Croc: Legend of the Gobbos - March 1997 Prototype

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Note: This article is undergoing mass reconstruction. It is predicted to be complete in the next few weeks.

File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay

Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:


  • The boot screens are similar to the Tech Demo.
  • The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
  • The Main Menu has Start Game, Options, Load Game and Password.
  • The music is similar to the Final Game.
  • The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
  • The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
  • Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
  • There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
  • The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
  • At the bottom of the screen are debug information and coordinates.
  • Lives are actually red coloured bags.
  • Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
  • Red coloured crystals give 5 crystals.
  • The Giant Bee appears more than once.
  • The sound affects for collecting Gobbos are different.
  • There is no sound for climbing up off a ledge.
  • Worms in Wells can be killed.
  • Breaking Platforms have different animation similar to in Croc 2
  • Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
  • Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
  • Climbable Walls sound slightly different.
  • Smashing boxes animations are slightly different. Holding down X will not change anything.
  • Enemies do not respawn.
  • Some levels are prototypes of levels in the Final Game, with some differences.
  • There are blue springs instead of Jellies with different sounds.
  • There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
  • Controls are slightly different (see below)
  • Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
  • The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
  • The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.

Video 2

Video 3 (part 1)

Video 3 (part 2)

Video 3 (part 3)

Controls

To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.

While underwater, Croc attacks similar to the 180 degree flip.

Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.

Levels

Total Islands: 8 (0-7)

Total levels: 80

Completable levels: 10, 11, 12 and 13.

Playable areas/total: 83/147

The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.

The word 'removed' means that the feature or character was not included in the final game.

Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.

Island 0

Level 0 (0 0 - 0 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 - Nice and Easy Forest
 

Well - ends level, shows 10 3 on Map Screen

Door - ends level, shows 10 1 on Map Screen.

A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.

1x Red Crystal

9x Crystals

Letter B, Letter S (disguised)

1x Red Bag of Life

1x Gobbo

1x Giant Bee

1x Red Popper

0 1 - Default New Map

Ice Slide
 
(2 uninteractive cave exits, first is not solid, second is) Ice Slide - Can only turn while on, difficult to get off at end. 20+ Crystals -
0 2 - Default New Map Ice Slide Croc falls instantly.
0 3 - Default Blank Map Forest
 
(unteractive exit, solid) Several removed trees, rocks, mushrooms etc. - -
0 4 - Nice and Easy Forest
 
 

Non-interacting Well (altered)

Door, and Croc can pick it up but nothing will happen.

Blue circular object on ground, non interactive

Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.

Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying. 9x Crystals (including an unreachable one on the top of the wall)

Level 1 (1 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 - No Map No Level Cannot be played.

Level 2 (2 0 - 2 9)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Default Blank Map Forest
 
 
Non-interactive doorway
  • Lava pits
  • Well (contains worm)
  • Platforms
  • 28x Crystal
  • 2x Smash Box
  • 1x Red crystal
  • 1x Gobbo
  • 1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well
  • 1x Burrowing Worm
  • 1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.
2 1 Ooooh Dark Cave
 
2x non-interacting doorways
  • A darkened cave (only Desert in final)
  • Lava pit
  • Platforms
  • 2x Torches (appears only as yellow dots)
  • 4x Crystal
-
2 2 Default New Map Desert
 
-
  • Platforms
- -
2 3 Default Blank Map Water Crashes on Loading screen.
2 4 Big Cogs Forest
 
-
  • 4x Cogs, spinning
- -
2 5 Push Me Forest
 
-
  • 4x Metal Box, unpushable
- -
2 6 Ice Imp Test Ice
 
- A square piece of ice - -
2 7 Default Blank Map Dungeon
 
  • First doorway has no door, just a ledge
Only a series of corridors - -
2 8 Intro Test Map Forest Croc falls instantly.
2 9 Default New Map Desert
 
-
  • Unclimbable Wall
- -

Level 3 ( 3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Water Test Map Water
 
- Underwater area - -

Level 4 ( 4 0 - 4 8)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Small Hero's Gym Castle
 
- An area of castle flooring - -
4 1 Swipe Swiftly's Dojo Castle
 
- An area of castle flooring -
  • Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
4 2 Water Spout Test Desert Crashes on Loading screen.
4 3 Simon Says Castle
 
- An area of castle flooring identical to 4 0. - -
4 4 Paul Test 4 Castle
 
- 1 untextured Platform -
  • 1x Ghost, stationary, harms Croc when touched
4 5 Nat's Plat Castle
 
- 3x untextured Platform, spinning on low ground, will spin in circles when landed on - -
4 6 Water Test Water
 
