Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
(→Levels: Refined summary of section. Added legend of common words such as Removed, Altered, and OOB Death (my addition). Will add more for rest of levels soon.) |
(→Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.) |
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Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand
*Removed - Means that the feature or character was not included in the final game.
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===Island 0===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
|-
! scope="col"|Number
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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! scope="col"|Enemies
|-
|0 0 - Nice and Easy - Forest
|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]]
|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc.
|
Well - ends level, shows 10 3 on Map Screen
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Door - ends level, shows 10 1 on Map Screen.
|
|
1x Red Crystal
9x Crystals
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|-
|
0 1 - Default New Map - Ice Slide
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]]
|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn.
|2 uninteractive doorway exits, one being not solid
|
Ice Slide (Removed)
|20x Crystals
| -
|-
|0 2 - Default New Map - Ice Slide
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly.
|-
|0 3 - Default Blank Map - Forest
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]]
|Contains several unused enviromental models, including trees, rocks, mushrooms, etc.
|UInteractive exit, Solid
|
| -
| -
|-
|0 4 - Nice and Easy - Forest
|
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]]
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]]
|
Several unused or altered elements. Broken texture item that can be picked up, possibly jigsaw peice from Tech Demo.
Larger version of Red Popper enemy.
|
Non-interacting Well (altered)
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Blue circular object on ground, non interactive
Untextured pickup item
|9x Crystals (including an unreachable one on the top of the wall)
|Giant Red Popper (removed).
|}
===='''Level 1 (1 0)'''====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|1 0 - No Map
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played.
|}
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|2 0 Default Blank Map
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]]
|
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed.
Old style of Well found here.
|Non-interactive doorway
|
Well (contains worm)
Platforms
|
2x Smash Box
1x Red crystal
1x Gobbo
|
1x Worm in Well
1x Burrowing Worm
1x Spaceship (removed)
|-
|2 1 Ooooh Dark
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]]
|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment.
|2x non-interacting doorways
|
Lava pit
Platforms
|
4x Crystals
| -
|-
|2 2 Default New Map
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|
| -
|
| -
| -
|-
|2 3 Default Blank Map
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|2 4 Big Cogs
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]]
|A test level containing yellow cog wheels
| -
|
| -
| -
|-
|2 5 Push Me
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]]
|A test level containing a stack of metal push boxes
| -
|
| -
| -
|-
|2 6 Ice Imp Test
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]]
|A test level, completely empty
| -
|Ice
| -
| -
|-
|2 7 Default Blank Map
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]]
|An empty Dungeon map, with only corridors with nothing in them
|
First doorway has no door, just a ledge
|
| -
| -
|-
|2 8 Intro Test Map
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly.
|-
|2 9 Default New Map
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]]
|A test level with a clilmbable wall, which is not actually climbable
|
|
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|3 0 Water Test Map
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]]
|A test level, probably for testing Water map type and swimming controls
|
|
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number and Title
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|4 0 Small Hero's Gym
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| A test level of Castle map type, nothing but castle floor with no walls
| -
|
| -
| -
|-
|4 1 Swipe Swiftly's Dojo
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]]
| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless.
| -
|
| -
|
1x Swipe Swiftly
|-
|4 2 Water Spout Test
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|4 3 Simon Says
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
|-
|4 4 Paul Test 4
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]]
| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc.
| -
|
| -
|
1x Ghost
|-
|4 5 Nat's Plat
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]]
| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc
| -
|3x untextured Platform
| -
| -
|-
|4 6 Water Test
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]]
| An enclosed water level with two Sharks
| -
|Underwater area
| -
|
|-
|4 7 Fan Test
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]]
| Another enclosed water level with fans, but are harmless to Croc
| -
|4x Fan (removed)
| -
|
|-
|4 8 Field Test
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]]
| Identical to 4 0, may of had some element based on the map name at some point
| -
|
| -
| -
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;"
! scope="col"|Number
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
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|-
|5 0 Default New Map
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]]
|A incomplete Ice level with mutiple doorways, nonfunctional.
|Several non-interactive exits, solid
| -
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|-
|5 1 Default New Map
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]]
|A cave map with a single doorway, which only leads into the void
|One doorway leading off a ledge.
| -
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|-
|5 2 Default New Map
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen.
|-
|5 3 Test Boss Flibby
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]]
| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void
| -
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off.
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|-
|5 4 Test Boss Ice
|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|-
|5 5 Test Boss Water
|N/A
| Similar to 5 3, possibly for testing a boss from the Ice Island
| -
|
| -
| -
|-
|5 6 Test Boss Crystal
|N/A
|Similar to 5 3, possibly for testing a boss from the Crystal Island
|
|
| -
| -
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! scope="col"|Number
! scope="col"|Type
! scope="col"|Image
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===Island 1===
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===Island 2===
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'''Level 0 (0 0 - 0 4)'''
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===Island 3===
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===Island 4===
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===Island 5===
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===Island 6===
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===Island 7===
|
Revision as of 02:19, August 5, 2019
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Playable maps/total: 175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
- Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
- Removed - Means that the feature or character was not included in the final game.
- Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
- OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 - Nice and Easy - Forest | | Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
Well - ends level, shows 10 3 on Map Screen Door - ends level, shows 10 1 on Map Screen. |
1x Red Crystal 9x Crystals Letter B, Letter S (disguised) 1x Red Bag of Life 1x Gobbo |
1x Giant Bee 1x Red Popper | |
0 1 - Default New Map - Ice Slide |
The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. | 2 uninteractive doorway exits, one being not solid |
Ice Slide (Removed) |
20x Crystals | - | |
0 2 - Default New Map - Ice Slide | Croc falls instantly. | |||||
0 3 - Default Blank Map - Forest | Contains several unused enviromental models, including trees, rocks, mushrooms, etc. | UInteractive exit, Solid | - | - | ||
0 4 - Nice and Easy - Forest |
Several unused or altered elements. Broken texture item that can be picked up, possibly jigsaw peice from Tech Demo. Larger version of Red Popper enemy. |
Non-interacting Well (altered) Door, and Croc can pick it up but nothing will happen. |
Blue circular object on ground, non interactive Untextured pickup item |
9x Crystals (including an unreachable one on the top of the wall) | Giant Red Popper (removed). |
Level 1 (1 0)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 - No Map | Cannot be played. |
Level 2 (2 0 - 2 9)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Default Blank Map |
Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed. Old style of Well found here. |
Non-interactive doorway |
Lava pits Well (contains worm) Platforms |
28x Crystal 2x Smash Box 1x Red crystal 1x Gobbo |
1x Worm in Well 1x Burrowing Worm 1x Spaceship (removed) | |
2 1 Ooooh Dark | Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. | 2x non-interacting doorways |
A darkened cave (only Desert in final) Lava pit Platforms |
2x Torches (appears only as yellow dots) 4x Crystals |
- | |
2 2 Default New Map | - |
Platforms |
- | - | ||
2 3 Default Blank Map | Crashes on Loading screen. | |||||
2 4 Big Cogs | A test level containing yellow cog wheels | - |
4x Cogs, spinning |
- | - | |
2 5 Push Me | A test level containing a stack of metal push boxes | - |
4x Metal Box, unpushable |
- | - | |
2 6 Ice Imp Test | A test level, completely empty | - | Ice | - | - | |
2 7 Default Blank Map | An empty Dungeon map, with only corridors with nothing in them |
First doorway has no door, just a ledge |
- | - | ||
2 8 Intro Test Map | Croc falls instantly. | |||||
2 9 Default New Map | A test level with a clilmbable wall, which is not actually climbable | - | - |
Level 3 ( 3 0)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Water Test Map | A test level, probably for testing Water map type and swimming controls | - | - |
Level 4 ( 4 0 - 4 8)
Number and Title | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Small Hero's Gym | A test level of Castle map type, nothing but castle floor with no walls | - | - | - | ||
4 1 Swipe Swiftly's Dojo | Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. | - | - |
1x Swipe Swiftly | ||
4 2 Water Spout Test | Crashes on Loading screen. | |||||
4 3 Simon Says | Identical to 4 0, may of had some element based on the map name at some point | - | - | - | ||
4 4 Paul Test 4 | Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. | - | 1x untextured Platform | - |
1x Ghost | |
4 5 Nat's Plat | Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc | - | 3x untextured Platform | - | - | |
4 6 Water Test | An enclosed water level with two Sharks | - | Underwater area | - |
2x Hammerhead Shark | |
4 7 Fan Test | Another enclosed water level with fans, but are harmless to Croc | - | 4x Fan (removed) | - |
1x Hammerhead Shark | |
4 8 Field Test | Identical to 4 0, may of had some element based on the map name at some point | - | - | - |
Level 5 ( 5 0 - 5 6)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Default New Map | A incomplete Ice level with mutiple doorways, nonfunctional. | Several non-interactive exits, solid | - | - | - | |
5 1 Default New Map | A cave map with a single doorway, which only leads into the void | One doorway leading off a ledge. | - | - | ||
5 2 Default New Map | Crashes on Loading screen. | |||||
