Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
→Levels: Island 1: Adjusted colspan with maps that have critical issues, added Type column back (was thinking of saving space due to Fandom's width restriction), added table borders for better readability. |
→Levels: Island 2: Added notes column, removed bullet list formatting to save on table space and for consistency |
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Line 76:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 0===
Line 513 ⟶ 515:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 521 ⟶ 524:
|Forest
|[[File:6_0_Nice_and_Easy.jpg|thumb|left|200px]]
|No functional exits but contains an unused mechanic with platforms appearing based on Croc landing on a sparkle area, with the last platform being unreachable.
|
1x Non-interacting Well
Line 527 ⟶ 531:
|
1x Well with Cork, with no cave inside.
|
1x Red Crystal
Line 552 ⟶ 554:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 560 ⟶ 563:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 569 ⟶ 573:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 577 ⟶ 582:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 586 ⟶ 592:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 594 ⟶ 601:
| No Level
| N/A
| colspan="5" style="text-align: center; background-color: red;"|
| colspan="5" style="text-align: center; background-color: red;"|
|}
Line 600 ⟶ 608:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 1===
Line 620 ⟶ 630:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 629 ⟶ 640:
|[[File:10_0_Nice_and_Easy.jpg|thumb|left|200px]]
|
|
1x Well with Cork (old style), leads to 0 3
Doors lead to
|Well with Cork (old style)
|
Line 654 ⟶ 666:
|0 1 Nice and Easy
|Forest
| style="text-align:center;"|N/A
|
|
Back doors - lead to 0 0.
Doors ahead - lead to 0 2.
|Lava
|
Line 669 ⟶ 685:
|Forest
|[[File:10_2_Nice_and_Easy.jpg|thumb|left|150px]][[File:10_2_Nice_and_Easy_2.jpg|thumb|left|150px]]
|Unlike in retail, Worm in Well can be killed
|
Well - leads to 0 4.
|
Brown Bricks (red and grey in final)
Gong
BONUS Door leads to 10 5.
|
6x Crystals
|
1x Worm in Well (altered)
|-
|0 3 Default New Map
|Cave
|[[File:10_3_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - leads to 0 0.
|Lava Pits
|
2x Smash Box
5x Crystals
1x Red Bag of Life
1x Gobbo
| -
|-
Line 700 ⟶ 728:
|Cave
|[[File:10_4_Nice_and_Easy.jpg|thumb|left|200px]]
|
|Doors - lead back to 0 2.
|Cracked platforms over Lava
|
1x Gobbo
| -
|-
Line 711 ⟶ 742:
|Forest
|[[File:10_5_Nice_and_Easy.jpg|thumb|left|200px]]
|Bonus area, but with no pits and a tree which doesn't exist in the final game
|Doors - lead back to 0 2.
|
Tree (Removed)
Brown Bricks
|
1x Gobbo
| -
|}
Line 726 ⟶ 760:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 734 ⟶ 769:
|Forest
|[[File:11_0_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Well, top - leads to (with cork) 1 3.
Well, bottom - Leads to 1 1
|Climbable Wall
|
2x Smash Box
B Letter
|2x Red Poppers
|-
Line 746 ⟶ 787:
|[[File:11_1_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Door - Leads to 1 2
|Gobbo in Cage
|
6x Smash Box
16x Crystals
1x Silver Key
O Letter (disguised)
|2x Red Poppers
|-
Line 760 ⟶ 807:
|Forest
|[[File:11_2_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|
Back doors lead to 11 1.