- Underwater area -
  • 2x Hammerhead Shark
4 7 Fan Test Water
 
- 4x Fan (removed), doesn't harm Croc -
  • 1x Hammerhead Shark
4 8 Field Test Castle
 
- Castle flooring, identical to 4 0. - -

Level 5 ( 5 0 - 5 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Default New Map Ice
 
Several non-interactive exits, solid - - -
5 1 Default New Map Cave
 
One doorway leading off a ledge. - -
5 2 Default New Map Water Crashes on Loading screen.
5 3 Test Boss Flibby Castle
 
- An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. - Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
5 4 Test Boss Ice Castle - The same arena as 5 3. - -
5 5 Test Boss Water Castle - The same arena as 5 3. - -
5 6 Test Boss Crystal Castle The same arena as 5 3. - -

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Nice and Easy Forest
 

1x Non-interacting Well

1x Non-interacting Door, solid

  • 1x Well with Cork, with no cave inside.
  • The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
  • 1x Red Crystal
  • 1x B Letter
  • 1x S Letter (disguised)
  • 1x Smash Box
  • 1x Red Bag of Life
  • 1x Gobbo
  • 9x Crystals
1x Red Popper

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 1

Level 0 (0 0 - 0 6)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Nice and Easy Forest
 

1x Well with Cork (old style), leads to 10 3

Doors lead to 10 1.

Well with Cork (old style)

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Gobbo

1x Smash Box

1x Red Bag of Life

9x Crystals

1x Giant Bee

1x Red Popper

0 1 Nice and Easy Forest Back doors lead to 10 0. Doors ahead lead to 10 2. Lava

1x Red Crystal

16x Crystals

1x Giant Bee

1x Red Popper

0 2 Nice and Easy Forest
 
 
  • Back doors lead to 10 1.
  • Well, leads to 10 4.
  • Lava
  • Brown Bricks (red and grey in final)
  • Gong
  • BONUS Door leads to 10 5.
  • 1x Gobbo
  • 6x Crystals
  • 1x Burrowing Worm
  • 1x Worm in Well, can be killed
0 3 Default New Map Cave
 
Doors, leads to 10 0. Lava Pits
  • 1x N Letter
  • 2x Smash Box
  • 5x Crystals
  • 1x Red Bag of Life
  • 1x Gobbo
-
0 4 Default New Map Cave
 
Doors lead back to 10 2. Cracked platforms over Lava
  • 1x Smash Box
  • 1x U Letter
  • 1x Gobbo
-
0 5 Default Blank Map Forest
 
Doors lead back to 10 2.
  • Removed Tree
  • Brown Bricks
  • 3x Crystals
  • 1x Gobbo
-

Level 1 ( 1 0 - 1 4)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Enter the Jumpy Forest
 
2x Well; the bottom to 11 1 and the top (with cork) to 11 3. Climbable Wall
  • 11x Crystals
  • 2x Smash Box
  • B Letter
2x Red Poppers
1 1 Enter the Jumpy Cave
 
  • First Door: 113.
  • Second Door: 11 2.
Gobbo in Cage
  • 2x Gobbo
  • 6x Smash Box
  • 16x Crystals
  • 1x Silver Key
  • O Letter (disguised)
2x Red Poppers
1 2 Enter the Jumpy Forest
 

Back doors lead to 11 1.

BONUS Door leads to 11 4.

  • Gong
  • Lava
  • N Letter
  • 2x Gobbo
  • 3x Crystals
-
1 3 Enter the Jumpy Cave
 
Doors lead to 11 1. -
  • 4x Smash Box
  • U Letter
  • S Letter
  • 15x Crystals
2x Red Poppers
1 4 Default New Map Cave
 
Doors lead back to 11 2.

Monkey Bars

Blue Springs (Jellies in final)

  • 6x Smash Box
  • 5x Crystals
  • 1x Gobbo
-

Level 2 (2 0 - 2 5)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Feet First Forest
 
  • 1x Well with Cork, leads to 12 4.
  • Doors lead to .
  • 2x Switch
  • 1/2x Button, after returning from 2 0 or 2 1, a second button appears.
  • Lava
  • 2x Red Crystals
  • 1x Smash Box
  • 1x Gobbo
  • 1x B Letter
  • 10x Crystals
-
2 1 Feet First Cave
 
  • Behind door leads back to 20, second leads to 2 2.
  • Locked Door leads to 12 5.
  • 1x Push Box
  • O Letter
  • 1x Gobbo
  • 1x Gold Key
2x Rat
2 2 Feet First Forest
 
