Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
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Croc: Legend of the Gobbos - March 1997 Prototype (view source)
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Line 1:
Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine,
Line 11:
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
Line 34:
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
==Controls==
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
Line 52 ⟶ 46:
Total levels: 80
Playable maps/total:
175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
*Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
*Removed - Means that the feature or character was not included in the final game.
*Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
*OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
Line 77 ⟶ 101:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
Line 82 ⟶ 107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 89 ⟶ 115:
|0 0 - Nice and Easy
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
Well - ends level, shows 10 3 on Map Screen
Line 95 ⟶ 122:
Door - ends level, shows 10 1 on Map Screen.
|
|
1x Red Crystal
9x Crystals
Line 109 ⟶ 134:
1x Giant Bee
1x Red
|-
|
Line 115 ⟶ 140:
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|2 uninteractive doorway exits, one being not solid
|
Ice Slide (Removed)
|20x Crystals
| -
|-
|0 2 - Default New Map
|Ice Slide
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|0 3 - Default Blank Map
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|Uninteractive exit, Solid
|
| -
| -
Line 138 ⟶ 167:
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.
Larger version of Red Jumpy enemy.
|
Non-interacting Well (altered)
Line 145 ⟶ 178:
Blue circular object on ground, non interactive
Untextured pickup item
|9x Crystals (including an unreachable one on the top of the wall)
|Giant Red Jumpy (removed).
|}
===='''Level 1 (1 0)'''====
Line 156 ⟶ 189:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 162 ⟶ 196:
|-
|1 0 - No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 2 (2 0 - 2 9)'''====
Line 172 ⟶ 207:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 180 ⟶ 216:
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
Old style of Well found here.
|Non-interactive doorway
|
Well (contains worm)
Platforms
|
2x Smash Box
1x Red crystal
1x Gobbo
|
1x Worm in Well
1x Burrowing Worm
1x Spaceship (removed)
|-
|2 1 Ooooh Dark
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|
Lava pit
Platforms
|
4x Crystals
| -
|-
Line 211 ⟶ 262:
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
|
| -
| -
|-
|2 3 Default Blank Map
| Water
|
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|2 4 Big Cogs
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
|
| -
| -
Line 233 ⟶ 287:
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
|
| -
| -
|-
|2 6 Ice Imp Test
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
|Ice
| -
| -
Line 250 ⟶ 306:
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
| -
| -
|-
|2 8 Intro Test Map
| Forest
|
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|2 9 Default New Map
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
|
|
| -
| -
Line 276 ⟶ 334:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 284 ⟶ 343:
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
|
|
| -
| -
Line 296 ⟶ 356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 304 ⟶ 365:
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
|
| -
| -
Line 312 ⟶ 374:
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
|
| -
|
1x Swipe Swiftly
|-
|4 2 Water Spout Test
| Water
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|4 3 Simon Says
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
Line 333 ⟶ 398:
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
|
| -
|
1x Ghost
|-
|4 5 Nat's Plat
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
|3x untextured Platform
| -
| -
Line 350 ⟶ 417:
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
|Underwater area
| -
|
|-
|4 7 Fan Test
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
|4x Fan (removed)
| -
|
|-
|4 8 Field Test
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
Line 380 ⟶ 450:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 388 ⟶ 459:
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
| -
Line 396 ⟶ 468:
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
| -
Line 402 ⟶ 475:
|-
|5 2 Default New Map
| Water
|
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|5 3 Test Boss Flibby
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
Line 415 ⟶ 490:
|5 4 Test Boss Ice
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
Line 423 ⟶ 499:
|5 5 Test Boss Water
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
Line 431 ⟶ 508:
|5 6 Test Boss Crystal
|Castle
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
| -
| -
Line 444 ⟶ 522:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 452 ⟶ 531:
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
Line 457 ⟶ 537:
1x Non-interacting Door, solid
|
|
1x S Letter (disguised)
1x Smash Box
1x Red Bag of Life
1x Gobbo
9x Crystals
|1x Red Jumpy
|}
===='''Level 7 (7 0)'''====
Line 476 ⟶ 561:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 482 ⟶ 568:
|-
|7 0 No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 8 (8 0)'''====
Line 492 ⟶ 580:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 498 ⟶ 587:
|-
|8 0 No Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
===='''Level 9 (9 0)'''====
Line 508 ⟶ 599:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 514 ⟶ 606:
|-
|9 0 Default New Map
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
</div>
Line 521 ⟶ 615:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
Line 536 ⟶ 649:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 545 ⟶ 659:
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
1x Well with Cork (old style), leads to 0 3
Doors lead to
|Well with Cork (old style)
|
Line 566 ⟶ 681:
1x Giant Bee
1x Red
|-
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
Back doors - lead to 0 0.