5 3 Test Boss Flibby | Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void | - | An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. | - | Flibby, not fully textured. Upon defeating, level 10 0 loads on the Map Screen. | |
5 4 Test Boss Ice | N/A | Similar to 5 3, possibly for testing a boss from the Ice Island | - | - | - | |
5 5 Test Boss Water | N/A | Similar to 5 3, possibly for testing a boss from the Ice Island | - | - | - | |
5 6 Test Boss Crystal | N/A | Similar to 5 3, possibly for testing a boss from the Crystal Island | - | - |
Level 6 (6 0)
Number, Title, Type | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Nice and Easy | Forest |
1x Non-interacting Well 1x Non-interacting Door, solid |
|
|
1x Red Popper |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Nice and Easy | Forest |
1x Well with Cork (old style), leads to 10 3 Doors lead to 10 1. |
Well with Cork (old style) |
1x Red Crystal 1x B Letter 1x S Letter (disguised) 1x Gobbo 1x Smash Box 1x Red Bag of Life 9x Crystals |
1x Giant Bee 1x Red Popper | |
0 1 Nice and Easy | Forest | Back doors lead to 10 0. Doors ahead lead to 10 2. | Lava |
1x Red Crystal 16x Crystals |
1x Giant Bee 1x Red Popper | |
0 2 Nice and Easy | Forest |
|
|
|
| |
0 3 Default New Map | Cave | Doors, leads to 10 0. | Lava Pits |
|
- | |
0 4 Default New Map | Cave | Doors lead back to 10 2. | Cracked platforms over Lava |
|
- | |
0 5 Default Blank Map | Forest | Doors lead back to 10 2. |
|
|
- |
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Enter the Jumpy | Forest | 2x Well; the bottom to 11 1 and the top (with cork) to 11 3. | Climbable Wall |
|
2x Red Poppers | |
1 1 Enter the Jumpy | Cave |
|
Gobbo in Cage |
|
2x Red Poppers | |
1 2 Enter the Jumpy | Forest |
Back doors lead to 11 1. BONUS Door leads to 11 4. |
|
|
- | |
1 3 Enter the Jumpy | Cave | Doors lead to 11 1. | - |
|
2x Red Poppers | |
1 4 Default New Map | Cave | Doors lead back to 11 2. |
Monkey Bars Blue Springs (Jellies in final) |
|
- |
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Feet First | Forest |
|
|
|
- | |
2 1 Feet First | Cave |
|
|
|
2x Rat | |
2 2 Feet First | Forest |
|
|
|
1x Red Popper | |
2 3 Default Blank Map | Forest |
|
|
|
- | |
2 4 Default New Map | Cave | Doors lead back to 2 0. | Box Shuffling Game. Beany shuffles the boxes, Croc is able to move during shuffling. Contains 2 Red Bags of Life and 1 Gobbo. |
|
- | |
2 5 Default New Map | Cave | Doors lead back to 12 1. |
|
- |
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 All Together Now | Water |
Door leads to 3 1. Well, leads to 13 3. |
|
|
| |
3 1 Default Blank Map | Water | Back doors lead back to 3 0. Other leads to 3 2. |
|
|
1x Red Popper 1x Giant Bee | |
3 2 All Together Now | Forest |
Back doors lead back to 3 1. BONUS Door leads to 13 4. |
|
|
- | |
3 3 Default New Map | Cave | Door, leads back to 3 0. | Box Chasing Game |
|
- | |
3 4 Default Blank Map | Forest | Back Door leads back to 3 2. |
|
|
- | |
3 5 Default New Map | Water | Exit, causes Croc to continuously fall. | - |
2x Smash Box, when broken, the crystals appear on the floor. 10x Crystal 1x Gobbo in Bubble/ |
- | |
3 6 Default New Map | Water | Exit, causes Croc to continuously fall. | The same as 3 5 without any features. | - | - |
Level 4 (4 0 - 4 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Default New Map | Boss 1 Flibby | - | The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down. | 9x Crystals. | 1x Flibby. When defeated, he will flash and 20 0 comes up on the Map Screen. | |
4 1 Multiple Choice | Cave | Back Doors lead to a ledge. |
|
|
1x Red Popper | |
4 2 Multiple Choice | Cave | The back door seems to be behind the wall at the start. |
1x Balloon |
1x Gobbo | ||
4 3 Multiple Choice | Cave | Crashes on Loading screen. | ||||
4 4 Multiple Choice | Cave | The back door seems to be behind the wall at the start. | - |
4x Smash Box 1x Red Bag of Life 12x Crystals |
- |
Level 5 (5 0 - 5 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Multiple Choice | Cave | Locked Door leads to 15 1. | Push Box |
1x Red Bag of Life 1x Gold Key |
- | |
5 1 Multiple Choice | Cave |
|
1x Balloon | - | - | |
5 2 Multiple Choice | Cave | Door leads back to 5 1. Locked Door leads to 5 3. |
|
|
- | |
