Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions

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<p style="text-align: center;">'''''Note: This article is undergoing mass reconstruction. It is predicted to be complete in the next few weeks.''''' [[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]</p>
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay|thumb|left|208 px]]


Also referred to as the '''v0.16 Beta''', this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
Also referred to as the '''v0.12 Beta''', this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:




Line 11: Line 11:
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
*There are red Poppers as well as [[Firepoppers]] but the red ones were not included in the final game.
*There are red Jumpys as well as regular [[Jumpy]]s but the red ones were not included in the final game.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
*At the bottom of the screen are debug information and coordinates.
*At the bottom of the screen are debug information and coordinates.
Line 34: Line 34:
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
*The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 2]


==Controls==
[http://www.youtube.com/watch?v=MjETk4vnK_g Video 3 (part 1)]
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.


While underwater, Croc attacks similar to the 180 degree flip.
[http://www.youtube.com/watch?v=pMczKqzUX_8 Video 3 (part 2)]


Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
[http://www.youtube.com/watch?v=IYdu6VEeyJo Video 3 (part 3)]
==[[Levels]]==
Total Islands: 8 (0-7)


Total levels: 80
[[File:Croc Legend Of The Gobbos- Beta Theme|thumb|left|199 px|The theme on the Beta version]]


Playable maps/total:
175/246


Completable levels*: 1-0, 1-1, 1-2, and 1-3.


*Level can be completed, all maps accessable within level and can exit via Gong. 


The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.


A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.


Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.


In the table below, certian short-hand words are used.


*Removed -  Means that the feature or character was not included in the final game.


*Altered - Means that the feature functions similar but not exactly like it's final game counterpart.


*OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
==Controls==
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.


While underwater, Croc attacks similar to the 180 degree flip.


Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
==[[Levels]]==
Total Islands: 8 (0-7)


<div class="mw-collapsible mw-collapsed" style="width:100%">
Playable levels/total: ?/?
===Island 0===


Completable levels: ?


Total areas:
The first three levels have the same level titles as the [[Croc Tech Demo|Tech Demo]]. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level. A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.


The word 'removed' means that the feature or character was not included in the final game.



Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.

===Island 0===




















<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
===='''Level 0 (0 0 - 0 4)'''====


 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
|-
Line 79: Line 107:
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|0 0 - Nice and Easy
|0 0 - Nice and Easy
|Forest
|Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]​​​​​​
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
|
Well - ends level, shows 10 3 on Map Screen
Well - ends level, shows 10 3 on Map Screen
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Door - ends level, shows 10 1 on Map Screen.
Door - ends level, shows 10 1 on Map Screen.
|
|
A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked.
|
|
1x Red Crystal
1x Red Crystal

9x Crystals
9x Crystals


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1x Giant Bee
1x Giant Bee


1x Red Popper
1x Red Jumpy
|-
|-
|
|
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|Ice Slide
|Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|(2 uninteractive cave exits, first is not solid, second is)
|2 uninteractive doorway exits, one being not solid
|Ice Slide - Can only turn while on, difficult to get off at end.
|
|20+ Crystals
Ice Slide (Removed)
|20x Crystals
| -
| -
|-
|-
|0 2 - Default New Map
|0 2 - Default New Map
|Ice Slide
|Ice Slide
| style="text-align:center;"| N/A
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|0 3 - Default Blank Map
|0 3 - Default Blank Map
|Forest
|Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused environmental models, including trees, rocks, mushrooms, etc.
|(unteractive exit, solid)
|Uninteractive exit, Solid
|Several removed trees, rocks, mushrooms etc.
|
| -
| -
| -
| -
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.

Larger version of Red Jumpy enemy.
|
|
Non-interacting Well (altered)
Non-interacting Well (altered)
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Blue circular object on ground, non interactive
Blue circular object on ground, non interactive


Untextured pickup item
Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing.
|9x Crystals (including an unreachable one on the top of the wall) 
|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying.
|Giant Red Jumpy (removed).
|9x Crystals (including an unreachable one on the top of the wall)
|}
|}
===='''Level 1 (1 0)'''====
===='''Level 1 (1 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|-
|-
|1 0 - No Map
|1 0 - No Map
|No Level
| No Level
| N/A
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 2 (2 0 - 2 9)'''====
===='''Level 2 (2 0 - 2 9)'''====











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! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|Forest
|Forest
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.

Old style of Well found here.
|Non-interactive doorway
|Non-interactive doorway
|
|
*Lava pits
Lava pits

*Well (contains worm)
Well (contains worm)
*Platforms

Platforms
|
|
*28x Crystal
28x Crystal

*2x Smash Box
2x Smash Box
*1x Red crystal

*1x Gobbo
1x Red crystal

1x Gobbo
|
|
1x Worm in Well
*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well

*1x Burrowing Worm
1x Burrowing Worm
*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed.

1x Spaceship (removed)
|-
|-
|2 1 Ooooh Dark
|2 1 Ooooh Dark
|Cave
|Cave
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|2x non-interacting doorways
|
|
*A darkened cave (only Desert in final)
A darkened cave (only Desert in final)

*Lava pit
Lava pit
*Platforms

Platforms
|
|
*2x Torches (appears only as yellow dots)
2x Torches (appears only as yellow dots)

*4x Crystal
4x Crystals
| -
| -
|-
|-
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|Desert
|Desert
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
| -
|
|
*Platforms
Platforms
| -
| -
| -
| -
|-
|-
|2 3 Default Blank Map
|2 3 Default Blank Map
|Water
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"| Crashes on loading screen
|-
|-
|2 4 Big Cogs
|2 4 Big Cogs
|Forest
|Forest
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
| -
|
|
*4x Cogs, spinning
4x Cogs, spinning
| -
| -
| -
| -
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|Forest
|Forest
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
| -
|
|
*4x Metal Box, unpushable
4x Metal Box, unpushable
| -
| -
| -
| -
|-
|-
|2 6 Ice Imp Test
|2 6 Ice Imp Test
|Ice
|Ice Slide
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
| -
|Ice
|A square piece of ice
| -
| -
| -
| -
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|Dungeon
|Dungeon
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
|
*First doorway has no door, just a ledge
|Only a series of corridors
| -
| -
| -
| -
|-
|-
|2 8 Intro Test Map
|2 8 Intro Test Map
|Forest
| Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly
|-
|-
|2 9 Default New Map
|2 9 Default New Map
|Desert
|Desert
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
| -
|
|
|
*Unclimbable Wall
| -
| -
| -
| -
|}
|}
===='''Level 3 ( 3 0)'''====
===='''Level 3 ( 3 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|Water
|Water
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
| -
|
|Underwater area
|
| -
| -
| -
| -
|}
|}
===='''Level 4 ( 4 0 - 4 8)'''====
===='''Level 4 ( 4 0 - 4 8)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|Castle
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
| -
|
|An area of castle flooring
| -
| -
| -
| -
Line 310: Line 374:
|Castle
|Castle
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
| -
|
|An area of castle flooring
| -
| -
|
|
1x Swipe Swiftly
*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed
|-
|-
|4 2 Water Spout Test
|4 2 Water Spout Test
| Water
|Desert
| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|4 3 Simon Says
|4 3 Simon Says
|Castle
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
| -
|
|An area of castle flooring identical to 4 0.
| -
| -
| -
| -
Line 331: Line 398:
|Castle
|Castle
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
| -
|1 untextured Platform
|1x untextured Platform
| -
| -
|
|
1x Ghost
*1x Ghost, stationary, harms Croc when touched
|-
|-
|4 5 Nat's Plat
|4 5 Nat's Plat
|Castle
|Castle
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
| -
|3x untextured Platform, spinning on low ground, will spin in circles when landed on
|3x untextured Platform
| -
| -
| -
| -
Line 348: Line 417:
|Water
|Water
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
| -
|Underwater area
|Underwater area
| -
| -
|
|
*2x Hammerhead Shark
2x Hammerhead Shark
|-
|-
|4 7 Fan Test
|4 7 Fan Test
|Water
|Water
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
| -
|4x Fan (removed), doesn't harm Croc
|4x Fan (removed)
| -
| -
|
|
*1x Hammerhead Shark
1x Hammerhead Shark
|-
|-
|4 8 Field Test
|4 8 Field Test
|Castle
|Castle
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
| -
|
|Castle flooring, identical to 4 0.
| -
| -
| -
| -
|}
|}
===='''Level 5 ( 5 0 - 5 6)'''====
===='''Level 5 ( 5 0 - 5 6)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|Ice
|Ice
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
|Several non-interactive exits, solid
| -
| -
Line 392: Line 468:
|Cave
|Cave
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
|One doorway leading off a ledge.
| -
| -
Line 398: Line 475:
|-
|-
|5 2 Default New Map
|5 2 Default New Map
|Water
| Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
| style="text-align:center;"| N/A
| colspan="5" style="text-align: center; background-color: red;"|Crashes on loading screen
|-
|-
|5 3 Test Boss Flibby
|5 3 Test Boss Flibby
|Castle
|Castle
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
Line 411: Line 490:
|5 4 Test Boss Ice
|5 4 Test Boss Ice
|Castle
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
|
| -
|The same arena as 5 3.
| -
| -
| -
| -
Line 419: Line 499:
|5 5 Test Boss Water
|5 5 Test Boss Water
|Castle
|Castle
| style="text-align:center;"|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
|
| -
|The same arena as 5 3.
| -
| -
| -
| -
Line 427: Line 508:
|5 6 Test Boss Crystal
|5 6 Test Boss Crystal
|Castle
|Castle
| style="text-align:center;"|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
|
|
|The same arena as 5 3.
| -
| -
| -
| -
|}
|}
===='''Level 6 (6 0)'''====
===='''Level 6 (6 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 446: Line 531:
|Forest
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
|
1x Non-interacting Well
1x Non-interacting Well
Line 451: Line 537:
1x Non-interacting Door, solid
1x Non-interacting Door, solid
|
|
*1x Well with Cork, with no cave inside.
1x Well with Cork, with no cave inside.
*The furthest Platform will sparkle when Croc lands on it, causing it to shrink, and a Platform will appear. Croc can keep landing on these platforms leading to the edge of the arena, the last of which cannot be reached.
|
|
*1x Red Crystal
1x Red Crystal

*1x B Letter
*1x S Letter (disguised)
1x B Letter

*1x Smash Box
1x S Letter (disguised)
*1x Red Bag of Life

*1x Gobbo
1x Smash Box
*9x Crystals

|1x Red Popper
1x Red Bag of Life

1x Gobbo

9x Crystals
|1x Red Jumpy
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 474: Line 568:
|-
|-
|7 0 No Map
|7 0 No Map
|No Level
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 488: Line 587:
|-
|-
|8 0 No Map
|8 0 No Map
|No Level
| No Level
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 502: Line 606:
|-
|-
|9 0 Default New Map
|9 0 Default New Map
|No Level
| No Level
| N/A
| colspan="5" style="background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
===Island 1===



























<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
===='''Level 0 (0 0 - 0 6)'''====
Note that the exits lead continually to different parts in a sequence.
Note that the exits lead continually to different parts in a sequence.
Line 512: Line 649:
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 521: Line 659:
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
|
1x Well with Cork (old style), leads to 10 3
1x Well with Cork (old style), leads to 0 3


Doors lead to 10 1.
Doors lead to 0 1.
|Well with Cork (old style)
|Well with Cork (old style)
|
|
Line 542: Line 681:
1x Giant Bee
1x Giant Bee


1x Red Popper
1x Red Jumpy
|-
|-
|0 1 Nice and Easy
|0 1 Nice and Easy
|Forest
|Forest
| style="text-align:center;"|N/A
|
|
|
|Back doors lead to 10 0. Doors ahead lead to 10 2.
Back doors - lead to 0 0.

Doors ahead - lead to 0 2.
|Lava
|Lava
|
|
Line 556: Line 699:
1x Giant Bee
1x Giant Bee


1x Red Popper
1x Red Jumpy
|-
|-
|0 2 Nice and Easy
|0 2 Nice and Easy
|Forest
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
|
*Back doors lead to 10 1.
Back doors - lead to 0 1.

*Well, leads to 10 4.
Well - leads to 0 4.
|
|
*Lava
Lava

*Brown Bricks (red and grey in final)
Brown Bricks (red and grey in final)
*Gong

*BONUS Door leads to 10 5.
Gong

BONUS Door leads to 10 5.
|
|
*1x Gobbo
1x Gobbo

*6x Crystals
6x Crystals
|
|
*1x Burrowing Worm
1x Burrowing Worm

*1x Worm in Well, can be killed
1x Worm in Well (altered)
|-
|-
|0 3 Default New Map
|0 3 Default New Map
|Cave
|Cave
|1[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors, leads to 10 0.
|Doors - leads to 0 0.
|Lava Pits
|Lava Pits
|
|
*1x N Letter
1x N Letter

*2x Smash Box
2x Smash Box
*5x Crystals

*1x Red Bag of Life
5x Crystals
*1x Gobbo

1x Red Bag of Life

1x Gobbo
| -
| -
|-
|-
Line 592: Line 747:
|Cave
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors lead back to 10 2.
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|Cracked platforms over Lava
|
|
*1x Smash Box
1x Smash Box

*1x U Letter
*1x Gobbo
1x U Letter

1x Gobbo
| -
| -
|-
|-
Line 603: Line 761:
|Forest
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors lead back to 10 2.
|Doors - lead back to 0 2.
|
|
Tree (Removed)
*Removed Tree

*Brown Bricks
Brown Bricks
|
|
*3x Crystals
3x Crystals

*1x Gobbo
1x Gobbo
| -
| -
|}
|}
Line 618: Line 779:
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 626: Line 788:
|Forest
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|2x Well; the bottom to 11 1 and the top (with cork) to 11 3.
|
Well, top - leads to (with cork) 1 3.

Well, bottom - Leads to 1 1
|Climbable Wall
|Climbable Wall
|
|
*11x Crystals
11x Crystals

*2x Smash Box
2x Smash Box
*B Letter

|2x Red Poppers
B Letter
|2x Red Jumpys
|-
|-
|1 1 Enter the Jumpy
|1 1 Enter the Jumpy
Line 638: Line 806:
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
|
*First Door: 113.
*Second Door: 11 2.
Door - Leads to 1 3

Door - Leads to 1 2
|Gobbo in Cage
|Gobbo in Cage
|
|
*2x Gobbo
2x Gobbo

*6x Smash Box
6x Smash Box
*16x Crystals

*1x Silver Key
16x Crystals
*O Letter (disguised)

|2x Red Poppers
1x Silver Key

O Letter (disguised)
|2x Red Jumpys
|-
|-
|1 2 Enter the Jumpy
|1 2 Enter the Jumpy
Line 653: Line 827:
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
|
Back doors lead to 11 1.
Back doors lead to 1 1.


BONUS Door leads to 11 4.
BONUS Door leads to 1 4.
|
|
*Gong
Gong

*Lava
Lava
|
|
*N Letter
N Letter

*2x Gobbo
2x Gobbo
*3x Crystals

3x Crystals
| -
| -
|-
|-
Line 668: Line 846:
|Cave
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 11 1.
|Doors lead to 1 1.
| -
| -
|
|
*4x Smash Box
4x Smash Box

*U Letter
*S Letter
U Letter

*15x Crystals
S Letter
|2x Red Poppers

15x Crystals
|2x Red Jumpys
|-
|-
|1 4 Default New Map
|1 4 Default New Map
|Cave
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 11 2.
|Doors lead back to 1 2.
|
|
Monkey Bars
Monkey Bars
Line 686: Line 869:
Blue Springs (Jellies in final)
Blue Springs (Jellies in final)
|
|
*6x Smash Box
6x Smash Box

*5x Crystals
5x Crystals
*1x Gobbo

1x Gobbo
| -
| -
|}
|}
Line 697: Line 882:
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 705: Line 891:
|Forest
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
|
*1x Well with Cork, leads to 12 4.
1x Well with Cork, leads to 2 4.

*Doors lead to .
Doors lead to .
|
|
*2x Switch
2x Switch

*1/2x Button, after returning from 2 0 or 2 1, a second button appears.
*Lava
Lava
|
|
*2x Red Crystals
2x Red Crystals

*1x Smash Box
*1x Gobbo
1x Smash Box

*1x B Letter
1x Gobbo
*10x Crystals

1x B Letter

10x Crystals
| -
| -
|-
|-
Line 724: Line 916:
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
*Behind door leads back to 20, second leads to 2 2.
*Locked Door leads to 12 5.
|
|
Door 0 Leads to 2 0
*1x Push Box

Door - Leads to 2 2.

Locked Door - Leads to 2 5
|
|
1x Push Box
*O Letter
|
*1x Gobbo
O Letter
*1x Gold Key

1x Gobbo

1x Gold Key
|2x Rat
|2x Rat
|-
|-
Line 738: Line 936:
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
*Back Doors lead back to 2 1.
*BONUS Door leads to 2 3.
|
|
Back Doors lead back to 2 1.
*Gong

*Lava
BONUS Door leads to 2 3.
*Gobbo in Cage
|
|
Gong
*1x Gobbo

*S Letter
Lava
*U Letter

*2x Smash Box
Gobbo in Cage
*1x Silver Key
|
*10x Crystals
|1x Red Popper
1x Gobbo

S Letter

U Letter

2x Smash Box

1x Silver Key

10x Crystals
|1x Red Jumpy
|-
|-
|2 3 Default Blank Map
|2 3 Default Blank Map
|Forest
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.
|
|
*Doors lead back to 2 2.
Doors lead back to 2 2.
|
|
*Button, activating a Sheep Popping Game. The buttons are actually yellow, and prizes are 1/2 Red Bags of Life or a Gobbo.
Button, activating a Sheep Popping Game.
|
|
*1/2x Red Bag of Life
1/2x Red Bag of Life

*1x Gobbo
1x Gobbo
| -
| -
|-
|-
Line 768: Line 977:
|Cave
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|Doors lead back to 2 0.
|Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo.
|
|
|
*2x Red Bag of Life
2x Red Bag of Life
*1x Gobbo

*3x Smash Box
1x Gobbo

3x Smash Box
| -
| -
|-
|-
Line 779: Line 991:
|Cave
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|Doors lead back to 12 1.
|
|
|Doors lead back to 2 1.
|
|
|
*5x Smash Box
5x Smash Box
*Letter N

*1x Gobbo
Letter N
*20x Crystals

1x Gobbo

20x Crystals
| -
| -
|}
|}
Line 794: Line 1,010:
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 802: Line 1,019:
|Water
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
|
Door leads to 3 1.
Door leads to 3 1.
Line 807: Line 1,025:
Well, leads to 13 3.
Well, leads to 13 3.
|
|
*Lava
Lava

*Push Box
Push Box
|
|
*12x Crystals
12x Crystals

*B Letter (disguised)
*O Letter (disguised)
B Letter (disguised)

*3x Smash Box
O Letter (disguised)

3x Smash Box
|
|
*1x Burrowing Worm
1x Burrowing Worm

*1x Worm in Well
1x Worm in Well
|-
|-
|3 1 Default Blank Map
|3 1 Default Blank Map
|Water
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Back doors lead back to 3 0. Other leads to 3 2.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
|
Rafts (Altered)
*Rafts (smaller than final, falls off differently)

*Brown Bricks
Brown Bricks
|
|
*5x Smash Box
5x Smash Box

*24x Crystals
24x Crystals
*1x Gobbo

*N Letter (disguised)
1x Gobbo
*U Letter (disguised)

N Letter (disguised)

U Letter (disguised)
|
|
1x Red Popper
1x Red Jumpy


1x Giant Bee
1x Giant Bee
Line 839: Line 1,068:
|Forest
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
|
Back doors lead back to 3 1.
Back doors lead back to 3 1.
Line 844: Line 1,074:
BONUS Door leads to 13 4.
BONUS Door leads to 13 4.
|
|
*2x Climbable Wall
2x Climbable Wall

*Gong
Gong
|
|
*2x Gobbo
2x Gobbo

*2x Smash Box
2x Smash Box
*4x Crystals

4x Crystals
| -
| -
|-
|-
Line 855: Line 1,088:
|Cave
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Door, leads back to 3 0.
|Box Chasing Game
|Box Chasing Game
|
|
*1x Smash Box
1x Smash Box

*1x Gobbo
1x Gobbo
| -
| -
|-
|-
Line 865: Line 1,100:
|Forest
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|Back Door leads back to 3 2.
|
|
*2x Brown Bricks
2x Brown Bricks

*Monkey Bars
Monkey Bars
*Cracked Platforms

Cracked Platforms
|
|
*1x Gobbo
1x Gobbo
| -
| -
|-
|-
Line 877: Line 1,115:
|Water
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
|Exit, causes Croc to continuously fall.
| -
| -
Line 889: Line 1,128:
|3 6 Default New Map
|3 6 Default New Map
|Water
|Water
| style="text-align:center;"|N/A
|
|
|Exit, causes Croc to continuously fall.
|Exit, causes Croc to continuously fall.
Line 896: Line 1,136:
|}
|}
===='''Level 4 (4 0 - 4 4)'''====
===='''Level 4 (4 0 - 4 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 908: Line 1,151:
|Boss 1 Flibby
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| -
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
|
|9x Crystals.
|9x Crystals.
|1x Flibby
|1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen.
|-
|-
|4 1 Multiple Choice
|4 1 Multiple Choice
|Cave
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|Back Doors lead to a ledge.
|
|
*Push Box
Push Box

*Switch
Switch
|
|
*2x Smash Box
2x Smash Box

*10x Crystals
10x Crystals
*1x Gobbo

|1x Red Popper
1x Gobbo
|1x Red Jumpy
|-
|-
|4 2 Multiple Choice
|4 2 Multiple Choice
|Cave
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|The back door seems to be behind the wall at the start.
|
|
Line 942: Line 1,191:
|Cave
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|The back door seems to be behind the wall at the start.
| -
| -
Line 953: Line 1,203:
|}
|}
===='''Level 5 (5 0 - 5 3)'''====
===='''Level 5 (5 0 - 5 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 965: Line 1,218:
|Cave
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door leads to 15 1.
|Locked Door - leads to 15 1.
|Push Box
|
Push Box

Switch
|
|
1x Red Bag of Life
1x Red Bag of Life
Line 977: Line 1,234:
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|
*Previous door leads to 5 0.
*Next door leads to 15 2.
Previous door leads to 5 0.