Doors ahead - lead to 0 2.
|Lava
|
Line 580 ⟶ 699:
1x Giant Bee
1x Red
|-
|0 2 Nice and Easy
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
Well - leads to 0 4.
|
Brown Bricks (red and grey in final)
Gong
BONUS Door leads to 10 5.
|
6x Crystals
|
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - leads to 0 0.
|Lava Pits
|
2x Smash Box
5x Crystals
1x Red Bag of Life
1x Gobbo
| -
|-
Line 616 ⟶ 747:
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|
1x Gobbo
| -
|-
Line 627 ⟶ 761:
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors - lead back to 0 2.
|
Tree (Removed)
Brown Bricks
|
1x Gobbo
| -
|}
Line 642 ⟶ 779:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 650 ⟶ 788:
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Well, top - leads to (with cork) 1 3.
Well, bottom - Leads to 1 1
|Climbable Wall
|
2x Smash Box
B Letter
|2x Red Jumpys
|-
|1 1 Enter the Jumpy
Line 662 ⟶ 806:
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Door - Leads to 1 2
|Gobbo in Cage
|
6x Smash Box
16x Crystals
1x Silver Key
O Letter (disguised)
|2x Red Jumpys
|-
|1 2 Enter the Jumpy
Line 677 ⟶ 827:
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Back doors lead to 1 1.
BONUS Door leads to
|
Lava
|
2x Gobbo
3x Crystals
| -
|-
Line 692 ⟶ 846:
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 1 1.
| -
|
S Letter
15x Crystals
|2x Red Jumpys
|-
|1 4 Default New Map
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 1 2.
|
Monkey Bars
Line 710 ⟶ 869:
Blue Springs (Jellies in final)
|
5x Crystals
1x Gobbo
| -
|}
Line 721 ⟶ 882:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 729 ⟶ 891:
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
Doors lead to .
|
|
1x Gobbo
1x B Letter
10x Crystals
| -
|-
Line 748 ⟶ 916:
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
Door 0 Leads to 2 0
Door - Leads to 2 2.
Locked Door - Leads to 2 5
|
1x Push Box
|
O Letter
1x Gobbo
1x Gold Key
|2x Rat
|-
Line 762 ⟶ 936:
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
Back Doors lead back to 2 1.
BONUS Door leads to 2 3.
|
Gong
Lava
Gobbo in Cage
|
S Letter
U Letter
2x Smash Box
1x Silver Key
10x Crystals
|1x Red Jumpy
|-
|2 3 Default Blank Map
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
|
|
1x Gobbo
| -
|-
Line 792 ⟶ 977:
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|
|
2x Red Bag of Life
1x Gobbo
3x Smash Box
| -
|-
Line 803 ⟶ 991:
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 2 1.
|
|
5x Smash Box
Letter N
1x Gobbo
20x Crystals
| -
|}
Line 818 ⟶ 1,010:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 826 ⟶ 1,019:
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
Door leads to 3 1.
Line 831 ⟶ 1,025:
Well, leads to 13 3.
|
Push Box
|
O Letter (disguised)
3x Smash Box
|
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
Brown Bricks
|
24x Crystals
1x Gobbo
N Letter (disguised)
U Letter (disguised)
|
1x Red
1x Giant Bee
Line 863 ⟶ 1,068:
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
Back doors lead back to 3 1.
Line 868 ⟶ 1,074:
BONUS Door leads to 13 4.
|
Gong
|
2x Smash Box
4x Crystals
| -
|-
Line 879 ⟶ 1,088:
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Box Chasing Game
|
1x Gobbo
| -
|-
Line 889 ⟶ 1,100:
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|
Monkey Bars
Cracked Platforms
|
| -
|-
Line 901 ⟶ 1,115:
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| -
Line 913 ⟶ 1,128:
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
Line 926 ⟶ 1,142:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 934 ⟶ 1,151:
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|
|9x Crystals.
|1x Flibby
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|
Switch
|
10x Crystals
1x Gobbo
|1x Red Jumpy
|-
|4 2 Multiple Choice
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|
Line 968 ⟶ 1,191:
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| -
Line 985 ⟶ 1,209:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 993 ⟶ 1,218:
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door - leads to 15 1.
|
Push Box
Switch
|
1x Red Bag of Life
Line 1,005 ⟶ 1,234:
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
Next door leads to 15 2.
|1x Balloon
| -
Line 1,014 ⟶ 1,245:
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|
Door - leads back to 5 1.