5 3 Multiple Choice | Cave | Doors lead back to 5 2. | - |
4x Smash Box x Crystals 1x Red Bag of Life A rectangular untextured glowing item, can be picked up. |
- |
Level 6 (6 0 - 6 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Dangerous Sports | Forest | Both doors lead to 16 1, but the top and bottom sections. |
2x Climbable Wall |
4x Smash Box |
- | |
6 1 Dangerous Sports | Cave | Back Door and Door in the pit lead back to 16 0. |
Monkey Bars |
|
2x Red Poppers | |
6 2 Default Blank Map | Forest |
Back door leads to 6 1. Locked Door leads to 16 3. |
|
2x Smash Box 10x Crystals A rectangular untextured object, can be picked up |
- | |
6 3 Default New Map | Cave | Back Door leads back to 16 2. | - | 6x Red Bag of Life | - |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | - | Platforms, a strange lump of land | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | Forest | A non-interacting cave exit, solid | 1x Button, activating a Box Shuffling Game. |
|
- | |
9 1 Default New Map | Dungeon | A cave exit causing Croc to fall. | 1x Button, activating a Box Shuffling Game. |
|
- | |
9 2 Default New Map | Desert | A door leading Croc to fall instantly. | An arena of the Box Chasing Game. This and other mini-games were never included on Desert Island in the final game. | 1x Smash Box | - | |
9 3 Default New Map | Dungeon | A cave exit causing Croc to fall. | A Crystal Catching Game, except there is an untextured Platform instead of a cauldron. |
3x Bag of Life 3x Red Crystals 22+ Crystals |
- | |
9 4 Default Blank Map | Forest | A cave exit | A Sheep Popping Game, with yellow buttons and different wells |
2x Red Bag of Life 1x Gobbo |
- |
Island 2
Level 0 (0 0 - 0 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Default New Map | Ice | Doorway - Leads to 0 1 |
Water hazard Monkey Bars |
9x Crystals 1x Gobbos 2x Smash Box |
- | |
0 1 Arctic Antics | Cave | Door - Leads to 0 2 |
Push Box Springs Cracked Platforms Lava |
3x Smash Box N Letter (Disguised) U Letter (Disguised) 2x Gobbos 12x Crystals 1x Small Key |
- | |
0 2 Arctic Antics | Cave | Door - Leads to 0 3 |
Lava Balloon |
3x Smash Box 10x Crystals 1x Gobbos |
- | |
0 3 Arctic Antics | Ice | BONUS Door - Leads to 0 4, Unable to enter normally due to missing letters |
Water Hazard Monkey Bars Cracked Platforms Gong Gobbo in Cage |
2x Crystals 1x Gobbo |
1x Dog | |
0 4 Default New Map | Ice | Doorway - Leads back to 0 3, BONUS door will be locked due to missing letters | 3x Balloons, unable to reach Gobbo as the first ballon drops Croc soon after he grabs it, falling into the void | 1x Gobbo |
Level 1 (1 0 - 1 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Polar Playtime | Ice | Door - Leads to 1 1 | Switch - Reveals platforms leading to Gobbo |
2x Gobbos 10x Crystals 1x Smash Box |
||
1 1 Default New Map | Ice | Doorway - Leads to 1 2, but Croc falls instantly upon entry |
Rotating Gears Balloon |
1x Gobbos 18x Crystals 3x Smash Box 1x Red Crystal N Letter |
||
1 2 Tricky Treat | Ice | - |
Switch - Reveals platforms leading to the area opposite side of the waterfall Water Hazard |
|||
1 3 Polar Playtime | Ice |
Doorway blocked by Gong - Ends Level Door - Leads to 1 1, but Croc falls instantly upon entry |
Monkey Bars Water Hazard Gong |
1x Gobbo 12x Crystals 2x Smash Box |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Slippery Secret | Ice |
Many exits, some right next to each other leading to the same area 2x Doorways - Leads to 7 1, either at the top or bottom of the slide 2x Doorwas - Leads to 7 2, one leads to the top, the other drops Croc into the void and falls instantly 1 non-interactive doorway, solid |
Water Hazard |
2x Red Bags 27x Crystals |
||
7 1 Slippery Secret Slide | Ice | Doorway - Lead to 7 0 | Slide |
22x Crystals 7x Red Crystals |
||
7 2 Slippery Secret Slide | Ice | Doorway - Lead to 7 0 |
Slide Dark patches on slide - Slows Croc down while sliding on them |
16x Crystals 7x Red Crystals |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Default New Map | Desert |
Locked Door - Leads to 0 2 Door - Leads to 0 3 |
Cracked Platforms |
1x Smash Box 1x Gobbo |
3x Archers (Removed) - Arrows don't hurt Croc but still do contact damage to him | |
0 1 Desnew | Desert | Croc falls instantly. | ||||
0 2 Sand Storm 3 | Desert |