Next door leads to 15 2.
|1x Balloon
|1x Balloon
| -
| -
Line 986: Line 1,245:
|Cave
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|Door leads back to 5 1. Locked Door leads to 5 3.
|
|
Door - leads back to 5 1.
*Monkey Bars

*Cage with a Gold Key, there is no Silver Key, but standing on the cage gets the Gold Key.
Locked Door - Leads to 5 3.
|
|
Monkey Bars
*5x Crystals

*1x Smash Box
*1x Gold Key
Cage with a Gold Key
|
|
5x Crystals

1x Smash Box

1x Gold Key
| -
|-
|-
|5 3 Multiple Choice
|5 3 Multiple Choice
|Cave
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|Doors lead back to 5 2.
|Doors lead back to 5 2.
Line 1,009: Line 1,276:


A rectangular untextured glowing item, can be picked up.
A rectangular untextured glowing item, can be picked up.
|
| -
|}
|}
===='''Level 6 (6 0 - 6 3)'''====
===='''Level 6 (6 0 - 6 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,023: Line 1,293:
|6 0 Dangerous Sports
|6 0 Dangerous Sports
|Forest
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|Both doors lead to 6 1, but the top and bottom sections.
|
|
2x Climbable Wall
|
|
4x Smash Box
|
|
| -
|-
|-
|6 1 Dangerous Sports
|6 1 Dangerous Sports
|Cave
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|Back Door and Door in the pit lead back to 6 0.
|
|
Monkey Bars
|
|
4x Smash Box
|

|
20x Crystals

1x Gold Key
|2x Red Jumpys
|-
|-
|6 2 Default Blank Map
|6 2 Default Blank Map
|Forest
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
|
Back door leads to 6 1.

Locked Door leads to 6 3.
|
|
Monkey Bars

Climable Wall
|
|
2x Smash Box
|

|
10x Crystals

A rectangular untextured object, can be picked up
| -
|-
|-
|6 3 Default New Map
|6 3 Default New Map
|Cave
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|
|Back Door leads back to 6 2.
|
|
| -
|6x Red Bag of Life
|
|
| -
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,065: Line 1,361:
|7 0 Default Blank Map
|7 0 Default Blank Map
|Forest
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
|
| A strange spherical lump of land is present, possibly meant to be a hill.
|
|
| -
|Platforms
|
|
| -
| -
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,083: Line 1,383:
|8 0 - Ahhhh Push It
|8 0 - Ahhhh Push It
|Forest
|Forest
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|}
|}
===='''Level 9 (9 0 - 9 4)'''====
===='''Level 9 (9 0 - 9 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,101: Line 1,400:
|9 0 Default New Map
|9 0 Default New Map
|Forest
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games. 
|A non-interacting cave exit, solid
|1x Switch, activating a Box Shuffling Game.
|
|
2x Red Bag of Life
|

|
1x Gobbo
|
|
| -
|-
|-
|9 1 Default New Map
|9 1 Default New Map
Line 1,111: Line 1,414:
|
|
|
|
|Doorway - OOB Death
|1x Switch, activating a Box Shuffling Game.
|
|
2x Red Bag of Life
|

|
1x Gobbo
| -
|-
|-
|9 2 Default New Map
|9 2 Default New Map
|Desert
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|Door - OOB Death.
|
|
|1x Smash Box
|
|
| -
|
|
|-
|-
|9 3 Default New Map
|9 3 Default New Map
|Dungeon
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|Doorway - OOB Death.
|
|
|
|
3x Bag of Life
|

|
3x Red Crystals
|

22+ Crystals
| -
|-
|-
|9 4 Default Blank Map
|9 4 Default Blank Map
|Forest
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
|
|
2x Red Bag of Life
|

|
1x Gobbo
|
| -
|}
|}
</div>
</div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
===Island 2===

===='''Level 0 (0 0 - 0 4)'''====

























<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''



























<div class="mw-collapsible-content">
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,152: Line 1,529:
|0 0 Default New Map
|0 0 Default New Map
|Ice
|Ice
|[[File:V0.12Beta20-0a.jpg|thumb]][[File:V0.12Beta20-0b.jpg|thumb]]
|
|
|Doorway - Leads to 0 1
|
|
Water hazard

Monkey Bars
|
|
9x Crystals
|

|
1x Gobbos

2x Smash Box
| -
|-
|-
|0 1 Arctic Antics
|0 1 Arctic Antics
|Cave
|Cave
|[[File:V0.12Beta20-1a.jpg|thumb]][[File:V0.12Beta20-1b.jpg|thumb]]
|
|
|Door - Leads to 0 2
|
|
Push Box

Springs

Cracked Platforms

Lava
|
|
3x Smash Box
|

|
N Letter (Disguised)

U Letter (Disguised)

2x Gobbos

12x Crystals

1x Small Key
| -
|-
|-
|0 2 Arctic Antics
|0 2 Arctic Antics
|Cave
|Cave
|[[File:V0.12Beta20-2a.jpg|thumb]][[File:V0.12Beta20-2b.jpg|thumb]]
|
|
|Door - Leads to 0 3
|
|
Lava

Balloon
|
|
3x Smash Box
|

|
10x Crystals

1x Gobbos
| -
|-
|-
|0 3 Arctic Antics
|0 3 Arctic Antics
|Ice
|Ice
|[[File:V0.12Beta20-3.jpg|thumb]]
|Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen
|BONUS Door - Leads to 0 4, Unable to enter normally
|
|
Water Hazard

Monkey Bars

Cracked Platforms

Gong

Gobbo in Cage
|
|
2x Crystals
|

|
1x Gobbo
|
|1x Dog
|-
|-
|0 4 Default New Map
|0 4 Default New Map
|Ice
|Ice
|[[File:V0.12Beta20-4.jpg|thumb]]
|
|Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below
|
|Doorway - Leads back to 0 3
|
|3x Balloons
|
|1x Gobbo
|
|
|}
|}
===='''Level 1 (1 0 - 1 3)'''====
===='''Level 1 (1 0 - 1 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,202: Line 1,633:
|1 0 Polar Playtime
|1 0 Polar Playtime
|Ice
|Ice
|[[File:V0.12Beta21-0a.jpg|thumb]][[File:V0.12Beta21-0b.jpg|thumb]]
|
|
|Door - Leads to 1 1
|Switch - Reveals platforms leading to Gobbo
|
|
2x Gobbos
|

|
10x Crystals

1x Smash Box
|
|
|-
|-
|1 1 Default New Map
|1 1 Default New Map
|Ice
|Ice
|[[File:V0.12Beta21-1a.jpg|thumb]][[File:V0.12Beta21-1b.jpg|thumb]]
|
|
|Doorway - Leads to 1 2, but results in OOB death
|
|
Rotating Gears

Balloon
|
|
1x Gobbos
|

18x Crystals

3x Smash Box

1x Red Crystal

N Letter
|
|
|-
|-
|1 2 Tricky Treat
|1 2 Tricky Treat
|Ice
|Ice
|[[File:V0.12Beta21-2.jpg|thumb]]
| Map is only accessable from Map Screen, completely isolated from the level itself
| -
|
|
Switch - Reveals platforms leading to the area opposite side of the waterfall
|

|
Water Hazard
|
|
|
|
Line 1,226: Line 1,680:
|1 3 Polar Playtime
|1 3 Polar Playtime
|Ice
|Ice
|[[File:V0.12Beta21-3.jpg|thumb]]
|
|
|
|
Doorway blocked by Gong - Ends Level

Door - Leads to 1 1, but ends in OOB death
|
|
Monkey Bars

Water Hazard

Gong
|
|
1x Gobbo

12x Crystals

2x Smash Box
|
|
|}
|}
===='''Level 2 (2 0)'''====
===='''Level 2 (2 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,247: Line 1,717:
|}
|}
===='''Level 3 (3 0)'''====
===='''Level 3 (3 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,261: Line 1,733:
|}
|}
===='''Level 4 (4 0)'''====
===='''Level 4 (4 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,275: Line 1,749:
|}
|}
===='''Level 5 (5 0)'''====
===='''Level 5 (5 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,289: Line 1,765:
|}
|}
===='''Level 6 (6 0)'''====
===='''Level 6 (6 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,300: Line 1,778:
|6 0 Tricky Treat
|6 0 Tricky Treat
|Ice
|Ice
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Croc falls instantly
|
|
|
|
|
|}
|}
===='''Level 7 (7 0 - 7 2)'''====
===='''Level 7 (7 0 - 7 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,318: Line 1,795:
|7 0 Slippery Secret
|7 0 Slippery Secret
|Ice
|Ice
|[[File:V0.12Beta27-0.jpg|thumb]]
|This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.
|
|
2x Doorways - Leads to 7 1, either at the top or bottom of the slide

2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death

1 non-interactive doorway, solid
|Water Hazard
|
|
2x Red Bags
|

|
27x Crystals
|
|
|-
|-
|7 1 Slippery Secret Slide
|7 1 Slippery Secret Slide
|Ice
|Ice
|[[File:V0.12Beta27-1.jpg|thumb]]
|
|
|Doorway - Lead to 7 0
|Slide
|
|
22x Crystals
|

|
7x Red Crystals
|
|
|-
|-
|7 2 Slippery Secret Slide
|7 2 Slippery Secret Slide
|Ice
|Ice
|[[File:V0.12Beta27-2.jpg|thumb]]
|Unique instance of dark patches which slows down Croc's movement.
|Doorway - Lead to 7 0
|
|
Slide

Dark patch (Removed)
|
|
16x Crystals
|

|
7x Red Crystals
|
|
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,355: Line 1,854:
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,368: Line 1,869:
| colspan="5" rowspan="1" style="background-color: red;"|
| colspan="5" rowspan="1" style="background-color: red;"|
|}
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
===Island 3===

























<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 4)'''====
===='''Level 0 (0 0 - 0 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,381: Line 1,913:
|0 0 Default New Map
|0 0 Default New Map
|Desert
|Desert
|[[File:V0.12Beta30-0.jpg|thumb]]
|First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.
|
|
Locked Door - Leads to 0 2

Door - Leads to 0 3
|Cracked Platforms
|
|
1x Smash Box
|

|
1x Gobbo
|
|3x Archers (Removed)
|-
|-
|0 1 Desnew
|0 1 Desnew
|Desert
|Desert
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|0 2 Sand Storm 3
|0 2 Sand Storm 3
|Desert
|Desert
|[[File:V0.12Beta30-2a.jpg|thumb]][[File:V0.12Beta30-2b.jpg|thumb]]
|
|
Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.

Progress in the level stops here, no key to unlock the door and water tower map doesn't load.
|
|
Locked Door, no key can be found to unlock it

Water hole - Leads to 0 4 but crashes at loading screen
|
|
Tall rock pillar with water pipes

Water pipes - Frequently spills water out and pushes Croc on contact

Goo Hazard

Monkey Bars
|
|
2x Smash Box

12x Crystals

O Letter
|
|
|-
|-
|0 3 Sand Storm 4
|0 3 Sand Storm 4
|Desert
|Desert
| style="text-align:center;"|N/A
|
|
|Doorway - Leads back to 0 0
|
|
Switch - Activates moving platform with Gold Key

Monkey Bars

Cracked Platform

Goo Hazard
|
|
1x Gobbo
|

|
1x Gold Key
|1x Mummy
|-
|-
|0 4 Inside Water Tower
|0 4 Inside Water Tower
|Water
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
|}
===='''Level 1 (1 0 - 1 5)'''====
===='''Level 1 (1 0 - 1 5)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,431: Line 1,995:
|1 0 Mud Pit
|1 0 Mud Pit
|Desert
|Desert
|[[File:V0.12Beta31-0.jpg|thumb]]
|
|
|Well with Cork - Leads to 1 2
|
|
Monkey Bars

Switch - Removes Cork from Well exit
|
|
16x Crystals
|

2x Smash Box

B Letter
|
|
|-
|-
|1 1 Mud Pit 2
|1 1 Mud Pit 2
|Desert
|Desert
|[[File:V0.12Beta31-1a.jpg|thumb]][[File:V0.12Beta31-1b.jpg|thumb]][[File:V0.12Beta31-1c.jpg|thumb]]
|
|
|
|
Well - Leads to 1 2

Well - Leads to 1 3
|
|
Monkey Bars
|

|
Large Push Box (altered)

Goo Hazard

Moving Platforms, needed to progress
|1x Gobbo
|1x Archer (Removed)
|-
|-
|1 2 Mud Pit 3
|1 2 Mud Pit 3
|Desert
|Desert
|[[File:V0.12Beta31-2a.jpg|thumb]][[File:V0.12Beta31-2b.jpg|thumb]][[File:V0.12Beta31-2c.jpg|thumb]][[File:V0.12Beta31-2d.jpg|thumb]][[File:V0.12Beta31-2e.jpg|thumb]][[File:V0.12Beta31-2f.jpg|thumb]][[File:V0.12Beta31-2g.jpg|thumb]]
|
|
|3x Wells - Leads to 1 0, 1 1, and 1 5 respectively
|
|
2x Stretchy platforms (altered)
Monkey Bars
Cracked Platforms
Twister
|
|
5x Crystals
|

1x Gobbos

2x Smash Box

1x Red Bag

N Letter
|
|
|-
|-
|1 3 Mud Pit 4
|1 3 Mud Pit 4
|Desert
|Desert
|[[File:V0.12Beta31-3.jpg|thumb]]
|
|
|
|
Door - Leads to 1 1
|
|
Gong

Monkey Bars

Moving Platforms

Goo Hazard
|
|
1x Smash Box

1x Gobbo

8x Crystals
|
|
|-
|-
|1 4 Wake the Sleeping Giant 5
|1 4 Wake the Sleeping Giant 5
|Desert
|Desert
|[[File:V0.12Beta31-4a.jpg|thumb]][[File:V0.12Beta31-4b.jpg|thumb]]
| Accessable only from Map Screen, contains a timing puzzle for a Gobbo.
| -
|2x Switches - Activates timed moving platforms to reach a Gobbo
|
|
1x Gobbo
|

|
15x Crystals
|
|
|
|-
|-
|1 5 Default New Map
|1 5 Default New Map
|Desert
|Desert
|[[File:V0.12Beta31-5.jpg|thumb]]
|
|
|Well - Leads back to 1 2
|Push Box
|
|
4x Smash Box
|

|
15x Crystals
|

1x Gobbo
|1x Archer (Removed)
|}
|}
===='''Level 2 (2 0 - 2 2)'''====
===='''Level 2 (2 0 - 2 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,489: Line 2,114:
|2 0 Needle Point
|2 0 Needle Point
|Desert
|Desert
|[[File:V0.12Beta32-0a.jpg|thumb]][[File:V0.12Beta32-0b.jpg|thumb]]
|
|
|Well - Leads to 2 1
|
|Acid pool hazards<br />Cracked Platforms
|
Twister
|
|2x Smash Box<br />7x Crystals<br />1x Gobbo
|
|1x Mummy
|-
|-
|2 1 Needle Point 2
|2 1 Needle Point 2
|Water
|Water
|[[File:V0.12Beta32-1a.jpg|thumb]][[File:V0.12Beta32-1b.jpg|thumb]]
|
|
|Doorway - Leads to 2 0<br />Doorway - Leads to 2 2, OOB Death<br />Vent shaft - Leads to 2 3, OOB Death
|
|Vents, idle and do no damage
|
|1x Crystal<br />1x Gobbo
|
|1x Clam (Removed)<br />2x Purple Fish (Removed)<br />2x Large Fish
|
|-
|-
|2 2 Sky
|2 2 Sky
|Desert
|Desert
|[[File:V0.12Beta32-2.jpg|thumb]]
|
|
Only accessable from Map Screen.

