Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]] |
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]] |
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Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine |
Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences: |
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*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music. |
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music. |
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*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end. |
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end. |
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*There are red |
*There are red Jumpys as well as regular [[Jumpy]]s but the red ones were not included in the final game. |
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*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos. |
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos. |
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*At the bottom of the screen are debug information and coordinates. |
*At the bottom of the screen are debug information and coordinates. |
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*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game. |
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game. |
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*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game. |
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game. |
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[https://www.youtube.com/watch?v=7PWhaHIQURM Video 1] |
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[https://www.youtube.com/watch?v=EFq7HgZx2h4 Video 2] |
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[https://www.youtube.com/watch?v=fNh4U4o34C0 Video 3] |
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==Controls== |
==Controls== |
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Total levels: 80 |
Total levels: 80 |
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Playable maps/total: |
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Completable levels: 10, 11, 12 and 13. |
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175/246 |
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Completable levels*: 1-0, 1-1, 1-2, and 1-3. |
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Playable areas/total: |
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83/147 |
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*Level can be completed, all maps accessable within level and can exit via Gong. |
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The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case. |
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The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. |
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The word 'removed' means that the feature or character was not included in the final game. |
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A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case. |
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Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were. |
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were. |
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In the table below, certian short-hand words are used. |
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*Removed - Means that the feature or character was not included in the final game. |
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*Altered - Means that the feature functions similar but not exactly like it's final game counterpart. |
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*OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly. |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 0=== |
===Island 0=== |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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|- |
|- |
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|0 0 - Nice and Easy |
|0 0 - Nice and Easy |
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|Forest |
|Forest |
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|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
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|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
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| |
| |
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Well - ends level, shows 10 3 on Map Screen |
Well - ends level, shows 10 3 on Map Screen |
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Door - ends level, shows 10 1 on Map Screen. |
Door - ends level, shows 10 1 on Map Screen. |
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| |
| |
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A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked. |
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| |
| |
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1x Red Crystal |
1x Red Crystal |
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9x Crystals |
9x Crystals |
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1x Giant Bee |
1x Giant Bee |
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1x Red |
1x Red Jumpy |
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|- |
|- |
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| |
| |
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Line 110: | Line 140: | ||
|Ice Slide |
|Ice Slide |
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|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
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|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. |
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|(2 uninteractive cave exits, first is not solid, second is) |
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|2 uninteractive doorway exits, one being not solid |
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|Ice Slide - Can only turn while on, difficult to get off at end. |
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| |
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|20+ Crystals |
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Ice Slide (Removed) |
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|20x Crystals |
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| - |
| - |
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|- |
|- |
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|0 2 - Default New Map |
|0 2 - Default New Map |
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|Ice Slide |
|Ice Slide |
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| style="text-align:center;"| N/A |
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| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly. |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
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|- |
|- |
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|0 3 - Default Blank Map |
|0 3 - Default Blank Map |
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|Forest |
|Forest |
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|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|Contains several unused environmental models, including trees, rocks, mushrooms, etc. |
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|(unteractive exit, solid) |
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|Uninteractive exit, Solid |
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|Several removed trees, rocks, mushrooms etc. |
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| |
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| - |
| - |
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| - |
| - |
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
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| |
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Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo. |
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Larger version of Red Jumpy enemy. |
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| |
| |
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Non-interacting Well (altered) |
Non-interacting Well (altered) |
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Blue circular object on ground, non interactive |
Blue circular object on ground, non interactive |
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Untextured pickup item |
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Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing. |
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|9x Crystals (including an unreachable one on the top of the wall) |
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|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying. |
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|Giant Red Jumpy (removed). |
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|9x Crystals (including an unreachable one on the top of the wall) |
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|} |
|} |
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===='''Level 1 (1 0)'''==== |
===='''Level 1 (1 0)'''==== |
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|1 0 - No Map |
|1 0 - No Map |
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|No Level |
| No Level |
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| N/A |
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| colspan="5" style="background-color: red; text-align: center;"|Cannot be played. |
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| colspan="5" style="text-align: center; background-color: red;"| |
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|} |
|} |
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===='''Level 2 (2 0 - 2 9)'''==== |
===='''Level 2 (2 0 - 2 9)'''==== |
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|Forest |
|Forest |
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|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
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| |
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Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed. |
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Old style of Well found here. |
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|Non-interactive doorway |
|Non-interactive doorway |
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| |
| |
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Lava pits |
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*Well (contains worm) |
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Well (contains worm) |
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*Platforms |
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Platforms |
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| |
| |
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28x Crystal |
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*2x Smash Box |
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2x Smash Box |
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*1x Red crystal |
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*1x Gobbo |
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1x Red crystal |
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1x Gobbo |
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| |
| |
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1x Worm in Well |
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*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well |
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*1x Burrowing Worm |
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1x Burrowing Worm |
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*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed. |
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1x Spaceship (removed) |
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|- |
|- |
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|2 1 Ooooh Dark |
|2 1 Ooooh Dark |
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|Cave |