Locked Door - Leads to 5 3.
|
Monkey Bars
|
5x Crystals
1x Smash Box
1x Gold Key
| -
|-
Line 1,027 ⟶ 1,265:
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Doors lead back to 5 2.
| -
Line 1,046 ⟶ 1,285:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,054 ⟶ 1,294:
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
Line 1,064 ⟶ 1,305:
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 6 0.
|
Monkey Bars
|
20x Crystals
1x Gold Key
|2x Red Jumpys
|-
|6 2 Default Blank Map
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
Locked Door leads to
|
Climable Wall
|
2x Smash Box
Line 1,094 ⟶ 1,340:
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 6 2.
| -
|6x Red Bag of Life
Line 1,106 ⟶ 1,353:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,114 ⟶ 1,362:
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
| A strange spherical lump of land is present, possibly meant to be a hill.
| -
|Platforms
| -
| -
Line 1,126 ⟶ 1,375:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,142 ⟶ 1,392:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,150 ⟶ 1,401:
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games.
|A non-interacting cave exit, solid
|1x
|
| -
|-
Line 1,161 ⟶ 1,413:
|Dungeon
|
|
|Doorway - OOB Death
|1x Switch, activating a Box Shuffling Game.
|
2x Red Bag of Life
| -
|-
Line 1,172 ⟶ 1,425:
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|
|1x Smash Box
| -
Line 1,180 ⟶ 1,434:
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|
|
3x Bag of Life
Line 1,193 ⟶ 1,448:
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
2x Red Bag of Life
Line 1,205 ⟶ 1,461:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
Line 1,214 ⟶ 1,488:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,230 ⟶ 1,531:
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|Doorway - Leads to 0 1
|
Water hazard
Monkey Bars
|
9x Crystals
1x Gobbos
2x Smash Box
| -
|-
|0 1 Arctic Antics
Line 1,238 ⟶ 1,548:
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|Door - Leads to 0 2
|
Push Box
Springs
Cracked Platforms
Lava
|
3x Smash Box
N Letter (Disguised)
U Letter (Disguised)
2x Gobbos
12x Crystals
1x Small Key
| -
|-
|0 2 Arctic Antics
Line 1,246 ⟶ 1,575:
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|Door - Leads to 0 3
|
Lava
Balloon
|
3x Smash Box
10x Crystals
1x Gobbos
| -
|-
|0 3 Arctic Antics
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
Water Hazard
Monkey Bars
Cracked Platforms
Gong
Gobbo in Cage
|
2x Crystals
1x Gobbo
|1x Dog
|-
|0 4 Default New Map
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|Doorway - Leads back to 0 3
|3x Balloons
|1x Gobbo
|
|}
Line 1,273 ⟶ 1,625:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,282 ⟶ 1,635:
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
|
2x Gobbos
10x Crystals
1x Smash Box
|
|-
Line 1,290 ⟶ 1,649:
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|Doorway - Leads to 1 2, but results in OOB death
|
Rotating Gears
Balloon
|
1x Gobbos
18x Crystals
3x Smash Box
1x Red Crystal
N Letter
|
|-
Line 1,297 ⟶ 1,669:
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
Switch - Reveals platforms leading to the area opposite side of the waterfall
Water Hazard
|
|
Line 1,307 ⟶ 1,683:
|
|
Doorway blocked by Gong - Ends Level
Door - Leads to 1 1, but ends in OOB death
|
Monkey Bars
Water Hazard
Gong
|
1x Gobbo
12x Crystals
2x Smash Box
|
|}
Line 1,388 ⟶ 1,778:
|6 0 Tricky Treat
|Ice
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|
|}
===='''Level 7 (7 0 - 7 2)'''====
Line 1,397 ⟶ 1,787:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,405 ⟶ 1,796:
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
2x Doorways - Leads to 7 1, either at the top or bottom of the slide
2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death
1 non-interactive doorway, solid
|Water Hazard
|
2x Red Bags
27x Crystals
|
|-
Line 1,414 ⟶ 1,814:
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|Doorway - Lead to 7 0
|Slide
|
22x Crystals
7x Red Crystals
|
|-
Line 1,421 ⟶ 1,825:
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
Slide
Dark patch (Removed)
|
16x Crystals
7x Red Crystals
|
|}
Line 1,458 ⟶ 1,869:
| colspan="5" rowspan="1" style="background-color: red;"|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
Line 1,478 ⟶ 1,905:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,486 ⟶ 1,914:
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
Locked Door - Leads to 0 2
Door - Leads to 0 3
|Cracked Platforms
|
1x Smash Box
1x Gobbo
|3x Archers (Removed)
|-
|0 1 Desnew
Line 1,499 ⟶ 1,934:
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.
Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
Locked Door, no key can be found to unlock it
Water hole - Leads to 0 4 but crashes at loading screen
|
Tall rock pillar with water pipes
Water pipes - Frequently spills water out and pushes Croc on contact
Goo Hazard
Monkey Bars
|
2x Smash Box
12x Crystals
O Letter
|
|-
|0 3 Sand Storm 4
|Desert
|
|
|Doorway - Leads back to 0 0
|
Switch - Activates moving platform with Gold Key
Monkey Bars
Cracked Platform
Goo Hazard
|
1x Gobbo
1x Gold Key
|1x Mummy
|-
|0 4 Inside Water Tower
Line 1,518 ⟶ 1,987:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,527 ⟶ 1,997:
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|Well with Cork - Leads to 1 2
|
Monkey Bars
Switch - Removes Cork from Well exit
|
16x Crystals
2x Smash Box
B Letter
|
|-
Line 1,536 ⟶ 2,015:
|
|
Well - Leads to 1 2
Well - Leads to 1 3
|
Monkey Bars
Large Push Box (altered)
Goo Hazard
Moving Platforms, needed to progress
|1x Gobbo
|1x Archer (Removed)
|-
|1 2 Mud Pit 3
Line 1,543 ⟶ 2,033:
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
2x Stretchy platforms (altered)
Monkey Bars
Cracked Platforms
Twister
|
5x Crystals
1x Gobbos
2x Smash Box
1x Red Bag
N Letter
|
|-
Line 1,552 ⟶ 2,056:
|
|
Door - Leads to 1 1
|
Gong
Monkey Bars
Moving Platforms
Goo Hazard
|
1x Smash Box
1x Gobbo
8x Crystals
|
|-
Line 1,558 ⟶ 2,076:
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
|
1x Gobbo
15x Crystals
|
|-
Line 1,567 ⟶ 2,089:
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|Well - Leads back to 1 2
|Push Box
|
4x Smash Box
15x Crystals
1x Gobbo
|1x Archer (Removed)
|}
===='''Level 2 (2 0 - 2 2)'''====
Line 1,578 ⟶ 2,106:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,587 ⟶ 2,116:
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|Well - Leads to 2 1
|Acid pool hazards<br />Cracked Platforms
Twister
|2x Smash Box<br />7x Crystals<br />1x Gobbo
|1x Mummy
|-
|2 1 Needle Point 2
Line 1,595 ⟶ 2,126:
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|Vents, idle and do no damage
|1x Crystal<br />1x Gobbo
|1x Clam (Removed)<br />2x Purple Fish (Removed)<br />2x Large Fish
|-
|2 2 Sky
Line 1,603 ⟶ 2,135:
|[[File:V0.12Beta32-2.jpg|thumb]]
|
Only accessable from Map Screen.
Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
Falling planks
Springs
Monkey Bars
|
|1x Red Bag
|}
===='''Level 3 (3 0 - 3 3)'''====
Line 1,614 ⟶ 2,155:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,623 ⟶ 2,165:
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|Cracked Platforms<br />Lava
|1x Gobbo<br />4x Crystals
|2x Spiders<br />2x Mummys
|-
|3 1 Underground 2
Line 1,631 ⟶ 2,174:
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|Lava<br />Cracked Platforms
|2x Smash Box<br />5x Crystals<br />1x Gobbo
|1x Mummy
|-
|3 2 Goin' Underground 4
Line 1,639 ⟶ 2,183:
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|Door - Leads back to 3 1
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
|1x Gold Key
|
|-
Line 1,646 ⟶ 2,191:
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|Door - Leads back to 3 0
|Lava<br />5x Switches<br />Tilt Platform
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
|}
Line 1,658 ⟶ 2,204:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,667 ⟶ 2,214:
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
Switch triggers moving platform, allowing Croc to reach Gobbo above
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed)<br />Switch
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
|-
Line 1,674 ⟶ 2,225:
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
|2x Mummys
|-
|4 2 Needle Point
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|Acid pit Hazards
Twister<br />Cracked Platforms<br />Gong<br />Appears to be variant of 2 0 with minor changes
|2x Smash Box<br />7x crystals
|
|}
Line 1,694 ⟶ 2,248:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,703 ⟶ 2,258:
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|Goo Hazard<br />Moving Platforms
|3x Crystals<br />1x Gobbo
|
|-
Line 1,710 ⟶ 2,266:
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|4x Smash Box<br />1x Gobbo<br />24x crystals
|
|-
Line 1,719 ⟶ 2,276:
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
|4x Smash Box<br />1x Gobbo<br />20x Crystals
|
|}
Line 1,730 ⟶ 2,288:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,738 ⟶ 2,297:
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|4x Crystals
|Jack
|}
===='''Level 7 (7 0)'''====
Line 1,766 ⟶ 2,326:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,774 ⟶ 2,335:
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
| -
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|1x Smash Box<br />2x Red Bag
|1x Executioner (Altered)
|}
===='''Level 9 (9 0)'''====
Line 1,786 ⟶ 2,348:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,791 ⟶ 2,354:
! scope="col"|Enemies
|-
|9 0
|Desert
|
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
Line 1,815 ⟶ 2,399:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,824 ⟶ 2,409:
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|Door - Leads to 0 1
|Lava
|8x Crystals
|2x Rat<br />1x Orange Jumpy
|-
|0 1 Lava Lair Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|Door - Leads to 0 2
|Boulders (Removed)
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|4x Ghost - Stands around but does contact damage
|-
|0 2 Lava Lair
Line 1,845 ⟶ 2,432:
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
|7x Crystals<br />1x Gobbo
|
|}
Line 1,855 ⟶ 2,443:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,864 ⟶ 2,453:
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|Door - Leads to 1 1
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
|16x Crystals<br />1x Smash box
|
|-
Line 1,871 ⟶ 2,461:
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|Door - Leads to 1 4
|Lava<br />Lavafall
|8x Crystals<br />1x Gobbo
|2x Land worms (Removed)
|-
|1 2 Crazy Caves
Line 1,880 ⟶ 2,471:
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|Door - Leads back to 1 5
|
Lava<br />Cracked Platforms
|15x Crystals<br />1x Gobbo<br />3x Smash box
|
|-
Line 1,887 ⟶ 2,480:
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|Boulders
|34x Crystals<br />1x Gobbo
|3x Ghost
|-
|1 4 Crazy Caves
Line 1,896 ⟶ 2,490:
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|Door - Leads to 1 5
|Lava<br />Cracked Platforms
|14x Crystals<br />1x Gobbo
|2x Rats
|-
|1 5 Crazy Caves
Line 1,904 ⟶ 2,499:
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|Door - Leads to 1 2
|Lava<br />Small Platforms<br />Gong
|17x Crystals<br />2x Smash box
|
|}
Line 1,915 ⟶ 2,511:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,924 ⟶ 2,521:
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|Door - Leads to 2 1
|Lava<br />Small Platforms
|2x Smash Box<br />22x Crystals<br />1x Gobbo<br />1x Red crystals
|
|-
Line 1,931 ⟶ 2,529:
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|Door - Leads to 2 2
|Lava<br />Floating platforms
|10x Crystals
|3x Red mosquitoes (removed)
|-
|2 2 Chasm Clincher
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
Ice<br />Water hazard<br />Switch - Activates timed platform across waterfall
|10x Crystals
|2x Blue mosquitoes (removed)
|-
|2 3 Chasm Clincher Boulder
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|31x Crystals<br />1x Gobbo
|3x Ghost
|-
|2 4 Chasm Clincher
Line 1,983 ⟶ 2,585:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,990 ⟶ 2,593:
|4 0 Abyss Abuse
|Cave
|
|
Can only be accessed from 4 1.
Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
Door - Leads to 4 1
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|5x smash crates<br />50x crystals
|2x Orange Jumpy<br />1x Orange Creature (removed)
|-
|4 1 Abyss Abuse
Line 1,996 ⟶ 2,608:
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|Climbable wall
Monkey bars
|11x Crystals
|1x Giant Bee
|-
|4 2 Abyss Abuse
Line 2,004 ⟶ 2,618:
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|Door - Leads to 4 3
|Lava<br />2x Switch - Activates moving platform to cross lava
|7x Crystals<br />1x Gobbo
|2x Mosquitoes (removed)
|-
|4 3 Abyss Abuse
Line 2,013 ⟶ 2,628:
|
|
|Lava<br />Monkey bars<br />Gong
|16x Crystals<br />1x Smash Box<br />1x Gobbo
|1x Rat
|}
===='''Level 5 (5 0 - 5 6)'''====
Line 2,023 ⟶ 2,640:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,032 ⟶ 2,650:
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|Door - Leads to 5 3
|Lava<br />Small platforms<br />Climbable wall
|10x Crystals
|1x Giant Bee<br />2x Orange Jumpy
|-
|5 1 Magma Mania
Line 2,040 ⟶ 2,659:
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|Door - Leads to 5 4
|Lava<br />Stretching platforms (altered)
|10x Crystals<br />2x Smash box<br />1x Gobbo
|3x Spiders
|-
|5 2 Magma Mania Boulder
Line 2,052 ⟶ 2,672:
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|Door - Leads to 5 1
|Lava<br />Small platforms<br />Cracked platforms
|18x Crystals<br />1x Gobbo<br />2x Smash box
|1x Fire ball
|-
|5 4 Magma Mania
Line 2,060 ⟶ 2,681:
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|Door - Leads to 5 6
|Lava<br />Falling planks
|10x Crystals
|2x Executioners (altered)
|-
|5 5 Magma Mania Boulder
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|Boulders
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|3x Ghost
|-
|5 6 Magma Mania
Line 2,077 ⟶ 2,700:
|
|
|Lava<br />Gong
|16x Crystals<br />1x Smash box<br />1x Gobbo
|3x Spiders
|}
===='''Level 6 (6 0 - 6 2)'''====
Line 2,087 ⟶ 2,711:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,096 ⟶ 2,721:
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|Doorway - Leads to 6 1
|Lava<br />Floating platforms circling a tall column
|5x Crystals<br />9x Red crystals
|
|-
Line 2,104 ⟶ 2,730:
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|Doorway - Leads to 6 2, falls instantly
|Lava<br />Floating platforms circling a tall column, alternating
|40x Crystals
|
|-
Line 2,119 ⟶ 2,746:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,127 ⟶ 2,755:
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|Gong
|78x Crystals<br />6x Red crystals
|
|-
Line 2,137 ⟶ 2,766:
|
|
|Boulders
|25x Crystals
|3x Ghost
|-
|7 2 Bonkers Bonus Boulder
Line 2,145 ⟶ 2,775:
|
|
|Boulders
|38x Crystals<br />6x Red crystal
|3x Ghost
|}
===='''Level 8 (8 0)'''====
Line 2,155 ⟶ 2,786:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,163 ⟶ 2,795:
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|
|1x Bonkers
|}
===='''Level 9 (9 0 - 9 8)'''====
Line 2,175 ⟶ 2,808:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,187 ⟶ 2,821:
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
Line 2,203 ⟶ 2,838:
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
| style="text-align: center;"|
| style="text-align: center;"|
Line 2,224 ⟶ 2,860:
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
Line 2,244 ⟶ 2,898:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,253 ⟶ 2,908:
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|Door - Leads to 0 1, crashes on loading screen
|
Lava, Flowing like a river
Monkey bars
|2x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
Line 2,264 ⟶ 2,922:
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|Vent - Leads to 0 1, crash on load
|Gobbo in cage
|1x Gobbo
|2x Sharks<br />2x Clams (removed)
|-
|5 3 Enter Atlantis 4
Line 2,269 ⟶ 2,932:
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|Doorway - Leads to 0 1, crashes on loading screen
|
Lava
Small platforms
Fire spouts
|1x Gobbo
|3x Fire Spouts (removed)
|}
===='''Level 1 (1 0 - 1 3)'''====
Line 2,280 ⟶ 2,950:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,288 ⟶ 2,959:
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|Moving spikes<br />Acid pools
|1x Smash box<br />4x Crystals<br />1x Red bag
|3x Moving spikes (removed)<br />1x Red Jumpy<br />3x Fire spouts (removed)
|-
|1 1 Default New Map
Line 2,302 ⟶ 2,974:
|
|
|Croc falls instantly after walking out of doorway
|
|
Line 2,309 ⟶ 2,982:
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|Vent - Leads back to 1 0
|Eletric hazards
|7x Crystal<br />1x Gold key<br />1x Smash box<br />1x Gobbo