Progress is not possible from starting platform, too far to jump anywhere.
|Doorway - Unreachable
|
|
Falling planks

Springs

Monkey Bars
|
|
|1x Red Bag
|
|
|}
|}
===='''Level 3 (3 0 - 3 3)'''====
===='''Level 3 (3 0 - 3 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,523: Line 2,163:
|3 0 Goin' Underground
|3 0 Goin' Underground
|Cave
|Cave
|[[File:V0.12Beta33-0a.jpg|thumb]][[File:V0.12Beta33-0b.jpg|thumb]]
|
|
|Doorway - Exit Level<br />Doorway - Leads to 3 1<br />Doorway - Leads to 3 3
|
|Cracked Platforms<br />Lava
|
|1x Gobbo<br />4x Crystals
|
|2x Spiders<br />2x Mummys
|
|-
|-
|3 1 Underground 2
|3 1 Underground 2
|Cave
|Cave
|[[File:V0.12Beta33-1.jpg|thumb]]
|
|
|Door - Leads back to 3 0<br />Door - Leads to 3 2
|
|Lava<br />Cracked Platforms
|
|2x Smash Box<br />5x Crystals<br />1x Gobbo
|
|1x Mummy
|
|-
|-
|3 2 Goin' Underground 4
|3 2 Goin' Underground 4
|Cave
|Cave
|[[File:V0.12Beta33-2.jpg|thumb]]
|
|
|Door - Leads back to 3 1
|
|Lava<br />Moving Platforms<br />Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
|
|1x Gold Key
|
|
|
|-
|-
|3 3 Default New Map
|3 3 Default New Map
|Cave
|Cave
|[[File:V0.12Beta33-3.jpg|thumb]]
|
|Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo
|
|Door - Leads back to 3 0
|
|Lava<br />5x Switches<br />Tilt Platform
|
|2x Smash Box<br />10x Crystals<br />1x Gobbo
|
|
|}
|}
===='''Level 4 (4 0 - 4 2)'''====
===='''Level 4 (4 0 - 4 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,565: Line 2,212:
|4 0 Caves 3
|4 0 Caves 3
|Desert
|Desert
|[[File:V0.12Beta34-0a.jpg|thumb]][[File:V0.12Beta34-0b.jpg|thumb]]
|
|
First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly
|

|
Switch triggers moving platform, allowing Croc to reach Gobbo above
|
|Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly
|Fire Spout Hazard (Removed)<br />Switch
|2x Smash Box<br />11x Crystals<br />1x Gobbo
|
|
|-
|-
|4 1 Chumly Valley 2
|4 1 Chumly Valley 2
|Desert
|Desert
|[[File:V0.12Beta34-1a.jpg|thumb]][[File:V0.12Beta34-1b.jpg|thumb]]
|Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead<br />When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
|Door - Leads to 4 0, need to jump to it<br />Well - Leads to 4 2, Croc lands in another Well on entry
|
|
|2x Smash Box<br />26x Crystals<br />1x Gobbo
|
|2x Mummys
|
|
|
|-
|-
|4 2 Needle Point
|4 2 Needle Point
|Desert
|Desert
|[[File:V0.12Beta34-2.jpg|thumb]]
|
|Appears to be variant of 2 0 with minor changes<br />Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
|
|Well - Leads to 4 1, similar situation with Well in 4 2<br />Doorway behind Gong - Exits level
|
|Acid pit Hazards
|
Twister<br />Cracked Platforms<br />Gong<br />Appears to be variant of 2 0 with minor changes
|2x Smash Box<br />7x crystals
|
|
|}
|}
===='''Level 5 (5 0 - 5 2)'''====
===='''Level 5 (5 0 - 5 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,599: Line 2,256:
|5 0 Final Level 1
|5 0 Final Level 1
|Desert
|Desert
|[[File:V0.12Beta35-0.jpg|thumb]]
|
|
|Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly
|
|Goo Hazard<br />Moving Platforms
|
|3x Crystals<br />1x Gobbo
|
|
|
|-
|-
|5 1 Default New Map
|5 1 Default New Map
|Desert
|Desert
|[[File:V0.12Beta35-1.jpg|thumb]]
|
|Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress
|
|Door - Leads back to 5 0, need to jump to it<br />Door - Leads to 5 2, need to jump to it
|
|Goo Hazard<br />Moving Platforms<br />Cracked Platforms
|
|4x Smash Box<br />1x Gobbo<br />24x crystals
|
|
|-
|-
|5 2 Final Level 4
|5 2 Final Level 4
|Desert
|Desert
|[[File:V0.12Beta35-2.jpg|thumb]]
|
|
|Well - Leads to 5 1<br />Doorway behind Gong - Exits level
|
|Climbable Rock Wall<br />Acid Pit Hazard<br />Switch - Triggers moving platform for stack of Smash Boxes<br />Gong
|
|4x Smash Box<br />1x Gobbo<br />20x Crystals
|
|
|
|}
|}
===='''Level 6 (6 0)'''====
===='''Level 6 (6 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,633: Line 2,296:
|6 0 The House That Jack Built
|6 0 The House That Jack Built
|Boss 3 Cactus
|Boss 3 Cactus
|[[File:V0.12Beta36-0.jpg|thumb]]
|Mostly the same as final version<br />Jack has eyebrows and some incomplete graphics
|Upon boss defeat, jumps to 40 0 on map screen
|
|
|4x Crystals
|
|Jack
|
|
|
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,654: Line 2,320:
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,665: Line 2,334:
|8 0 My Secret Lives
|8 0 My Secret Lives
|Desert
|Desert
|[[File:V0.12Beta38-0.jpg|thumb]]
|
| First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed.
|
|
| -
|Climbable Wall<br />2x Switches - Triggers moving platforms to reach Red Bags
|
|1x Smash Box<br />2x Red Bag
|
|1x Executioner (Altered)
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,681: Line 2,354:
! scope="col"|Enemies
! scope="col"|Enemies
|-
|-
|9 0 Default New Map
|9 0 Secret in the Sky
|Desert
|No Level
| colspan="5" rowspan="1" style="background-color: red;"|
| style="text-align:center;"|N/A
| Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach
| -
|Cracked Platforms<br />Moving Platforms<br />Springs
|3x Red Bags<br />2x Smash Box<br />5x Crystals
|
|}
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
===Island 4===

























<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 3)'''====
===='''Level 0 (0 0 - 0 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,698: Line 2,407:
|0 0 Lava Lair
|0 0 Lava Lair
|Cave
|Cave
|[[File:V0.12Beta40-0a.jpg|thumb]][[File:V0.12Beta40-0b.jpg|thumb]][[File:V0.12Beta40-0c.jpg|thumb]]
|
|
|Door - Leads to 0 1
|
|Lava
|
|8x Crystals
|
|2x Rat<br />1x Orange Jumpy
|
|-
|-
|0 1 Lava Lair Boulder
|0 1 Lava Lair Boulder
|Boulder
|Boulder
|[[File:V0.12Beta40-1.jpg|thumb]]
|
|First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.<br />All Boulder maps have glitched graphics, nooks, and ghosts standing around
|
|Door - Leads to 0 2
|
|Boulders (Removed)
|
|18x Crystals<br />1x Red Crystal<br />1x Gobbo
|
|4x Ghost - Stands around but does contact damage
|-
|-
|0 2 Lava Lair
|0 2 Lava Lair
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|0 3 Lava Lair
|0 3 Lava Lair
|Cave
|Cave
|[[File:V0.12Beta40-3a.jpg|thumb]][[File:V0.12Beta40-3b.jpg|thumb]]
|
|
|
|
|Lava<br />Stretchy Platforms (Altered)<br />Goal
|
|7x Crystals<br />1x Gobbo
|
|
|
|}
|}
===='''Level 1 (1 0 - 1 5)'''====
===='''Level 1 (1 0 - 1 5)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,740: Line 2,451:
|1 0 Crazy Caves
|1 0 Crazy Caves
|Cave
|Cave
|[[File:V0.12Beta41-0a.jpg|thumb]][[File:V0.12Beta41-0b.jpg|thumb]]
|
|
|Door - Leads to 1 1
|
|Lava<br />Cracked Platforms<br />Arrow Platform (Altered)
|
|16x Crystals<br />1x Smash box
|
|
|
|-
|-
|1 1 Crazy Caves
|1 1 Crazy Caves
|Forest
|Forest
|[[File:V0.12Beta41-1a.jpg|thumb]][[File:V0.12Beta41-1b.jpg|thumb]]
|
|First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid
|
|Door - Leads to 1 4
|
|Lava<br />Lavafall
|
|8x Crystals<br />1x Gobbo
|
|2x Land worms (Removed)
|-
|-
|1 2 Crazy Caves
|1 2 Crazy Caves
|Cave
|Cave
|[[File:V0.12Beta41-2a.jpg|thumb]][[File:V0.12Beta41-2b.jpg|thumb]]
|
|
|Door - Leads back to 1 5
|
|
Lava<br />Cracked Platforms
|
|15x Crystals<br />1x Gobbo<br />3x Smash box
|
|
|
|-
|-
|1 3 Crazy Caves Boulder
|1 3 Crazy Caves Boulder
|Boulder
|Boulder
|[[File:V0.12Beta41-3.jpg|thumb]]
|
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1
|
|Doorway - Leads to 1 1, OOB death<br />Doorway - Leads to 1 4, OOB death<br />Doorway at top - Leads to 1 4, OOB death
|
|Boulders
|
|34x Crystals<br />1x Gobbo
|
|3x Ghost
|-
|-
|1 4 Crazy Caves
|1 4 Crazy Caves
|Cave
|Cave
|[[File:V0.12Beta41-4a.jpg|thumb]][[File:V0.12Beta41-4b.jpg|thumb]]
|
|
|Door - Leads to 1 5
|
|Lava<br />Cracked Platforms
|
|14x Crystals<br />1x Gobbo
|
|2x Rats
|
|-
|-
|1 5 Crazy Caves
|1 5 Crazy Caves
|Cave
|Cave
|[[File:V0.12Beta41-5a.jpg|thumb]][[File:V0.12Beta41-5b.jpg|thumb]][[File:V0.12Beta41-5c.jpg|thumb]]
|
|
|Door - Leads to 1 2
|
|Lava<br />Small Platforms<br />Gong
|
|17x Crystals<br />2x Smash box
|
|
|
|}
|}
===='''Level 2 (2 0 - 2 5)'''====
===='''Level 2 (2 0 - 2 5)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,798: Line 2,519:
|2 0 Chasm Clincher
|2 0 Chasm Clincher
|Cave
|Cave
|[[File:V0.12Beta42-0a.jpg|thumb]][[File:V0.12Beta42-0b.jpg|thumb]]
|
|
|Door - Leads to 2 1
|
|Lava<br />Small Platforms
|
|2x Smash Box<br />22x Crystals<br />1x Gobbo<br />1x Red crystals
|
|
|
|-
|-
|2 1 Chasm Clincher
|2 1 Chasm Clincher
|Cave
|Cave
|[[File:V0.12Beta42-1a.jpg|thumb]][[File:V0.12Beta42-1b.jpg|thumb]]
|
|First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else.
|
|Door - Leads to 2 2
|
|Lava<br />Floating platforms
|
|10x Crystals
|
|3x Red mosquitoes (removed)
|-
|-
|2 2 Chasm Clincher
|2 2 Chasm Clincher
|Ice
|Ice
|[[File:V0.12Beta42-2a.jpg|thumb]][[File:V0.12Beta42-2b.jpg|thumb]]
|Another varient of Mosquitoes, doesn't appear to behave any differently
|Door at top - Leads to 2 4, crashes on loading screen
|
|
Ice<br />Water hazard<br />Switch - Activates timed platform across waterfall
|
|10x Crystals
|
|2x Blue mosquitoes (removed)
|
|
|-
|-
|2 3 Chasm Clincher Boulder
|2 3 Chasm Clincher Boulder
|Boulder
|Boulder
|[[File:V0.12Beta42-3.jpg|thumb]]
|Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2
|Doorway - Leads to 2 1, OOB death<br />Doorway - Leads to 2 4, crash on loading screen<br />Doorway - Leads to 2 4, crash on loading screen
|
|
|31x Crystals<br />1x Gobbo
|
|3x Ghost
|
|
|
|-
|-
|2 4 Chasm Clincher
|2 4 Chasm Clincher
|Ice
|Ice
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|2 5 Chasm Clincher
|2 5 Chasm Clincher
|Cave
|Cave
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|}
|}
===='''Level 3 (3 0)'''====
===='''Level 3 (3 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 1,859: Line 2,579:
|}
|}
===='''Level 4 (4 0 - 4 3)'''====
===='''Level 4 (4 0 - 4 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,870: Line 2,593:
|4 0 Abyss Abuse
|4 0 Abyss Abuse
|Cave
|Cave
| style="text-align:center;"|N/A
|
|
Can only be accessed from 4 1.

Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
|
Door - Leads to 4 1
|
|Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.
|
|5x smash crates<br />50x crystals
|
|2x Orange Jumpy<br />1x Orange Creature (removed)
|-
|-
|4 1 Abyss Abuse
|4 1 Abyss Abuse
|Forest
|Forest
|[[File:V0.12Beta44-1a.jpg|thumb]][[File:V0.12Beta44-1b.jpg|thumb]]
|
|
|Doorway - Leads to 4 0<br />Door - Leads to 4 2
|
|Climbable wall
|
Monkey bars
|
|11x Crystals
|
|1x Giant Bee
|-
|-
|4 2 Abyss Abuse
|4 2 Abyss Abuse
|Cave
|Cave
|[[File:V0.12Beta44-2a.jpg|thumb]][[File:V0.12Beta44-2b.jpg|thumb]][[File:V0.12Beta44-2c.jpg|thumb]]
|
|
|Door - Leads to 4 3
|
|Lava<br />2x Switch - Activates moving platform to cross lava
|
|7x Crystals<br />1x Gobbo
|
|2x Mosquitoes (removed)
|
|-
|-
|4 3 Abyss Abuse
|4 3 Abyss Abuse
|Cave
|Cave
|[[File:V0.12Beta44-3a.jpg|thumb]][[File:V0.12Beta44-3b.jpg|thumb]][[File:V0.12Beta44-3c.jpg|thumb]][[File:V0.12Beta44-3d.jpg|thumb]]
|
|
|
|
|Lava<br />Monkey bars<br />Gong
|
|16x Crystals<br />1x Smash Box<br />1x Gobbo
|
|1x Rat
|
|}
|}

===='''Level 5 (5 0 - 5 6)'''====
===='''Level 5 (5 0 - 5 6)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,912: Line 2,648:
|5 0 Magma Mania
|5 0 Magma Mania
|Forest
|Forest
|[[File:V0.12Beta45-0a.jpg|thumb]][[File:V0.12Beta45-0b.jpg|thumb]]
|
|
|Door - Leads to 5 3
|
|Lava<br />Small platforms<br />Climbable wall
|
|10x Crystals
|
|1x Giant Bee<br />2x Orange Jumpy
|
|-
|-
|5 1 Magma Mania
|5 1 Magma Mania
|Cave
|Cave
|[[File:V0.12Beta45-1a.jpg|thumb]][[File:V0.12Beta45-1b.jpg|thumb]][[File:V0.12Beta45-1c.jpg|thumb]]
|
|
|Door - Leads to 5 4
|
|Lava<br />Stretching platforms (altered)
|
|10x Crystals<br />2x Smash box<br />1x Gobbo
|
|3x Spiders 
|
|-
|-
|5 2 Magma Mania Boulder
|5 2 Magma Mania Boulder
|Boulder
|Boulder
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|5 3 Magma Mania
|5 3 Magma Mania
|Cave
|Cave
|[[File:V0.12Beta45-3a.jpg|thumb]][[File:V0.12Beta45-3b.jpg|thumb]]
|
|
|Door - Leads to 5 1
|
|Lava<br />Small platforms<br />Cracked platforms
|
|18x Crystals<br />1x Gobbo<br />2x Smash box
|
|1x Fire ball
|
|-
|-
|5 4 Magma Mania
|5 4 Magma Mania
|Cave
|Cave
|[[File:V0.12Beta45-4a.jpg|thumb]][[File:V0.12Beta45-4b.jpg|thumb]]
|
|
|Door - Leads to 5 6
|
|Lava<br />Falling planks
|
|10x Crystals
|
|2x Executioners (altered)
|
|-
|-
|5 5 Magma Mania Boulder
|5 5 Magma Mania Boulder
|Boulder
|Boulder
|[[File:V0.12Beta45-5.jpg|thumb]]
|
|Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.<br />Isolated from the rest of level 4-5.
|
|Bottom doorway - Leads to 5 4, falls instantly<br />Top doorway - Leads to 5 6, falls instantly
|
|Boulders
|
|24x Crystals<br />1x Red crystal<br />1x Gobbo
|
|3x Ghost
|-
|-
|5 6 Magma Mania
|5 6 Magma Mania
|Cave
|Cave
|[[File:V0.12Beta45-6a.jpg|thumb]][[File:V0.12Beta45-6b.jpg|thumb]][[File:V0.12Beta45-6c.jpg|thumb]]
|
|
|
|
|Lava<br />Gong
|
|16x Crystals<br />1x Smash box<br />1x Gobbo
|
|3x Spiders
|
|}
|}
===='''Level 6 (6 0 - 6 2)'''====
===='''Level 6 (6 0 - 6 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 1,978: Line 2,719:
|6 0 Secret Stash
|6 0 Secret Stash
|Cave
|Cave
|[[File:V0.12Beta46-0a.jpg|thumb]][[File:V0.12Beta46-0b.jpg|thumb]]
|
|
|Doorway - Leads to 6 1
|
|Lava<br />Floating platforms circling a tall column
|
|5x Crystals<br />9x Red crystals
|
|
|
|-
|-
|6 1 Secret Stash
|6 1 Secret Stash
|Cave
|Cave
|[[File:V0.12Beta46-1.jpg|thumb]]
|
|
|Doorway - Leads to 6 2, falls instantly
|
|Lava<br />Floating platforms circling a tall column, alternating
|
|40x Crystals
|
|
|
|-
|-
|6 2 Secret Stash
|6 2 Secret Stash
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|}
|}
===='''Level 7 (7 0 - 7 2)'''====
===='''Level 7 (7 0 - 7 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,012: Line 2,754:
|7 0 Bonkers Bonus
|7 0 Bonkers Bonus
|Cave
|Cave
|[[File:V0.12Beta47-0a.jpg|thumb]][[File:V0.12Beta47-0b.jpg|thumb]]
|
|Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom
|
|Top doorway - Leads to 7 1, OOB death<br />Top doorway - Leads to 7 2, enter from top doorway<br />Bottom doorway - Leads to 7 1<br />Bottom doorway - Leads to 7 2, OOB death
|
|Gong
|
|78x Crystals<br />6x Red crystals
|
|
|-
|-
|7 1 Bonkers Bonus Boulder
|7 1 Bonkers Bonus Boulder
|Boulder
|Boulder
|[[File:V0.12Beta47-1.jpg|thumb]]
|
|
|
|
|Boulders
|
|25x Crystals
|
|3x Ghost
|
|-
|-
|7 2 Bonkers Bonus Boulder
|7 2 Bonkers Bonus Boulder
|Boulder
|Boulder
|[[File:V0.12Beta47-2.jpg|thumb]]
|
|
|
|
|Boulders
|
|38x Crystals<br />6x Red crystal
|
|3x Ghost
|
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,046: Line 2,794:
|8 0 Default New Map
|8 0 Default New Map
|Boss 4 Balloon
|Boss 4 Balloon
|[[File:V0.12Beta48-0.jpg|thumb]]
|Early version of Bonkers boss, different enclosed enviroment then retail<br />Floating platforms that lead nowhere<br />Glitched graphics
|
|
|
|
|
|
|1x Bonkers
|
|
|}
|}
===='''Level 9 (9 0 - 9 8)'''====
===='''Level 9 (9 0 - 9 8)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,064: Line 2,816:
|9 0 Boulder 5
|9 0 Boulder 5
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|9 1 Default New Map
|9 1 Default New Map
|Cave
|Cave
|[[File:V0.12Beta49-1.jpg|thumb]]
|
|Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
|
|
|
|
Line 2,080: Line 2,829:
|9 2 Default New Map
|9 2 Default New Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|9 3 Default New Map
|9 3 Default New Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|9 4 Default New Map
|9 4 Default New Map
|Cave
|Cave
| style="text-align: center;"|[[File:V0.12Beta49-4.jpg|thumb]]
|Similar to 9 4, has more segments arranged in a staircase.<br />Seems like a level designer was having fun
| style="text-align: center;"|
|
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|
|
|
|-
|-
|9 5 Bould 03 Map
|9 5 Bould 03 Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|
|
|
|
|
|-
|-
|9 6 Default New Map
|9 6 Default New Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|9 7 Default New Map
|9 7 Default New Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|9 8 Default New Map
|9 8 Default New Map
|Cave
|Cave
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
===Island 5===



