|Cave |
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|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
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|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. |
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|2x non-interacting doorways |
|2x non-interacting doorways |
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| |
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A darkened cave (only Desert in final) |
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*Lava pit |
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Lava pit |
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*Platforms |
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Platforms |
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2x Torches (appears only as yellow dots) |
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*4x Crystal |
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4x Crystals |
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| - |
| - |
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|- |
|- |
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|Desert |
|Desert |
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|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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| |
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| - |
| - |
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| |
| |
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Platforms |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 3 Default Blank Map |
|2 3 Default Blank Map |
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|Water |
| Water |
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| |
| style="text-align:center;"| N/A |
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| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen |
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|- |
|- |
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|2 4 Big Cogs |
|2 4 Big Cogs |
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|Forest |
|Forest |
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|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
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|A test level containing yellow cog wheels |
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| - |
| - |
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| |
| |
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4x Cogs, spinning |
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| - |
| - |
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| - |
| - |
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|Forest |
|Forest |
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|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
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|A test level containing a stack of metal push boxes |
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| - |
| - |
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| |
| |
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4x Metal Box, unpushable |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 6 Ice Imp Test |
|2 6 Ice Imp Test |
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|Ice |
|Ice Slide |
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|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
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|A test level, completely empty |
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| - |
| - |
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|Ice |
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|A square piece of ice |
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| - |
| - |
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| - |
| - |
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|Dungeon |
|Dungeon |
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|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|An empty Dungeon map, with only corridors with nothing in them |
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| |
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First doorway has no door, just a ledge |
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| |
| |
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*First doorway has no door, just a ledge |
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|Only a series of corridors |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 8 Intro Test Map |
|2 8 Intro Test Map |
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|Forest |
| Forest |
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| |
| style="text-align:center;"| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly |
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|- |
|- |
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|2 9 Default New Map |
|2 9 Default New Map |
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|Desert |
|Desert |
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|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A test level with a clilmbable wall, which is not actually climbable |
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| - |
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| |
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| |
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*Unclimbable Wall |
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| - |
| - |
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| - |
| - |
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|Water |
|Water |
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|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
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|A test level, probably for testing Water map type and swimming controls |
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| - |
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| |
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|Underwater area |
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| |
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| - |
| - |
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| - |
| - |
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|Castle |
|Castle |
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|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| A test level of Castle map type, nothing but castle floor with no walls |
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| - |
| - |
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| |
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|An area of castle flooring |
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| - |
| - |
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| - |
| - |
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Line 307: | Line 374: | ||
|Castle |
|Castle |
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|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
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| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. |
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| - |
| - |
||
| |
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|An area of castle flooring |
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| - |
| - |
||
| |
| |
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1x Swipe Swiftly |
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*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed |
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|- |
|- |
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|4 2 Water Spout Test |
|4 2 Water Spout Test |
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| Water |
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|Desert |
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| N/A |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
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|- |
|- |
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|4 3 Simon Says |
|4 3 Simon Says |
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|Castle |
|Castle |
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|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| Identical to 4 0, may of had some element based on the map name at some point |
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| - |
| - |
||
| |
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|An area of castle flooring identical to 4 0. |
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| - |
| - |
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| - |
| - |
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Line 328: | Line 398: | ||
|Castle |
|Castle |
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|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
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| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. |
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| - |
| - |
||
| |
|1x untextured Platform |
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| - |
| - |
||
| |
| |
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1x Ghost |
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*1x Ghost, stationary, harms Croc when touched |
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|- |
|- |
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|4 5 Nat's Plat |
|4 5 Nat's Plat |
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|Castle |
|Castle |
||
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
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| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc |
|||
| - |
| - |
||
|3x untextured Platform |
|3x untextured Platform |
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| - |
| - |
||
| - |
| - |
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Line 345: | Line 417: | ||
|Water |
|Water |
||
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
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| An enclosed water level with two Sharks |
|||
| - |
| - |
||
|Underwater area |
|Underwater area |
||
| - |
| - |
||
| |
| |
||
2x Hammerhead Shark |
|||
|- |
|- |
||
|4 7 Fan Test |
|4 7 Fan Test |
||
|Water |
|Water |
||
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
||
| Another enclosed water level with fans, but are harmless to Croc |
|||
| - |
| - |
||
|4x Fan (removed) |
|4x Fan (removed) |
||
| - |
| - |
||
| |
| |
||
1x Hammerhead Shark |
|||
|- |
|- |
||
|4 8 Field Test |
|4 8 Field Test |
||
|Castle |
|Castle |
||
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
||
| Identical to 4 0, may of had some element based on the map name at some point |
|||
| - |
| - |
||
| |
|||
|Castle flooring, identical to 4 0. |
|||
| - |
| - |
||
| - |
| - |
||
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! scope="col"|Type |
! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 383: | Line 459: | ||
|Ice |
|Ice |
||
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
||
|A incomplete Ice level with mutiple doorways, nonfunctional. |
|||
|Several non-interactive exits, solid |
|Several non-interactive exits, solid |
||
| - |
| - |
||
Line 391: | Line 468: | ||
|Cave |
|Cave |
||
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
||
|A cave map with a single doorway, which only leads into the void |
|||
|One doorway leading off a ledge. |
|One doorway leading off a ledge. |
||
| - |
| - |
||
Line 397: | Line 475: | ||
|- |
|- |
||
|5 2 Default New Map |
|5 2 Default New Map |
||
|Water |
| Water |
||
| |
| style="text-align:center;"| N/A |
||
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen |
|||
|- |
|- |
||
|5 3 Test Boss Flibby |
|5 3 Test Boss Flibby |
||
|Castle |
|Castle |
||
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
||
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void |
|||
| - |
| - |
||
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. |
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. |
||
Line 410: | Line 490: | ||
|5 4 Test Boss Ice |
|5 4 Test Boss Ice |
||
|Castle |