Locked Door, no key can be found to unlock it Water hole - Leads to 0 4 but Soft locks at loading screen |
Tall rock pillar with water pipes Water pipes - Frequently spills water out and pushes Croc on contact Goo Hazard Monkey Bars |
2x Smash Box 12x Crystals O Letter |
||
0 3 Sand Storm 4 | Desert | Doorway - Leads back to 0 0 |
Switch - Activates moving platform with Gold Key Monkey Bars Cracked Platform Goo Hazard |
1x Gobbo 1x Gold Key |
1x Mummy | |
0 4 Inside Water Tower | Water | Crashes on Loading screen. |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Mud Pit | Desert | Well with Cork - Leads to 1 2 |
Monkey Bars Switch - Removes Cork from Well exit |
16x Crystals 2x Smash Box B Letter |
||
1 1 Mud Pit 2 | Desert |
Well - Leads to 1 2 Well - Leads to 1 3 |
Monkey Bars Large Push Box (altered) Goo Hazard Moving Platforms, needed to progress |
1x Gobbo | 1x Archer (Removed) | |
1 2 Mud Pit 3 | Desert | 3x Wells - Leads to 1 0, 1 1, and 1 5 respectively |
2x Stretchy platforms (altered) Monkey Bars Cracked Platforms Twister |
5x Crystals 1x Gobbos 2x Smash Box 1x Red Bag N Letter |
||
1 3 Mud Pit 4 | Desert |
Door - Leads to 1 1 Doorway blocked by Gong - Exits level |
Gong Monkey Bars Moving Platforms Goo Hazard |
1x Smash Box 1x Gobbo 8x Crystals |
||
1 4 Wake the Sleeping Giant 5 | Desert | - | 2x Switches - Activates timed moving platforms to reach a Gobbo |
1x Gobbo 15x Crystals |
||
1 5 Default New Map | Desert | Well - Leads back to 1 2 | Push Box |
4x Smash Box 15x Crystals 1x Gobbo |
1x Archer (Removed) |
Level 2 (2 0 - 2 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Needle Point | Desert | Well - Leads to 2 1 | Acid pool hazards Cracked Platforms Twister |
2x Smash Box 7x Crystals 1x Gobbo |
1x Mummy | |
2 1 Needle Point 2 | Water | Doorway - Leads to 2 0 Doorway - Leads to 2 2, but Croc spawns out of bounds and falls Vent shaft - Leads to 2 3, but Croc spawns out of bounds and falls, level not accessable from map |
Vents, idle and do no damage | 1x Crystal 1x Gobbo |
1x Clam (Removed) 2x Purple Fish (Removed) 2x Large Fish | |
2 2 Sky | Desert | Doorway - Unreachable |
Falling planks Springs Monkey Bars |
1x Red Bag |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Goin' Underground | Cave | Doorway - Exit Level Doorway - Leads to 3 1 Doorway - Leads to 3 3 |
Cracked Platforms Lava |
1x Gobbo 4x Crystals |
2x Spiders 2x Mummys | |
3 1 Underground 2 | Cave | Door - Leads back to 3 0 Door - Leads to 3 2 |
Lava Cracked Platforms |
2x Smash Box 5x Crystals 1x Gobbo |
1x Mummy | |
3 2 Goin' Underground 4 | Cave | Door - Leads back to 3 1 | Lava Moving Platforms Gold Key, barely out of reach. Croc needs to Tail Attack to collect it |
1x Gold Key | ||
3 3 Default New Map | Cave | Door - Leads back to 3 0 | Lava 5x Switches - Croc much press these in sequence before the next appears, triggers moving platform leading to Gobbo Tilt Platform |
2x Smash Box 10x Crystals 1x Gobbo |
Level 4 (4 0 - 4 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Caves 3 | Desert | Well - Leads to 4 1, Croc walks out door outside of bounds and falls instantly | Fire Spout Hazard (Removed) - Hurts Croc on contact, located right near him upon loading into the level Switch - Triggers moving platform, allowing Croc to reach Gobbo above |
2x Smash Box 11x Crystals 1x Gobbo |
||
4 1 Chumly Valley 2 | Desert | Door - Croc enters from Door in level bounds, unlike entering from 4 0. Door - Right behind one Croc enters from, need to jump to it through previous Door (good luck getting back in) Well - Leads to 4 2, Croc lands in another Well on entry, requiring them to Stomp into it to avoid exiting area |
2x Smash Box 26x Crystals 1x Gobbo |
2x Mummys | ||
4 2 Needle Point | Desert | Well - Leads to 4 1, similar situation with Well in 4 2 Doorway behind Gong - Exits level |
Acid pit Hazards
Twister |
2x Smash Box 7x crystals |
Level 5 (5 0 - 5 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Final Level 1 | Desert | Door - Leads to 5 1, Croc enters from doorway out of bounds, falling instantly | Goo Hazard Moving Platforms |
3x Crystals 1x Gobbo |
||
5 1 Default New Map | Desert | Door - Croc enters from Door in level bounds, unlike entering from 5 0. Door - Leads to 5 1, need to jump through it to reach it Door - Leads to 5 2, Croc needs to jump through it to reach it |