<div class="mw-collapsible-content">
===='''Level 0 (5 0 - 5 3)'''====
===='''Level 0 (5 0 - 5 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,147: Line 2,906:
|5 0 Enter Atlantis
|5 0 Enter Atlantis
|Forest
|Forest
|[[File:V0.12Beta50-0a.jpg|thumb]][[File:V0.12Beta50-0b.jpg|thumb]]
|
|
|Door - Leads to 0 1, crashes on loading screen
|
|
Lava, Flowing like a river
|
Monkey bars
|
|2x Smash box<br />15x Crystals<br />1x Gobbo
|
|
|-
|-
|5 1 Enter Atlantis 2
|5 1 Enter Atlantis 2
|Water
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|5 2 Enter Atlantis 3
|5 2 Enter Atlantis 3
|Water
|Water
|[[File:V0.12Beta50-2.jpg|thumb]]
|
|
|Vent - Leads to 0 1, crash on load
|
|Gobbo in cage
|
|1x Gobbo
|
|2x Sharks<br />2x Clams (removed)
|
|-
|-
|5 3 Enter Atlantis 4
|5 3 Enter Atlantis 4
|Forest
|Forest
|[[File:V0.12Beta50-3.jpg|thumb]]
|
|
|Doorway - Leads to 0 1, crashes on loading screen
|
|
Lava
|

|
Small platforms 
|

Fire spouts
|1x Gobbo
|3x Fire Spouts (removed)
|}
|}

===='''Level 1 (1 0 - 1 3)'''====
===='''Level 1 (1 0 - 1 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,189: Line 2,958:
|1 0 Sludge Basin
|1 0 Sludge Basin
|Desert
|Desert
|[[File:V0.12Beta51-0a.jpg|thumb]][[File:V0.12Beta51-0b.jpg|thumb]][[File:V0.12Beta51-0c.jpg|thumb]]
|
|First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on
|
|Well - Leads to 1 3<br />Locked door - Leads to 1 1, softlocks on entry
|
|Moving spikes<br />Acid pools
|
|1x Smash box<br />4x Crystals<br />1x Red bag
|
|3x Moving spikes (removed)<br />1x Red Jumpy<br />3x Fire spouts (removed)
|-
|-
|1 1 Default New Map
|1 1 Default New Map
|Water
|Water
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|1 2 Level 2 S3
|1 2 Level 2 S3
|Desert
|Desert
|[[File:V0.12Beta51-2.jpg|thumb]]
|
|
|
|
|Croc falls instantly after walking out of doorway
|
|
|
|
|
Line 2,213: Line 2,980:
|1 3 Default New Map
|1 3 Default New Map
|Water
|Water
|[[File:V0.12Beta51-3a.jpg|thumb]][[File:V0.12Beta51-3b.jpg|thumb]][[File:V0.12Beta51-3c.jpg|thumb]]
|
|
|Vent - Leads back to 1 0
|
|Eletric hazards
|
|7x Crystal<br />1x Gold key<br />1x Smash box<br />1x Gobbo
|
|1x Fish<br />1x Small purple fish (removed)<br />2x Clam (removed)
|
|}
|}
===='''Level 2 (2 0 - 2 3)'''====
===='''Level 2 (2 0 - 2 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,231: Line 3,002:
|2 0 Dinner Time
|2 0 Dinner Time
|Cave
|Cave
|[[File:V0.12Beta52-0a.jpg|thumb]][[File:V0.12Beta52-0b.jpg|thumb]]
|Level is dimly lit, making it hard to see
|Door - Leads to 2 1
|
|
Lava
|

|
Monkey bars
|
|1x smash box<br />6x crystals<br />1x gobbo
|
|1x spider
|-
|-
|2 1 Whales is a Plaice
|2 1 Whales is a Plaice
|Water
|Water
|[[File:V0.12Beta52-1a.jpg|thumb]][[File:V0.12Beta52-1b.jpg|thumb]]
|
|
|Vent - Non-solid, doesn't go anywhere<br />Vent - Leads to 2 3
|
|Spawn out of bounds but Croc can swim back into level
|
|3x Crystals<br />2x Gobbos
|
|1x Fish<br />3x Clams (removed)<br />1x Electric bolt (removed)
|
|-
|-
|2 2 Inside Whale
|2 2 Inside Whale
|Whale
|Whale
|[[File:V0.12Beta52-2a.jpg|thumb]][[File:V0.12Beta52-2b.jpg|thumb]][[File:V0.12Beta52-2c.jpg|thumb]]
|
|
Can only be accessed from Map Screen

Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.
|
|
|
|
Acid pools
|

|
Moving platforms
|1x Gobbo
|1x Ghost
|-
|-
|2 3 Whale Last Section
|2 3 Whale Last Section
|Water
|Water
|[[File:V0.12Beta52-3.jpg|thumb]]
|Unique instance with a Gong underwater
|
|
|
|
Electric hazards
|

|
Gong
|
|2x Crystals<br />1x Gobbo
|2x Fish<br />2x Clams (removed)
|}
|}
===='''Level 3 (3 0 - 3 3)'''====
===='''Level 3 (3 0 - 3 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,273: Line 3,063:
|3 0 Atlantis
|3 0 Atlantis
|Forest
|Forest
|[[File:V0.12Beta53-0.jpg|thumb]]
|Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed
|Doorway - Leads to 3 1
|
|
Lava
|

|
Pelican, flying above
|
|5x Crystals<br />1x Smash box
|
|1x Pelican (removed)
|-
|-
|3 1 Atlantis 2
|3 1 Atlantis 2
|Cave
|Cave
|[[File:V0.12Beta53-1a.jpg|thumb]][[File:V0.12Beta53-1b.jpg|thumb]]
|
|
|Door - Leads to 3 2
|
|Lava, cracked platforms
|
|1x smash box<br />5x crystals<br />1x gobbo
|
|1x mummy
|
|-
|-
|3 2 Level 4 S3
|3 2 Level 4 S3
|Water
|Water
|[[File:V0.12Beta53-2a.jpg|thumb]][[File:V0.12Beta53-2b.jpg|thumb]][[File:V0.12Beta53-2c.jpg|thumb]][[File:V0.12Beta53-2d.jpg|thumb]]
|
|
|Doorway - Lead to 3 3
|
|
|1x Gobbo
|
|1x Fish
|
|
|-
|-
|3 3 Air Pocket
|3 3 Air Pocket
|Cave
|Cave
|[[File:V0.12Beta53-3.jpg|thumb]]
|
|
|
|
|Gong
|
|1x Gobbo
|
|4x Fire spouts (removed)
|
|}
|}
===='''Level 4 (4 0 - 4 3)'''====
===='''Level 4 (4 0 - 4 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,315: Line 3,115:
|4 0 Avalanche Escape
|4 0 Avalanche Escape
|Ice
|Ice
|[[File:V0.12Beta54-0.jpg|thumb]]
|
|
|Doorway - Leads to 4 1
|
|
Water hazard
|

|
Monkey
|
|1x Smash box<br />6x Crystals
|1x Monkey (removed)<br />2x Electric bolt (removed)
|-
|-
|4 1 Avalanche Escape 2
|4 1 Avalanche Escape 2
|Ice
|Ice
|[[File:V0.12Beta54-1a.jpg|thumb]][[File:V0.12Beta54-1b.jpg|thumb]]
|
|
|Doorway - Leads to 4 2
|
|
Cracked platforms
|

|
Ice Slide
|
|9x Crystals<br />1x Gobbo
|2x Monkey (removed)
|-
|-
|4 2 Default New Map
|4 2 Default New Map
|Water
|Water
|[[File:V0.12Beta54-2a.jpg|thumb]][[File:V0.12Beta54-2b.jpg|thumb]][[File:V0.12Beta54-2c.jpg|thumb]]
|Unique use of unused Moving spikes, protecting a doorway
|Doorway with spikes - Leads to 4 3
|
|
Electric hazards
|

|
Gong
|

|
Moving spikes protecting a doorway
|1x Gobbo
|1x Clam (removed)<br />1x Moving spikes
|-
|-
|4 3 Default New Map
|4 3 Default New Map
|Water
|Water
|[[File:V0.12Beta54-3.jpg|thumb]]
|Cros spawns in out of bounds, need to swim into level
|Doorway - Leads back to 4 2
|
|
Rotating vents, doesn't affect Croc in any way
|
|1x Smash box<br />5x Crystals<br />1x Gobbo
|
|
|
|
|}
|}
===='''Level 5 (5 0 - 5 4)'''====
===='''Level 5 (5 0 - 5 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,357: Line 3,176:
|5 0 Trapped Under Ice 1
|5 0 Trapped Under Ice 1
|Ice
|Ice
|[[File:V0.12Beta55-0a.jpg|thumb]][[File:V0.12Beta55-0b.jpg|thumb]]
|
|
|Door - Leads to 5 1
|
|Stretch platforms (altered), moving platforms, ice<br />Switch
|
|2x Smash box<br />6x Crystals<br />1x Red bag
|
|1x Dog
|
|-
|-
|5 1 Trapped Under Ice 2
|5 1 Trapped Under Ice 2
|Water
|Water
|[[File:V0.12Beta55-1.jpg|thumb]]
|
|
|Door - Leads to 5 2
|
|Electric hazards
|
|1x Crystals
|
|1x Clam
|
|-
|-
|5 2 Trapped Under Ice 3
|5 2 Trapped Under Ice 3
|Ice
|Ice
|[[File:V0.12Beta55-2a.jpg|thumb]][[File:V0.12Beta55-2b.jpg|thumb]][[File:V0.12Beta55-2c.jpg|thumb]][[File:V0.12Beta55-2d.jpg|thumb]]
|
|Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it.
|
|Locked door - Leads to 5 3<br />Doorway - Leads to 5 4
|
|Twister
|
|3x Smash box<br />15x Crystals
|
|
|-
|-
|5 3 Trapped Under Ice 4
|5 3 Trapped Under Ice 4
|Water
|Water
| colspan="5" rowspan="1" style="text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|5 4 Trapped Under Ice 5
|5 4 Trapped Under Ice 5
|Water
|Water
| style="text-align:center;"|N/A
|Croc spawns out of bounds, needs to swim into level
|
|
|
|
|1x Gold Key
|
|1x Shark
|
|
|}
|}
===='''Level 6 (6 0)'''====
===='''Level 6 (6 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,407: Line 3,229:
|6 0 Tuna Tank
|6 0 Tuna Tank
|Boss 5 Neptuna
|Boss 5 Neptuna
|[[File:V0.12Beta56-0.jpg|thumb]]
|
|Near complete version of Neptuna.<br />The level doesn't end after beating the boss, causing the game to softlock
|
|
|
|
Line 2,414: Line 3,237:
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 2,428: Line 3,253:
|}
|}
===='''Level 8 (8 0 - 8 1)'''====
===='''Level 8 (8 0 - 8 1)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,439: Line 3,267:
|8 0 Secret 1A
|8 0 Secret 1A
|Cave
|Cave
|[[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0b.jpg|thumb]][[File:V0.12Beta58-0c.jpg|thumb]][[File:V0.12Beta58-0d.jpg|thumb]]
|
|
|Doorway - Exits level<br />Doorway - Leads to 8 1
|
|
Moving spikes
|

|
Lava 
|

Small platforms
|7x Crystals<br />1x Red bag
|3x Spiders<br />1x Ghost
|-
|-
|8 1 Secret 1B
|8 1 Secret 1B
|Cave
|Cave
| style="text-align:center;"|N/A
|
|
|Doorway - Leads back to 8 0
|
|
Fire spouts
|

|
Moving platforms

Switch - Activates moving platform
|1x Smash box<br />1x Crystal
|
|
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,465: Line 3,308:
|9 0 Secret 2A
|9 0 Secret 2A
|Cave
|Cave
|[[File:V0.12Beta59-0a.jpg|thumb]][[File:V0.12Beta59-0b.jpg|thumb]][[File:V0.12Beta59-0c.jpg|thumb]][[File:V0.12Beta59-0d.jpg|thumb]]
|Map is dimly lit, making it hard to see
|
|
|
|
Moving platforms
|

|
Lava
|3x Red bag
|
|
|}
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
===Island 6===



























<div class="mw-collapsible-content">
===='''Level 0 (0 0 - 0 6)'''====
===='''Level 0 (0 0 - 0 6)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,484: Line 3,364:
|0 0 Calm Before the Storm
|0 0 Calm Before the Storm
|Forest
|Forest
|[[File:V0.12Beta60-0a.jpg|thumb]][[File:V0.12Beta60-0b.jpg|thumb]][[File:V0.12Beta60-0c.jpg|thumb]][[File:V0.12Beta60-0d.jpg|thumb]][[File:V0.12Beta60-0e.jpg|thumb]][[File:V0.12Beta60-0f.jpg|thumb]][[File:V0.12Beta60-0g.jpg|thumb]][[File:V0.12Beta60-0h.jpg|thumb]][[File:V0.12Beta60-0i.jpg|thumb]]
|A surprisingly extensive map, with flashing lightening, and in the dark
|Door - Leads to 0 1
|
|
Electric hazards
|

|
Monkey bars
|

Climbable wall

Moving platforms
|3x Smash box<br />15x Crystals<br />1x Gobbo
|
|
|-
|-
|0 1 Default Blank Map
|0 1 Default Blank Map
|Forest
|Forest
|[[File:V0.12Beta60-1a.jpg|thumb]][[File:V0.12Beta60-1b.jpg|thumb]][[File:V0.12Beta60-1c.jpg|thumb]][[File:V0.12Beta60-1d.jpg|thumb]][[File:V0.12Beta60-1e.jpg|thumb]][[File:V0.12Beta60-1f.jpg|thumb]]
|
|Another interesting map containing what is possibly the tallest climbable wall in the beta
|
|Door - Leads to 0 2
|
|Climbable wall
|
|4x Smash box<br />20x Crystals<br />1x Gobbo
|
|
|-
|-
|0 2 Default New Map
|0 2 Default New Map
|Dungeon
|Dungeon
|[[File:V0.12Beta60-2a.jpg|thumb]][[File:V0.12Beta60-2b.jpg|thumb]]
|
|
Maps from this point of the level are similar to [[Dungeon of Defright]] in the final game.

It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.
|Barred door, Front - Leads to 0 6<br />Barred door, Left - Leads to 0 3<br />Barred door, Right - Leads to 0 4
|
|
Electric hazards
|

Balloon Man

Pump
|
|
|
|
Line 2,508: Line 3,406:
|0 3 Default New Map
|0 3 Default New Map
|Dungeon
|Dungeon
|[[File:V0.12Beta60-3.jpg|thumb]]
|
|The Mechanical Robots function similar to final, but have broken textures for particle effects.
|
|Door - Leads back to 0 2
|
|Gong
|
|3x Mechanical Robots
|
|
|-
|-
|0 4 Default New Map
|0 4 Default New Map
|Dungeon
|Dungeon
|[[File:V0.12Beta60-4.jpg|thumb]]
|
|
|Door - Leads back to 0 2
|
|Gong
|
|4x Smash box<br />5x Red bags<br />80x Crystals<br />1x Gobbo
|
|
|
|-
|-
|0 5 Default New Map
|0 5 Default New Map
|Dungeon
|Dungeon
|[[File:V0.12Beta60-5a.jpg|thumb]][[File:V0.12Beta60-5b.jpg|thumb]][[File:V0.12Beta60-5c.jpg|thumb]][[File:V0.12Beta60-5d.jpg|thumb]][[File:V0.12Beta60-5e.jpg|thumb]]
|While there is a Gold Key, no silver key can be found for the caged Gobbo
|Locked door - Leads to 0 6, OOB death
|
|
|5x Crystals<br />1x Gold key<br />1x Gobbo in cage
|
|
|
|
|
|-
|-
|0 6 Default New Map
|0 6 Default New Map
|Dungeon
|Dungeon
| N/A
|
|Can only be accessed from Map Screen.
|
|Door - Leads back to 0 2
|
|Gong<br />Player can go back to 0 2 from here
|
|
|
|
|}
|}
===='''Level 1 (1 0 - 1 5)'''====
===='''Level 1 (1 0 - 1 5)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,550: Line 3,455:
|1 0 Gobbo Gobbo Let Down Your Hare
|1 0 Gobbo Gobbo Let Down Your Hare
|Dungeon
|Dungeon
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|1 1 Gobbo Gobbo Let Down Your Hare
|1 1 Gobbo Gobbo Let Down Your Hare
|Castle
|Castle
|[[File:V0.12Beta61-1a.jpg|thumb]][[File:V0.12Beta61-1b.jpg|thumb]]
|
|
|Door - Leads to 1 1<br />Door - Leads to 1 2
|
|Push box stack<br />Switch - Activates moving platform
|
|
|
|
|
Line 2,566: Line 3,468:
|1 2 Gobbo Gobbo Let Down Your Hare
|1 2 Gobbo Gobbo Let Down Your Hare
|Castle
|Castle
|[[File:V0.12Beta61-2a.jpg|thumb]][[File:V0.12Beta61-2b.jpg|thumb]][[File:V0.12Beta61-2c.jpg|thumb]][[File:V0.12Beta61-2d.jpg|thumb]]
|Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past
|Door - Leads to 1 3
|
|
Moving platforms
|

|
Monkey bars
|
|1x Smash box<br />5x Crystals
|
|1x Ghost
|-
|-
|1 3 Gobbo Gobbo Let Down Your Hare
|1 3 Gobbo Gobbo Let Down Your Hare
|Castle
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|1 4 Gobbo Gobbo Let Down Your Hare
|1 4 Gobbo Gobbo Let Down Your Hare
|Castle
|Castle
| colspan="5" style="text-align: center; background-color: RED;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|1 5 Gobbo Gobbo Let Down Your Hare
|1 5 Gobbo Gobbo Let Down Your Hare
|Dungeon
|Dungeon
|[[File:V0.12Beta61-5a.jpg|thumb]][[File:V0.12Beta61-5b.jpg|thumb]][[File:V0.12Beta61-5c.jpg|thumb]][[File:V0.12Beta61-5d.jpg|thumb]]
|This map is a mostly empty set of corridors, with only three Gobbos out in the open
|
|
|Gong
|
|3x Gobbos
|
|
|
|
|}
|}
===='''Level 2 (2 0 - 2 4)'''====
===='''Level 2 (2 0 - 2 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,608: Line 3,510:
|2 0 Ballistic Meg's Lair
|2 0 Ballistic Meg's Lair
|Castle
|Castle
|[[File:V0.12Beta62-0.jpg|thumb]]
|Switch placed in a unreachable area out in the void, unknown what it does
|Doorway - Leads to 2 1
|Spike platforms<br />Switch - Out of reach above the void
|
|
|1x Ballistic Meg
|
|
|
|
|-
|-
|2 1 Default New Map
|2 1 Default New Map
|Castle
|Castle
|[[File:V0.12Beta62-1.jpg|thumb]]
|Acts as a hub for the rest of the level.
|Door, front - Leads to 2 2<br />Door, left - Leads to 2 3<br />Door, right - Leads to 2 4
|
|
Balloon

Monkey bars
|
|
|1x Ballistic Meg
|
|
|
|-
|-
|2 2 Default New Map
|2 2 Default New Map
|Castle
|Castle
|[[File:V0.12Beta62-2a.jpg|thumb]][[File:V0.12Beta62-2b.jpg|thumb]]
|
|No silver key can be found to free the caged Gobbo :(
|
|Door - Leads back to 2 1
|
|Moving platforms
|
|1x Gobbo in cage<br />1x Gold key
|
|2x Ballistic Meg
|-
|-
|2 3 Default New Map
|2 3 Default New Map
|Castle
|Castle
| colspan="5" rowspan="1" style="background-color: red; text-align: center;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|2 4 Default New Map
|2 4 Default New Map
|Castle
|Castle
|[[File:V0.12Beta62-4.jpg|thumb]]
|Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense
|
|
|
|
Gong 
|

|
Monkey bars
|

Moving platforms
|1x Gobbo
|1x Ballistic Meg
|}
|}
===='''Level 3 (3 0 - 3 4)'''====
===='''Level 3 (3 0 - 3 4)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,658: Line 3,571:
|3 0 Platform Pete's Lair
|3 0 Platform Pete's Lair
|Castle
|Castle
|[[File:V0.12Beta63-0.jpg|thumb]]
|
|Unlike retail, the spike platforms do no damage, making the level much easier to complete.
|
|Door - Leads to 3 1
|
|Spike platforms
|
|3x Smash box<br />15x Crystals
|
|1x Pete
|-
|-
|3 1 Default Blank Map
|3 1 Default Blank Map
|Castle
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|3 2 Default New Map
|3 2 Default New Map
|Castle
|Castle
|[[File:V0.12Beta63-2a.jpg|thumb]][[File:V0.12Beta63-2b.jpg|thumb]][[File:V0.12Beta63-2c.jpg|thumb]]
|
|
|Door - Leads to 3 3
|
|Spike platforms
|
|2x Smash box<br />10x Crystals
|
|1x Pete
|
|-
|-
|3 3 Default New Map
|3 3 Default New Map
|Castle
|Castle
|[[File:V0.12Beta63-3a.jpg|thumb]][[File:V0.12Beta63-3b.jpg|thumb]]
|Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless
|Door - Leads to 3 4
|
|
|1x Gobbo
|
|2x Swipe swifty
|
|
|
|-
|-
|3 4 Default New Map
|3 4 Default New Map
|Castle
|Castle
|[[File:V0.12Beta63-4.jpg|thumb]]
|
|
|
|
|
|
Spike platforms
|

|
Tilt platform (removed) 

Gong
|1x Smash box<br />5x Crystals<br />1x Gobbo
|1x Pete
|}
|}
===='''Level 4 (4 0 - 4 3)'''====
===='''Level 4 (4 0 - 4 3)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,708: Line 3,629:
|4 0 Storm the Castle
|4 0 Storm the Castle
|Castle
|Castle
|[[File:V0.12Beta64-0a.jpg|thumb]][[File:V0.12Beta64-0b.jpg|thumb]]
|
|
Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.
|

|
<br />While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony
|
|Door, front - Leads to 4 2<br />Locked Door, left - Leads to 4 1<br />Locked Door, right - Leads to 4 3
|Gong
|4x Smash box<br />2x Gold key
|
|
|-
|-
|4 1 Default New Map
|4 1 Default New Map
|Castle
|Castle
|[[File:V0.12Beta64-1a.jpg|thumb]][[File:V0.12Beta64-1b.jpg|thumb]][[File:V0.12Beta64-1c.jpg|thumb]][[File:V0.12Beta64-1d.jpg|thumb]]
|
|
|Door - Leads back to 4 0
|
|
Electric hazards
|

|
Moving platforms
|1x Crystal<br />1x Gobbo
|
|
|-
|-
|4 2 Default New Map
|4 2 Default New Map
|Castle
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|-
|-
|4 3 Default New Map
|4 3 Default New Map
|Castle
|Castle
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|
|
|
|
|
|}
|}
===='''Level 5 (5 0)'''====
===='''Level 5 (5 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 2,753: Line 3,676:
|}
|}
===='''Level 6 (6 0 - 6 2)'''====
===='''Level 6 (6 0 - 6 2)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
Line 2,764: Line 3,690:
|6 0 Default New Map
|6 0 Default New Map
|Boss 6 Dante
|Boss 6 Dante
|[[File:V0.12Beta66-0.jpg|thumb]]
|
|
Baron Dante map but an untextured cylinder stands in his place<br />Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.