Line 765 ⟶ 813:
BONUS Door leads to 11 4.
|
Lava
|
2x Gobbo
3x Crystals
| -
|-
Line 776 ⟶ 827:
|Cave
|[[File:11_3_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead to 11 1.
| -
|
S Letter
15x Crystals
|2x Red Poppers
|-
Line 788 ⟶ 843:
|Cave
|[[File:11_4_Enter_the_Jumpy.jpg|thumb|left|200px]]
|
|Doors lead back to 11 2.
|
Line 794 ⟶ 850:
Blue Springs (Jellies in final)
|
5x Crystals
1x Gobbo
| -
|}
Line 805 ⟶ 863:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 813 ⟶ 872:
|Forest
|[[File:12_0_Feet_First.jpg|thumb|left|200px]]
|An odd behaviour observed with the switches where a 2nd switch appears if Croc leaves and re-enteres the map
|
Doors lead to .
|
|
1x Gobbo
1x B Letter
10x Crystals
| -
|-
Line 832 ⟶ 897:
|[[File:12_1_Feet_First.jpg|thumb|left|200px]]
|
|
Door 0 Leads to 2 0
Door - Leads to 2 2.
Locked Door - Leads to 2 5
|
1x Push Box
|
O Letter
1x Gobbo
1x Gold Key
|2x Rat
|-
Line 846 ⟶ 917:
|[[File:12_2_Feet_First.jpg|thumb|left|150px]][[File:12_2_Feet_First_2.jpg|thumb|left|150px]]
|
|
Back Doors lead back to 2 1.
BONUS Door leads to 2 3.
|
Gong
Lava
Gobbo in Cage
|
1x Gobbo
S Letter
U Letter
2x Smash Box
1x Silver Key
10x Crystals
|1x Red Popper
|-
Line 864 ⟶ 944:
|Forest
|[[File:12_3_Feet_First.jpg|thumb|left|200px]]
|Popping Game, containing different buttons compared to retail
|
|
|
1x Gobbo
| -
|-
Line 876 ⟶ 958:
|Cave
|[[File:12_4_Feet_First.jpg|thumb|left|200px]]
|Box Shuffling Game, with Beany shuffling the boxes. Croc can move while boxes are shuffling. Boxes contains 2 Red Bags of Life and 1 Gobbo.
|Doors lead back to 2 0.
|
|
2x Red Bag of Life
1x Gobbo
3x Smash Box
| -
|-
Line 887 ⟶ 972:
|Cave
|[[File:12_5_Feet_First.jpg|thumb|left|200px]]
|
|Doors lead back to 12 1.
|
|
Letter N
1x Gobbo
20x Crystals
| -
|}
Line 902 ⟶ 991:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 910 ⟶ 1,000:
|Water
|[[File:13_0_All_Together_Now.jpg|thumb|left|200px]]
|
|
Door leads to 3 1.
Line 915 ⟶ 1,006:
Well, leads to 13 3.
|
Push Box
|
O Letter (disguised)
3x Smash Box
|
1x Worm in Well
|-
|3 1 Default Blank Map
|Water
|[[File:13_1_All_Together_Now.jpg|thumb|left|200px]]
|Rafts in this map is smaller then in retail, animation is different when falling.
|Door - Lead back to 3 0 Door - Leads to 3 2.
|
Rafts (Altered)
Brown Bricks
|
24x Crystals
1x Gobbo
N Letter (disguised)
U Letter (disguised)
|
1x Red Popper
Line 947 ⟶ 1,049:
|Forest
|[[File:13_2_All_Together_Now.jpg|thumb|left|200px]]
|
|
Back doors lead back to 3 1.
Line 952 ⟶ 1,055:
BONUS Door leads to 13 4.
|
Gong
|
2x Smash Box
4x Crystals
| -
|-
Line 963 ⟶ 1,069:
|Cave
|[[File:13_3_All_Together_Now.jpg|thumb|left|200px]]
|
|Door, leads back to 3 0.
|Box Chasing Game
|
1x Gobbo
| -
|-
Line 973 ⟶ 1,081:
|Forest
|[[File:13_4_All_Together_Now.jpg|thumb|left|200px]]
|
|Back Door leads back to 3 2.
|
Monkey Bars
Cracked Platforms
|
| -
|-
Line 985 ⟶ 1,096:
|Water
|[[File:3_5_Default_New_Map.jpg|thumb|left|200px]]
|
|Exit, causes Croc to continuously fall.
| -
Line 997 ⟶ 1,109:
|3 6 Default New Map
|Water
| style="text-align:center;"|N/A
|
|Exit, causes Croc to continuously fall.
