Croc: Legend of the Gobbos - March 1997 Prototype: Difference between revisions
(→Levels: Refined summary of section. Added legend of common words such as Removed, Altered, and OOB Death (my addition). Will add more for rest of levels soon.) |
(→Levels: Added Notes column due to common need to add descriptions to unique attributes for levels/maps. Working on Island 0, work in progress.) |
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Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were. |
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were. |
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In the table below, certian short-hand |
In the table below, certian short-hand words are used. |
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*Removed - Means that the feature or character was not included in the final game. |
*Removed - Means that the feature or character was not included in the final game. |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 0=== |
===Island 0=== |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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|- |
|- |
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! scope="col"|Number |
! scope="col"|Number, Title, Type |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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! scope="col"|Enemies |
! scope="col"|Enemies |
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|- |
|- |
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|0 0 - Nice and Easy |
|0 0 - Nice and Easy - Forest |
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|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
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|Forest |
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|Two unused enemies, a Rhino and Frog. Frog appears to have broken animation. Enemies cannot hurt Croc. |
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|[[File:0_0_Forest_-_Nice_and_Easy.jpg|thumb|left|200px]] |
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| |
| |
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Well - ends level, shows 10 3 on Map Screen |
Well - ends level, shows 10 3 on Map Screen |
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Door - ends level, shows 10 1 on Map Screen. |
Door - ends level, shows 10 1 on Map Screen. |
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| |
| |
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A green Frog and Rhino (removed), which circles Croc, harmless, can't be touched or attacked. |
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1x Red Crystal |
1x Red Crystal |
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9x Crystals |
9x Crystals |
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|- |
|- |
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| |
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0 1 - Default New Map |
0 1 - Default New Map - Ice Slide |
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|Ice Slide |
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|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:0_1_Ice_Slide_-_Default_New_Map.jpg|thumb|left|200px]] |
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|The first Ice Slide map type. Croc starts sliding on touch of ice slope, and doesn't have control of their momentum but can still turn. |
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|(2 uninteractive cave exits, first is not solid, second is) |
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|2 uninteractive doorway exits, one being not solid |
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|Ice Slide - Can only turn while on, difficult to get off at end. |
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| |
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|20+ Crystals |
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Ice Slide (Removed) |
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|20x Crystals |
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| - |
| - |
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|- |
|- |
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|0 2 - Default New Map |
|0 2 - Default New Map - Ice Slide |
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|Ice Slide |
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| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly. |
| colspan="3" rowspan="1" style="background-color: red;"|Croc falls instantly. |
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|- |
|- |
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|0 3 - Default Blank Map |
|0 3 - Default Blank Map - Forest |
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|Forest |
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|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:0_3_Forest_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|Contains several unused enviromental models, including trees, rocks, mushrooms, etc. |
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|(unteractive exit, solid) |
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|UInteractive exit, Solid |
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|Several removed trees, rocks, mushrooms etc. |
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| |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|0 4 - Nice and Easy |
|0 4 - Nice and Easy - Forest |
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|Forest |
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| |
| |
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[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]] |
[[File:0_4_Forest_-_Nice_and_Easy.jpg|thumb|left|150px]] |
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[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
[[File:0_4_Forest_-_Nice_and_Easy_2.jpg|thumb|left|150px]] |
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| |
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Several unused or altered elements. Broken texture item that can be picked up, possibly jigsaw peice from Tech Demo. |
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Larger version of Red Popper enemy. |
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| |
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Non-interacting Well (altered) |
Non-interacting Well (altered) |
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Blue circular object on ground, non interactive |
Blue circular object on ground, non interactive |
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Untextured pickup item |
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Rectangular glowing item, suspected to be what was a Jigsaw Piece in the Tech Demo. Can collect but does nothing. |
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|9x Crystals (including an unreachable one on the top of the wall) |
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|Giant Red Popper (removed), will hop through the wall. Hurts Croc, can be attacked causing it to shrink, until dying. |
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|Giant Red Popper (removed). |
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|9x Crystals (including an unreachable one on the top of the wall) |
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|} |
|} |
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===='''Level 1 (1 0)'''==== |
===='''Level 1 (1 0)'''==== |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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! scope="col"|Number |
! scope="col"|Number, Title, Type |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|1 0 - No Map |
|1 0 - No Map |
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|No Level |
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| colspan="5" style="background-color: red; text-align: center;"|Cannot be played. |
| colspan="5" style="background-color: red; text-align: center;"|Cannot be played. |
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|} |
|} |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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! scope="col"|Number |
! scope="col"|Number, Title, Type |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|2 0 Default Blank Map |
|2 0 Default Blank Map |
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|Forest |
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|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
|[[File:2_0_Forest_-_Default_Blank_Map.jpg|thumb|left|150px]][[File:2_0_Forest_-_Default_Blank_Map_2.jpg|thumb|left|150px]] |
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| |
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Spaceship enemy, will float above Croc and drop harmful bombs, cannot be killed. |
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Old style of Well found here. |
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|Non-interactive doorway |