Unlike the final version, there's no way to progress to the next phase of the fight here.
|
|
|Untextured Cylinder (Removed)
|
|
|
|
|
Line 2,772: Line 3,702:
|6 1 Default New Map
|6 1 Default New Map
|Boss 6 Dante
|Boss 6 Dante
|[[File:V0.12Beta66-1.jpg|thumb]]
|
|
Dimly lit version of Baron Dante map.

<br />Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase
|After 3 hits, player is warped to 6 2
|
|
|
|
|1x Baron Dante
|
|
|-
|-
|6 2 Default New Map
|6 2 Default New Map
|Boss 6 Dante
|Boss 6 Dante
|[[File:V0.12Beta66-2.jpg|thumb]]
|
|
Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.

<br />Baron takes three hits like in final, upon doing so causes the level to end
|After 3 hits, player is sent back to Map Screen at 70 0.
|
|
|
|
|1x Baron Dante
|
|
|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 2,801: Line 3,741:
|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
Line 2,815: Line 3,757:
|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
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| colspan="5" style="background-color: red;"|
| colspan="5" style="background-color: red;"|
|}
|}
</div></div>
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
===Island 7===



























<div class="mw-collapsible-content">
===='''Level 0 (0 0)'''====
===='''Level 0 (0 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 1 (1 0)'''====
===='''Level 1 (1 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
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! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 2 (2 0)'''====
===='''Level 2 (2 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 3 (3 0)'''====
===='''Level 3 (3 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
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! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
===='''Level 4 ( 4 0)'''====
===='''Level 4 ( 4 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
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! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 5 (5 0)'''====
===='''Level 5 (5 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
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! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 6 (6 0)'''====
===='''Level 6 (6 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|6 0 Secret Sentinel
|6 0 Secret Sentinel
|Boss 7 Crystal
|Boss 7 Crystal
|[[File:V0.12Beta76-0.jpg|thumb]]
|
|Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable
|
|
|
|
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|}
|}
===='''Level 7 (7 0)'''====
===='''Level 7 (7 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 8 (8 0)'''====
===='''Level 8 (8 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
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|}
|}
===='''Level 9 (9 0)'''====
===='''Level 9 (9 0)'''====


{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Number and Title
! scope="col"|Type
! scope="col"|Type
! scope="col"|Image
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Exits
! scope="col"|Interactive Elements
! scope="col"|Interactive Elements
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|9 0 Default Blank Map
|9 0 Default Blank Map
|Forest
|Forest
| N/A
| colspan="5" rowspan="1" style="background-color: red;"|
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Code and Island
! scope="col"|Levels
! scope="col"|Description
|-
| colspan="1" rowspan="37"|0 - (Testing Island)
|2 0 - Forest - Default Blank Map
|Contains a remote piece of Forest Land, with a Burrowing Wom, Worm in Well (altered, can be killed), Lava pits, crystals, a Well (altered), an a spaceship which will hover over Croc and drop bombs on him! it cannot be killed.
|-
|2 1 - Cave - Ooooh Dark
|Contains a dark cave (removed) with two torches similar to in the Tech Demo, which only resemble floating orange circles. There are platforms and a Lava pit, and the cave exits don't lead anywhere.
|-
|2 2 - Desert - Default New Map
|Contains a desert area with platforms leading to a higher part of the area.
|-
| style=""|2 3 - Water - Default Blank Map
| style=""|Crashes when loading the level.
|-
|2 4 - Forest - Big Cogs
|Set on remote pieces of greenland with a dark background, there are four cogs spinning.
|-
|2 5 - Forest - Push Me
|A square piece of Forest land with a stack of Metal Crates in the middle. Despite the title, pushing the blocks will not do anything.
|-
|2 6 - Ice Imp Test
|A square piece of Ice land.
|-
|2 7 - Dungeon - Default Blank Map
|A series of corridors within a dungeon.
|-
| style=""|2 8 - Forest - Intro Test Map
| style=""|Croc will keep falling into greenness until death.
|-
|2 9 - Desert - Default New Map
|A piece of Desert land with a climbable wall, which ironically can't be climbed on.
|-
|3 0 - Water - Water Test Map
|Just an area underwater.
|-
|4 0 - Castle - Small Hero's Gym
|A square piece of Castle flooring.
|-
|4 1 - Swipe Swiftly's Oojo
|Contains another square piece of Castle flooring with Swipe Swiftly standing in the center. Approaching him will make him react, but nether character can hurt the other.
|-
| style=""|4 2- Desert - Water Spout Test
| style=""|Crashes at loading screen.
|-
|4 3 - Castle - Simon Says
|The same as 4 0
|-
|4 4 - Castle - Paul Test 4
|A square piece of Castle with an incompletely textured platform and a Ghost floating in the air.
|-
|4 5 - Castle - Nat's Plat
|Another Castle square. There are three rotating platforms. When Croc stands on one, it will rotate in a circle.
|-
|4 6 - Water - Water Test
|An underwater area with two hammerhead sharks.
|-
|4 7 - Water - Fan Test
|An underwater area with a Hammerhead Shark and four Fans. They do not harm Croc.
|-
|4 8 - Castle - Fjelo Test
|The same as 4 0.
|-
|5 0 - Ice - Default New Map
|An ice and snow area with several non-functioning cave exits.
|-
|5 1 - Cave - Default New Map
|A cave with an exit, which will cause Croc to fall when entering.
|-
| style=""|5 2 - Water - Default New Map
| style=""|Crashes on loading screen.
|-
|5 3 - Castle - Test Boss Flibby
|A castle themed arena with a beta of the Guardian Flibby. You can attack Flibby and she can attack you, but the sides of the arena are not solid and can cause Croc to fall off the edge. When defeating Flibby, the level ends and 10 0 loads on the Map Screen.
|-
|5 4 - Castle - Test Boss Ice
|The same arena as before but without Flibby.
|-
|5 5 - Castle - Test Boss Water
|Same as previous.
|-
|5 6 - Castle - Test Boss Crystal
|Same as previous.
|-
|6 0 - Forest - Nice and Easy
|Contains the same layout for Nice and Easy, except there is a third platform which when stood on, sparkling stars appear, the platform shrinks and Croc falls to the ground. The well and door doies not function.
|-
| style=""|7 0 - No Level - No Map
| style=""|As the title suggests, pressing START or X does nothing.
|-
| style=""|8 0 - No Level - No Map
| style=""|As the title suggests, pressing START or X does nothing.
|-
| style=""|9 0 -
| style=""|Croc falls continuously.
|-
|10 - Island 1
|10 - No Level - Default New Map
|What seems to be the final revision of Nice and Easy. The level can be completed with all six Gobbos and all five BONUS letters. It models And so the Adventure Begins.
|-
|
|
Not possible to get to top of the map due to a large gap Croc can't jump across
|11 - Cave - Enter the Jumpy
|Models Underground Overground.
|-
|
|
|Stretchy platforms (altered)
|12 -  Feet First
|2x Smash box<br />12x Crystals
|Models Shoutin' Lava Lava Lava.
|2x Red mosquitoes
|-
|
|
|}
|13 - All Together Now
</div></div>
|Models Darkness Descends, the Bonus Door Challenge (later Crystal) doesn't contain an underwater area.
</div>
|-
|
|14 - Boss 1 Flibby
|Contains only one area similar to the final version, but with Crystals around the arena.
|-
|
|15 - Cave - Multiple Choice
|Models Cave Fear. Contains a gold Key in a cage which never happened in the final version. There is no silver key (needs citation), but standing on the cage will allow getting the gold Key. This may be why this never was included in the final game. In the Locked Door, there is a unfinished rectangular piece which can be picked up but does nothing. There are no gongs in the level.
|-
|
|16 - Dangerous Sports
|This level slightly models The Tumbling Dantini.
|-
|
|17 0 - Forest - Default Blank Map
|From this level on they contain unfinished levels. This one contains greenland and rotating platforms.
|-
|
| style=""|18 0 - Forest - Ahhhh Push It
| style=""|Croc falls continuously.
|-
|
|19 0 - Dungeon - Default New Map
|Contains a dungeon with a button. Pressing it activates a Box Shuffling Game. The exit does not function.
|-
|
|19 1 - Dungeon - Default New Map
|The same as before but entering the cave results in Croc falling continuously.
|-
|
|19 2 - Desert - Default New Map
|Contains a desert area with a Box Chasing Game. This mini-game never made it on the Desert Island in the final game. Entering the cave results in Croc falling continuously.
|-
|
|19 3 - Dungeon - Default New Map
|Contains a dungeon with the Crystal Catching Game. Instead of a cauldron, a platform is moved to catch the crystals.
|-
|
|19 4 - Forest - Default Blank Map
|Contains the Sheep Popping Game. The exit does not function.
|-
|
|20 0 - No Level - Default Blank Map
|Models The Ice of Life. The Bonus Door challenge has a glitch where riding the first balloon makes Croc fall.
|-
|
|21 - Ice - Polar Playtime
|Models Be Wheely Careful, but cannot be completed as entering the third entrance results in Croc falling continuously.
|-
|
| style=""|22 - No Level - Default New Map
| style=""|When pressing START or X on the Map Screen, the level doesn't load.
|-
|
| style=""|23 0 - No Level - No Map
| colspan="1" rowspan="3" style=""|Cannot be played on Map Screen
|-
|
| style=""|24 0 - No Level - No Map
|-
|
| style=""|25 0 - No Level - No Map
|-
|
| style=""|26 0 - Ice - Tricky Treat
| style=""|Croc falls continuously.
|-
|
|27 0 - Ice - Slippery Secret
|Contains an ice area with icy pools, crystals and a Bag of Life. It contains many exits. The one behind Croc at the start lead nowhere. One leads to 27 1 Slippery Secret Slide, one makes Croc continuously fall, one takes Croc to the bottom of the slide (27 1) and one leads to a second slide (27 2).
|-
|
| style=""|28 - No Level - No Map
| style=""|Cannot be played.
|-
|
| style=""|29 0 - No Level - Default New Map
| style=""|Cannot be played.
|-
|
| style=""|30 0 - Water - Inside Water Tower
| style=""|A desert area resembling Lights, Camel, Action! and containing strange looking archers throwing arrows.
|-
|
|30 1 -
|Croc will fall continuously.
|-
|
|30 2 -
|A desert area containing platforms which lead to a water pool. Touching it will bring up a never ending loading screen.
|-
|
| style=""|30 3 -
| style=""|Croc falls continuously.
|-
|
| style=""|30 4 - Water - Inside Water Tower
| style=""|Loading screen sticks.
|-
|
|31 0 - Desert - Mud Pit
|Contains a leaning (removed) Desert Well with a cork. Models Mud Pit Mania. Also contains tornadoes, a Large Push Box (never large in final game), and a Gong to end the level.
|-
|
|32 0 - Desert - Needle Point
|Contains a Desert area outside, with green poison pools, tornadoes and platforms. The Well (32 1) contains an underwater area with purple fish (removed), piranahs, oysters containing crystals (removed), Fans (non-moving and harmless), spikes on the roof which do not harm Croc, a hole which causes the game to crash,
|-
|
|32 2 - Desert - Sky
|An outside remote Desert area. It contains Bricks, Platforms and Springs, as well as an unreachable red Bag of Life and exit. The Springs cannot be reached.
|-
|
|33 0 - Cave - Goin' Underground
|A cave area that resembles the final level Goin' Underground. If you take the exit to the left at the beginning, the level ends and the level 0 0 is selected at the Map Screen. It contains several Breaking Platforms over lava, Spiders, Mummies, and other exits.
|-
|
|33 1 - Cave - Underground 2
|A section with a Door which goes to ?, with a Mummy and platforms which move around lava pits, similar to in Goin' Underground.
|-
|
|33 2 - Cave -
|Contains an area with Platforms coming through the cave edges like in the final Goin' Underground. At the end is an unreachable gold Key, and there isn't even a locked door!
|-
|
|33 3 - Cave - Default New Map
|Contains a Button pressing challenge very similar to the one in Goin' Underground. Players must press the Buttons before the timers run out, and when all are pressed, a platform is activated which takes Croc to a Gobbo.
|-
|
|34 0 - Desert - Caves 3
|Starts with a Desert area where there is a strange vertical line of fire which kills Croc almost immediately after starting the level. It is difficult to play the level without being touched by the fire. It contains a Gobbo, a timer which activates a Platform and a Desert Well which leads to 34 1.
|-
|
|34 1 - Desert - Chumly Valley 2
|A desert cave which often starts with Croc walking over the edge. It contains Mummies, a Well leading to 34 2,
|-
|
|34 2 - Desert - Needle Point
|Looks similar to an area in the final level Leap of Faith. There are posion pools, a Tornado, platforms leading to a Gobbo an a Gong at the end.
|-
|
|35 0 - Desert - Final Level 1
|A desert outside area with holes (removed), mud covered stumps (removed) and platforms. This is the level depicted in a popular screenshot. The door when entered leads to 35 1, but often Croc enters and falls into the pit.
|-
|
|35 1 - Desert -
|An underground Desert area with platforms, a Gobbo and a door which leads to 35 2.
|-
|
|35 2 - Desert - Final Level 4
|Another Desert area with a Well (leads to 35 1), a Gobbo, platforms and an unreachable stack of Smash Boxes. The bottom one is slightly sticking out.
|-
|
|36 0 - Boss 3 Cactus - The House That Jack Built
|Contains an area almost identical to the arena for Cactus Jack's Ranch in the final game. The graphics are slightly glitchy and when defeating him, there are brown squares which appear as a circle. Upon completion, the Map Screen selects level 40 0.
|-
|
| style=""|37 0 - No Level - No Map
| style=""|Cannot be played.
|-
|
|38 0 - Desert - My Secret Lives
|Contains an underground Desert area. There are buttons which activate moving platforms leading to 2 red Bags of Life, as well as an Executioner which will swipe its sword at Croc when he gets to close. He appears smaller and does not attack like this in the final game. He can be tail attacked which is impossible in the final.
|-
|
|39 0 - Desert - Secret In The Sky
|An outside desert area with platforms, Springs and Wells. The first spring seems to be for to get to another square piece of land, but seems that it cannot be done. Despite there being another Well, there is no 39 1 level.
|-
|
|40 0 - No Level - Default New Map
|Contains a cave area which mostly resembles The Twisty Tunnels beginning. The doors lead to 40 1.
|-
|
|40 1 - Boulder - Lava Lair Boulder.
|Contains a long uphill road with untextured Crystals which looks like Smash Box Corners. A boulder will come down the road every 20 seconds or so, hurting Croc. There are also untextured creatures which hurt Croc but do not move, and cannot be killed. It also contains an untextured Gobbo. The untextured Door at the end causes the game to crash on a black screen.
|-
|
|40 2 - Cave - Lava Lair
|Crashes on Loading Screen. It is expected to be the level that is supposed to load in the final Door in 40 1.
|-
|
|40 3 - Cave - Lava Lair
|The door behind Croc at the beginning is expected to lead to 40 2, but crashes upon entry on a black screen. It is a cave with platforms over Lava, including pink stretchy platforms (brown in final) and a Gobbo. It also contains a final Goal gong (changed to Beany in final).
|-
|
|41 0 - Cave - Crazy Caves
|Very similar to the beginning of The Curvy Caverns. The arrow Platform looks different, is redish brown with red arrows and a different shape. Outside there are snakes which look like they are made of red and yellow beads, which will slither and their middle will rise upwards. They hurt Croc but don't attack, and can be killed. The second to last area is different however, as the platforms lead to a small series of caves similar to the final of Diet Brrrrr. There is a gong at the end.
|-
|
|42 0 - Cave - Chasm Clincher
|Resembles the beginning of Say No Snow. The second area has three red dragonflies (removed). The third outside ice area vaguely resembles the second to last area of I Snow Him So Well (citation needed). It also contains a flying blue insect with a pointed nose, which doesn't attack, hurts Croc and can be killed. A button activates a platform which moves down and up, but resets itself, making it hard to get to the platform in time. At the end is a Gobbo and a Door, which causes the game to crash on a black screen (42 0).
|-
|
|42 3 - Boulder - Chasm Clincher Boulder
|Another boulder level, but cannot be accessed from 42 2. Going through the exit you came results in Croc falling continuously. The other exit crashes on the loading screen. This also contains untextured 'Box corner' crystals, untextured creatures, an untextured Gobbo and the final Door at the end also crashes on a black screen.
|-
|
| style=""|42 4 - Ice - Chasm Clincher
| style=""|Crashes on loading screen.
|-
|
| style=""|42 5 - Cave - Chasm Clincher
| style=""|Crashes on loading screen.
|-
|
|43 0 - No Level - No Map
|Cannot be played.
|-
|
|44 0 - Cave - Abyss Abuse
|
Appropriately titled, Croc will fall instanty when starting the level. It can be played by playing 44 1 and going back through the door.