|Castle |
||
| style="text-align:center;"|N/A |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
|||
| - |
|||
| |
| |
||
| - |
|||
|The same arena as 5 3. |
|||
| - |
| - |
||
| - |
| - |
||
Line 418: | Line 499: | ||
|5 5 Test Boss Water |
|5 5 Test Boss Water |
||
|Castle |
|Castle |
||
| style="text-align:center;"|N/A |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
|||
| - |
|||
| |
| |
||
| - |
|||
|The same arena as 5 3. |
|||
| - |
| - |
||
| - |
| - |
||
Line 426: | Line 508: | ||
|5 6 Test Boss Crystal |
|5 6 Test Boss Crystal |
||
|Castle |
|Castle |
||
| style="text-align:center;"|N/A |
|||
|Similar to 5 3, possibly for testing a boss from the Crystal Island |
|||
| |
| |
||
| |
| |
||
|The same arena as 5 3. |
|||
| - |
| - |
||
| - |
| - |
||
Line 439: | Line 522: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 447: | Line 531: | ||
|Forest |
|Forest |
||
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]] |
||
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable. |
|||
| |
| |
||
1x Non-interacting Well |
1x Non-interacting Well |
||
Line 452: | Line 537: | ||
1x Non-interacting Door, solid |
1x Non-interacting Door, solid |
||
| |
| |
||
1x Well with Cork, with no cave inside. |
|||
*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached. |
|||
| |
| |
||
1x Red Crystal |
|||
*1x B Letter |
|||
1x B Letter |
|||
*1x Smash Box |
|||
1x S Letter (disguised) |
|||
*1x Red Bag of Life |
|||
*1x Gobbo |
|||
1x Smash Box |
|||
*9x Crystals |
|||
|1x Red Popper |
|||
1x Red Bag of Life |
|||
1x Gobbo |
|||
9x Crystals |
|||
|1x Red Jumpy |
|||
|} |
|} |
||
===='''Level 7 (7 0)'''==== |
===='''Level 7 (7 0)'''==== |
||
Line 471: | Line 561: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 477: | Line 568: | ||
|- |
|- |
||
|7 0 No Map |
|7 0 No Map |
||
|No Level |
| No Level |
||
| N/A |
|||
| colspan="5" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
===='''Level 8 (8 0)'''==== |
===='''Level 8 (8 0)'''==== |
||
Line 487: | Line 580: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 493: | Line 587: | ||
|- |
|- |
||
|8 0 No Map |
|8 0 No Map |
||
|No Level |
| No Level |
||
| N/A |
|||
| colspan="5" rowspan="1" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
===='''Level 9 (9 0)'''==== |
===='''Level 9 (9 0)'''==== |
||
Line 503: | Line 599: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 509: | Line 606: | ||
|- |
|- |
||
|9 0 Default New Map |
|9 0 Default New Map |
||
|No Level |
| No Level |
||
| N/A |
|||
| colspan="5" style="background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
| colspan="5" style="text-align: center; background-color: red;"| |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 516: | Line 615: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 1=== |
===Island 1=== |
||
Line 528: | Line 649: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 537: | Line 659: | ||
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]] |
||
| |
| |
||
| |
|||
1x Well with Cork (old style), leads to 10 3 |
|||
1x Well with Cork (old style), leads to 0 3 |
|||
Doors lead to |
Doors lead to 0 1. |
||
|Well with Cork (old style) |
|Well with Cork (old style) |
||
| |
| |
||
Line 558: | Line 681: | ||
1x Giant Bee |
1x Giant Bee |
||
1x Red |
1x Red Jumpy |
||
|- |
|- |
||
|0 1 Nice and Easy |
|0 1 Nice and Easy |
||
|Forest |
|Forest |
||
| style="text-align:center;"|N/A |
|||
| |
| |
||
| |
|||
|Back doors lead to 10 0. Doors ahead lead to 10 2. |
|||
Back doors - lead to 0 0. |
|||
Doors ahead - lead to 0 2. |
|||
|Lava |
|Lava |
||
| |
| |
||
Line 572: | Line 699: | ||
1x Giant Bee |
1x Giant Bee |
||
1x Red |
1x Red Jumpy |
||
|- |
|- |
||
|0 2 Nice and Easy |
|0 2 Nice and Easy |
||
|Forest |
|Forest |
||
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]] |
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]] |
||
|Unlike in retail, Worm in Well can be killed |
|||
| |
| |
||
Back doors - lead to 0 1. |
|||
*Well, leads to 10 4. |
|||
Well - leads to 0 4. |
|||
| |
| |
||
Lava |
|||
*Brown Bricks (red and grey in final) |
|||
Brown Bricks (red and grey in final) |
|||
*Gong |
|||
*BONUS Door leads to 10 5. |
|||
Gong |
|||
BONUS Door leads to 10 5. |
|||
| |
| |
||
1x Gobbo |
|||
*6x Crystals |
|||
6x Crystals |
|||
| |
| |
||
1x Burrowing Worm |
|||
*1x Worm in Well, can be killed |
|||
1x Worm in Well (altered) |
|||
|- |
|- |
||
|0 3 Default New Map |
|0 3 Default New Map |
||
|Cave |
|Cave |
||
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]] |
||
| |
|||
|Doors, leads to 10 0. |
|||
|Doors - leads to 0 0. |
|||
|Lava Pits |
|Lava Pits |
||
| |
| |
||
1x N Letter |
|||
*2x Smash Box |
|||
2x Smash Box |
|||
*5x Crystals |
|||
*1x Red Bag of Life |
|||
5x Crystals |
|||
*1x Gobbo |
|||
1x Red Bag of Life |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 608: | Line 747: | ||
|Cave |
|Cave |
||
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]] |
||
| |
|||
|Doors lead back to 10 2. |
|||
|Doors - lead back to 0 2. |
|||
|Cracked platforms over Lava |
|Cracked platforms over Lava |
||
| |
| |
||
1x Smash Box |
|||
*1x U Letter |
|||
1x U Letter |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 619: | Line 761: | ||
|Forest |
|Forest |
||
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]] |
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]] |
||
|Bonus area, but with no pits and a tree which doesn't exist in the final game |
|||
|Doors lead back to 10 2. |
|||
|Doors - lead back to 0 2. |
|||
| |
| |
||
Tree (Removed) |
|||
*Removed Tree |
|||
*Brown Bricks |
|||
Brown Bricks |
|||
| |
| |
||
3x Crystals |
|||
*1x Gobbo |
|||
1x Gobbo |
|||
| - |
| - |
||
|} |
|} |
||
Line 634: | Line 779: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 642: | Line 788: | ||
|Forest |
|Forest |
||
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]] |
||
| |
|||
|2x Well; the bottom to 11 1 and the top (with cork) to 11 3. |
|||
| |
|||
Well, top - leads to (with cork) 1 3. |
|||
Well, bottom - Leads to 1 1 |
|||
|Climbable Wall |
|Climbable Wall |
||
| |
| |
||
11x Crystals |
|||
*2x Smash Box |
|||
2x Smash Box |
|||
*B Letter |
|||
|2x Red Poppers |
|||
B Letter |
|||
|2x Red Jumpys |
|||
|- |
|- |
||
|1 1 Enter the Jumpy |
|1 1 Enter the Jumpy |
||
Line 654: | Line 806: | ||
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]] |
||
| |
| |
||
| |
|||
*First Door: 113. |
|||
Door - Leads to 1 3 |
|||
Door - Leads to 1 2 |
|||
|Gobbo in Cage |
|Gobbo in Cage |
||
| |
| |
||
2x Gobbo |
|||
*6x Smash Box |
|||
6x Smash Box |
|||
*16x Crystals |
|||
*1x Silver Key |
|||
16x Crystals |
|||
*O Letter (disguised) |
|||
|2x Red Poppers |
|||
1x Silver Key |
|||
O Letter (disguised) |
|||
|2x Red Jumpys |
|||
|- |
|- |
||
|1 2 Enter the Jumpy |
|1 2 Enter the Jumpy |
||
Line 669: | Line 827: | ||
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]] |
||
| |
| |
||
| |
|||
Back doors lead to 11 1. |
|||
Back doors lead to 1 1. |
|||
BONUS Door leads to |
BONUS Door leads to 1 4. |
||
| |
| |
||
Gong |
|||
*Lava |
|||
Lava |
|||
| |
| |
||
N Letter |
|||
*2x Gobbo |
|||
2x Gobbo |
|||
*3x Crystals |
|||
3x Crystals |
|||
| - |
| - |
||
|- |
|- |
||
Line 684: | Line 846: | ||
|Cave |
|Cave |
||
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]] |
||
| |
|||
|Doors lead to 11 1. |
|||
|Doors lead to 1 1. |
|||
| - |
| - |
||
| |
| |
||
4x Smash Box |
|||
*U Letter |
|||
U Letter |
|||
*15x Crystals |
|||
S Letter |
|||
|2x Red Poppers |
|||
15x Crystals |
|||
|2x Red Jumpys |
|||
|- |
|- |
||
|1 4 Default New Map |
|1 4 Default New Map |
||
|Cave |
|Cave |
||
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]] |
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]] |
||
| |
|||
|Doors lead back to 11 2. |
|||
|Doors lead back to 1 2. |
|||
| |
| |
||
Monkey Bars |
Monkey Bars |
||
Line 702: | Line 869: | ||
Blue Springs (Jellies in final) |
Blue Springs (Jellies in final) |
||
| |
| |
||
6x Smash Box |
|||
*5x Crystals |
|||
5x Crystals |
|||
*1x Gobbo |
|||
1x Gobbo |
|||
| - |
| - |
||
|} |
|} |
||
Line 713: | Line 882: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 721: | Line 891: | ||
|Forest |
|Forest |
||
|[[File:12_0_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_0_Feet_First.jpg|thumb|left|200px]] |
||
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map |
|||
| |
| |
||
1x Well with Cork, leads to 2 4. |
|||
*Doors lead to . |
|||
Doors lead to . |
|||
| |
| |
||
2x Switch |
|||
*1/2x Button, after returning from 2 0 or 2 1, a second button appears. |
|||
Lava |
|||
| |
| |
||
2x Red Crystals |
|||
*1x Smash Box |
|||
1x Smash Box |
|||
*1x B Letter |
|||
1x Gobbo |
|||
*10x Crystals |
|||
1x B Letter |
|||
10x Crystals |
|||
| - |
| - |
||
|- |
|- |
||
Line 740: | Line 916: | ||
|[[File:12_1_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_1_Feet_First.jpg|thumb|left|200px]] |
||
| |
| |
||
*Behind door leads back to 20, second leads to 2 2. |
|||
*Locked Door leads to 12 5. |
|||
| |
| |
||
Door 0 Leads to 2 0 |
|||
*1x Push Box |
|||
Door - Leads to 2 2. |
|||
Locked Door - Leads to 2 5 |
|||
| |
| |
||
1x Push Box |
|||
*O Letter |
|||
| |
|||
*1x Gobbo |
|||
O Letter |
|||
*1x Gold Key |
|||
1x Gobbo |
|||
1x Gold Key |
|||
|2x Rat |
|2x Rat |
||
|- |
|- |
||
Line 754: | Line 936: | ||
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]] |
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]] |
||
| |
| |
||
*Back Doors lead back to 2 1. |
|||
*BONUS Door leads to 2 3. |
|||
| |
| |
||
Back Doors lead back to 2 1. |
|||
*Gong |
|||
*Lava |
|||
BONUS Door leads to 2 3. |
|||
*Gobbo in Cage |
|||
| |
| |
||
Gong |
|||
*1x Gobbo |
|||
*S Letter |
|||
Lava |
|||
*U Letter |
|||
*2x Smash Box |
|||
Gobbo in Cage |
|||
*1x Silver Key |
|||
| |
|||
*10x Crystals |
|||
1x Gobbo |
|||
S Letter |
|||
U Letter |
|||
2x Smash Box |
|||
1x Silver Key |
|||
10x Crystals |
|||
|1x Red Jumpy |
|||
|- |
|- |
||
|2 3 Default Blank Map |
|2 3 Default Blank Map |
||
|Forest |
|Forest |
||
|[[File:12_3_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_3_Feet_First.jpg|thumb|left|200px]] |
||
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo. |
|||
| |
| |
||
Doors lead back to 2 2. |
|||
| |
| |
||
Button, activating a Sheep Popping Game. |
|||
| |
| |
||
1/2x Red Bag of Life |
|||
*1x Gobbo |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 784: | Line 977: | ||
|Cave |
|Cave |
||
|[[File:12_4_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_4_Feet_First.jpg|thumb|left|200px]] |
||
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo. |
|||
|Doors lead back to 2 0. |
|Doors lead back to 2 0. |
||
|Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo. |
|||
| |
| |
||
| |
|||
*2x Red Bag of Life |
|||
2x Red Bag of Life |
|||
*1x Gobbo |
|||
*3x Smash Box |
|||
1x Gobbo |
|||
3x Smash Box |
|||
| - |
| - |
||
|- |
|- |
||
Line 795: | Line 991: | ||
|Cave |
|Cave |
||
|[[File:12_5_Feet_First.jpg|thumb|left|200px]] |
|[[File:12_5_Feet_First.jpg|thumb|left|200px]] |
||
|Doors lead back to 12 1. |
|||
| |
| |
||
|Doors lead back to 2 1. |
|||
| |
| |
||
| |
|||
*5x Smash Box |
|||
5x Smash Box |
|||
*Letter N |
|||
*1x Gobbo |
|||
Letter N |
|||
*20x Crystals |
|||
1x Gobbo |
|||
20x Crystals |
|||
| - |
| - |
||
|} |
|} |
||
Line 810: | Line 1,010: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 818: | Line 1,019: | ||
|Water |
|Water |
||
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]] |
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]] |
||
| |
|||
| |
| |
||
Door leads to 3 1. |
Door leads to 3 1. |
||
Line 823: | Line 1,025: | ||
Well, leads to 13 3. |
Well, leads to 13 3. |
||
| |
| |
||
Lava |
|||
*Push Box |
|||
Push Box |
|||
| |
| |
||
12x Crystals |
|||
*B Letter (disguised) |
|||
B Letter (disguised) |
|||
*3x Smash Box |
|||
O Letter (disguised) |
|||
3x Smash Box |
|||
| |
| |
||
1x Burrowing Worm |
|||
*1x Worm in Well |
|||
1x Worm in Well |
|||
|- |
|- |
||
|3 1 Default Blank Map |
|3 1 Default Blank Map |
||
|Water |
|Water |
||
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]] |
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]] |
||
|Rafts in this map is smaller then in retail, animation is different when falling. |