 
  • Back Doors lead back to 2 1.
  • BONUS Door leads to 2 3.
  • Gong
  • Lava
  • Gobbo in Cage
  • 1x Gobbo
  • S Letter
  • U Letter
  • 2x Smash Box
  • 1x Silver Key
  • 10x Crystals
1x Red Popper
2 3 Default Blank Map Forest
 
  • Doors lead back to 2 2.
  • Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
  • 1/2x Red Bag of Life
  • 1x Gobbo
-
2 4 Default New Map Cave
 
Doors lead back to 2 0. Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo.
  • 2x Red Bag of Life
  • 1x Gobbo
  • 3x Smash Box
-
2 5 Default New Map Cave
 
Doors lead back to 12 1.
  • 5x Smash Box
  • Letter N
  • 1x Gobbo
  • 20x Crystals
-

Level 3 (3 0 - 3 6)

Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 All Together Now Water
 

Door leads to 3 1.

Well, leads to 13 3.

  • Lava
  • Push Box
  • 12x Crystals
  • B Letter (disguised)
  • O Letter (disguised)
  • 3x Smash Box
  • 1x Burrowing Worm
  • 1x Worm in Well
3 1 Default Blank Map Water
 
Back doors lead back to 3 0. Other leads to 3 2.
  • Rafts (smaller than final, falls off differently)
  • Brown Bricks
  • 5x Smash Box
  • 24x Crystals
  • 1x Gobbo
  • N Letter (disguised)
  • U Letter (disguised)

1x Red Popper

1x Giant Bee

3 2 All Together Now Forest
 

Back doors lead back to 3 1.

BONUS Door leads to 13 4.

  • 2x Climbable Wall
  • Gong
  • 2x Gobbo
  • 2x Smash Box
  • 4x Crystals
-
3 3 Default New Map Cave
 
Door, leads back to 3 0. Box Chasing Game
  • 1x Smash Box
  • 1x Gobbo
-
3 4 Default Blank Map Forest
 
Back Door leads back to 3 2.
  • 2x Brown Bricks
  • Monkey Bars
  • Cracked Platforms
  • 1x Gobbo
-
3 5 Default New Map Water
 
Exit, causes Croc to continuously fall. -

2x Smash Box, when broken, the crystals appear on the floor.

10x Crystal

1x Gobbo in Bubble/

-
3 6 Default New Map Water Exit, causes Croc to continuously fall. The same as 3 5 without any features. - -

Level 4 (4 0 - 4 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Default New Map Boss 1 Flibby
 
- The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. 9x Crystals. 1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen.
4 1 Multiple Choice Cave
 
Back Doors lead to a ledge.
  • Push Box
  • Switch
  • 2x Smash Box
  • 10x Crystals
  • 1x Gobbo
1x Red Popper
4 2 Multiple Choice Cave
 
The back door seems to be behind the wall at the start.

1x Balloon

1x Gobbo
4 3 Multiple Choice Cave Crashes on Loading screen.
4 4 Multiple Choice Cave
 
The back door seems to be behind the wall at the start. -

4x Smash Box

1x Red Bag of Life

12x Crystals

-

Level 5 (5 0 - 5 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Multiple Choice Cave
 
Locked Door leads to 15 1. Push Box

1x Red Bag of Life

1x Gold Key

-
5 1 Multiple Choice Cave
 
  • Previous door leads to 5 0.
  • Next door leads to 15 2.
1x Balloon - -
5 2 Multiple Choice Cave
 
Door leads back to 5 1. Locked Door leads to 5 3.
  • Monkey Bars
  • Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key.
  • 5x Crystals
  • 1x Smash Box
  • 1x Gold Key
-
5 3 Multiple Choice Cave
 
Doors lead back to 5 2. -

4x Smash Box

x Crystals

1x Red Bag of Life

A rectangular untextured glowing item, can be picked up.

-

Level 6 (6 0 - 6 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Dangerous Sports Forest
 
Both doors lead to 16 1, but the top and bottom sections.

2x Climbable Wall

4x Smash Box

-
6 1 Dangerous Sports Cave
 
Back Door and Door in the pit lead back to 16 0.

Monkey Bars

  • 4x Smash Box
  • 20x Crystals
  • 1x Gold Key
2x Red Poppers
6 2 Default Blank Map Forest
 
 

Back door leads to 6 1.

Locked Door leads to 16 3.

  • Monkey Bars
  • Climable Wall

2x Smash Box

10x Crystals

A rectangular untextured object, can be picked up

-
6 3 Default New Map Cave
 
Back Door leads back to 16 2. - 6x Red Bag of Life -

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Default Blank Map Forest
 
- Platforms, a strange lump of land - -

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 - Ahhhh Push It Forest Croc falls instantly.