==[[Soundtrack]]==
It will seem like the beginning of Licence to Chill, but when turning to the right, there is a bazzare unused dog-like creature throwing rocks down the slope. He is accompanied by two Firepoppers. He can be killed, but the rock it leaves behind floats as though the creature is invisible. What is interesting is that the rock follows Croc.
<gallery>
|-
Croc '97 Prototype Music 0th Island Theme|The 0th Island Theme
|
Croc Legend Of The Gobbos- Beta Theme|The theme on the Beta version
|44 1 - Forest - Abyss Abuse
Croc '97 Prototype Music 1st Island Theme|The 1st Island theme
|Contains a Giant Bee on a Forest land with a climbable wall. Higher up is a Monkey Bar which leads to doors to 44 2.
Croc '97 Prototype Music 2nd Island Theme|The 2nd Island theme
|-
</gallery>
|
|44 2 - Cave - Abyss Abuse
|Contains a cave very similar to part of the level Say No Snow. It also contains a red flying bug (removed) similar to the Giant Bee. At the end is a moving platform activated by a button which doesn't seem to have a direct purpose. The doors take you to 44 3.
|-
|
|44 3 - Cave - Abyss Abuse
|Very similar to the second to last area of Say No Snow.
|-
|
|45 0 - Forest - Magma Mania
|Contains a Giant Bee, lava, platforms and a Climbable Wall, as well as Firepoppers which are never seen outside in the final game. The doors lead to 45 1.
|-
|
|45 1 - Cave - Magma Mania
|Contains a cave similar to one in Ice Bridge to Eternity. The doors lead to 45 4.
|-
|
|45 2 - Boulder - Magma Mania
|Only accessible on Map Screen. Croc falls instantly.
|-
|
|45 3 - Cave - Magma Mania
|A circular cave similar to that in The Curvy Caverns (citation needed).
|-
|
|45 4 - Cave - Magma Mania
|Another cave with two 'choppping' executioners (changed in final).
|-
|
|45 5 - Boulder - Magma Mania Boulder
|A boulder level, which can only be accessed on the map screen. The back door causes Croc to fall instantly.
|-
|
|45 6 - Cave - Magma Mania
|At the end is a Gong.
|-
|
|46 0 - Cave - Secret Stash
|A cave very similar to the Locked Door area in The Twisty Tunnels, except there are platforms to the side with red Crystals (10 normal crystals) and the pla. At the top is a Door leading to 46 1.
|-
|
|46 1 - Cave - Secret Stash
|Another cave but this time similar to the one in The Curvy Caverns. There are two doors on the bottom. One you enter takes you back to 46 0, the other to 46 2 in wich Croc continuously falls.
|-
|
| style=""|46 2 - Cave - Secret Stash
| style=""|Croc continuously falls.
|-
|
|47 0 - Cave - Bonkers Bonus
|Similar to the final area in Ice Bridge to Eternity, except at the top are two doors, leading to 47 1 and 47 2, and a Gong at the back. At the bottom of the platforms are two corridors, leading to two doors (47 1 and  47 2).
|-
|
|47 1 - Boulder - Bonkers Bonus
|A boulder level but the camera angle is set as bird's eye view. The camera adjusts itself as you go further up the slope. The door at the end leads to
|-
|
|47 2 - Boulder - Bonkers Bonus Boulder
|A boulder level it would seem, but Croc continuously falls.
|-
|
|48 0 - Boss 4 Balloon - Default New Map
|A beta Fosley level. It is set in a cave with Fosley in the middle throwing his Fosley Bombs. There are window patterns on the floor and untextured platforms which will bounce like the finished ones in the final version, except Croc cannot bounce on them. There is also a strange wall of rows of 0s which can be viewed on one side. It has not been confirmed as to whether Croc can defeat Fosley.
|-
|
| style="background-color: red;"|49 0 - Cave - Boulder 5
| style="background-color: red;"|Croc dies when starting the level.
|-
|
|49 1 - Cave - Default New Map
|Sn unfinished cave with sticking out parts an 0s on the floor. There is lava, but not much can be done in this level.
|-
|
| style="background-color: RED;"|49 2 - Cave - Default New Map
| style="background-color: RED;"|Croc dies when starting the level.
|-
|
| style="background-color: RED;"|49 3 - Cave - Default New Map
| style="background-color: RED;"|Croc dies when starting the level.
|-
|
|49 4 - Cave - Default New Map
|A cave almost identical to 49 1, with 0s on the floor.
|-
|
| style="background-color: red;"|49 5 - Cave - Bould03 Map
| style="background-color: red;"|Croc dies when starting the level.
|-
|
| style="background-color: red;"|49 6 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|49 7 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|49 8 - Cave - Default New Map
| style="background-color: red;"|Crashes on loading screen.
|-
|
|50 - 0 - No Level - Default New Map
|A Forest area with lava, a platform which loops and hovers over lava, Smash Boxes, crystals and a Gobbo on Monkey Bars. At the end are doors leading to 50 1, causing the game to crash on the loading screen.
|-
|
| style="background-color: red;"|50 1 - Water - Enter Atlantis 2
| style="background-color: red;"|Crashes on loading screen.
|-
|
|50 2 - Water - Enter Atlantis 2
|An underwater cave with 2 Hammerhead Sharks, crystal contained Oysters (removed), a Gobbo inside a Bubble within a cage with no key, and a spike-textured ceiling which is non-interactive. The cave behind Croc supposedly leads to 50 1, but crashes. In the area, there is a hole leading up but contains nothing.
|-
|
|50 3 - Forest - Atlantis 4
|A forest area containing platforms over lava and three vertical fires (removed). At the end of the platforms is a Gobbo. The doors behind Croc supposedly lead to 50 2, but crash on the loading screen. This is probably because there is no exit through 50 2 to 50 3.
|-
|
|51 0 - Desert - Sludge Basin
|A desert cave area, with three vine like things falling from the ceiling occasionally. There are three more coming up from the ground. There are also three cracked Platforms above poison pools, a red Popper and Locked Door (the key is in 51 1 through the well). The platforms lead to a red Bag of Life. There are three vertical flames (removed). There are more falling vine things before a Desert well leading to 51 1.
|-
|
|51 1 - Water - Sludge Basin
|An underwater area with a pirahna, wooden doors (which are never seen in the final game), electric fences, Oysters (removed), a fat purple fish (removed), a gold Key (for the Locked Door in 51 0) and a Gobbo in a bubble.
|-
|
| style="background-color: red;"|51 2 - Desert - Level 2 S3
| style="background-color: red;"|Croc dies when starting the level.
|-
|
|51 3 - Water - Default New Map
|An underwater level the same as 51 1 except there is no gold Key.
|-
|
|52 0 - Cave - Dinner Time
|A cave level with platforms over lava, Monkey Bars, a Spider and a Gobbo. At the end are doors to 52 1.
|-
|
|52 1 - Water - Dinner Time
|An underwater area with Oysers (removed), a Pirahna, a vertical electric bolt (removed), two Gobbos in bubbles and an exit leading to 52 2.
|-
|
|52 2 - Whale - Inside Whale
|A dark scenery containing the inside of a Whale!  You can see its teeth, tongue and there are untextured platforms. There is also a stationary Ghost which hurts Croc when touched. The green acid is harmful to Croc and there is no exit.
|-
|
|52 3 - Water - Dinner Time
|Underwater with a Pirahna, electric fences, a Gobbo in a bubble and a Gong at the end.
|-
|
|53 0 - Forest - Atlantis
|A Forest area with platforms, lava, two crystals in the lava and a Pelican (removed, appeared in the [[Croc Tech Demo|Tech Demo]]). The other side can't be reached unless you land on one of the crystals in the lava, which causes Croc to lose a life but keep the crystal, which Croc can then jump in the lava once without dying. The Pelican will often swoop down and attack Croc. At the end is an exit to 53 1.
|-
|
|53 1 - Cave - Atlantis
|A cave with lava, platforms, corridors leading to a Gobbo, and a Mummy before the doors to 53 2. Mummies are only seen in Desert areas in the final game.
|-
|
|53 2 - Water - Atlantis
|An underwater area with tunnels, a Pirahna, a Gobbo in a bubble and a cave exit to 53 3.
|-
|
|53 3 - Cave - Atlantis
|Croc jumps from a green well (in the final game, he never jumps into other area through green wells). There are vertical flames (removed) and a Gobbo, with a Gong at the end.
|-
|
|54 0 - Ice - Avalanche Escape
|An outside Ice area with freezing water, platforms, a Monkey (removed, and seen in a [[Croc: Legend of the Gobbos Beta Releases|testing level]]), a vertical electric bolt (removed), an a cave exit to 54 1.
|-
|
|54 1 - Ice - Avalance Escape.
|A slightly dark outside Ice area with lands of Ice, more Monkeys (removed), platforms, a Gobbo and a small twisty ice slide at the end with a cave exit to 54 2.
|-
|
|54 2 - Water - Avalanche Escape
|An underwater area with more electric fences (including one that seems to be set off), a Gobbo in a bubble, a Gong and another exit with spears poking out periodically (removed) but do not harm Croc, and lead to 54 3.
|-
|
|54 3 - Water - Avalanche Escape
|An underwater area with a spiked ceiling (removed, does not harm Croc), a Smash Box and three fans which do not harm Croc (removed).
|-
|
|55 0 - Ice - Trapped Under Ice 1
|A cliff ice area with a Dog, platforms, a red Bag of Life and a Button but it is unknown as to what it does. At the end are doors to 55 1.
|-
|
|55 1 - Water - Trapped Under Ice 2
|An underwater area with electric fences, vertical electric bolts (removed) and an exit.
|-
|
|55 2 - Ice - Trapped Under Ice 3
|An outside ice area with tornados (only appears in Desert levels in final game), along with another exit to 55 4 and a Locked Door (the key is in 55 5). The game crashes when entering it (55 3).
|-
|
|55 3 - Water - Trapped Under Ice 4
|Crashes on loading screen.
|-
|
|55 4 - Water - Trapped Under Ice 5
|A cave underwater with a spiked ceiling (removed, does not harm Croc), a Hammerhead Shark and the gold Key at the end.
|-
|
|56 0 - Boss 5 Neptuna - Tuna Tank
|As the title suggests, this is a beta level containing Neptuna. It only contains the arena itself, which looks very much like the final version, but the outside area is black. Neptuna seems to throw bolts all the time rather than just after two hits. After defeating Neptuna, the level does not end.
|-
|
|57 0 - No Level - No Map
|Cannot be played upon Map Screen.
|-
|
|58 0 - Cave - Secret 1A
|A cave with two exits (58 1 and the right ends the level and brings up 0 0 on the Map Screen), a corridor with occasional spears falling down (removed), spiders, a Ghost which does not move but harms Croc (only appears in Desert Crystal Door Challenges in final, which doesn't harm Croc), platforms over lava, a red Bag of Life and 0s can be seen before the lava on the floor.
|-
|
|58 1 - Cave - Secret 1A
|A cave with a Button, a vertical flame (removed), a platform (activated by the button), which contains another vertical flame and a box with only 1 crystal (usually 5 or 10 in final game).
|-
|
|59 0 - Cave - Secret 2A
|A cave with platforms above lava, three red Bags of Life, but no exit.
|-
|
|60 0 - No Level - Default New Map
|A stormy dark outside Forest area (never appeared in the final game), with Bricks (only red in final), two vertical bolts of lightning similar to ones seen in the final Castle Island, and a door leading to 60 1 at the end.
|-
|
|60 1 -
|An area with similar theme to 60 0, but there are several large and tall Climbable Walls ahead (never this size or tall in final). Each one contains Smash Boxes to the sides with a Gobbo and door leading to 60 2 at the top.
|-
|
|60 2 -
|
A dungeon with a corridor with electric bolts to the side (never appeared in dungeons in final), with an Inflated Creature area and three doors at the end. You can go back through the doors but the Inflated Creature doesn't return.


The entire soundtrack can be downloaded [https://www.dropbox.com/s/aazzkolw49jh2n4/Croc%20Beta%20v0.12%20Music.rar?dl=0 here].
The left (60 3): Contains three Mechanical Robots like in Dungeon of Defright in the final game, but texture errors cause parts of Smash Boxes to appear around them occasionally. Also contains a Gobbo and Gong. Can be returned through other door.


While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in '''bold'''). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
The middle (60 6): Contains a Gobbo and a Gong.
===Themes and Islands===

*Main Menu
The right (60 4): A room with 4 Smash Boxes containing 20 crystals each (only up to 10 in final), five red Bags of Life, a Gobbo and a Gong. If you access this level from the Map Screen and go back through the door, the Inflated Creature and level is seen through the door but cannot be entered. You also cannot go back.
*'''Loading Screen'''
|-
*'''Island 0 '''
|
*Island 1/7 (Forest)
|60 5 -
*Island 2 (Ice)
|a dungeon with electric fences (never seen in dungeons in final), Robotic Ogres, a Locked Door (60 6), a gold Key (in a Cage but can be claimed when standing on top of the cage), another cage with a Gobbo,
*[[:File:Croc0.16I3.ogg|Island 3]] (Desert)
|-
*[[:File:Croc0.16I4.ogg|Island 4]] (Cave)
|
*[[:File:Croc0.16I5.ogg|Island 5]] (Underwater 2)
| style="background-color: red;"|60 6 -
*[[:File:Croc0.16I6.ogg|Island 6]] (Castle)
| style="background-color: red;"|Croc falls continuously, can only be accesed through 60 2 (see above).
===Levels===
|-
*[[:File:Croc0.16Forest1.ogg|Forest 1 (10 0) ]] (first in ASTAB)
|
*[[:File:Croc0.16Forest2.ogg|Forest 2 (10 1)]] (similar to Forest theme)
| style="background-color: red;"|61 0 - Castle - Gobbo Gobbo Let Down You Hare
*[[:File:Croc0.16Forest3.ogg|Forest 3 (10 2)]] (similar to Track 6)
| style="background-color: red;"|Crashes on loading screen.
*Cave 1 (10 3)
|-
*[[:File:Croc0.16Cave2.ogg|Cave 2 (11 3)]]
|
*[[:File:Croc0.16Cave3.ogg|Cave 3 (11 1)]]
|61 1 Castle - Gobbo Gobbo Let Down You Hare
|A castle area with a stack of metal Boxes, but they dont' harm Croc. Above them is a Button which causes an untextured Platform to move to take Croc to the next door (61 2).
|-
|
|61 2 Castle - Gobbo Gobbo Let Down You Hare
|An area similar to one in The Tower of Power. There are untextured platforms, uncluding Desert themed ones which are actually cracked platforms, bricks textured as 0s, a stationary Ghost which blocks Croc from going further in the level and Monkey Bars.
|-
|
| style="background-color: red;"|61 3 Castle - Gobbo Gobbo Let Down You Hare
| style="background-color: red;"|Crashes on loading screen.
|-
|
| style="background-color: red;"|61 4 Castle - Gobbo Gobbo Let Down You Hare
| style="background-color: red;"|Crashes on loading screen.
|-
|
|61 5 Dungeon - Gobbo Gobbo Let Down You Hare
|A dungeon level with a series of corridors, three Gobbos and a Gong.
|-
|
|62 0 - Castle - Ballistic Meg's Lair
|A castle area with what is supposed to be Ballistic Meg modelling Ballistic Meg's Fairway.. Instead of a trail of fire, pink squares are seen. Gargoyles, Axes and Platform Pete's Platforms are seen (but stationary and stay on smooth). A door leads to the end.
|-
|
|62 1 - Castle - Ballistic Meg's Lair
|Another Ballistic Meg, Monkey Bars and three doors (62 2 and 62 3) including a Locked Door (the key is in the  ).
|-
|
|62 2 - Castle - Ballistic Meg's Lair
|Accessed through the front door in 62 1. Contains the gold Key and several Ballistic Megs, as well as a Gobbo in a cage (with no silver Key).
|-
|
| style="background-color: red;"|62 3 Castle - Ballistic Meg's Lair
| style="background-color: red;"|Crashes on loading screen.
|-
|
|62 4 Castle - Ballistic Meg's Lair
|More platforms and Monkey Bars with a Ballistic Meg and Gong at the end.
|-
|
|63 0 - Castle - Platform Pete's Lair
|Very similar to the final version except his platforms have sixteen spikes on its side instead of four. Also, some platforms stop at its side. The spikes do not hurt Croc.
|-
|
| style="background-color: red;"|63 1 - Castle - Platform Pete's Lair
| style="background-color: red;"|Crashes on loading screen.
|-
|
|63 2 - Castle - Platform Pete's Lair
|More of Platform Pete.
|-
|
|63 3 Castle - Platform Pete's Lair
|Contains an area with two Swipe Swiftlys, who will slowly approach Croc, but does not harm him and cannot be killed. Also contains red staircases slightly different to the final, and must be jumped to escalate, as well as a Gobbo.
|-
|
|64 0 Castle - Platform Pete's Lair
|Area similar to the final of Panic at Platform Pete's Lair, but there are two large Platforms (never large in final), as well as a Gobbo and Gong at the end.
|-
|
| style="background-color: red;"|65 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
|66 0 - Boss 6 Dante - Default New Map
|Baron Dante's arena, with a strange white circular block in the middle.
|-
|
|66 1 Boss 6 Dante - Default New Map
|Dante's arena with Dante, but he will be frozen at the start for a while. The arena seems larger than the final. He will run into a wall and Croc can attack him three times to complete. After completion the game will load to 66 2 but Croc continuously falls.
|-
|
|66 2 Boss 6 Dante - Default New Map
|Contains Dante standing on the block seen in 66 0. He occasionally spits electric sparks at Croc. Touching the block hurts Croc. Croc cannot defeat Dante.
|-
|
| style="background-color: red;"|67 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|68 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|69 0 - No Level - No Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|70 0 - Water - Trapped Under Ice 4
| style="background-color: red;"|Crashes on Loading screen.
|-
|
| style="background-color: RED;"|71 0 to 75 0 - No Level - Default New Map
| style="background-color: RED;"|Cannot be played.
|-
|
|76 0 -
|A beta of Secret Sentinel. The scenery texture looks slightly different, the platforms are more round and spin, Sentinel doesn't attack, seems smaller like in the outro in the final and floats around, and there are no crystals or Gongs.
|-
|
| style="background-color: red;"|77 0 to 78 0 - No Level - Default New Map
| style="background-color: red;"|Cannot be played.
|-
|
| style="background-color: red;"|79 0 - Forest - Default Blank Map
| style="background-color: red;"|Cannot be played.
|}
[[Category:Incomplete Articles]]
[[Category:Incomplete Games]]
[[Category:Articles Needing Maintenance]]


==Videos==
==Download Instructions==
[[File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay|thumb|right|200 px]]
Download the chosen .rar file [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread here] and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.
[[File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0|thumb|right|335 px]]


==See also==
==See also==
Line 3,676: Line 4,017:
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos]]
*[[Croc: Legend of the Gobbos Beta Releases]]
*[[Croc: Legend of the Gobbos Beta Releases]]
[[Category:Incomplete Articles]]
[[Category:Prototypes]]
[[Category:Incomplete Games]]
[[Category:Articles Needing Maintenance]]

Latest revision as of 18:54, January 18, 2022

File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay

Also referred to as the v0.12 Beta, this version was released as a gift in a magazine, and was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:


  • The boot screens are similar to the Tech Demo.
  • The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
  • The Main Menu has Start Game, Options, Load Game and Password.
  • The music is similar to the Final Game.
  • The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
  • The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
  • Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
  • There are red Jumpys as well as regular Jumpys but the red ones were not included in the final game.
  • The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
  • At the bottom of the screen are debug information and coordinates.
  • Lives are actually red coloured bags.
  • Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
  • Red coloured crystals give 5 crystals.
  • The Giant Bee appears more than once.
  • The sound affects for collecting Gobbos are different.
  • There is no sound for climbing up off a ledge.
  • Worms in Wells can be killed.
  • Breaking Platforms have different animation similar to in Croc 2
  • Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
  • Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
  • Climbable Walls sound slightly different.
  • Smashing boxes animations are slightly different. Holding down X will not change anything.
  • Enemies do not respawn.
  • Some levels are prototypes of levels in the Final Game, with some differences.
  • There are blue springs instead of Jellies with different sounds.
  • There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
  • Controls are slightly different (see below)
  • Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
  • The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
  • The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.

Controls

To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.

While underwater, Croc attacks similar to the 180 degree flip.

Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.

Levels

Total Islands: 8 (0-7)

Total levels: 80

Playable maps/total: 175/246

Completable levels*: 1-0, 1-1, 1-2, and 1-3.

  • Level can be completed, all maps accessable within level and can exit via Gong. 

The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.

A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.

Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.

In the table below, certian short-hand words are used.

  • Removed -  Means that the feature or character was not included in the final game.
  • Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
  • OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.


Island 0

Level 0 (0 0 - 0 4)

 

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 - Nice and Easy Forest
​​​​​​
Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.

Well - ends level, shows 10 3 on Map Screen

Door - ends level, shows 10 1 on Map Screen.

1x Red Crystal 9x Crystals

Letter B, Letter S (disguised)

1x Red Bag of Life

1x Gobbo

1x Giant Bee

1x Red Jumpy

0 1 - Default New Map

Ice Slide
The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. 2 uninteractive doorway exits, one being not solid

Ice Slide (Removed)

20x Crystals -
0 2 - Default New Map Ice Slide N/A Crashes on loading screen
0 3 - Default Blank Map Forest
Contains several unused environmental models, including trees, rocks, mushrooms, etc. Uninteractive exit, Solid - -
0 4 - Nice and Easy Forest

Several unused or altered elements. Broken untextured item that can be picked up, possibly jigsaw peice from Tech Demo.

Larger version of Red Jumpy enemy.

Non-interacting Well (altered)

Door, and Croc can pick it up but nothing will happen.

Blue circular object on ground, non interactive

Untextured pickup item

9x Crystals (including an unreachable one on the top of the wall)  Giant Red Jumpy (removed).

Level 1 (1 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 - No Map No Level N/A

Level 2 (2 0 - 2 9)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Default Blank Map Forest

Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.

Old style of Well found here.