Line 1,010 ⟶ 1,123:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,018 ⟶ 1,132:
|Boss 1 Flibby
|[[File:14_0_Boss_1_Flibby.jpg|thumb|left|200px]]
| The arena is fenced with a yellow floor, and Flibby is textured. Croc can walk through the fence and climb up, but Flibby can walk through the fence too. When approached, Croc falls down.
| When Flibby is defeated, he will flash and 0 0 comes up on the Map Screen
|
|9x Crystals.
|1x Flibby
|-
|4 1 Multiple Choice
|Cave
|[[File:14_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Doors lead to a ledge.
|
Switch
|
10x Crystals
1x Gobbo
|1x Red Popper
|-
Line 1,039 ⟶ 1,158:
|Cave
|[[File:14_2_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
|
Line 1,052 ⟶ 1,172:
|Cave
|[[File:14_4_Multiple_Choice.jpg|thumb|left|200px]]
|
|The back door seems to be behind the wall at the start.
| -
Line 1,069 ⟶ 1,190:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,077 ⟶ 1,199:
|Cave
|[[File:15_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Locked Door - leads to 15 1.
|
Push Box
Switch
|
1x Red Bag of Life
Line 1,089 ⟶ 1,215:
|[[File:15_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|
Next door leads to 15 2.
|1x Balloon
| -
Line 1,098 ⟶ 1,226:
|Cave
|[[File:15_2_Multiple_Choice.jpg|thumb|left|200px]]
|There is no Silver Key, but standing on the cage in the map gets the Gold Key inside regardless.
|
Door - leads back to 5 1.
Locked Door - Leads to 5 3.
|
Monkey Bars
|
5x Crystals
1x Smash Box
1x Gold Key
| -
|-
Line 1,111 ⟶ 1,246:
|Cave
|[[File:15_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Doors lead back to 5 2.
| -
Line 1,130 ⟶ 1,266:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,138 ⟶ 1,275:
|Forest
|[[File:16_0_Multiple_Choice.jpg|thumb|left|200px]]
|
|Both doors lead to 6 1, but the top and bottom sections.
|
2x Climbable Wall
Line 1,148 ⟶ 1,286:
|Cave
|[[File:16_1_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door and Door in the pit lead back to 6 0.
|
Monkey Bars
|
20x Crystals
1x Gold Key
|2x Red Poppers
|-
Line 1,160 ⟶ 1,301:
|Forest
|[[File:16_2_Multiple_Choice.jpg|thumb|left|150px]][[File:16_2_Multiple_Choice_2.jpg|thumb|left|150px]]
|Contains a notably large lavafall
|
Back door leads to 6 1.
Locked Door leads to
|
Climable Wall
|
2x Smash Box
Line 1,178 ⟶ 1,321:
|Cave
|[[File:16_3_Multiple_Choice.jpg|thumb|left|200px]]
|
|Back Door leads back to 6 2.
| -
|6x Red Bag of Life
Line 1,190 ⟶ 1,334:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,198 ⟶ 1,343:
|Forest
|[[File:17_0_Default_Blank_Map.jpg|thumb|left|200px]]
| A strange spherical lump of land is present, possibly meant to be a hill.
| -
|Platforms
| -
| -
Line 1,210 ⟶ 1,356:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,226 ⟶ 1,373:
! scope="col"|Type
! scope="col"|Image
! scope="col"|Notes
! scope="col"|Exits
! scope="col"|Interactive Elements
Line 1,234 ⟶ 1,382:
|Forest
|[[File:19_0_Default_New_Map.jpg|thumb|left|200px]]
|This and most of level 1-9 contains nearly all bonus mini-games.
