000
80056C0C 0002
level, but without the enemies.
|[[File:03_01.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0002
|A winter area with four mountains and ice in the middle.
|[[File:03_02.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0003
|An empty cave area.
|[[File:03_03.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0004
|A small green square of land.
|[[File:03_04.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0005
|A winter area with a Dragonfly and a Popper.
|[[File:03_05.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0006
|A piece of green land floating in the void.
|[[File:03_06.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0007
|A green square with a Giant Bee and two chained creatures.
|[[File:03_07.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0008
|An empty piece of green land with a Giant Bee.
|[[File:03_08.png|thumb]]
|-
|
80056CA8 0003
80056C0C 0009
|A white square piece of land with two Dragonflies and three Sacks (One blue, one red and one yellow).
|[[File:03_09.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0001
|A piece of land with a creature and a large tilting platform on it.
|[[File:04_01a.png|thumb]][[File:04_01b.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0002
|A piece of land with a metal box on a platform and a Robot Fist Guard.
|[[File:04_02.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0003
|A green piece of land with Lava and moving platforms.
|[[File:04_03.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0004
|A piece of land with an enemy (this enemy also appears in the V0.12 beta) and a non-interactive Flibby.
|[[File:04_04.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0005
|A piece of land with a Robot, a small Tooty the Feeble, an Ice Imp, and a non-interactive enemy which throws spheres at Croc.
|[[File:04_05a.png|thumb]][[File:04_05b.png|thumb]][[File:04_05c.png|thumb]][[File:04_05d.png|thumb]]
|-
|
80056CA8 0004
80056C0C 0006
|A round piece of green land with some flowers on it.
|[[File:04_06.png|thumb]]
|-
|
80056CA8 0005
80056C0C 0001
|An empty area with a transparent and black [[Cactus Jack|Cactus Jack.]]
|[[File:05_01.png|thumb]]
|-
|
80056CA8 0005
80056C0C 0003
|An empty area with Flibby.
|[[File:05_03.png|thumb]]
|-
|
80056CA8 0006
80056C0C 0001
|A big cave. It is not possible to explore the entire cave because in some areas the camera doesn't focus.
|[[File:06_01.png|thumb]]
|-
|
80056CA8 0013
80056C0C 0001
|An empty area with a hole in the middle and two doors.
|[[File:13_01.png|thumb]]
|-
|
80056CA8 0013
80056C0C 0002
|Two floating grass platforms.
|[[File:13_02.png|thumb]]
|-
|
80056CA8 0015
80056C0C 0002
|A long ice slide (Croc can't slide and he has to run.)
|[[File:15_02.png|thumb]]
|-
|
80056CA8 0015
80056C0C 0003
|A winter area.
|[[File:15_03.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0002
|A long ice slide.
|[[File:17_02.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0003
|A winter area with an Ice Imp, a Dog, and some platforms.
|[[File:17_03a.png|thumb]][[File:17_03b.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0004
|A long ice slide.
|[[File:17_04.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0005
|A winter area.
|[[File:17_05.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0006
|A winter area, with some platforms (Two of these platforms are actually large tilting platforms disguised as winter platforms).
|[[File:17_06.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0007
|A winter area.
|[[File:17_07.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0008
|A winter area.
|[[File:17_08.png|thumb]]
|-
|
80056CA8 0017
80056C0C 0009
|A winter area.
|[[File:17_09.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000A
|A winter area.
|[[File:17_0A.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000B
|A winter area.
|[[File:17_0B.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000C
|A winter area.
|[[File:17_0C.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000D
|A winter area.
|[[File:17_0D.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000E
|A winter area.
|[[File:17_0E.png|thumb]]
|-
|
80056CA8 0017
80056C0C 000F
|A long ice slide.
|[[File:17_0F.png|thumb]]
|-
|
80056CA8 001A
80056C0C 0001
|A winter area with some platforms.
|[[File:1A_01.png|thumb]]
|-
|
80056CA8 001A
80056C0C 0002
|A winter area with some platforms.
|[[File:1A_02.png|thumb]]
|-
|
80056CA8 001A
80056C0C 0003
|A winter area with a big waterfall and a non-interactive exit.