|||
|Back doors lead back to 3 0. Other leads to 3 2. |
|||
|Door - Lead back to 3 0 Door - Leads to 3 2. |
|||
| |
| |
||
Rafts (Altered) |
|||
*Rafts (smaller than final, falls off differently) |
|||
*Brown Bricks |
|||
Brown Bricks |
|||
| |
| |
||
5x Smash Box |
|||
*24x Crystals |
|||
24x Crystals |
|||
*1x Gobbo |
|||
*N Letter (disguised) |
|||
1x Gobbo |
|||
*U Letter (disguised) |
|||
N Letter (disguised) |
|||
U Letter (disguised) |
|||
| |
| |
||
1x Red |
1x Red Jumpy |
||
1x Giant Bee |
1x Giant Bee |
||
Line 855: | Line 1,068: | ||
|Forest |
|Forest |
||
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]] |
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]] |
||
| |
|||
| |
| |
||
Back doors lead back to 3 1. |
Back doors lead back to 3 1. |
||
Line 860: | Line 1,074: | ||
BONUS Door leads to 13 4. |
BONUS Door leads to 13 4. |
||
| |
| |
||
2x Climbable Wall |
|||
*Gong |
|||
Gong |
|||
| |
| |
||
2x Gobbo |
|||
*2x Smash Box |
|||
2x Smash Box |
|||
*4x Crystals |
|||
4x Crystals |
|||
| - |
| - |
||
|- |
|- |
||
Line 871: | Line 1,088: | ||
|Cave |
|Cave |
||
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]] |
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]] |
||
| |
|||
|Door, leads back to 3 0. |
|Door, leads back to 3 0. |
||
|Box Chasing Game |
|Box Chasing Game |
||
| |
| |
||
1x Smash Box |
|||
*1x Gobbo |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 881: | Line 1,100: | ||
|Forest |
|Forest |
||
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]] |
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]] |
||
| |
|||
|Back Door leads back to 3 2. |
|Back Door leads back to 3 2. |
||
| |
| |
||
2x Brown Bricks |
|||
*Monkey Bars |
|||
Monkey Bars |
|||
*Cracked Platforms |
|||
Cracked Platforms |
|||
| |
| |
||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 893: | Line 1,115: | ||
|Water |
|Water |
||
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]] |
||
| |
|||
|Exit, causes Croc to continuously fall. |
|Exit, causes Croc to continuously fall. |
||
| - |
| - |
||
Line 905: | Line 1,128: | ||
|3 6 Default New Map |
|3 6 Default New Map |
||
|Water |
|Water |
||
| style="text-align:center;"|N/A |
|||
| |
| |
||
|Exit, causes Croc to continuously fall. |
|Exit, causes Croc to continuously fall. |
||
Line 918: | Line 1,142: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 926: | Line 1,151: | ||
|Boss 1 Flibby |
|Boss 1 Flibby |
||
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]] |
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]] |
||
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. |
|||
| - |
|||
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen |
|||
|The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. |
|||
| |
|||
|9x Crystals. |
|9x Crystals. |
||
|1x Flibby |
|||
|1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen. |
|||
|- |
|- |
||
|4 1 Multiple Choice |
|4 1 Multiple Choice |
||
|Cave |
|Cave |
||
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Back Doors lead to a ledge. |
|Back Doors lead to a ledge. |
||
| |
| |
||
Push Box |
|||
*Switch |
|||
Switch |
|||
| |
| |
||
2x Smash Box |
|||
*10x Crystals |
|||
10x Crystals |
|||
*1x Gobbo |
|||
|1x Red Popper |
|||
1x Gobbo |
|||
|1x Red Jumpy |
|||
|- |
|- |
||
|4 2 Multiple Choice |
|4 2 Multiple Choice |
||
|Cave |
|Cave |
||
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|The back door seems to be behind the wall at the start. |
|The back door seems to be behind the wall at the start. |
||
| |
| |
||
Line 960: | Line 1,191: | ||
|Cave |
|Cave |
||
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|The back door seems to be behind the wall at the start. |
|The back door seems to be behind the wall at the start. |
||
| - |
| - |
||
Line 977: | Line 1,209: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 985: | Line 1,218: | ||
|Cave |
|Cave |
||
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Locked Door leads to 15 1. |
|||
|Locked Door - leads to 15 1. |
|||
|Push Box |
|||
| |
|||
Push Box |
|||
Switch |
|||
| |
| |
||
1x Red Bag of Life |
1x Red Bag of Life |
||
Line 997: | Line 1,234: | ||
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
| |
||
| |
|||
*Previous door leads to 5 0. |
|||
Previous door leads to 5 0. |
|||
Next door leads to 15 2. |
|||
|1x Balloon |
|1x Balloon |
||
| - |
| - |
||
Line 1,006: | Line 1,245: | ||
|Cave |
|Cave |
||
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]] |
||
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless. |
|||
|Door leads back to 5 1. Locked Door leads to 5 3. |
|||
| |
| |
||
Door - leads back to 5 1. |
|||
*Monkey Bars |
|||
*Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key. |
|||
Locked Door - Leads to 5 3. |
|||
| |
| |
||
Monkey Bars |
|||
*5x Crystals |
|||
*1x Smash Box |
|||
Cage with a Gold Key |
|||
| |
|||
5x Crystals |
|||
1x Smash Box |
|||
1x Gold Key |
|||
| - |
| - |
||
|- |
|- |
||
Line 1,019: | Line 1,265: | ||
|Cave |
|Cave |
||
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Doors lead back to 5 2. |
|Doors lead back to 5 2. |
||
| - |
| - |
||
Line 1,038: | Line 1,285: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,046: | Line 1,294: | ||
|Forest |
|Forest |
||
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Both doors lead to 16 1, but the top and bottom sections. |
|||
|Both doors lead to 6 1, but the top and bottom sections. |
|||
| |
| |
||
2x Climbable Wall |
2x Climbable Wall |
||
Line 1,056: | Line 1,305: | ||
|Cave |
|Cave |
||
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Back Door and Door in the pit lead back to 16 0. |
|||
|Back Door and Door in the pit lead back to 6 0. |
|||
| |
| |
||
Monkey Bars |
Monkey Bars |
||
| |
| |
||
4x Smash Box |
|||
*20x Crystals |
|||
20x Crystals |
|||
*1x Gold Key |
|||
|2x Red Poppers |
|||
1x Gold Key |
|||
|2x Red Jumpys |
|||
|- |
|- |
||
|6 2 Default Blank Map |
|6 2 Default Blank Map |
||
|Forest |
|Forest |
||
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]] |
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]] |
||
|Contains a notably large lavafall |
|||
| |
| |
||
Back door leads to 6 1. |
Back door leads to 6 1. |
||
Locked Door leads to |
Locked Door leads to 6 3. |
||
| |
| |
||
Monkey Bars |
|||
*Climable Wall |
|||
Climable Wall |
|||
| |
| |
||
2x Smash Box |
2x Smash Box |
||
Line 1,086: | Line 1,340: | ||
|Cave |
|Cave |
||
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]] |
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]] |
||
| |
|||
|Back Door leads back to 16 2. |
|||
|Back Door leads back to 6 2. |
|||
| - |
| - |
||
|6x Red Bag of Life |
|6x Red Bag of Life |
||
Line 1,098: | Line 1,353: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,106: | Line 1,362: | ||
|Forest |
|Forest |
||
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]] |
||
| A strange spherical lump of land is present, possibly meant to be a hill. |
|||
| - |
| - |
||
|Platforms |
|Platforms |
||
| - |
| - |
||
| - |
| - |
||
Line 1,118: | Line 1,375: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,134: | Line 1,392: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,142: | Line 1,401: | ||
|Forest |
|Forest |
||
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]] |
||
|This and most of level 1-9 contains nearly all bonus mini-games. |
|||
|A non-interacting cave exit, solid |
|A non-interacting cave exit, solid |
||
|1x |
|1x Switch, activating a Box Shuffling Game. |
||
| |
| |
||
2x Red Bag of Life |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 1,153: | Line 1,413: | ||
|Dungeon |
|Dungeon |
||
| |
| |
||
|A cave exit causing Croc to fall. |
|||
|1x Button, activating a Box Shuffling Game. |
|||
| |
| |
||
|Doorway - OOB Death |
|||
*2x Red Bag of Life |
|||
|1x Switch, activating a Box Shuffling Game. |
|||
| |
|||
2x Red Bag of Life |
|||
1x Gobbo |
|||
| - |
| - |
||
|- |
|- |
||
Line 1,164: | Line 1,425: | ||
|Desert |
|Desert |
||
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]] |
||
|This and other mini-games were never included on Desert Island in the final game. |
|||
|A door leading Croc to fall instantly. |
|||
|Door - OOB Death. |
|||
|An arena of the Box Chasing Game. This and other mini-games were never included on Desert Island in the final game. |
|||
| |
|||
|1x Smash Box |
|1x Smash Box |
||
| - |
| - |
||
Line 1,172: | Line 1,434: | ||
|Dungeon |
|Dungeon |
||
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]] |
||
|A cave exit causing Croc to fall. |
|||
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. |
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. |
||
|Doorway - OOB Death. |
|||
| |
|||
| |
| |
||
3x Bag of Life |
3x Bag of Life |
||
Line 1,185: | Line 1,448: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta19-4.jpg|thumb]] |
|[[File:V0.12Beta19-4.jpg|thumb]] |
||
|A cave exit |
|||
|A Sheep Popping Game, with yellow buttons and different wells |
|A Sheep Popping Game, with yellow buttons and different wells |
||
|A cave exit |
|||
| |
|||
| |
| |
||
2x Red Bag of Life |
2x Red Bag of Life |
||
Line 1,197: | Line 1,461: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 2=== |
===Island 2=== |
||
Line 1,203: | Line 1,489: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
'''Level 0 (0 0 - 0 4)''' |
'''Level 0 (0 0 - 0 4)''' |
||
Line 1,213: | Line 1,521: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,221: | Line 1,530: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]] |
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 0 1 |
|Doorway - Leads to 0 1 |
||
| |
| |
||
Line 1,237: | Line 1,547: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]] |
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 0 2 |
|Door - Leads to 0 2 |
||
| |
| |
||
Line 1,263: | Line 1,574: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]] |
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 0 3 |
|Door - Leads to 0 3 |
||
| |
| |
||
Line 1,279: | Line 1,591: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta20-3.jpg|thumb]] |
|[[File:V0.12Beta20-3.jpg|thumb]] |
||
| |
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen |
||
|BONUS Door - Leads to 0 4, Unable to enter normally |
|||
| |
| |
||
Water Hazard |
Water Hazard |
||
Line 1,299: | Line 1,612: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta20-4.jpg|thumb]] |
|[[File:V0.12Beta20-4.jpg|thumb]] |
||
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below |
|||
|Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters |
|||
|Doorway - Leads back to 0 3 |
|||
|3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void |
|||
|3x Balloons |
|||
|1x Gobbo |
|1x Gobbo |
||
| |
| |
||
Line 1,311: | Line 1,625: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,319: | Line 1,634: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]] |
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 1 1 |
|Door - Leads to 1 1 |
||
|Switch - Reveals platforms leading to Gobbo |
|Switch - Reveals platforms leading to Gobbo |
||
Line 1,332: | Line 1,648: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]] |
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 1 2, but Croc falls instantly upon entry |
|||
|Doorway - Leads to 1 2, but results in OOB death |
|||
| |
| |
||
Rotating Gears |
Rotating Gears |
||
Line 1,352: | Line 1,669: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta21-2.jpg|thumb]] |
|[[File:V0.12Beta21-2.jpg|thumb]] |
||
| Map is only accessable from Map Screen, completely isolated from the level itself |
|||
| - |
| - |
||
| |
| |
||
Line 1,363: | Line 1,681: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta21-3.jpg|thumb]] |
|[[File:V0.12Beta21-3.jpg|thumb]] |
||
| |
|||
| |
| |
||
Doorway blocked by Gong - Ends Level |
Doorway blocked by Gong - Ends Level |
||
Door - Leads to 1 1, but |
Door - Leads to 1 1, but ends in OOB death |
||
| |
| |
||
Monkey Bars |
Monkey Bars |
||
Line 1,468: | Line 1,787: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,476: | Line 1,796: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta27-0.jpg|thumb]] |
|[[File:V0.12Beta27-0.jpg|thumb]] |
||
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here. |