Goo Hazard Moving Platforms Cracked Platforms |
4x Smash Box 1x Gobbo 24x crystals |
||
5 2 Final Level 4 | Desert | Well - Leads to 5 1 Doorway behind Gong - Exits level |
Climbable Rock Wall Acid Pit Hazard Switch - Triggers moving platform for stack of Smash Boxes Gong |
4x Smash Box 1x Gobbo 20x Crystals |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 The House That Jack Built | Boss 3 Cactus | Upon boss defeat, jumps to 40 0 on map screen | Mostly the same as final version Jack has eyebrows and some incomplete graphics |
4x Crystals | Jack |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 My Secret Lives | Desert | - | Climbable Rock Wall 2x Switches - Triggers moving platforms to reach Red Bags |
1x Smash Box 2x Red Bag |
1x Executioner (altered) - Unlike the final version, this enemy does a single swipe and can be killed |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret in the Sky | Desert | - | Cracked Platforms Moving Platforms Springs One of the Smash Boxes can't be reached |
3x Red Bags 2x Smash Box 5x Crystals |
Island 4
Level 0 (0 0 - 0 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Lava Lair | Cave | Door - Leads to 0 1 | Lava | 8x Crystals | 2x Rat 1x Orange Popper | |
0 1 Lava Lair Boulder | Boulder | Door - Leads to 0 2 | Boulders (Removed) - Continously spawns in frequent intervals and rolls down hallway, Hurts Croc on contact. Glitched textures in this map |
18x Crystals 1x Red Crystal 1x Gobbo |
4x Ghost - Stands around but does contact damage | |
0 2 Lava Lair | Cave | Crashes on Loading screen. | ||||
0 3 Lava Lair | Cave | Lava Stretchy Platforms (Altered) Goal |
7x Crystals 1x Gobbo |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Crazy Caves | Cave | Door - Leads to 1 1 | Lava Cracked Platforms Arrow Platform (Altered) |
16x Crystals 1x Smash box |
||
1 1 Crazy Caves | Forest | Door - Leads to 1 4 | Lava Lavafall |
8x Crystals 1x Gobbo |
2x Land worms (removed) | |
1 2 Crazy Caves | Cave | Door - Leads back to 1 5 |
Lava |
15x Crystals 1x Gobbo 3x Smash box |
||
1 3 Crazy Caves Boulder | Boulder | Can only be access from map screen Doorway - Leads to 1 1, fall instantly Doorway - Leads to 1 4, fall instantly Doorway at top - Leads to 1 4, fall instantly |
Boulders Glitched graphics |
34x Crystals 1x Gobbo |
3x Ghost | |
1 4 Crazy Caves | Cave | Door - Leads to 1 5 | Lava Cracked Platforms |
14x Crystals 1x Gobbo |
2x Rats | |
1 5 Crazy Caves | Cave | Door - Leads to 1 2 | Lava Small Platforms Gong |
17x Crystals 2x Smash box |
Level 2 (2 0 - 2 5)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Chasm Clincher | Cave | Door - Leads to 2 1 | Lava Small Platforms |
2x Smash Box 22x Crystals 1x Gobbo 1x Red crystals |
||
2 1 Chasm Clincher | Cave | Door - Leads to 2 2 | Lava Floating platforms |
10x Crystals | 3x Red mosquitoes (removed) | |
2 2 Chasm Clincher | Ice | Door at top - Leads to 2 4, crashes on loading screen |
Ice |
10x Crystals | 2x Blue mosquitoes (removed) | |
2 3 Chasm Clincher Boulder | Boulder | Doorway - Leads to 2 1, falls instantly Doorway - Leads to 2 4, crash on loading screen Doorway - Leads to 2 4, crash on loading screen |
31x Crystals 1x Gobbo |
3x Ghost | ||
2 4 Chasm Clincher | Ice | Crashes on Loading screen. | ||||
2 5 Chasm Clincher | Cave | Crashes on Loading screen. |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Abyss Abuse | Cave | N/A |
Can only be accessed from 4 1 Door - Leads to 4 1 |
Contains an unknown orange enemy. Throws small boulders down an incline but the animation is incomplete. Can be killed by Croc but boulder animation still plays regardless. Ball animation follows Croc when a smash box is destroyed amusingly enough. | 5x smash crates 50x crystals |
2x Orange Popper 1x Orange thing (removed) |
4 1 Abyss Abuse | Forest | Doorway - Leads to 4 0 Door - Leads to 4 2 |
Climbable wall
Monkey bars |
11x Crystals | 1x Giant Bee | |
4 2 Abyss Abuse | Cave | Door - Leads to 4 3 | Lava 2x Switch - Activates moving platform to cross lava |
7x Crystals 1x Gobbo |
2x Mosquitoes (removed) | |
4 3 Abyss Abuse | Cave | Lava Monkey bars Gong |
16x Crystals 1x Smash Box 1x Gobbo |
1x Rat |