Level 9 (9 0 - 9 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map Forest
 
A non-interacting cave exit, solid 1x Button, activating a Box Shuffling Game.
  • 2x Red Bag of Life
  • 1x Gobbo
-
9 1 Default New Map Dungeon A cave exit causing Croc to fall. 1x Button, activating a Box Shuffling Game.
  • 2x Red Bag of Life
  • 1x Gobbo
-
9 2 Default New Map Desert
 
A door leading Croc to fall instantly. An arena of the Box Chasing Game. This and other mini-games were never included on Desert Island in the final game. 1x Smash Box -
9 3 Default New Map Dungeon
 
A cave exit causing Croc to fall. A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.

3x Bag of Life

3x Red Crystals

22+ Crystals

-
9 4 Default Blank Map Forest
 
A cave exit A Sheep Popping Game, with yellow buttons and different wells

2x Red Bag of Life

1x Gobbo

-

Island 2

Level 0 (0 0 - 0 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Default New Map Ice
 
 
0 1 Arctic Antics Cave
 
 
0 2 Arctic Antics Cave
 
 
0 3 Arctic Antics Ice
 
0 4 Default New Map Ice
 

Level 1 (1 0 - 1 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Polar Playtime Ice
 
 
1 1 Default New Map Ice
 
 
1 2 Tricky Treat Ice
 
1 3 Polar Playtime Ice
 

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tricky Treat Ice Crashes on Loading Screen.

Level 7 (7 0 - 7 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Slippery Secret Ice
 
7 1 Slippery Secret Slide Ice
 
7 2 Slippery Secret Slide Ice
 

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 3

Level 0 (0 0 - 0 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Default New Map Desert
 
0 1 Desnew Desert Croc falls instantly.
0 2 Sand Storm 3 Desert
 
 
0 3 Sand Storm 4 Desert Croc falls instantly.
0 4 Inside Water Tower Water Crashes on Loading screen.

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Mud Pit Desert
 
1 1 Mud Pit 2 Desert
 
 
 
1 2 Mud Pit 3 Desert
 
 
 
 
 
 
 
1 3 Mud Pit 4 Desert
 
1 4 Wake the Sleeping Giant 5 Desert
 
 
1 5 Default New Map Desert
 

Level 2 (2 0 - 2 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Needle Point Desert
 
 
2 1 Needle Point 2 Water
 
 
2 2 Sky Desert
 

Level 3 (3 0 - 3 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Goin' Underground Cave
 
 
3 1 Underground 2 Cave
 
3 2 Goin' Underground 4 Cave
 
3 3 Default New Map Cave
 

Level 4 (4 0 - 4 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Caves 3 Desert
 
 
4 1 Chumly Valley 2 Desert
 
 
4 2 Needle Point Desert
 

Level 5 (5 0 - 5 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Final Level 1 Desert
 
5 1 Default New Map Desert
 
5 2 Final Level 4 Desert
 

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 The House That Jack Built Boss 3 Cactus
 

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 My Secret Lives Desert
 

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 4

Level 0 (0 0 - 0 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Lava Lair Cave
 
 
 
0 1 Lava Lair Boulder Boulder
 
0 2 Lava Lair Cave Crashes on Loading screen.
0 3 Lava Lair Cave
 
 

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Crazy Caves Cave
 
 
1 1 Crazy Caves Forest
 
 
1 2 Crazy Caves Cave
 
 
1 3 Crazy Caves Boulder Boulder
 
1 4 Crazy Caves Cave
 
 
1 5 Crazy Caves Cave
 
 
 

Level 2 (2 0 - 2 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Chasm Clincher Cave
 
 
2 1 Chasm Clincher Cave
 
 
2 2 Chasm Clincher Ice
 
 
2 3 Chasm Clincher Boulder Boulder
 
2 4 Chasm Clincher Ice Crashes on Loading screen.
2 5 Chasm Clincher Cave Crashes on Loading screen.

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Abyss Abuse Cave Croc falls instantly.
4 1 Abyss Abuse Forest
 
 
4 2 Abyss Abuse Cave
 
 
 
4 3 Abyss Abuse Cave
 
 
 
 

Level 5 (5 0 - 5 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Magma Mania Forest
 
 
5 1 Magma Mania Cave
 
 
 
5 2 Magma Mania Boulder Boulder Croc falls instantly.
5 3 Magma Mania Cave
 
 
5 4 Magma Mania Cave
 
 
5 5 Magma Mania Boulder Boulder
 
5 6 Magma Mania Cave
 
 
 

Level 6 (6 0 - 6 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Secret Stash Cave
 
 
6 1 Secret Stash Cave
 
6 2 Secret Stash Cave Croc falls instantly.