|||
| |
| |
||
Many exits, some right next to each other leading to the same area |
|||
2x Doorways - Leads to 7 1, either at the top or bottom of the slide |
2x Doorways - Leads to 7 1, either at the top or bottom of the slide |
||
2x Doorwas - Leads to 7 2, one leads to the top, the other |
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death |
||
1 non-interactive doorway, solid |
1 non-interactive doorway, solid |
||
Line 1,494: | Line 1,813: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta27-1.jpg|thumb]] |
|[[File:V0.12Beta27-1.jpg|thumb]] |
||
| |
|||
|Doorway - Lead to 7 0 |
|Doorway - Lead to 7 0 |
||
|Slide |
|Slide |
||
Line 1,505: | Line 1,825: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta27-2.jpg|thumb]] |
|[[File:V0.12Beta27-2.jpg|thumb]] |
||
|Unique instance of dark patches which slows down Croc's movement. |
|||
|Doorway - Lead to 7 0 |
|Doorway - Lead to 7 0 |
||
| |
| |
||
Slide |
Slide |
||
Dark patch (Removed) |
|||
Dark patches on slide - Slows Croc down while sliding on them |
|||
| |
| |
||
16x Crystals |
16x Crystals |
||
Line 1,551: | Line 1,872: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 3=== |
===Island 3=== |
||
Line 1,562: | Line 1,905: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,570: | Line 1,914: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta30-0.jpg|thumb]] |
|[[File:V0.12Beta30-0.jpg|thumb]] |
||
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage. |
|||
| |
| |
||
Locked Door - Leads to 0 2 |
Locked Door - Leads to 0 2 |
||
Line 1,579: | Line 1,924: | ||
1x Gobbo |
1x Gobbo |
||
|3x Archers (Removed) |
|3x Archers (Removed) |
||
|- |
|- |
||
|0 1 Desnew |
|0 1 Desnew |
||
Line 1,588: | Line 1,933: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]] |
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]] |
||
| |
|||
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls. |
|||
Progress in the level stops here, no key to unlock the door and water tower map doesn't load. |
|||
| |
| |
||
Locked Door, no key can be found to unlock it |
Locked Door, no key can be found to unlock it |
||
Water hole - Leads to 0 4 but |
Water hole - Leads to 0 4 but crashes at loading screen |
||
| |
| |
||
Tall rock pillar with water pipes |
Tall rock pillar with water pipes |
||
Line 1,610: | Line 1,959: | ||
|0 3 Sand Storm 4 |
|0 3 Sand Storm 4 |
||
|Desert |
|Desert |
||
| style="text-align:center;"|N/A |
|||
| |
| |
||
|Doorway - Leads back to 0 0 |
|Doorway - Leads back to 0 0 |
||
Line 1,637: | Line 1,987: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,645: | Line 1,996: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-0.jpg|thumb]] |
|[[File:V0.12Beta31-0.jpg|thumb]] |
||
| |
|||
|Well with Cork - Leads to 1 2 |
|Well with Cork - Leads to 1 2 |
||
| |
| |
||
Line 1,661: | Line 2,013: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]] |
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]] |
||
| |
|||
| |
| |
||
Well - Leads to 1 2 |
Well - Leads to 1 2 |
||
Line 1,679: | Line 2,032: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]] |
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]] |
||
| |
|||
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
||
| |
| |
||
Line 1,700: | Line 2,054: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-3.jpg|thumb]] |
|[[File:V0.12Beta31-3.jpg|thumb]] |
||
| |
|||
| |
| |
||
Door - Leads to 1 1 |
Door - Leads to 1 1 |
||
Doorway blocked by Gong - Exits level |
|||
| |
| |
||
Gong |
Gong |
||
Line 1,723: | Line 2,076: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]] |
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]] |
||
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo. |
|||
| - |
| - |
||
|2x Switches - Activates timed moving platforms to reach a Gobbo |
|2x Switches - Activates timed moving platforms to reach a Gobbo |
||
Line 1,734: | Line 2,088: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta31-5.jpg|thumb]] |
|[[File:V0.12Beta31-5.jpg|thumb]] |
||
| |
|||
|Well - Leads back to 1 2 |
|Well - Leads back to 1 2 |
||
|Push Box |
|Push Box |
||
Line 1,751: | Line 2,106: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,759: | Line 2,115: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]] |
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]] |
||
| |
|||
|Well - Leads to 2 1 |
|Well - Leads to 2 1 |
||
|Acid pool hazards<br />Cracked Platforms |
|Acid pool hazards<br />Cracked Platforms |
||
Line 1,768: | Line 2,125: | ||
|Water |
|Water |
||
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]] |
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, but Croc spawns out of bounds and falls<br />Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map |
|||
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death |
|||
|Vents, idle and do no damage |
|Vents, idle and do no damage |
||
|1x Crystal<br />1x Gobbo |
|1x Crystal<br />1x Gobbo |
||
Line 1,776: | Line 2,134: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta32-2.jpg|thumb]] |
|[[File:V0.12Beta32-2.jpg|thumb]] |
||
| |
|||
Only accessable from Map Screen. |
|||
Progress is not possible from starting platform, too far to jump anywhere. |
|||
|Doorway - Unreachable |
|Doorway - Unreachable |
||
| |
| |
||
Line 1,793: | Line 2,155: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,801: | Line 2,164: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]] |
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]] |
||
| |
|||
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3 |
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3 |
||
|Cracked Platforms<br />Lava |
|Cracked Platforms<br />Lava |
||
Line 1,809: | Line 2,173: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-1.jpg|thumb]] |
|[[File:V0.12Beta33-1.jpg|thumb]] |
||
| |
|||
|Door - Leads back to 3 0<br />Door - Leads to 3 2 |
|Door - Leads back to 3 0<br />Door - Leads to 3 2 |
||
|Lava<br />Cracked Platforms |
|Lava<br />Cracked Platforms |
||
Line 1,817: | Line 2,182: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-2.jpg|thumb]] |
|[[File:V0.12Beta33-2.jpg|thumb]] |
||
| |
|||
|Door - Leads back to 3 1 |
|Door - Leads back to 3 1 |
||
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
||
Line 1,825: | Line 2,191: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta33-3.jpg|thumb]] |
|[[File:V0.12Beta33-3.jpg|thumb]] |
||
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo |
|||
|Door - Leads back to 3 0 |
|Door - Leads back to 3 0 |
||
|Lava<br />5x Switches |
|Lava<br />5x Switches<br />Tilt Platform |
||
|2x Smash Box<br />10x Crystals<br />1x Gobbo |
|2x Smash Box<br />10x Crystals<br />1x Gobbo |
||
| |
| |
||
Line 1,837: | Line 2,204: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,845: | Line 2,213: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]] |
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]] |
||
| |
|||
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly |
|||
Switch triggers moving platform, allowing Croc to reach Gobbo above |
|||
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly |
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly |
||
|Fire Spout Hazard (Removed) |
|Fire Spout Hazard (Removed)<br />Switch |
||
|2x Smash Box<br />11x Crystals<br />1x Gobbo |
|2x Smash Box<br />11x Crystals<br />1x Gobbo |
||
| |
| |
||
Line 1,853: | Line 2,225: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]] |
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]] |
||
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition |
|||
|Door - Croc enters from Door in level bounds, unlike entering from 4 0.<br />Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in)<br />Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area |
|||
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry |
|||
| |
| |
||
|2x Smash Box<br />26x Crystals<br />1x Gobbo |
|2x Smash Box<br />26x Crystals<br />1x Gobbo |
||
Line 1,861: | Line 2,234: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta34-2.jpg|thumb]] |
|[[File:V0.12Beta34-2.jpg|thumb]] |
||
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition. |
|||
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level |
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level |
||
|Acid pit Hazards |
|Acid pit Hazards |
||
Line 1,874: | Line 2,248: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,882: | Line 2,257: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta35-0.jpg|thumb]] |
|[[File:V0.12Beta35-0.jpg|thumb]] |
||
| |
|||
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly |
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly |
||
|Goo Hazard<br />Moving Platforms |
|Goo Hazard<br />Moving Platforms |
||
Line 1,890: | Line 2,266: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta35-1.jpg|thumb]] |
|[[File:V0.12Beta35-1.jpg|thumb]] |
||
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress |
|||
|Door - Croc enters from Door in level bounds, unlike entering from 5 0.<br />Door - Leads to 5 1, need to jump through it to reach it<br />Door - Leads to 5 2, Croc needs to jump through it to reach it |
|||
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it |
|||
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms |
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms |
||
|4x Smash Box<br />1x Gobbo<br />24x crystals |
|4x Smash Box<br />1x Gobbo<br />24x crystals |
||
Line 1,898: | Line 2,275: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta35-2.jpg|thumb]] |
|[[File:V0.12Beta35-2.jpg|thumb]] |
||
| |
|||
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level |
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level |
||
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong |
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong |
||
Line 1,910: | Line 2,288: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,918: | Line 2,297: | ||
|Boss 3 Cactus |
|Boss 3 Cactus |
||
|[[File:V0.12Beta36-0.jpg|thumb]] |
|[[File:V0.12Beta36-0.jpg|thumb]] |
||
|Upon boss defeat, jumps to 40 0 on map screen |
|||
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics |
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics |
||
|Upon boss defeat, jumps to 40 0 on map screen |
|||
| |
|||
|4x Crystals |
|4x Crystals |
||
|Jack |
|Jack |
||
Line 1,946: | Line 2,326: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,954: | Line 2,335: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta38-0.jpg|thumb]] |
|[[File:V0.12Beta38-0.jpg|thumb]] |
||
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed. |
|||
| - |
| - |
||
|Climbable |
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags |
||
|1x Smash Box<br />2x Red Bag |
|1x Smash Box<br />2x Red Bag |
||
|1x Executioner (Altered) |
|||
|1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed |
|||
|} |
|} |
||
===='''Level 9 (9 0)'''==== |
===='''Level 9 (9 0)'''==== |
||
Line 1,966: | Line 2,348: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 1,973: | Line 2,356: | ||
|9 0 Secret in the Sky |
|9 0 Secret in the Sky |
||
|Desert |
|Desert |
||
| style="text-align:center;"|N/A |
|||
| |
|||
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach |
|||
| - |
| - |
||
|Cracked Platforms<br />Moving Platforms<br />Springs |
|Cracked Platforms<br />Moving Platforms<br />Springs |
||
|3x Red Bags<br />2x Smash Box<br />5x Crystals |
|3x Red Bags<br />2x Smash Box<br />5x Crystals |
||
| |
| |
||
Line 1,982: | Line 2,366: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 4=== |
===Island 4=== |
||
Line 1,993: | Line 2,399: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,001: | Line 2,408: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]] |
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]] |
||
| |
|||
|Door - Leads to 0 1 |
|Door - Leads to 0 1 |
||
|Lava |
|Lava |
||
|8x Crystals |
|8x Crystals |
||
|2x Rat<br />1x Orange |
|2x Rat<br />1x Orange Jumpy |
||
|- |
|- |
||
|0 1 Lava Lair Boulder |
|0 1 Lava Lair Boulder |
||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta40-1.jpg|thumb]] |
|[[File:V0.12Beta40-1.jpg|thumb]] |
||
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around |
|||
|Door - Leads to 0 2 |
|Door - Leads to 0 2 |
||
|Boulders (Removed) |