Level 5 (5 0 - 5 6)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Magma Mania | Forest | Door - Leads to 5 3 | Lava Small platforms Climbable wall |
10x Crystals | 1x Giant Bee 2x Orange Popper | |
5 1 Magma Mania | Cave | Door - Leads to 5 4 | Lava Stretching platforms (altered) |
10x Crystals 2x Smash box 1x Gobbo |
3x Spiders | |
5 2 Magma Mania Boulder | Boulder | Croc falls instantly. | ||||
5 3 Magma Mania | Cave | Door - Leads to 5 1 | Lava Small platforms Cracked platforms |
18x Crystals 1x Gobbo 2x Smash box |
1x Fire ball | |
5 4 Magma Mania | Cave | Door - Leads to 5 6 | Lava Falling planks |
10x Crystals | 2x Executioners (altered) | |
5 5 Magma Mania Boulder | Boulder | Bottom doorway - Leads to 5 4, falls instantly Top doorway - Leads to 5 6, falls instantly |
Boulders Unlike the other boulder maps, this one has more branching paths Mutiple boulders spawn in this one because of it |
24x Crystals 1x Red crystal 1x Gobbo |
3x Ghost | |
5 6 Magma Mania | Cave | Lava Gong |
16x Crystals 1x Smash box 1x Gobbo |
3x Spiders |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Stash | Cave | Doorway - Leads to 6 1 | Lava Floating platforms circling a tall column |
5x Crystals 9x Red crystals |
||
6 1 Secret Stash | Cave | Doorway - Leads to 6 2, falls instantly | Lava Floating platforms circling a tall column, alternating |
40x Crystals | ||
6 2 Secret Stash | Cave | Croc falls instantly. |
Level 7 (7 0 - 7 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Bonkers Bonus | Cave | Top doorway - Leads to 7 1, falls instantly Top doorway - Leads to 7 2, enter from top doorway Bottom doorway - Leads to 7 1 Bottom doorway - Leads to 7 2, falls instantly |
Gong Long vertical shaft with lots of crystals and mutiple doorways both at the top and bottom |
78x Crystals 6x Red crystals |
||
7 1 Bonkers Bonus Boulder | Boulder | Boulders | 25x Crystals | 3x Ghost | ||
7 2 Bonkers Bonus Boulder | Boulder | Boulders | 38x Crystals 6x Red crystal |
3x Ghost |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Default New Map | Boss 4 Balloon | An early version of Bonkers boss, different enclosed environment then retail Floating platforms that lead nowhere Glitched graphics |
Level 9 (9 0 - 9 8)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Boulder 5 | Cave | Croc falls instantly. | ||||
9 1 Default New Map | Cave | Map containing several segments of cave geometry not connected together, making it difficult to go anywhere | ||||
9 2 Default New Map | Cave | Croc falls instantly. | ||||
9 3 Default New Map | Cave | Croc falls instantly. | ||||
9 4 Default New Map | Cave | Similar to 9 1, has more segments arranged in a staircase. Seems like a level designer was having fun |
||||
9 5 Bould 03 Map | Cave | Croc falls instantly. | ||||
9 6 Default New Map | Cave | Crashes on Loading screen. | ||||
9 7 Default New Map | Cave | Crashes on Loading screen. | ||||
9 8 Default New Map | Cave | Crashes on Loading screen. |
Island 5
Level 0 (5 0 - 5 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Enter Atlantis | Forest | Door - Leads to 0 1, crashes on loading screen |
Lava, Flowing like a river Monkey bars |
2x Smash box 15x Crystals 1x Gobbo |
||
5 1 Enter Atlantis 2 | Water | Crashes on Loading screen. | ||||
5 2 Enter Atlantis 3 | Water | Vent - Leads to 0 1, crash on load | Gobbo in cage | 1x Gobbo | 2x Sharks 2x Clams (removed) | |
5 3 Enter Atlantis 4 | Forest | Doorway - Leads to 0 1, crashes on loading screen |
Lava Small platforms Fire spouts |
1x Gobbo | 3x Fire Spouts (removed) |
Level 1 (1 0 - 1 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Sludge Basin | Desert | Well - Leads to 1 3 Locked door - Leads to 1 1, softlocks on entry |
Moving spikes Acid pools |
1x Smash box 4x Crystals 1x Red bag |
3x Moving spikes (removed) 1x Red Popper 3x Fire spouts (removed) | |
1 1 Default New Map | Water | Crashes on Loading screen. | ||||
1 2 Level 2 S3 | Desert | Croc falls instantly after walking out of doorway | ||||
1 3 Default New Map | Water | Vent - Leads back to 1 0 | Eletric hazards | 7x Crystal 1x Gold key 1x Smash box 1x Gobbo |
1x Fish 1x Small purple fish (removed) 2x Clam (removed) |
Level 2 (2 0 - 2 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Dinner Time | Cave | Door - Leads to 2 1 |