|1x Fish<br />1x Small purple fish (removed)<br />2x Clam (removed)
|}
===='''Level 2 (2 0 - 2 3)'''====
Line 2,320 ⟶ 2,994:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,327 ⟶ 3,002:
|2 0 Dinner Time
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
Lava
Monkey bars
|1x smash box<br />6x crystals<br />1x gobbo
|1x spider
|-
|2 1 Whales is a Plaice
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|Spawn out of bounds but Croc can swim back into level
|3x Crystals<br />2x Gobbos
|1x Fish<br />3x Clams (removed)<br />1x Electric bolt (removed)
|-
|2 2 Inside Whale
|Whale
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
Can only be accessed from Map Screen
Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
Acid pools
Moving platforms
|1x Gobbo
|1x Ghost
|-
|2 3 Whale Last Section
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
Electric hazards
Gong
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
|}
===='''Level 3 (3 0 - 3 3)'''====
Line 2,364 ⟶ 3,055:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,371 ⟶ 3,063:
|3 0 Atlantis
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
Lava
Pelican, flying above
|5x Crystals<br />1x Smash box
|1x Pelican (removed)
|-
|3 1 Atlantis 2
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|Door - Leads to 3 2
|Lava, cracked platforms
|1x smash box<br />5x crystals<br />1x gobbo
|1x mummy
|-
|3 2 Level 4 S3
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|Doorway - Lead to 3 3
|
|1x Gobbo
|1x Fish
|-
|3 3 Air Pocket
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|Gong
|1x Gobbo
|4x Fire spouts (removed)
|}
===='''Level 4 (4 0 - 4 3)'''====
Line 2,408 ⟶ 3,107:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,415 ⟶ 3,115:
|4 0 Avalanche Escape
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|Doorway - Leads to 4 1
|
Water hazard
Monkey
|1x Smash box<br />6x Crystals
|1x Monkey (removed)<br />2x Electric bolt (removed)
|-
|4 1 Avalanche Escape 2
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|Doorway - Leads to 4 2
|
Cracked platforms
Ice Slide
|9x Crystals<br />1x Gobbo
|2x Monkey (removed)
|-
|4 2 Default New Map
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
Electric hazards
Gong
Moving spikes protecting a doorway
|1x Gobbo
|1x Clam (removed)<br />1x Moving spikes
|-
|4 3 Default New Map
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
Rotating vents, doesn't affect Croc in any way
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
|}
Line 2,452 ⟶ 3,168:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,459 ⟶ 3,176:
|5 0 Trapped Under Ice 1
|Ice
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|Door - Leads to 5 1
|Stretch platforms (altered), moving platforms, ice<br />Switch
|2x Smash box<br />6x Crystals<br />1x Red bag
|1x Dog
|-
|5 1 Trapped Under Ice 2
|Water
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|Door - Leads to 5 2
|Electric hazards
|1x Crystals
|1x Clam
|-
|5 2 Trapped Under Ice 3
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|Twister
|3x Smash box<br />15x Crystals
|
|-
Line 2,487 ⟶ 3,207:
|5 4 Trapped Under Ice 5
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|1x Gold Key
|1x Shark
|}
===='''Level 6 (6 0)'''====
Line 2,500 ⟶ 3,221:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,507 ⟶ 3,229:
|6 0 Tuna Tank
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
Line 2,536 ⟶ 3,259:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,543 ⟶ 3,267:
|8 0 Secret 1A
|Cave
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
Moving spikes
Lava
Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|8 1 Secret 1B
|Cave
|
|
|Doorway - Leads back to 8 0
|
Fire spouts
Moving platforms
Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|}
===='''Level 9 (9 0)'''====
Line 2,560 ⟶ 3,300:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,567 ⟶ 3,308:
|9 0 Secret 2A
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
Moving platforms
Lava
|3x Red bag
|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
Line 2,593 ⟶ 3,356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,600 ⟶ 3,364:
|0 0 Calm Before the Storm
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
Electric hazards
Monkey bars
Climbable wall
Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|-
|0 1 Default Blank Map
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|Door - Leads to 0 2
|Climbable wall
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|-
|0 2 Default New Map
|Dungeon
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.