|||
|Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact.<br />Glitched textures in this map |
|||
|18x Crystals<br />1x Red Crystal<br />1x Gobbo |
|18x Crystals<br />1x Red Crystal<br />1x Gobbo |
||
|4x Ghost - Stands around but does contact damage |
|4x Ghost - Stands around but does contact damage |
||
Line 2,021: | Line 2,430: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]] |
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Lava<br />Stretchy Platforms (Altered)<br />Goal |
|Lava<br />Stretchy Platforms (Altered)<br />Goal |
||
Line 2,033: | Line 2,443: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,041: | Line 2,452: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]] |
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 1 1 |
|Door - Leads to 1 1 |
||
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered) |
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered) |
||
Line 2,049: | Line 2,461: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]] |
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]] |
||
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid |
|||
|Door - Leads to 1 4 |
|Door - Leads to 1 4 |
||
|Lava<br />Lavafall |
|Lava<br />Lavafall |
||
|8x Crystals<br />1x Gobbo |
|8x Crystals<br />1x Gobbo |
||
|2x Land worms ( |
|2x Land worms (Removed) |
||
|- |
|- |
||
|1 2 Crazy Caves |
|1 2 Crazy Caves |
||
|Cave |
|Cave |
||
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]] |
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]] |
||
| |
|||
|Door - Leads back to 1 5 |
|Door - Leads back to 1 5 |
||
| |
| |
||
Line 2,066: | Line 2,480: | ||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta41-3.jpg|thumb]] |
|[[File:V0.12Beta41-3.jpg|thumb]] |
||
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1 |
|||
|Can only be access from map screen<br />Doorway - Leads to 1 1, fall instantly<br />Doorway - Leads to 1 4, fall instantly<br />Doorway at top - Leads to 1 4, fall instantly |
|||
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death |
|||
|Boulders<br />Glitched graphics |
|||
|Boulders |
|||
|34x Crystals<br />1x Gobbo |
|34x Crystals<br />1x Gobbo |
||
|3x Ghost |
|3x Ghost |
||
Line 2,074: | Line 2,489: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]] |
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 1 5 |
|Door - Leads to 1 5 |
||
|Lava<br />Cracked Platforms |
|Lava<br />Cracked Platforms |
||
Line 2,082: | Line 2,498: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]] |
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]] |
||
| |
|||
|Door - Leads to 1 2 |
|Door - Leads to 1 2 |
||
|Lava<br />Small Platforms<br />Gong |
|Lava<br />Small Platforms<br />Gong |
||
Line 2,094: | Line 2,511: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,102: | Line 2,520: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]] |
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 2 1 |
|Door - Leads to 2 1 |
||
|Lava<br />Small Platforms |
|Lava<br />Small Platforms |
||
Line 2,110: | Line 2,529: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]] |
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]] |
||
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else. |
|||
|Door - Leads to 2 2 |
|Door - Leads to 2 2 |
||
|Lava<br />Floating platforms |
|Lava<br />Floating platforms |
||
Line 2,118: | Line 2,538: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]] |
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]] |
||
|Another varient of Mosquitoes, doesn't appear to behave any differently |
|||
|Door at top - Leads to 2 4, crashes on loading screen |
|Door at top - Leads to 2 4, crashes on loading screen |
||
| |
| |
||
Line 2,127: | Line 2,548: | ||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta42-3.jpg|thumb]] |
|[[File:V0.12Beta42-3.jpg|thumb]] |
||
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2 |
|||
|Doorway - Leads to 2 1, falls instantly<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen |
|||
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen |
|||
| |
| |
||
|31x Crystals<br />1x Gobbo |
|31x Crystals<br />1x Gobbo |
||
Line 2,163: | Line 2,585: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,170: | Line 2,593: | ||
|4 0 Abyss Abuse |
|4 0 Abyss Abuse |
||
|Cave |
|Cave |
||
| style="text-align:center;"|N/A |
|||
|N/A |
|||
| |
| |
||
Can only be accessed from 4 1 |
Can only be accessed from 4 1. |
||
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. |
|||
| |
|||
Door - Leads to 4 1 |
Door - Leads to 4 1 |
||
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. |
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. |
||
|5x smash crates<br />50x crystals |
|5x smash crates<br />50x crystals |
||
|2x Orange |
|2x Orange Jumpy<br />1x Orange Creature (removed) |
||
|- |
|- |
||
|4 1 Abyss Abuse |
|4 1 Abyss Abuse |
||
|Forest |
|Forest |
||
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]] |
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 4 0<br />Door - Leads to 4 2 |
|Doorway - Leads to 4 0<br />Door - Leads to 4 2 |
||
|Climbable wall |
|Climbable wall |
||
Line 2,191: | Line 2,617: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]] |
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]] |
||
| |
|||
|Door - Leads to 4 3 |
|Door - Leads to 4 3 |
||
|Lava<br />2x Switch - Activates moving platform to cross lava |
|Lava<br />2x Switch - Activates moving platform to cross lava |
||
Line 2,199: | Line 2,626: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]] |
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Lava<br />Monkey bars<br />Gong |
|Lava<br />Monkey bars<br />Gong |
||
Line 2,212: | Line 2,640: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,220: | Line 2,649: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]] |
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 5 3 |
|Door - Leads to 5 3 |
||
|Lava<br />Small platforms<br />Climbable wall |
|Lava<br />Small platforms<br />Climbable wall |
||
|10x Crystals |
|10x Crystals |
||
|1x Giant Bee<br />2x Orange |
|1x Giant Bee<br />2x Orange Jumpy |
||
|- |
|- |
||
|5 1 Magma Mania |
|5 1 Magma Mania |
||
|Cave |
|Cave |
||
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]] |
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]] |
||
| |
|||
|Door - Leads to 5 4 |
|Door - Leads to 5 4 |
||
|Lava<br />Stretching platforms (altered) |
|Lava<br />Stretching platforms (altered) |
||
Line 2,240: | Line 2,671: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]] |
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 5 1 |
|Door - Leads to 5 1 |
||
|Lava<br />Small platforms<br />Cracked platforms |
|Lava<br />Small platforms<br />Cracked platforms |
||
Line 2,248: | Line 2,680: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]] |
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 5 6 |
|Door - Leads to 5 6 |
||
|Lava<br />Falling planks |
|Lava<br />Falling planks |
||
Line 2,256: | Line 2,689: | ||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta45-5.jpg|thumb]] |
|[[File:V0.12Beta45-5.jpg|thumb]] |
||
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5. |
|||
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly |
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly |
||
|Boulders |
|||
|Boulders<br />Unlike the other boulder maps, this one has more branching paths<br />Mutiple boulders spawn in this one because of it |
|||
|24x Crystals<br />1x Red crystal<br />1x Gobbo |
|24x Crystals<br />1x Red crystal<br />1x Gobbo |
||
|3x Ghost |
|3x Ghost |
||
Line 2,264: | Line 2,698: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]] |
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Lava<br />Gong |
|Lava<br />Gong |
||
Line 2,276: | Line 2,711: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,284: | Line 2,720: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]] |
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 6 1 |
|Doorway - Leads to 6 1 |
||
|Lava<br />Floating platforms circling a tall column |
|Lava<br />Floating platforms circling a tall column |
||
Line 2,292: | Line 2,729: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta46-1.jpg|thumb]] |
|[[File:V0.12Beta46-1.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 6 2, falls instantly |
|Doorway - Leads to 6 2, falls instantly |
||
|Lava<br />Floating platforms circling a tall column, alternating |
|Lava<br />Floating platforms circling a tall column, alternating |
||
Line 2,308: | Line 2,746: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,316: | Line 2,755: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]] |
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]] |
||
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom |
|||
|Top doorway - Leads to 7 1, falls instantly<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, falls instantly |
|||
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death |
|||
|Gong<br />Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom |
|||
|Gong |
|||
|78x Crystals<br />6x Red crystals |
|78x Crystals<br />6x Red crystals |
||
| |
| |
||
Line 2,324: | Line 2,764: | ||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta47-1.jpg|thumb]] |
|[[File:V0.12Beta47-1.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Boulders |
|Boulders |
||
Line 2,332: | Line 2,773: | ||
|Boulder |
|Boulder |
||
|[[File:V0.12Beta47-2.jpg|thumb]] |
|[[File:V0.12Beta47-2.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Boulders |
|Boulders |
||
Line 2,344: | Line 2,786: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,352: | Line 2,795: | ||
|Boss 4 Balloon |
|Boss 4 Balloon |
||
|[[File:V0.12Beta48-0.jpg|thumb]] |
|[[File:V0.12Beta48-0.jpg|thumb]] |
||
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics |
|||
| |
| |
||
|An early version of Bonkers boss, different enclosed environment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics |
|||
| |
| |
||
| |
| |
||
|1x Bonkers |
|||
|} |
|} |
||
===='''Level 9 (9 0 - 9 8)'''==== |
===='''Level 9 (9 0 - 9 8)'''==== |
||
Line 2,364: | Line 2,808: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,376: | Line 2,821: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta49-1.jpg|thumb]] |
|[[File:V0.12Beta49-1.jpg|thumb]] |
||
| |
|||
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere |
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere |
||
| |
|||
| |
|||
| |
| |
||
| |
| |
||
Line 2,392: | Line 2,838: | ||
|Cave |
|Cave |
||
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]] |
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]] |
||
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun |
|||
| style="text-align: center;"| |
| style="text-align: center;"| |
||
| |
|||
|Similar to 9 1, has more segments arranged in a staircase.<br />Seems like a level designer was having fun |
|||
| style="text-align: center;"| |
| style="text-align: center;"| |
||
| style="text-align: center;"| |
| style="text-align: center;"| |
||
Line 2,416: | Line 2,863: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 5=== |
===Island 5=== |
||
Line 2,429: | Line 2,898: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,437: | Line 2,907: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]] |
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 0 1, crashes on loading screen |
|Door - Leads to 0 1, crashes on loading screen |
||
| |
| |
||
Line 2,451: | Line 2,922: | ||
|Water |
|Water |
||
|[[File:V0.12Beta50-2.jpg|thumb]] |
|[[File:V0.12Beta50-2.jpg|thumb]] |
||
| |
|||
|Vent - Leads to 0 1, crash on load |
|Vent - Leads to 0 1, crash on load |
||
|Gobbo in cage |
|Gobbo in cage |
||
Line 2,459: | Line 2,931: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta50-3.jpg|thumb]] |
|[[File:V0.12Beta50-3.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 0 1, crashes on loading screen |
|Doorway - Leads to 0 1, crashes on loading screen |
||
| |
| |
||
Line 2,477: | Line 2,950: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,485: | Line 2,959: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]] |
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]] |
||
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on |
|||