Non-interactive doorway

Lava pits

Well (contains worm)

Platforms

28x Crystal

2x Smash Box

1x Red crystal

1x Gobbo

1x Worm in Well

1x Burrowing Worm

1x Spaceship (removed)

2 1 Ooooh Dark Cave
Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. 2x non-interacting doorways

A darkened cave (only Desert in final)

Lava pit

Platforms

2x Torches (appears only as yellow dots)

4x Crystals

-
2 2 Default New Map Desert
-

Platforms

- -
2 3 Default Blank Map Water N/A Crashes on loading screen
2 4 Big Cogs Forest
A test level containing yellow cog wheels -

4x Cogs, spinning

- -
2 5 Push Me Forest
A test level containing a stack of metal push boxes -

4x Metal Box, unpushable

- -
2 6 Ice Imp Test Ice Slide
A test level, completely empty - Ice - -
2 7 Default Blank Map Dungeon
An empty Dungeon map, with only corridors with nothing in them

First doorway has no door, just a ledge

- -
2 8 Intro Test Map Forest N/A Croc falls instantly
2 9 Default New Map Desert
A test level with a clilmbable wall, which is not actually climbable - -

Level 3 ( 3 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Water Test Map Water
A test level, probably for testing Water map type and swimming controls - -

Level 4 ( 4 0 - 4 8)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Small Hero's Gym Castle
A test level of Castle map type, nothing but castle floor with no walls - - -
4 1 Swipe Swiftly's Dojo Castle
Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. - -

1x Swipe Swiftly

4 2 Water Spout Test Water N/A Crashes on loading screen
4 3 Simon Says Castle
Identical to 4 0, may of had some element based on the map name at some point - - -
4 4 Paul Test 4 Castle
Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. - 1x untextured Platform -

1x Ghost

4 5 Nat's Plat Castle
Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc - 3x untextured Platform - -
4 6 Water Test Water
An enclosed water level with two Sharks - Underwater area -

2x Hammerhead Shark

4 7 Fan Test Water
Another enclosed water level with fans, but are harmless to Croc - 4x Fan (removed) -

1x Hammerhead Shark

4 8 Field Test Castle
Identical to 4 0, may of had some element based on the map name at some point - - -

Level 5 ( 5 0 - 5 6)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Default New Map Ice
A incomplete Ice level with mutiple doorways, nonfunctional. Several non-interactive exits, solid - - -
5 1 Default New Map Cave
A cave map with a single doorway, which only leads into the void One doorway leading off a ledge. - -
5 2 Default New Map Water N/A Crashes on loading screen
5 3 Test Boss Flibby Castle
Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void - An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. - Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen.
5 4 Test Boss Ice Castle N/A Similar to 5 3, possibly for testing a boss from the Ice Island - - -
5 5 Test Boss Water Castle N/A Similar to 5 3, possibly for testing a boss from the Ice Island - - -
5 6 Test Boss Crystal Castle N/A Similar to 5 3, possibly for testing a boss from the Crystal Island - -

Level 6 (6 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Nice and Easy Forest
No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.

1x Non-interacting Well

1x Non-interacting Door, solid

1x Well with Cork, with no cave inside.

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Smash Box

1x Red Bag of Life

1x Gobbo

9x Crystals

1x Red Jumpy

Level 7 (7 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 No Map No Level N/A

Level 8 (8 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 No Map No Level N/A

Level 9 (9 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default New Map No Level N/A

Island 1

Level 0 (0 0 - 0 6)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Nice and Easy Forest

1x Well with Cork (old style), leads to 0 3

Doors lead to 0 1.

Well with Cork (old style)

1x Red Crystal

1x B Letter

1x S Letter (disguised)

1x Gobbo

1x Smash Box

1x Red Bag of Life

9x Crystals

1x Giant Bee

1x Red Jumpy

0 1 Nice and Easy Forest N/A

Back doors - lead to 0 0.

Doors ahead - lead to 0 2.

Lava

1x Red Crystal

16x Crystals

1x Giant Bee

1x Red Jumpy

0 2 Nice and Easy Forest
Unlike in retail, Worm in Well can be killed

Back doors - lead to 0 1.

Well - leads to 0 4.

Lava

Brown Bricks (red and grey in final)

Gong

BONUS Door leads to 10 5.

1x Gobbo

6x Crystals

1x Burrowing Worm

1x Worm in Well (altered)

0 3 Default New Map Cave
Doors - leads to 0 0. Lava Pits

1x N Letter

2x Smash Box

5x Crystals

1x Red Bag of Life

1x Gobbo

-
0 4 Default New Map Cave
Doors - lead back to 0 2. Cracked platforms over Lava

1x Smash Box

1x U Letter

1x Gobbo

-
0 5 Default Blank Map Forest
Bonus area, but with no pits and a tree which doesn't exist in the final game Doors - lead back to 0 2.

Tree (Removed)

Brown Bricks

3x Crystals

1x Gobbo

-

Level 1 ( 1 0 - 1 4)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Enter the Jumpy Forest

Well, top - leads to (with cork) 1 3.

Well, bottom - Leads to 1 1

Climbable Wall

11x Crystals

2x Smash Box

B Letter

2x Red Jumpys
1 1 Enter the Jumpy Cave

Door - Leads to 1 3

Door - Leads to 1 2

Gobbo in Cage

2x Gobbo

6x Smash Box

16x Crystals

1x Silver Key

O Letter (disguised)

2x Red Jumpys
1 2 Enter the Jumpy Forest

Back doors lead to 1 1.

BONUS Door leads to 1 4.

Gong

Lava

N Letter

2x Gobbo

3x Crystals

-
1 3 Enter the Jumpy Cave
Doors lead to 1 1. -

4x Smash Box

U Letter

S Letter

15x Crystals

2x Red Jumpys
1 4 Default New Map Cave
Doors lead back to 1 2.

Monkey Bars

Blue Springs (Jellies in final)

6x Smash Box

5x Crystals

1x Gobbo

-

Level 2 (2 0 - 2 5)

Note that the exits lead continually to different parts in a sequence.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Feet First Forest
An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map

1x Well with Cork, leads to 2 4.

Doors lead to .

2x Switch

Lava

2x Red Crystals

1x Smash Box

1x Gobbo

1x B Letter

10x Crystals

-
2 1 Feet First Cave

Door 0 Leads to 2 0

Door - Leads to 2 2.

Locked Door - Leads to 2 5

1x Push Box

O Letter

1x Gobbo

1x Gold Key

2x Rat
2 2 Feet First Forest

Back Doors lead back to 2 1.

BONUS Door leads to 2 3.

Gong

Lava

Gobbo in Cage

1x Gobbo

S Letter

U Letter

2x Smash Box

1x Silver Key

10x Crystals

1x Red Jumpy
2 3 Default Blank Map Forest
Popping Game, containing different buttons compared to retail. Prizes are 1/2 Red Bags of Life or a Gobbo.

Doors lead back to 2 2.

Button, activating a Sheep Popping Game.

1/2x Red Bag of Life

1x Gobbo

-
2 4 Default New Map Cave
Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo. Doors lead back to 2 0.

2x Red Bag of Life

1x Gobbo

3x Smash Box

-
2 5 Default New Map Cave
Doors lead back to 2 1.

5x Smash Box

Letter N

1x Gobbo

20x Crystals

-

Level 3 (3 0 - 3 6)

Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 All Together Now Water

Door leads to 3 1.

Well, leads to 13 3.

Lava

Push Box

12x Crystals

B Letter (disguised)

O Letter (disguised)

3x Smash Box

1x Burrowing Worm

1x Worm in Well

3 1 Default Blank Map Water
Rafts in this map is smaller then in retail, animation is different when falling. Door - Lead back to 3 0 Door - Leads to 3 2.

Rafts (Altered)

Brown Bricks

5x Smash Box

24x Crystals

1x Gobbo

N Letter (disguised)

U Letter (disguised)

1x Red Jumpy

1x Giant Bee

3 2 All Together Now Forest

Back doors lead back to 3 1.

BONUS Door leads to 13 4.

2x Climbable Wall

Gong

2x Gobbo

2x Smash Box

4x Crystals

-
3 3 Default New Map Cave
Door, leads back to 3 0. Box Chasing Game

1x Smash Box

1x Gobbo

-
3 4 Default Blank Map Forest
Back Door leads back to 3 2.

2x Brown Bricks

Monkey Bars

Cracked Platforms

1x Gobbo

-
3 5 Default New Map Water
Exit, causes Croc to continuously fall. -

2x Smash Box, when broken, the crystals appear on the floor.

10x Crystal

1x Gobbo in Bubble/

-
3 6 Default New Map Water N/A Exit, causes Croc to continuously fall. The same as 3 5 without any features. - -

Level 4 (4 0 - 4 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Default New Map Boss 1 Flibby
The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen 9x Crystals. 1x Flibby
4 1 Multiple Choice Cave
Back Doors lead to a ledge.

Push Box

Switch

2x Smash Box

10x Crystals

1x Gobbo

1x Red Jumpy
4 2 Multiple Choice Cave
The back door seems to be behind the wall at the start.

1x Balloon

1x Gobbo
4 3 Multiple Choice Cave Crashes on Loading screen.
4 4 Multiple Choice Cave
The back door seems to be behind the wall at the start. -

4x Smash Box

1x Red Bag of Life

12x Crystals

-

Level 5 (5 0 - 5 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Multiple Choice Cave
Locked Door - leads to 15 1.

Push Box

Switch

1x Red Bag of Life

1x Gold Key

-
5 1 Multiple Choice Cave

Previous door leads to 5 0.

Next door leads to 15 2.

1x Balloon - -
5 2 Multiple Choice Cave
There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.

Door - leads back to 5 1.

Locked Door - Leads to 5 3.

Monkey Bars

Cage with a Gold Key

5x Crystals

1x Smash Box

1x Gold Key

-
5 3 Multiple Choice Cave
Doors lead back to 5 2. -

4x Smash Box

x Crystals

1x Red Bag of Life

A rectangular untextured glowing item, can be picked up.

-

Level 6 (6 0 - 6 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Dangerous Sports Forest
Both doors lead to 6 1, but the top and bottom sections.

2x Climbable Wall

4x Smash Box

-
6 1 Dangerous Sports Cave
Back Door and Door in the pit lead back to 6 0.

Monkey Bars

4x Smash Box

20x Crystals

1x Gold Key

2x Red Jumpys
6 2 Default Blank Map Forest
Contains a notably large lavafall

Back door leads to 6 1.

Locked Door leads to 6 3.

Monkey Bars

Climable Wall

2x Smash Box

10x Crystals

A rectangular untextured object, can be picked up

-
6 3 Default New Map Cave
Back Door leads back to 6 2. - 6x Red Bag of Life -

Level 7 (7 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Default Blank Map Forest
A strange spherical lump of land is present, possibly meant to be a hill. - Platforms - -

Level 8 (8 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 - Ahhhh Push It Forest Croc falls instantly.

Level 9 (9 0 - 9 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default New Map Forest
This and most of level 1-9 contains nearly all bonus mini-games.  A non-interacting cave exit, solid 1x Switch, activating a Box Shuffling Game.

2x Red Bag of Life

1x Gobbo

-
9 1 Default New Map Dungeon Doorway - OOB Death 1x Switch, activating a Box Shuffling Game.

2x Red Bag of Life

1x Gobbo

-
9 2 Default New Map Desert
This and other mini-games were never included on Desert Island in the final game. Door - OOB Death. 1x Smash Box -
9 3 Default New Map Dungeon
A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. Doorway - OOB Death.

3x Bag of Life

3x Red Crystals

22+ Crystals

-
9 4 Default Blank Map Forest
A Sheep Popping Game, with yellow buttons and different wells A cave exit

2x Red Bag of Life

1x Gobbo

-

Island 2

Level 0 (0 0 - 0 4)














Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Default New Map Ice
Doorway - Leads to 0 1

Water hazard

Monkey Bars

9x Crystals

1x Gobbos

2x Smash Box

-
0 1 Arctic Antics Cave
Door - Leads to 0 2

Push Box

Springs

Cracked Platforms

Lava

3x Smash Box

N Letter (Disguised)

U Letter (Disguised)

2x Gobbos

12x Crystals

1x Small Key

-
0 2 Arctic Antics Cave
Door - Leads to 0 3

Lava

Balloon

3x Smash Box

10x Crystals

1x Gobbos

-
0 3 Arctic Antics Ice
Not possible to enter Bonus Door normally due to missing BONUS letters, can only enter from map screen BONUS Door - Leads to 0 4, Unable to enter normally

Water Hazard

Monkey Bars

Cracked Platforms

Gong

Gobbo in Cage

2x Crystals

1x Gobbo

1x Dog
0 4 Default New Map Ice
Unable to reach Gobbo due to balloons dropping Croc too early and into the bottomless pit below Doorway - Leads back to 0 3 3x Balloons 1x Gobbo

Level 1 (1 0 - 1 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Polar Playtime Ice
Door - Leads to 1 1 Switch - Reveals platforms leading to Gobbo

2x Gobbos

10x Crystals

1x Smash Box

1 1 Default New Map Ice
Doorway - Leads to 1 2, but results in OOB death

Rotating Gears

Balloon

1x Gobbos

18x Crystals

3x Smash Box

1x Red Crystal

N Letter

1 2 Tricky Treat Ice
Map is only accessable from Map Screen, completely isolated from the level itself -

Switch - Reveals platforms leading to the area opposite side of the waterfall

Water Hazard

1 3 Polar Playtime Ice

Doorway blocked by Gong - Ends Level

Door - Leads to 1 1, but ends in OOB death

Monkey Bars

Water Hazard

Gong

1x Gobbo

12x Crystals

2x Smash Box

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
6 0 Tricky Treat Ice Croc falls instantly

Level 7 (7 0 - 7 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Slippery Secret Ice
This map acts as a hub for the rest of the level, giving access to either top of bottom of the two Ice Slides found here.

2x Doorways - Leads to 7 1, either at the top or bottom of the slide

2x Doorwas - Leads to 7 2, one leads to the top, the other results in OOB death

1 non-interactive doorway, solid

Water Hazard

2x Red Bags

27x Crystals

7 1 Slippery Secret Slide Ice
Doorway - Lead to 7 0 Slide

22x Crystals

7x Red Crystals

7 2 Slippery Secret Slide Ice
Unique instance of dark patches which slows down Croc's movement. Doorway - Lead to 7 0

Slide

Dark patch (Removed)

16x Crystals

7x Red Crystals

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
9 0 Default New Map No Level

Island 3

Level 0 (0 0 - 0 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Default New Map Desert
First intance of what could be called Dante Arches. Arrows doesn't hurt Croc but Dante still does contact damage.

Locked Door - Leads to 0 2

Door - Leads to 0 3

Cracked Platforms

1x Smash Box

1x Gobbo

3x Archers (Removed)
0 1 Desnew Desert Croc falls instantly.
0 2 Sand Storm 3 Desert

Contains a unique set piece not seen in the final game of a large water tower with pipes lined along the walls.

Progress in the level stops here, no key to unlock the door and water tower map doesn't load.

Locked Door, no key can be found to unlock it

Water hole - Leads to 0 4 but crashes at loading screen

Tall rock pillar with water pipes

Water pipes - Frequently spills water out and pushes Croc on contact

Goo Hazard

Monkey Bars

2x Smash Box

12x Crystals

O Letter

0 3 Sand Storm 4 Desert N/A Doorway - Leads back to 0 0

Switch - Activates moving platform with Gold Key

Monkey Bars

Cracked Platform

Goo Hazard

1x Gobbo

1x Gold Key

1x Mummy
0 4 Inside Water Tower Water Crashes on Loading screen.

Level 1 (1 0 - 1 5)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Mud Pit Desert
Well with Cork - Leads to 1 2

Monkey Bars

Switch - Removes Cork from Well exit

16x Crystals

2x Smash Box

B Letter

1 1 Mud Pit 2 Desert

Well - Leads to 1 2

Well - Leads to 1 3

Monkey Bars

Large Push Box (altered)

Goo Hazard

Moving Platforms, needed to progress

1x Gobbo 1x Archer (Removed)
1 2 Mud Pit 3 Desert
3x Wells - Leads to 1 0, 1 1, and 1 5 respectively

2x Stretchy platforms (altered) Monkey Bars Cracked Platforms Twister

5x Crystals

1x Gobbos

2x Smash Box

1x Red Bag

N Letter

1 3 Mud Pit 4 Desert

Door - Leads to 1 1

Gong

Monkey Bars

Moving Platforms

Goo Hazard

1x Smash Box

1x Gobbo

8x Crystals

1 4 Wake the Sleeping Giant 5 Desert
Accessable only from Map Screen, contains a timing puzzle for a Gobbo. - 2x Switches - Activates timed moving platforms to reach a Gobbo

1x Gobbo

15x Crystals

1 5 Default New Map Desert
Well - Leads back to 1 2 Push Box

4x Smash Box

15x Crystals

1x Gobbo

1x Archer (Removed)

Level 2 (2 0 - 2 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Needle Point Desert
Well - Leads to 2 1 Acid pool hazards
Cracked Platforms

Twister

2x Smash Box
7x Crystals
1x Gobbo
1x Mummy
2 1 Needle Point 2 Water
Doorway - Leads to 2 0
Doorway - Leads to 2 2, OOB Death
Vent shaft - Leads to 2 3, OOB Death
Vents, idle and do no damage 1x Crystal
1x Gobbo
1x Clam (Removed)
2x Purple Fish (Removed)
2x Large Fish
2 2 Sky Desert

Only accessable from Map Screen.

Progress is not possible from starting platform, too far to jump anywhere.