Level 7 (7 0 - 7 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 Bonkers Bonus Cave
 
 
7 1 Bonkers Bonus Boulder Boulder
 
7 2 Bonkers Bonus Boulder Boulder
 

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 Default New Map Boss 4 Balloon
 

Level 9 (9 0 - 9 8)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Boulder 5 Cave Croc falls instantly.
9 1 Default New Map Cave
 
9 2 Default New Map Cave Croc falls instantly.
9 3 Default New Map Cave Croc falls instantly.
9 4 Default New Map Cave
 
9 5 Bould 03 Map Cave Croc falls instantly.
9 6 Default New Map Cave Crashes on Loading screen.
9 7 Default New Map Cave Crashes on Loading screen.
9 8 Default New Map Cave Crashes on Loading screen.

Island 5

Level 0 (5 0 - 5 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Enter Atlantis Forest
 
 
5 1 Enter Atlantis 2 Water Crashes on Loading screen.
5 2 Enter Atlantis 3 Water
 
5 3 Enter Atlantis 4 Forest
 

Level 1 (1 0 - 1 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Sludge Basin Desert
 
 
 
1 1 Default New Map Water Crashes on Loading screen.
1 2 Level 2 S3 Desert
 
1 3 Default New Map Water
 
 
 

Level 2 (2 0 - 2 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Dinner Time Cave
2 1 Whales is a Plaice Water
2 2 Inside Whale Whale
2 3 Whale Last Section Water

Level 3 (3 0 - 3 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Atlantis Forest
3 1 Atlantis 2 Cave
3 2 Level 4 S3 Water
3 3 Air Pocket Cave

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Avalanche Escape Ice
4 1 Avalanche Escape 2 Ice
4 2 Default New Map Water
4 3 Default New Map Water

Level 5 (5 0 - 5 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 Trapped Under Ice 1 Ice
5 1 Trapped Under Ice 2 Water
5 2 Trapped Under Ice 3 Ice
5 3 Trapped Under Ice 4 Water Crashes on Loading screen.
5 4 Trapped Under Ice 5 Water

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tuna Tank Boss 5 Neptuna

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0 - 8 1)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 Secret 1A Cave
8 1 Secret 1B Cave Croc falls instantly.

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Secret 2A Cave

Island 6

Level 0 (0 0 - 0 6)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Calm Before the Storm Forest
0 1 Default Blank Map Forest
0 2 Default New Map Dungeon
0 3 Default New Map Dungeon
0 4 Default New Map Dungeon
0 5 Default New Map Dungeon
0 6 Default New Map Dungeon Croc falls instantly.

Level 1 (1 0 - 1 5)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 Gobbo Gobbo Let Down Your Hare Dungeon Crashes on Loading screen.
1 1 Gobbo Gobbo Let Down Your Hare Castle
1 2 Gobbo Gobbo Let Down Your Hare Castle
1 3 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 4 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 5 Gobbo Gobbo Let Down Your Hare Dungeon

Level 2 (2 0 - 2 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 Ballistic Meg's Lair Castle
2 1 Default New Map Castle
2 2 Default New Map Castle
2 3 Default New Map Castle Crashes on Loading screen.
2 4 Default New Map Castle

Level 3 (3 0 - 3 4)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 Platform Pete's Lair Castle
3 1 Default Blank Map Castle Crashes on Loading screen.
3 2 Default New Map Castle
3 3 Default New Map Castle
3 4 Default New Map Castle

Level 4 (4 0 - 4 3)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 Storm the Castle Castle
4 1 Default New Map Castle
4 2 Default New Map Castle Crashes on Loading screen.
4 3 Default New Map Castle Crashes on Loading screen.

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0 - 6 2)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Default New Map Boss 6 Dante
6 1 Default New Map Boss 6 Dante
6 2 Default New Map Boss 6 Dante

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
Default New Map No Level

Island 7

Level 0 (0 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Trapped Under Ice 4 Water

Level 1 (1 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 No Map No Level

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 ( 4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Secret Sentinel Boss 7 Crystal

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default Blank Map Forest

Soundtrack

File:Croc '97 Prototype Music 0th Island Theme
The 0th Island Theme
File:Croc Legend Of The Gobbos- Beta Theme
The theme on the Beta version






File:Croc '97 Prototype Music 1st Island Theme
The 1st Island theme
File:Croc '97 Prototype Music 2nd Island Theme
The 2nd Island theme





While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.

Themes and Islands

Levels

Download Instructions

Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.

See also