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry |
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry |
||
|Moving spikes<br />Acid pools |
|Moving spikes<br />Acid pools |
||
|1x Smash box<br />4x Crystals<br />1x Red bag |
|1x Smash box<br />4x Crystals<br />1x Red bag |
||
|3x Moving spikes (removed)<br />1x Red |
|3x Moving spikes (removed)<br />1x Red Jumpy<br />3x Fire spouts (removed) |
||
|- |
|- |
||
|1 1 Default New Map |
|1 1 Default New Map |
||
Line 2,497: | Line 2,972: | ||
|Desert |
|Desert |
||
|[[File:V0.12Beta51-2.jpg|thumb]] |
|[[File:V0.12Beta51-2.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Croc falls instantly after walking out of doorway |
|Croc falls instantly after walking out of doorway |
||
Line 2,505: | Line 2,981: | ||
|Water |
|Water |
||
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]] |
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]] |
||
| |
|||
|Vent - Leads back to 1 0 |
|Vent - Leads back to 1 0 |
||
|Eletric hazards |
|Eletric hazards |
||
Line 2,517: | Line 2,994: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,525: | Line 3,003: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]] |
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]] |
||
|Level is dimly lit, making it hard to see |
|||
|Door - Leads to 2 1 |
|Door - Leads to 2 1 |
||
| |
| |
||
Line 2,530: | Line 3,009: | ||
Monkey bars |
Monkey bars |
||
Level is dimmly lit |
|||
|1x smash box<br />6x crystals<br />1x gobbo |
|1x smash box<br />6x crystals<br />1x gobbo |
||
|1x spider |
|1x spider |
||
Line 2,538: | Line 3,015: | ||
|Water |
|Water |
||
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]] |
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]] |
||
| |
|||
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3 |
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3 |
||
|Spawn out of bounds but Croc can swim back into level |
|Spawn out of bounds but Croc can swim back into level |
||
Line 2,547: | Line 3,025: | ||
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]] |
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]] |
||
| |
| |
||
Can only be accessed from Map Screen |
|||
| |
|||
Unique area with Croc inside a Whale |
|||
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway. |
|||
| |
|||
| |
|||
Acid pools |
Acid pools |
||
Line 2,559: | Line 3,039: | ||
|Water |
|Water |
||
|[[File:V0.12Beta52-3.jpg|thumb]] |
|[[File:V0.12Beta52-3.jpg|thumb]] |
||
|Unique instance with a Gong underwater |
|||
| |
| |
||
| |
| |
||
Electric hazards |
|||
Gong |
Gong |
||
First area with a Gong underwater |
|||
|2x Crystals<br />1x Gobbo |
|2x Crystals<br />1x Gobbo |
||
|2x Fish<br />2x Clams (removed) |
|2x Fish<br />2x Clams (removed) |
||
Line 2,576: | Line 3,055: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,584: | Line 3,064: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta53-0.jpg|thumb]] |
|[[File:V0.12Beta53-0.jpg|thumb]] |
||
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed |
|||
|Doorway - Leads to 3 1 |
|Doorway - Leads to 3 1 |
||
| |
| |
||
Line 2,595: | Line 3,076: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]] |
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]] |
||
| |
|||
|Door - Leads to 3 2 |
|Door - Leads to 3 2 |
||
|Lava, cracked platforms |
|Lava, cracked platforms |
||
Line 2,603: | Line 3,085: | ||
|Water |
|Water |
||
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]] |
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]] |
||
| |
|||
|Doorway - Lead to 3 3 |
|Doorway - Lead to 3 3 |
||
| |
| |
||
Line 2,611: | Line 3,094: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta53-3.jpg|thumb]] |
|[[File:V0.12Beta53-3.jpg|thumb]] |
||
| |
|||
| |
| |
||
|Gong |
|Gong |
||
Line 2,623: | Line 3,107: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,631: | Line 3,116: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta54-0.jpg|thumb]] |
|[[File:V0.12Beta54-0.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 4 1 |
|Doorway - Leads to 4 1 |
||
| |
| |
||
Line 2,642: | Line 3,128: | ||
|Ice |
|Ice |
||
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]] |
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]] |
||
| |
|||
|Doorway - Leads to 4 2 |
|Doorway - Leads to 4 2 |
||
| |
| |
||
Line 2,653: | Line 3,140: | ||
|Water |
|Water |
||
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]] |
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]] |
||
|Unique use of unused Moving spikes, protecting a doorway |
|||
|Doorway with spikes - Leads to 4 3 |
|Doorway with spikes - Leads to 4 3 |
||
| |
| |
||
Line 2,666: | Line 3,154: | ||
|Water |
|Water |
||
|[[File:V0.12Beta54-3.jpg|thumb]] |
|[[File:V0.12Beta54-3.jpg|thumb]] |
||
|Cros spawns in out of bounds, need to swim into level |
|||
|Doorway - Leads back to 4 2 |
|Doorway - Leads back to 4 2 |
||
| |
| |
||
Rotating vents, doesn't affect Croc in any way |
|||
Spawn in out of bounds, need to swim into level |
|||
<br />Rotating vents, doesn't affect Croc in any way |
|||
|1x Smash box<br />5x Crystals<br />1x Gobbo |
|1x Smash box<br />5x Crystals<br />1x Gobbo |
||
| |
| |
||
Line 2,681: | Line 3,168: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,690: | Line 3,178: | ||
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]] |
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]] |
||
| |
| |
||
|Door - Leads to 5 1 |
|||
| |
|||
|Stretch platforms (altered), moving platforms, ice<br />Switch |
|||
| |
|||
|2x Smash box<br />6x Crystals<br />1x Red bag |
|||
| |
|||
|1x Dog |
|||
|- |
|- |
||
|5 1 Trapped Under Ice 2 |
|5 1 Trapped Under Ice 2 |
||
Line 2,698: | Line 3,187: | ||
|[[File:V0.12Beta55-1.jpg|thumb]] |
|[[File:V0.12Beta55-1.jpg|thumb]] |
||
| |
| |
||
|Door - Leads to 5 2 |
|||
| |
|||
|Electric hazards |
|||
| |
|||
|1x Crystals |
|||
| |
|||
|1x Clam |
|||
|- |
|- |
||
|5 2 Trapped Under Ice 3 |
|5 2 Trapped Under Ice 3 |
||
|Ice |
|Ice |
||
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]] |
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]] |
||
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it. |
|||
| |
|||
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4 |
|||
| |
|||
|Twister |
|||
| |
|||
|3x Smash box<br />15x Crystals |
|||
| |
| |
||
|- |
|- |
||
Line 2,716: | Line 3,207: | ||
|5 4 Trapped Under Ice 5 |
|5 4 Trapped Under Ice 5 |
||
|Water |
|Water |
||
| style="text-align:center;"|N/A |
|||
|Croc spawns out of bounds, needs to swim into level |
|||
| |
| |
||
| |
| |
||
|1x Gold Key |
|||
| |
|||
|1x Shark |
|||
| |
|||
| |
|||
|} |
|} |
||
===='''Level 6 (6 0)'''==== |
===='''Level 6 (6 0)'''==== |
||
Line 2,729: | Line 3,221: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,737: | Line 3,230: | ||
|Boss 5 Neptuna |
|Boss 5 Neptuna |
||
|[[File:V0.12Beta56-0.jpg|thumb]] |
|[[File:V0.12Beta56-0.jpg|thumb]] |
||
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock |
|||
| |
| |
||
| |
| |
||
Line 2,765: | Line 3,259: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,774: | Line 3,269: | ||
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]] |
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]] |
||
| |
| |
||
|Doorway - Exits level<br />Doorway - Leads to 8 1 |
|||
| |
| |
||
Moving spikes |
|||
| |
|||
| |
|||
Lava |
|||
Small platforms |
|||
|7x Crystals<br />1x Red bag |
|||
|3x Spiders<br />1x Ghost |
|||
|- |
|- |
||
|8 1 Secret 1B |
|8 1 Secret 1B |
||
|Cave |
|Cave |
||
| |
| style="text-align:center;"|N/A |
||
| |
|||
|Doorway - Leads back to 8 0 |
|||
| |
|||
Fire spouts |
|||
Moving platforms |
|||
Switch - Activates moving platform |
|||
|1x Smash box<br />1x Crystal |
|||
| |
|||
|} |
|} |
||
===='''Level 9 (9 0)'''==== |
===='''Level 9 (9 0)'''==== |
||
Line 2,789: | Line 3,300: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,797: | Line 3,309: | ||
|Cave |
|Cave |
||
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]] |
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]] |
||
|Map is dimly lit, making it hard to see |
|||
| |
| |
||
| |
| |
||
Moving platforms |
|||
| |
|||
Lava |
|||
|3x Red bag |
|||
| |
| |
||
|} |
|} |
||
Line 2,805: | Line 3,321: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 6=== |
===Island 6=== |
||
Line 2,818: | Line 3,356: | ||
! scope="col"|Type |
! scope="col"|Type |
||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
|||
! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 2,826: | Line 3,365: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]] |
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]] |
||
|A surprisingly extensive map, with flashing lightening, and in the dark |
|||
|Door - Leads to 0 1 |
|||
| |
| |
||
Electric hazards |
|||
| |
|||
| |
|||
Monkey bars |
|||
Climbable wall |
|||
Moving platforms |
|||
|3x Smash box<br />15x Crystals<br />1x Gobbo |
|||
| |
| |
||
|- |
|- |
||
Line 2,834: | Line 3,381: | ||
|Forest |
|Forest |
||
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]] |
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]] |
||
|Another interesting map containing what is possibly the tallest climbable wall in the beta |
|||
| |
|||
|Door - Leads to 0 2 |
|||
| |
|||
|Climbable wall |
|||
| |
|||
|4x Smash box<br />20x Crystals<br />1x Gobbo |
|||
| |
| |
||
|- |
|- |
||
Line 2,843: | Line 3,391: | ||
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]] |
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]] |
||
| |
| |
||
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game. |
|||
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors. |
|||
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4 |
|||
| |
| |
||
Electric hazards |
|||
Balloon Man |
|||
Pump |
|||
| |
| |
||
| |
| |
||
Line 2,850: | Line 3,407: | ||
|Dungeon |
|Dungeon |
||
|[[File:V0.12Beta60-3.jpg|thumb]] |
|[[File:V0.12Beta60-3.jpg|thumb]] |
||
|The Mechanical Robots function similar to final, but have broken textures for particle effects. |
|||
| |
|||
|Door - Leads back to 0 2 |
|||
| |
|||
|Gong |
|||
| |
|||
|3x Mechanical Robots |
|||
| |
| |
||
|- |
|- |
||
Line 2,859: | Line 3,417: | ||
|[[File:V0.12Beta60-4.jpg|thumb]] |
|[[File:V0.12Beta60-4.jpg|thumb]] |
||
| |
| |
||
|Door - Leads back to 0 2 |
|||
| |
|||
|Gong |
|||
| |
|||
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo |
|||
| |
| |
||
|- |
|- |
||
Line 2,866: | Line 3,425: | ||
|Dungeon |
|Dungeon |
||
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]] |
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]] |
||
|While there is a Gold Key, no silver key can be found for the caged Gobbo |
|||
|Locked door - Leads to 0 6, OOB death |
|||
| |
| |
||
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage |
|||
| |
|||
| |
|||
| |
| |
||
|- |
|- |
||
|0 6 Default New Map |
|0 6 Default New Map |
||
|Dungeon |
|Dungeon |
||
| N/A |
|||
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly. |
|||
|Can only be accessed from Map Screen. |
|||
|Door - Leads back to 0 2 |
|||
|Gong<br />Player can go back to 0 2 from here |
|||
| |
|||
| |
|||
|} |
|} |
||
===='''Level 1 (1 0 - 1 5)'''==== |
===='''Level 1 (1 0 - 1 5)'''==== |
||
Line 2,882: | Line 3,447: | ||
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! scope="col"|Interactive Elements |
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Line 2,895: | Line 3,461: | ||
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]] |
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]] |
||
| |
| |
||
|Door - Leads to 1 1<br />Door - Leads to 1 2 |
|||
| |
|||
|Push box stack<br />Switch - Activates moving platform |
|||
| |
| |
||
| |
| |
||
Line 2,902: | Line 3,469: | ||
|Castle |
|Castle |
||
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]] |
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]] |
||
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past |
|||
|Door - Leads to 1 3 |
|||
| |
| |
||
Moving platforms |
|||
| |
|||
| |
|||
Monkey bars |
|||
| |
|||
|1x Smash box<br />5x Crystals |
|||
|1x Ghost |
|||
|- |
|- |
||
|1 3 Gobbo Gobbo Let Down Your Hare |
|1 3 Gobbo Gobbo Let Down Your Hare |
||
Line 2,918: | Line 3,489: | ||
|Dungeon |
|Dungeon |
||
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]] |