Lava Monkey bars Level is dimmly lit |
1x smash box 6x crystals 1x gobbo |
1x spider | |
2 1 Whales is a Plaice | Water | Vent - Non-solid, doesn't go anywhere Vent - Leads to 2 3 |
Spawn out of bounds but Croc can swim back into level | 3x Crystals 2x Gobbos |
1x Fish 3x Clams (removed) 1x Electric bolt (removed) | |
2 2 Inside Whale | Whale |
Unique area with Croc inside a Whale Acid pools Moving platforms |
1x Gobbo | 1x Ghost | ||
2 3 Whale Last Section | Water |
Electirc hazards Gong First area with a Gong underwater |
2x Crystals 1x Gobbo |
2x Fish 2x Clams (removed) |
Level 3 (3 0 - 3 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Atlantis | Forest | Doorway - Leads to 3 1 |
Lava Pelican, flying above |
5x Crystals 1x Smash box |
1x Pelican (removed) | |
3 1 Atlantis 2 | Cave | Door - Leads to 3 2 | Lava, cracked platforms | 1x smash box 5x crystals 1x gobbo |
1x mummy | |
3 2 Level 4 S3 | Water | Doorway - Lead to 3 3 | 1x Gobbo | 1x Fish | ||
3 3 Air Pocket | Cave | Gong | 1x Gobbo | 4x Fire spouts (removed) |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Avalanche Escape | Ice | Doorway - Leads to 4 1 |
Water hazard Monkey |
1x Smash box 6x Crystals |
1x Monkey (removed) 2x Electric bolt (removed) | |
4 1 Avalanche Escape 2 | Ice | Doorway - Leads to 4 2 |
Cracked platforms Ice Slide |
9x Crystals 1x Gobbo |
2x Monkey (removed) | |
4 2 Default New Map | Water | Doorway with spikes - Leads to 4 3 |
Electric hazards Gong Moving spikes protecting a doorway |
1x Gobbo | 1x Clam (removed) 1x Moving spikes | |
4 3 Default New Map | Water | Doorway - Leads back to 4 2 |
Spawn in out of bounds, need to swim into level
|
1x Smash box 5x Crystals 1x Gobbo |
Level 5 (5 0 - 5 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 Trapped Under Ice 1 | Ice | |||||
5 1 Trapped Under Ice 2 | Water | |||||
5 2 Trapped Under Ice 3 | Ice | |||||
5 3 Trapped Under Ice 4 | Water | Crashes on Loading screen. | ||||
5 4 Trapped Under Ice 5 | Water |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tuna Tank | Boss 5 Neptuna |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Secret 1A | Cave | |||||
8 1 Secret 1B | Cave | Croc falls instantly. |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret 2A | Cave |
Island 6
Level 0 (0 0 - 0 6)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Calm Before the Storm | Forest | |||||
0 1 Default Blank Map | Forest | |||||
0 2 Default New Map | Dungeon | |||||
0 3 Default New Map | Dungeon | |||||
0 4 Default New Map | Dungeon | |||||
0 5 Default New Map | Dungeon | |||||
0 6 Default New Map | Dungeon | Croc falls instantly. |
Level 1 (1 0 - 1 5)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 Gobbo Gobbo Let Down Your Hare | Dungeon | Crashes on Loading screen. | ||||
1 1 Gobbo Gobbo Let Down Your Hare | Castle | |||||
1 2 Gobbo Gobbo Let Down Your Hare | Castle | |||||
1 3 Gobbo Gobbo Let Down Your Hare | Castle | Crashes on Loading screen. | ||||
1 4 Gobbo Gobbo Let Down Your Hare | Castle | Crashes on Loading screen. | ||||
1 5 Gobbo Gobbo Let Down Your Hare | Dungeon |
Level 2 (2 0 - 2 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 Ballistic Meg's Lair | Castle | |||||
2 1 Default New Map | Castle | |||||
2 2 Default New Map | Castle | |||||
2 3 Default New Map | Castle | Crashes on Loading screen. | ||||
2 4 Default New Map | Castle |
Level 3 (3 0 - 3 4)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Platform Pete's Lair | Castle | |||||
3 1 Default Blank Map | Castle | Crashes on Loading screen. | ||||
3 2 Default New Map | Castle | |||||
3 3 Default New Map | Castle | |||||
3 4 Default New Map | Castle |
Level 4 (4 0 - 4 3)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 Storm the Castle | Castle | |||||
4 1 Default New Map | Castle | |||||
4 2 Default New Map | Castle | Crashes on Loading screen. | ||||
4 3 Default New Map | Castle | Crashes on Loading screen. |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Default New Map | Boss 6 Dante | |||||
6 1 Default New Map | Boss 6 Dante | |||||
6 2 Default New Map | Boss 6 Dante |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Sentinel | Boss 7 Crystal |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)
Download Instructions
Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.