It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
Electric hazards
Balloon Man
Pump
|
|
Line 2,624 ⟶ 3,406:
|0 3 Default New Map
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|Door - Leads back to 0 2
|Gong
|3x Mechanical Robots
|
|-
|0 4 Default New Map
|Dungeon
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|Door - Leads back to 0 2
|Gong
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|-
|0 5 Default New Map
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|-
|0 6 Default New Map
|Dungeon
| N/A
|Can only be accessed from Map Screen.
|Door - Leads back to 0 2
|Gong<br />Player can go back to 0 2 from here
|
|
|}
===='''Level 1 (1 0 - 1 5)'''====
Line 2,657 ⟶ 3,447:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 2,668 ⟶ 3,459:
|1 1 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|Push box stack<br />Switch - Activates moving platform
|
|
Line 2,676 ⟶ 3,468:
|1 2 Gobbo Gobbo Let Down Your Hare
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
Moving platforms
Monkey bars
|1x Smash box<br />5x Crystals
|1x Ghost
|-
|1 3 Gobbo Gobbo Let Down Your Hare
Line 2,692 ⟶ 3,488:
|1 5 Gobbo Gobbo Let Down Your Hare
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|Gong
|3x Gobbos
|
|}
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|2 0 Ballistic Meg's Lair
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|1x Ballistic Meg
|-
|2 1 Default New Map
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
Balloon
Monkey bars
|
|1x Ballistic Meg
|-
|2 2 Default New Map
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|No silver key can be found to free the caged Gobbo :(
|Door - Leads back to 2 1
|Moving platforms
|1x Gobbo in cage<br />1x Gold key
|2x Ballistic Meg
|-
|2 3 Default New Map
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|2 4 Default New Map
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
Gong
Monkey bars
Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
===='''Level 3 (3 0 - 3 4)'''====
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|3 0 Platform Pete's Lair
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|Door - Leads to 3 1
|Spike platforms
|3x Smash box<br />15x Crystals
|1x Pete
|-
|3 1 Default Blank Map
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|3 2 Default New Map
|Castle
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|Door - Leads to 3 3
|Spike platforms
|2x Smash box<br />10x Crystals
|1x Pete
|-
|3 3 Default New Map
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|1x Gobbo
|2x Swipe swifty
|-
|3 4 Default New Map
|Castle
|[[File:V0.12Beta63-4.jpg|thumb]]
|
|
|
Spike platforms
Tilt platform (removed)
Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
===='''Level 4 (4 0 - 4 3)'''====
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|4 0 Storm the Castle
|Castle
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|-
|4 1 Default New Map
|Castle
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|Door - Leads back to 4 0
|
Electric hazards
Moving platforms
|1x Crystal<br />1x Gobbo
|
|-
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|6 0 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-0.jpg|thumb]]
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.
Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|Untextured Cylinder (Removed)
|
|
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|6 1 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-1.jpg|thumb]]
|
Dimly lit version of Baron Dante map.
<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|1x Baron Dante
|-
|6 2 Default New Map
|Boss 6 Dante
|[[File:V0.12Beta66-2.jpg|thumb]]
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.
<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|1x Baron Dante
|}
===='''Level 7 (7 0)'''====
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| colspan="5" style="background-color: red;"|
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
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|6 0 Secret Sentinel
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
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|9 0 Default Blank Map
|Forest
| N/A
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|
|Stretchy platforms (altered)
|2x Smash box<br />12x Crystals
|2x Red mosquitoes
|
|}
</div></div>
</div>
==[[Soundtrack]]==
<gallery>
Croc '97 Prototype Music 0th Island Theme|The 0th Island Theme
Croc Legend Of The Gobbos- Beta Theme|The theme on the Beta version
Croc '97 Prototype Music 1st Island Theme|The 1st Island theme
Croc '97 Prototype Music 2nd Island Theme|The 2nd Island theme
</gallery>
The entire soundtrack can be downloaded [https://www.dropbox.com/s/aazzkolw49jh2n4/Croc%20Beta%20v0.12%20Music.rar?dl=0 here].
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in '''bold'''). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
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*[[:File:Croc0.16I6.ogg|Island 6]] (Castle)
===Levels===
*[[:File:Croc0.16Forest1.ogg|Forest 1 (10 0) ]]
*[[:File:Croc0.16Forest2.ogg|Forest 2 (10 1)]]
*[[:File:Croc0.16Forest3.ogg|Forest 3 (10 2)]]
*Cave 1 (10 3)
*[[:File:Croc0.16Cave2.ogg|Cave 2 (11 3)]
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]
==Videos==
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]
==See also==
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*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos Beta Releases]]
[[Category:
|