Doorway - Unreachable

Falling planks

Springs

Monkey Bars

1x Red Bag

Level 3 (3 0 - 3 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Goin' Underground Cave
Doorway - Exit Level
Doorway - Leads to 3 1
Doorway - Leads to 3 3
Cracked Platforms
Lava
1x Gobbo
4x Crystals
2x Spiders
2x Mummys
3 1 Underground 2 Cave
Door - Leads back to 3 0
Door - Leads to 3 2
Lava
Cracked Platforms
2x Smash Box
5x Crystals
1x Gobbo
1x Mummy
3 2 Goin' Underground 4 Cave
Door - Leads back to 3 1 Lava
Moving Platforms
Gold Key, barely out of reach. Croc needs to Tail Attack to collect it
1x Gold Key
3 3 Default New Map Cave
Croc must press Switches that appear in sequence before the next appears, triggers moving platform leading to Gobbo Door - Leads back to 3 0 Lava
5x Switches
Tilt Platform
2x Smash Box
10x Crystals
1x Gobbo

Level 4 (4 0 - 4 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Caves 3 Desert

First instance of what could be called Fire Spouts. They can move and do contact damge to Croc. Upon entering, a Fire Spout is right next to Croc and kills him instantly unless the player reacts quickly

Switch triggers moving platform, allowing Croc to reach Gobbo above

Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly Fire Spout Hazard (Removed)
Switch
2x Smash Box
11x Crystals
1x Gobbo
4 1 Chumly Valley 2 Desert
Doorways are not placed correctly, requiring Croc to jump through them to reach any of them. Croc even falls out of the level when entering from 4 0, requriing entry from map screen instead
When entering from 4 2, similar situation occurs where Croc spawns in well they enter from, making it tricky to get out without triggeting level transition
Door - Leads to 4 0, need to jump to it
Well - Leads to 4 2, Croc lands in another Well on entry
2x Smash Box
26x Crystals
1x Gobbo
2x Mummys
4 2 Needle Point Desert
Appears to be variant of 2 0 with minor changes
Awkward enterance from 4 1 where Croc lands in the well they entered from, needing to jump out of it without triggering a level transition.
Well - Leads to 4 1, similar situation with Well in 4 2
Doorway behind Gong - Exits level
Acid pit Hazards

Twister
Cracked Platforms
Gong
Appears to be variant of 2 0 with minor changes

2x Smash Box
7x crystals

Level 5 (5 0 - 5 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Final Level 1 Desert
Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly Goo Hazard
Moving Platforms
3x Crystals
1x Gobbo
5 1 Default New Map Desert
Similar to 4 1, doorways are placed just out of reach, requiring Croc to jump to them to progress Door - Leads back to 5 0, need to jump to it
Door - Leads to 5 2, need to jump to it
Goo Hazard
Moving Platforms
Cracked Platforms
4x Smash Box
1x Gobbo
24x crystals
5 2 Final Level 4 Desert
Well - Leads to 5 1
Doorway behind Gong - Exits level
Climbable Rock Wall
Acid Pit Hazard
Switch - Triggers moving platform for stack of Smash Boxes
Gong
4x Smash Box
1x Gobbo
20x Crystals

Level 6 (6 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 The House That Jack Built Boss 3 Cactus
Mostly the same as final version
Jack has eyebrows and some incomplete graphics
Upon boss defeat, jumps to 40 0 on map screen 4x Crystals Jack

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
No Map No Level

Level 8 (8 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 My Secret Lives Desert
First instance of a smaller unused varient of Executioners, which have a attack animation of swinging their syth and can be killed. - Climbable Wall
2x Switches - Triggers moving platforms to reach Red Bags
1x Smash Box
2x Red Bag
1x Executioner (Altered)

Level 9 (9 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Secret in the Sky Desert N/A Need to use Springs to get around. One Smash Box is very difficult, if not impossible, to reach - Cracked Platforms
Moving Platforms
Springs
3x Red Bags
2x Smash Box
5x Crystals

Island 4

Level 0 (0 0 - 0 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Lava Lair Cave
Door - Leads to 0 1 Lava 8x Crystals 2x Rat
1x Orange Jumpy
0 1 Lava Lair Boulder Boulder
First instance of usused map type of Boulders. Croc runs up an inclince as boulders continously spawn and roll down the hill, doing contact damage.
All Boulder maps have glitched graphics, nooks, and ghosts standing around
Door - Leads to 0 2 Boulders (Removed) 18x Crystals
1x Red Crystal
1x Gobbo
4x Ghost - Stands around but does contact damage
0 2 Lava Lair Cave Crashes on Loading screen.
0 3 Lava Lair Cave
Lava
Stretchy Platforms (Altered)
Goal
7x Crystals
1x Gobbo

Level 1 (1 0 - 1 5)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Crazy Caves Cave
Door - Leads to 1 1 Lava
Cracked Platforms
Arrow Platform (Altered)
16x Crystals
1x Smash box
1 1 Crazy Caves Forest
First instance of what could be called Land Worms, they just scoot around and do contact damage, easy to avoid Door - Leads to 1 4 Lava
Lavafall
8x Crystals
1x Gobbo
2x Land worms (Removed)
1 2 Crazy Caves Cave
Door - Leads back to 1 5

Lava
Cracked Platforms

15x Crystals
1x Gobbo
3x Smash box
1 3 Crazy Caves Boulder Boulder
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-1 Doorway - Leads to 1 1, OOB death
Doorway - Leads to 1 4, OOB death
Doorway at top - Leads to 1 4, OOB death
Boulders 34x Crystals
1x Gobbo
3x Ghost
1 4 Crazy Caves Cave
Door - Leads to 1 5 Lava
Cracked Platforms
14x Crystals
1x Gobbo
2x Rats
1 5 Crazy Caves Cave
Door - Leads to 1 2 Lava
Small Platforms
Gong
17x Crystals
2x Smash box

Level 2 (2 0 - 2 5)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Chasm Clincher Cave
Door - Leads to 2 1 Lava
Small Platforms
2x Smash Box
22x Crystals
1x Gobbo
1x Red crystals
2 1 Chasm Clincher Cave
First instance of what appears to be Mosquitoes, which come in different colors. They fly around and do contact damage, not much else. Door - Leads to 2 2 Lava
Floating platforms
10x Crystals 3x Red mosquitoes (removed)
2 2 Chasm Clincher Ice
Another varient of Mosquitoes, doesn't appear to behave any differently Door at top - Leads to 2 4, crashes on loading screen

Ice
Water hazard
Switch - Activates timed platform across waterfall

10x Crystals 2x Blue mosquitoes (removed)
2 3 Chasm Clincher Boulder Boulder
Can only be accessed from Map Screen and is completely isolated from the rest of level 4-2 Doorway - Leads to 2 1, OOB death
Doorway - Leads to 2 4, crash on loading screen
Doorway - Leads to 2 4, crash on loading screen
31x Crystals
1x Gobbo
3x Ghost
2 4 Chasm Clincher Ice Crashes on Loading screen.
2 5 Chasm Clincher Cave Crashes on Loading screen.

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 (4 0 - 4 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Abyss Abuse Cave N/A

Can only be accessed from 4 1.

Contains an unknown enemy, dubbed as Orange Creature.Throws small boulders down an incline but animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough.

Door - Leads to 4 1

Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. 5x smash crates
50x crystals
2x Orange Jumpy
1x Orange Creature (removed)
4 1 Abyss Abuse Forest
Doorway - Leads to 4 0
Door - Leads to 4 2
Climbable wall

Monkey bars

11x Crystals 1x Giant Bee
4 2 Abyss Abuse Cave
Door - Leads to 4 3 Lava
2x Switch - Activates moving platform to cross lava
7x Crystals
1x Gobbo
2x Mosquitoes (removed)
4 3 Abyss Abuse Cave
Lava
Monkey bars
Gong
16x Crystals
1x Smash Box
1x Gobbo
1x Rat

Level 5 (5 0 - 5 6)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Magma Mania Forest
Door - Leads to 5 3 Lava
Small platforms
Climbable wall
10x Crystals 1x Giant Bee
2x Orange Jumpy
5 1 Magma Mania Cave
Door - Leads to 5 4 Lava
Stretching platforms (altered)
10x Crystals
2x Smash box
1x Gobbo
3x Spiders 
5 2 Magma Mania Boulder Boulder Croc falls instantly.
5 3 Magma Mania Cave
Door - Leads to 5 1 Lava
Small platforms
Cracked platforms
18x Crystals
1x Gobbo
2x Smash box
1x Fire ball
5 4 Magma Mania Cave
Door - Leads to 5 6 Lava
Falling planks
10x Crystals 2x Executioners (altered)
5 5 Magma Mania Boulder Boulder
Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it.
Isolated from the rest of level 4-5.
Bottom doorway - Leads to 5 4, falls instantly
Top doorway - Leads to 5 6, falls instantly
Boulders 24x Crystals
1x Red crystal
1x Gobbo
3x Ghost
5 6 Magma Mania Cave
Lava
Gong
16x Crystals
1x Smash box
1x Gobbo
3x Spiders

Level 6 (6 0 - 6 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Secret Stash Cave
Doorway - Leads to 6 1 Lava
Floating platforms circling a tall column
5x Crystals
9x Red crystals
6 1 Secret Stash Cave
Doorway - Leads to 6 2, falls instantly Lava
Floating platforms circling a tall column, alternating
40x Crystals
6 2 Secret Stash Cave Croc falls instantly.

Level 7 (7 0 - 7 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
7 0 Bonkers Bonus Cave
Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom Top doorway - Leads to 7 1, OOB death
Top doorway - Leads to 7 2, enter from top doorway
Bottom doorway - Leads to 7 1
Bottom doorway - Leads to 7 2, OOB death
Gong 78x Crystals
6x Red crystals
7 1 Bonkers Bonus Boulder Boulder
Boulders 25x Crystals 3x Ghost
7 2 Bonkers Bonus Boulder Boulder
Boulders 38x Crystals
6x Red crystal
3x Ghost

Level 8 (8 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 Default New Map Boss 4 Balloon
Early version of Bonkers boss, different enclosed enviroment then retail
Floating platforms that lead nowhere
Glitched graphics
1x Bonkers

Level 9 (9 0 - 9 8)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Boulder 5 Cave Croc falls instantly.
9 1 Default New Map Cave
Map containing several segments of cave geometry not connected together, making it difficult to go anywhere
9 2 Default New Map Cave Croc falls instantly.
9 3 Default New Map Cave Croc falls instantly.
9 4 Default New Map Cave
Similar to 9 4, has more segments arranged in a staircase.
Seems like a level designer was having fun
9 5 Bould 03 Map Cave Croc falls instantly.
9 6 Default New Map Cave Crashes on Loading screen.
9 7 Default New Map Cave Crashes on Loading screen.
9 8 Default New Map Cave Crashes on Loading screen.

Island 5

Level 0 (5 0 - 5 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Enter Atlantis Forest
Door - Leads to 0 1, crashes on loading screen

Lava, Flowing like a river Monkey bars

2x Smash box
15x Crystals
1x Gobbo
5 1 Enter Atlantis 2 Water Crashes on Loading screen.
5 2 Enter Atlantis 3 Water
Vent - Leads to 0 1, crash on load Gobbo in cage 1x Gobbo 2x Sharks
2x Clams (removed)
5 3 Enter Atlantis 4 Forest
Doorway - Leads to 0 1, crashes on loading screen

Lava

Small platforms 

Fire spouts

1x Gobbo 3x Fire Spouts (removed)

Level 1 (1 0 - 1 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Sludge Basin Desert
First instance of Moving Spikes hazard, which does contact damage to Croc. Gets placed in difference spots, such as the floor, walls, ceiling, and even in front of a door later on Well - Leads to 1 3
Locked door - Leads to 1 1, softlocks on entry
Moving spikes
Acid pools
1x Smash box
4x Crystals
1x Red bag
3x Moving spikes (removed)
1x Red Jumpy
3x Fire spouts (removed)
1 1 Default New Map Water Crashes on Loading screen.
1 2 Level 2 S3 Desert
Croc falls instantly after walking out of doorway
1 3 Default New Map Water
Vent - Leads back to 1 0 Eletric hazards 7x Crystal
1x Gold key
1x Smash box
1x Gobbo
1x Fish
1x Small purple fish (removed)
2x Clam (removed)

Level 2 (2 0 - 2 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Dinner Time Cave
Level is dimly lit, making it hard to see Door - Leads to 2 1

Lava

Monkey bars

1x smash box
6x crystals
1x gobbo
1x spider
2 1 Whales is a Plaice Water
Vent - Non-solid, doesn't go anywhere
Vent - Leads to 2 3
Spawn out of bounds but Croc can swim back into level 3x Crystals
2x Gobbos
1x Fish
3x Clams (removed)
1x Electric bolt (removed)
2 2 Inside Whale Whale

Can only be accessed from Map Screen

Unique map type Whale, which is exactly what it means, inside of a whale. There are no exits and not much to do here anyway.

Acid pools

Moving platforms

1x Gobbo 1x Ghost
2 3 Whale Last Section Water
Unique instance with a Gong underwater

Electric hazards

Gong

2x Crystals
1x Gobbo
2x Fish
2x Clams (removed)

Level 3 (3 0 - 3 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Atlantis Forest
Possibly first instance of an unused Pelican enemy, which can dive at Croc and do damage, and can be killed Doorway - Leads to 3 1

Lava

Pelican, flying above

5x Crystals
1x Smash box
1x Pelican (removed)
3 1 Atlantis 2 Cave
Door - Leads to 3 2 Lava, cracked platforms 1x smash box
5x crystals
1x gobbo
1x mummy
3 2 Level 4 S3 Water
Doorway - Lead to 3 3 1x Gobbo 1x Fish
3 3 Air Pocket Cave
Gong 1x Gobbo 4x Fire spouts (removed)

Level 4 (4 0 - 4 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Avalanche Escape Ice
Doorway - Leads to 4 1

Water hazard

Monkey

1x Smash box
6x Crystals
1x Monkey (removed)
2x Electric bolt (removed)
4 1 Avalanche Escape 2 Ice
Doorway - Leads to 4 2

Cracked platforms

Ice Slide

9x Crystals
1x Gobbo
2x Monkey (removed)
4 2 Default New Map Water
Unique use of unused Moving spikes, protecting a doorway Doorway with spikes - Leads to 4 3

Electric hazards

Gong

Moving spikes protecting a doorway

1x Gobbo 1x Clam (removed)
1x Moving spikes
4 3 Default New Map Water
Cros spawns in out of bounds, need to swim into level Doorway - Leads back to 4 2

Rotating vents, doesn't affect Croc in any way

1x Smash box
5x Crystals
1x Gobbo

Level 5 (5 0 - 5 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
5 0 Trapped Under Ice 1 Ice
Door - Leads to 5 1 Stretch platforms (altered), moving platforms, ice
Switch
2x Smash box
6x Crystals
1x Red bag
1x Dog
5 1 Trapped Under Ice 2 Water
Door - Leads to 5 2 Electric hazards 1x Crystals 1x Clam
5 2 Trapped Under Ice 3 Ice
Unique (and incredibly annoying) use of Twister in an Ice map. Placed in front of a door, making it difficult to enter or leave through it. Locked door - Leads to 5 3
Doorway - Leads to 5 4
Twister 3x Smash box
15x Crystals
5 3 Trapped Under Ice 4 Water Crashes on Loading screen.
5 4 Trapped Under Ice 5 Water N/A Croc spawns out of bounds, needs to swim into level 1x Gold Key 1x Shark

Level 6 (6 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Tuna Tank Boss 5 Neptuna
Near complete version of Neptuna.
The level doesn't end after beating the boss, causing the game to softlock

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0 - 8 1)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
8 0 Secret 1A Cave
Doorway - Exits level
Doorway - Leads to 8 1

Moving spikes

Lava 

Small platforms

7x Crystals
1x Red bag
3x Spiders
1x Ghost
8 1 Secret 1B Cave N/A Doorway - Leads back to 8 0

Fire spouts

Moving platforms

Switch - Activates moving platform

1x Smash box
1x Crystal

Level 9 (9 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Secret 2A Cave
Map is dimly lit, making it hard to see

Moving platforms

Lava

3x Red bag

Island 6

Level 0 (0 0 - 0 6)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
0 0 Calm Before the Storm Forest
A surprisingly extensive map, with flashing lightening, and in the dark Door - Leads to 0 1

Electric hazards

Monkey bars

Climbable wall

Moving platforms

3x Smash box
15x Crystals
1x Gobbo
0 1 Default Blank Map Forest
Another interesting map containing what is possibly the tallest climbable wall in the beta Door - Leads to 0 2 Climbable wall 4x Smash box
20x Crystals
1x Gobbo
0 2 Default New Map Dungeon

Maps from this point of the level are similar to Dungeon of Defright in the final game.

It's not possible to get all the Gobbos in this level as there's one behind both the front and right doors.

Barred door, Front - Leads to 0 6
Barred door, Left - Leads to 0 3
Barred door, Right - Leads to 0 4

Electric hazards

Balloon Man

Pump

0 3 Default New Map Dungeon
The Mechanical Robots function similar to final, but have broken textures for particle effects. Door - Leads back to 0 2 Gong 3x Mechanical Robots
0 4 Default New Map Dungeon
Door - Leads back to 0 2 Gong 4x Smash box
5x Red bags
80x Crystals
1x Gobbo
0 5 Default New Map Dungeon
While there is a Gold Key, no silver key can be found for the caged Gobbo Locked door - Leads to 0 6, OOB death 5x Crystals
1x Gold key
1x Gobbo in cage
0 6 Default New Map Dungeon N/A Can only be accessed from Map Screen. Door - Leads back to 0 2 Gong
Player can go back to 0 2 from here

Level 1 (1 0 - 1 5)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
1 0 Gobbo Gobbo Let Down Your Hare Dungeon Crashes on Loading screen.
1 1 Gobbo Gobbo Let Down Your Hare Castle
Door - Leads to 1 1
Door - Leads to 1 2
Push box stack
Switch - Activates moving platform
1 2 Gobbo Gobbo Let Down Your Hare Castle
Unlike in the final version, there is a ghost blocking Croc's path on the monkey bars, making it difficult to get past Door - Leads to 1 3

Moving platforms

Monkey bars

1x Smash box
5x Crystals
1x Ghost
1 3 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 4 Gobbo Gobbo Let Down Your Hare Castle Crashes on Loading screen.
1 5 Gobbo Gobbo Let Down Your Hare Dungeon
This map is a mostly empty set of corridors, with only three Gobbos out in the open Gong 3x Gobbos

Level 2 (2 0 - 2 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
2 0 Ballistic Meg's Lair Castle
Switch placed in a unreachable area out in the void, unknown what it does Doorway - Leads to 2 1 Spike platforms
Switch - Out of reach above the void
1x Ballistic Meg
2 1 Default New Map Castle
Acts as a hub for the rest of the level. Door, front - Leads to 2 2
Door, left - Leads to 2 3
Door, right - Leads to 2 4

Balloon

Monkey bars

1x Ballistic Meg
2 2 Default New Map Castle
No silver key can be found to free the caged Gobbo :( Door - Leads back to 2 1 Moving platforms 1x Gobbo in cage
1x Gold key
2x Ballistic Meg
2 3 Default New Map Castle Crashes on Loading screen.
2 4 Default New Map Castle
Unable to reach the Gong as one of the platforms isn't moving, leaving Croc hanging in suspense

Gong 

Monkey bars

Moving platforms

1x Gobbo 1x Ballistic Meg

Level 3 (3 0 - 3 4)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
3 0 Platform Pete's Lair Castle
Unlike retail, the spike platforms do no damage, making the level much easier to complete. Door - Leads to 3 1 Spike platforms 3x Smash box
15x Crystals
1x Pete
3 1 Default Blank Map Castle Crashes on Loading screen.
3 2 Default New Map Castle
Door - Leads to 3 3 Spike platforms 2x Smash box
10x Crystals
1x Pete
3 3 Default New Map Castle
Contains two Swipe Swifty enemies out in the open to intimidate Croc but are actually completely harmless Door - Leads to 3 4 1x Gobbo 2x Swipe swifty
3 4 Default New Map Castle

Spike platforms

Tilt platform (removed) 

Gong

1x Smash box
5x Crystals
1x Gobbo
1x Pete

Level 4 (4 0 - 4 3)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
4 0 Storm the Castle Castle

Acts as a hub for the rest of the level, though most of the maps can't be loaded. A gong lets Croc leave right from the get-go.


While other parts of the level don't load, it is possible to grab the keys with precise jumps on the upper balcony

Door, front - Leads to 4 2
Locked Door, left - Leads to 4 1
Locked Door, right - Leads to 4 3
Gong 4x Smash box
2x Gold key
4 1 Default New Map Castle
Door - Leads back to 4 0

Electric hazards

Moving platforms

1x Crystal
1x Gobbo
4 2 Default New Map Castle Crashes on Loading screen.
4 3 Default New Map Castle Crashes on Loading screen.

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0 - 6 2)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Default New Map Boss 6 Dante

Baron Dante map but an untextured cylinder stands in his place
Cylinder can be killed with three hits which then disappears, possibly placeholder for Baron.

Unlike the final version, there's no way to progress to the next phase of the fight here.

Untextured Cylinder (Removed)
6 1 Default New Map Boss 6 Dante

Dimly lit version of Baron Dante map.


Baron Dante is present and charges at Croc, takes three hits like in final, which transitions to next phase

After 3 hits, player is warped to 6 2 1x Baron Dante
6 2 Default New Map Boss 6 Dante

Baron Dante is seen standing on top of the stationary cylinder from 6 0, attacking downward at Croc.


Baron takes three hits like in final, upon doing so causes the level to end

After 3 hits, player is sent back to Map Screen at 70 0. 1x Baron Dante

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
Default New Map No Level

Island 7

Level 0 (0 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
0 0 Trapped Under Ice 4 Water

Level 1 (1 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
1 0 No Map No Level

Level 2 (2 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
2 0 No Map No Level

Level 3 (3 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
3 0 No Map No Level

Level 4 ( 4 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
4 0 No Map No Level

Level 5 (5 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
5 0 No Map No Level

Level 6 (6 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
6 0 Secret Sentinel Boss 7 Crystal
Similar to retail version except the fact that the 4 Gongs are missing, making the boss unbeatable

Level 7 (7 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
7 0 No Map No Level

Level 8 (8 0)

Number and Title Type Image Exits Interactive Elements Items Enemies
8 0 No Map No Level

Level 9 (9 0)

Number and Title Type Image Notes Exits Interactive Elements Items Enemies
9 0 Default Blank Map Forest N/A

Not possible to get to top of the map due to a large gap Croc can't jump across

Stretchy platforms (altered) 2x Smash box
12x Crystals
2x Red mosquitoes

Soundtrack

The entire soundtrack can be downloaded here.

While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.

Themes and Islands

Levels

Videos

File:Croc Legend of the Gobbos (Sony Playstation Prototype) Gameplay
File:Croc - Legend of the Gobbos PSX Beta v0.12 Gameplay-0

See also