|[[File:1A_03.png|thumb]]
|-
|
80056CA8 001A
80056C0C 0004
|A winter area, Croc cannot reach the higher ground.
|[[File:1A_04.png|thumb]]
|-
|
80056CA8 0020
80056C0C 0001
|An empty underwater area.
|[[File:20_01.png|thumb]]
|-
|
80056CA8 0020
80056C0C 0002
|An underwater area with some rocks (removed).
|[[File:20_02.png|thumb]]
|-
|
80056CA8 0020
80056C0C 0003
|A dessert area with some removed trees and a non-interactive door.
|[[File:20_03.png|thumb]]
|-
|
80056CA8 0020
80056C0C 0004
|A forest area with two Red Poppers, one Blue Popper, some Lava, some crystals, and some platforms.
|[[File:20_04a.png|thumb]][[File:20_04b.jpg|thumb]][[File:20_04c.jpg|thumb]]
|-
|
80056CA8 0021
80056C0C 0001
|A cave area with some Lava, some platforms, and a [[Mummy]].
|[[File:21_01a.png|thumb]][[File:21_01b.png|thumb]]
|-
|
80056CA8 0023
80056C0C 0001
|A desert area with three [[Chumly]]s.
|[[File:23_01.png|thumb]]
|-
|
80056CA8 0023
80056C0C 0002
|An empty desert area.
|[[File:23_02.png|thumb]]
|-
|
80056CA8 0023
80056C0C 0003
|A desert area with two holes and a Chumly.
|[[File:23_03.png|thumb]]
|-
|
80056CA8 0024
80056C0C 0002
|A desert area with some signs, some boxes, some platforms, and some falling rocks.
|[[File:24_02a.png|thumb]][[File:24_02b.png|thumb]]
|-
|
80056CA8 0024
80056C0C 0003
|A desert area with some platforms, some rocks, and a Red Creature.
|[[File:24_03.png|thumb]]
|-
|
80056CA8 0024
80056C0C 0004
|A desert area with some palm trees, a Tornado, and a forest platform.
|[[File:24_04.png|thumb]]
|-
|
80056CA8 0028
80056C0C 0001
|A long cave.
|[[File:28_01.png|thumb]]
|-
|
80056CA8 0028
80056C0C 0002
|A big cave with Lava and platforms.
|[[File:28_02a.png|thumb]][[File:28_02b.png|thumb]]
|-
|
80056CA8 0028
80056C0C 0003
|A cave with a Lava Pit and some platforms.
|[[File:28_03.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0001
|A forest area with two Red Poppers, a Gobbo, a tree, a Lava Pit, and some platforms.
|[[File:29_01.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0002
|A cave area with some Lava Pits and some platforms.
|[[File:29_02a.png|thumb]][[File:29_02b.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0003
|A long cave.
|[[File:29_03.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0004
|A cave area with some Lava Pits and some platforms.
|[[File:29_04.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0005
|An empty underwater area.
|[[File:29_05.jpg|thumb]]
|-
|
80056CA8 0029
80056C0C 0006
|A cave area with some Lava Pits and some platforms.
|[[File:29_06.png|thumb]][[File:29_06b.png|thumb]]
|-
|
80056CA8 0029
80056C0C 0007
|A cave area which is the same as the previous cave, but without the platforms.
|[[File:29_07.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0001
|A cave area with a Lava Pit.
|[[File:2D_01.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0002
|A long cave area.
|[[File:2D_02.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0003
|A cave area with a Lava Pit with a little island in the middle.
|[[File:2D_03.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0004
|A cave area with a Lava Pit.
|[[File:2D_04.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0005
|A long cave area.
|[[File:2D_05.png|thumb]]
|-
|
80056CA8 002D
80056C0C 0006
|A cave area with some Lava Pits.
|[[File:2D_06a.png|thumb]][[File:2D_06b.png|thumb]]
|-
|
80056CA8 0032
80056C0C 0001
|A cave area with some rocks, some Lava, a Gobbo, and three platforms.
|[[File:32_01.png|thumb]]
|}
==See also==
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos - V0.16 Beta|Croc: Legend of the Gobbos - V0.12 Beta]]
*[[Croc: Legend of the Gobbos
[[Category:
[[Category:
|