|A non-interacting cave exit, solid
|1x
|
| -
|-
|9 1 Default New Map
|Dungeon
|
|
|A cave exit causing Croc to fall.
|1x
|
| -
|-
Line 1,256 ⟶ 1,406:
|Desert
|[[File:19_2_Default_New_Map.jpg|thumb|left|200px]]
|This and other mini-games were never included on Desert Island in the final game.
|A door leading Croc to fall instantly.
|
|1x Smash Box
| -
Line 1,264 ⟶ 1,415:
|Dungeon
|[[File:19_3_Default_New_Map.jpg|thumb|left|200px]]
|A Crystal Catching Game, except there is an untextured Platform instead of a cauldron.
|A cave exit causing Croc to fall.
|
|
3x Bag of Life
Line 1,277 ⟶ 1,429:
|Forest
|[[File:V0.12Beta19-4.jpg|thumb]]
|A Sheep Popping Game, with yellow buttons and different wells
|A cave exit
|
|
2x Red Bag of Life
Line 1,289 ⟶ 1,442:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 2===
Line 1,303 ⟶ 1,458:
<div class="mw-collapsible-content">
'''Level 0 (0 0 - 0 4)'''
Line 1,659 ⟶ 1,816:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 3===
Line 2,098 ⟶ 2,257:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 4===
Line 2,540 ⟶ 2,701:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 5===
Line 2,937 ⟶ 3,100:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 6===
Line 3,298 ⟶ 3,463:
<div class="mw-collapsible mw-collapsed" style="width:100%">
===Island 7===
|
Revision as of 03:58, August 5, 2019
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Playable maps/total: 175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
- Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
- Removed - Means that the feature or character was not included in the final game.
- Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
- OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Level 1 (1 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
1 0 - No Map | No Level | N/A |
Level 2 (2 0 - 2 9)
Level 3 ( 3 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
3 0 Water Test Map | Water | ![]() |
A test level, probably for testing Water map type and swimming controls | - | - |
Level 4 ( 4 0 - 4 8)
Level 5 ( 5 0 - 5 6)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
7 0 No Map | No Level | N/A |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 0 No Map | No Level | N/A |
Level 9 (9 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
9 0 Default New Map | No Level | N/A |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Level 4 (4 0 - 4 4)
Level 5 (5 0 - 5 3)
Level 6 (6 0 - 6 3)
Level 7 (7 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | ![]() |
A strange spherical lump of land is present, possibly meant to be a hill. | - | Platforms | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Island 2
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 3)
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 2)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 2)
Level 5 (5 0 - 5 2)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret in the Sky | Desert | - | Cracked Platforms Moving Platforms Springs One of the Smash Boxes can't be reached |
3x Red Bags 2x Smash Box 5x Crystals |
Island 4
Level 0 (0 0 - 0 3)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 5)
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 6)
Level 6 (6 0 - 6 2)
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Level 9 (9 0 - 9 8)
Island 5
Level 0 (5 0 - 5 3)
Level 1 (1 0 - 1 3)
Level 2 (2 0 - 2 3)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 4)
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tuna Tank | Boss 5 Neptuna | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Secret 1A | Cave | ![]() ![]() ![]() ![]() |
||||
8 1 Secret 1B | Cave | Croc falls instantly. |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret 2A | Cave | ![]() ![]() ![]() ![]() |
Island 6
Level 0 (0 0 - 0 6)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 4)
Level 3 (3 0 - 3 4)
Level 4 (4 0 - 4 3)
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Default New Map | Boss 6 Dante | ![]() |
||||
6 1 Default New Map | Boss 6 Dante | ![]() |
||||
6 2 Default New Map | Boss 6 Dante | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Sentinel | Boss 7 Crystal | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)
Download Instructions
Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.