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]] |
||
|This map is a mostly empty set of corridors, with only three Gobbos out in the open |
|||
| |
| |
||
|Gong |
|||
| |
|||
|3x Gobbos |
|||
| |
|||
| |
| |
||
|} |
|} |
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Line 2,930: | Line 3,502: | ||
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! scope="col"|Interactive Elements |
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Line 2,938: | Line 3,511: | ||
|Castle |
|Castle |
||
|[[File:V0.12Beta62-0.jpg|thumb]] |
|[[File:V0.12Beta62-0.jpg|thumb]] |
||
|Switch placed in a unreachable area out in the void, unknown what it does |
|||
|Doorway - Leads to 2 1 |
|||
|Spike platforms<br />Switch - Out of reach above the void |
|||
| |
| |
||
|1x Ballistic Meg |
|||
| |
|||
| |
|||
| |
|||
|- |
|- |
||
|2 1 Default New Map |
|2 1 Default New Map |
||
|Castle |
|Castle |
||
|[[File:V0.12Beta62-1.jpg|thumb]] |
|[[File:V0.12Beta62-1.jpg|thumb]] |
||
|Acts as a hub for the rest of the level. |
|||
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4 |
|||
| |
| |
||
Balloon |
|||
Monkey bars |
|||
| |
| |
||
|1x Ballistic Meg |
|||
| |
|||
| |
|||
|- |
|- |
||
|2 2 Default New Map |
|2 2 Default New Map |
||
|Castle |
|Castle |
||
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]] |
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]] |
||
|No silver key can be found to free the caged Gobbo :( |
|||
| |
|||
|Door - Leads back to 2 1 |
|||
| |
|||
|Moving platforms |
|||
| |
|||
|1x Gobbo in cage<br />1x Gold key |
|||
| |
|||
|2x Ballistic Meg |
|||
|- |
|- |
||
|2 3 Default New Map |
|2 3 Default New Map |
||
Line 2,966: | Line 3,545: | ||
|Castle |
|Castle |
||
|[[File:V0.12Beta62-4.jpg|thumb]] |
|[[File:V0.12Beta62-4.jpg|thumb]] |
||
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense |
|||
| |
| |
||
| |
| |
||
Gong |
|||
| |
|||
| |
|||
Monkey bars |
|||
Moving platforms |
|||
|1x Gobbo |
|||
|1x Ballistic Meg |
|||
|} |
|} |
||
===='''Level 3 (3 0 - 3 4)'''==== |
===='''Level 3 (3 0 - 3 4)'''==== |
||
Line 2,978: | Line 3,563: | ||
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! scope="col"|Interactive Elements |
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Line 2,986: | Line 3,572: | ||
|Castle |
|Castle |
||
|[[File:V0.12Beta63-0.jpg|thumb]] |
|[[File:V0.12Beta63-0.jpg|thumb]] |
||
|Unlike retail, the spike platforms do no damage, making the level much easier to complete. |
|||
| |
|||
|Door - Leads to 3 1 |
|||
| |
|||
|Spike platforms |
|||
| |
|||
|3x Smash box<br />15x Crystals |
|||
| |
|||
|1x Pete |
|||
|- |
|- |
||
|3 1 Default Blank Map |
|3 1 Default Blank Map |
||
Line 2,999: | Line 3,586: | ||
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]] |
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]] |
||
| |
| |
||
|Door - Leads to 3 3 |
|||
| |
|||
|Spike platforms |
|||
| |
|||
|2x Smash box<br />10x Crystals |
|||
| |
|||
|1x Pete |
|||
|- |
|- |
||
|3 3 Default New Map |
|3 3 Default New Map |
||
|Castle |
|Castle |
||
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]] |
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]] |
||
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless |
|||
|Door - Leads to 3 4 |
|||
| |
| |
||
|1x Gobbo |
|||
| |
|||
|2x Swipe swifty |
|||
| |
|||
| |
|||
|- |
|- |
||
|3 4 Default New Map |
|3 4 Default New Map |
||
Line 3,017: | Line 3,606: | ||
| |
| |
||
| |
| |
||
Spike platforms |
|||
| |
|||
Tilt platform (removed) |
|||
Gong |
|||
|1x Smash box<br />5x Crystals<br />1x Gobbo |
|||
|1x Pete |
|||
|} |
|} |
||
===='''Level 4 (4 0 - 4 3)'''==== |
===='''Level 4 (4 0 - 4 3)'''==== |
||
Line 3,026: | Line 3,621: | ||
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! scope="col"|Interactive Elements |
||
Line 3,035: | Line 3,631: | ||
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]] |
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]] |
||
| |
| |
||
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go. |
|||
| |
|||
| |
|||
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony |
|||
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3 |
|||
|Gong |
|||
|4x Smash box<br />2x Gold key |
|||
| |
| |
||
|- |
|- |
||
Line 3,043: | Line 3,643: | ||
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]] |
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]] |
||
| |
| |
||
|Door - Leads back to 4 0 |
|||
| |
| |
||
Electric hazards |
|||
| |
|||
Moving platforms |
|||
|1x Crystal<br />1x Gobbo |
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| |
| |
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|- |
|- |
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Line 3,078: | Line 3,682: | ||
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Exits |
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! scope="col"|Interactive Elements |
||
Line 3,087: | Line 3,692: | ||
|[[File:V0.12Beta66-0.jpg|thumb]] |
|[[File:V0.12Beta66-0.jpg|thumb]] |
||
| |
| |
||
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron. |
|||
Unlike the final version, there's no way to progress to the next phase of the fight here. |
|||
| |
| |
||
|Untextured Cylinder (Removed) |
|||
| |
| |
||
| |
| |
||
Line 3,095: | Line 3,704: | ||
|[[File:V0.12Beta66-1.jpg|thumb]] |
|[[File:V0.12Beta66-1.jpg|thumb]] |
||
| |
| |
||
Dimly lit version of Baron Dante map. |
|||
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase |
|||
|After 3 hits, player is warped to 6 2 |
|||
| |
| |
||
| |
| |
||
|1x Baron Dante |
|||
| |
|||
|- |
|- |
||
|6 2 Default New Map |
|6 2 Default New Map |
||
Line 3,103: | Line 3,716: | ||
|[[File:V0.12Beta66-2.jpg|thumb]] |
|[[File:V0.12Beta66-2.jpg|thumb]] |
||
| |
| |
||
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc. |
|||
<br />Baron takes three hits like in final, upon doing so causes the level to end |
|||
|After 3 hits, player is sent back to Map Screen at 70 0. |
|||
| |
| |
||
| |
| |
||
|1x Baron Dante |
|||
| |
|||
|} |
|} |
||
===='''Level 7 (7 0)'''==== |
===='''Level 7 (7 0)'''==== |
||
Line 3,158: | Line 3,775: | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
||
===Island 7=== |
===Island 7=== |
||
Line 3,267: | Line 3,906: | ||
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||
! scope="col"|Image |
! scope="col"|Image |
||
! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 3,275: | Line 3,915: | ||
|Boss 7 Crystal |
|Boss 7 Crystal |
||
|[[File:V0.12Beta76-0.jpg|thumb]] |
|[[File:V0.12Beta76-0.jpg|thumb]] |
||
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable |
|||
| |
| |
||
| |
| |
||
Line 3,319: | Line 3,960: | ||
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! scope="col"|Image |
||
! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
||
! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
||
Line 3,326: | Line 3,968: | ||
|9 0 Default Blank Map |
|9 0 Default Blank Map |
||
|Forest |
|Forest |
||
| N/A |
|||
| colspan="5" rowspan="1" style="background-color: red;"| |
|||
| |
|||
Not possible to get to top of the map due to a large gap Croc can't jump across |
|||
| |
|||
|Stretchy platforms (altered) |
|||
|2x Smash box<br />12x Crystals |
|||
|2x Red mosquitoes |
|||
| |
|||
|} |
|} |
||
</div></div> |
</div></div> |
||
Line 3,360: | Line 4,009: | ||
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]] |
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]] |
||
==Videos== |
|||
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]] |
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]] |
||
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]] |
|||
==Download Instructions== |
|||
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it. |
|||
==See also== |
==See also== |
Latest revision as of 18:54, January 18, 2022
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Jumpys as well as regular Jumpys but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Playable maps/total: 175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
- Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
- Removed - Means that the feature or character was not included in the final game.
- Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
- OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Level 1 (1 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 - No Map | No Level | N/A |
Level 2 (2 0 - 2 9)
Level 3 ( 3 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Water Test Map | Water | ![]() |
A test level, probably for testing Water map type and swimming controls | - | - |
Level 4 ( 4 0 - 4 8)
Level 5 ( 5 0 - 5 6)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
7 0 No Map | No Level | N/A |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 0 No Map | No Level | N/A |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
9 0 Default New Map | No Level | N/A |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Level 4 (4 0 - 4 4)
Level 5 (5 0 - 5 3)
Level 6 (6 0 - 6 3)
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | ![]() |
A strange spherical lump of land is present, possibly meant to be a hill. | - | Platforms | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Island 2
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 3)
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 2)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 2)
Level 5 (5 0 - 5 2)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Secret in the Sky | Desert | N/A | Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach | - | Cracked Platforms Moving Platforms Springs |
3x Red Bags 2x Smash Box 5x Crystals |
Island 4
Level 0 (0 0 - 0 3)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 5)
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 6)
Level 6 (6 0 - 6 2)
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Level 9 (9 0 - 9 8)
Island 5
Level 0 (5 0 - 5 3)
Level 1 (1 0 - 1 3)
Level 2 (2 0 - 2 3)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 4)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
9 0 Secret 2A | Cave | ![]() ![]() ![]() ![]() |
Map is dimly lit, making it hard to see |
Moving platforms Lava |
3x Red bag |
Island 6
Level 0 (0 0 - 0 6)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
0 0 Calm Before the Storm | Forest | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A surprisingly extensive map, with flashing lightening, and in the dark | Door - Leads to 0 1 |
Electric hazards Monkey bars Climbable wall Moving platforms |
3x Smash box 15x Crystals 1x Gobbo |
|
0 1 Default Blank Map | Forest | ![]() ![]() ![]() ![]() ![]() ![]() |
Another interesting map containing what is possibly the tallest climbable wall in the beta | Door - Leads to 0 2 | Climbable wall | 4x Smash box 20x Crystals 1x Gobbo |
|
0 2 Default New Map | Dungeon | ![]() ![]() |
Maps from this point of the level are similar to Dungeon of Defright in the final game. It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors. |
Barred door, Front - Leads to 0 6 Barred door, Left - Leads to 0 3 Barred door, Right - Leads to 0 4 |
Electric hazards Balloon Man Pump |
||
0 3 Default New Map | Dungeon | ![]() |
The Mechanical Robots function similar to final, but have broken textures for particle effects. | Door - Leads back to 0 2 | Gong | 3x Mechanical Robots | |
0 4 Default New Map | Dungeon | ![]() |
Door - Leads back to 0 2 | Gong | 4x Smash box 5x Red bags 80x Crystals 1x Gobbo |
||
0 5 Default New Map | Dungeon | ![]() ![]() ![]() ![]() ![]() |
While there is a Gold Key, no silver key can be found for the caged Gobbo | Locked door - Leads to 0 6, OOB death | 5x Crystals 1x Gold key 1x Gobbo in cage |
||
0 6 Default New Map | Dungeon | N/A | Can only be accessed from Map Screen. | Door - Leads back to 0 2 | Gong Player can go back to 0 2 from here |
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 4)
Level 3 (3 0 - 3 4)
Level 4 (4 0 - 4 3)
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |
---|---|---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest | N/A |
Not possible to get to top of the map due to a large gap Croc can't jump across |
Stretchy platforms (altered) | 2x Smash box 12x Crystals |
2x Red mosquitoes |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)