|Non-interactive doorway |
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| |
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Lava pits |
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*Well (contains worm) |
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Well (contains worm) |
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*Platforms |
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Platforms |
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| |
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28x Crystal |
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*2x Smash Box |
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2x Smash Box |
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*1x Red crystal |
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*1x Gobbo |
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1x Red crystal |
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1x Gobbo |
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1x Worm in Well |
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*1x Worm in Well, hurts Croc, can be killed, old style well, also comes up when Croc is in well |
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*1x Burrowing Worm |
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1x Burrowing Worm |
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*1x Spaceship (removed), will float above Croc and drop harmful bombs, cannot be killed. |
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1x Spaceship (removed) |
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|- |
|- |
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|2 1 Ooooh Dark |
|2 1 Ooooh Dark |
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|Cave |
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|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
|[[File:2_1_-_Cave_-_Ooooh_Dark.jpg|thumb|left|200px]] |
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|Torch items, similar to final version, but are seen without the jar. Still behaves similar to it's retail counterpart, lighting up the dark cave enviroment. |
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|2x non-interacting doorways |
|2x non-interacting doorways |
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| |
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A darkened cave (only Desert in final) |
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*Lava pit |
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Lava pit |
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*Platforms |
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Platforms |
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2x Torches (appears only as yellow dots) |
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*4x Crystal |
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4x Crystals |
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| - |
| - |
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|- |
|- |
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|2 2 Default New Map |
|2 2 Default New Map |
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|Desert |
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|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_2_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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| |
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| - |
| - |
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| |
| |
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Platforms |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 3 Default Blank Map |
|2 3 Default Blank Map |
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|Water |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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|- |
|- |
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|2 4 Big Cogs |
|2 4 Big Cogs |
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|Forest |
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|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
|[[File:2_4_-_Forest_-_Big_Cogs.jpg|thumb|left|200px]] |
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|A test level containing yellow cog wheels |
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| - |
| - |
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| |
| |
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4x Cogs, spinning |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 5 Push Me |
|2 5 Push Me |
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|Forest |
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|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
|[[File:2_5_-_Forest_-_Push_Me.jpg|thumb|left|200px]] |
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|A test level containing a stack of metal push boxes |
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| - |
| - |
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| |
| |
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4x Metal Box, unpushable |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 6 Ice Imp Test |
|2 6 Ice Imp Test |
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|Ice |
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|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
|[[File:2_6_-_Ice_-_Ice_Imp_Test.jpg|thumb|left|200px]] |
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|A test level, completely empty |
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| - |
| - |
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|Ice |
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|A square piece of ice |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 7 Default Blank Map |
|2 7 Default Blank Map |
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|Dungeon |
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|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
|[[File:2_7_-_Dungeon_-_Default_Blank_Map.jpg|thumb|left|200px]] |
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|An empty Dungeon map, with only corridors with nothing in them |
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| |
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First doorway has no door, just a ledge |
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| |
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*First doorway has no door, just a ledge |
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|Only a series of corridors |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|2 8 Intro Test Map |
|2 8 Intro Test Map |
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|Forest |
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| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly. |
| colspan="5" style="text-align: center; background-color: red;"|Croc falls instantly. |
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|- |
|- |
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|2 9 Default New Map |
|2 9 Default New Map |
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|Desert |
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|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:2_9_-_Desert_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A test level with a clilmbable wall, which is not actually climbable |
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| - |
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| |
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*Unclimbable Wall |
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| - |
| - |
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| - |
| - |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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! scope="col"|Number |
! scope="col"|Number, Title, Type |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|3 0 Water Test Map |
|3 0 Water Test Map |
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|Water |
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|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
|[[File:3_0_-_Water_-_Water_Test_Map.jpg|thumb|left|200px]] |
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|A test level, probably for testing Water map type and swimming controls |
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| - |
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| |
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|Underwater area |
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| |
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| - |
| - |
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| - |
| - |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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! scope="col"|Number and Title |
! scope="col"|Number and Title |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|4 0 Small Hero's Gym |
|4 0 Small Hero's Gym |
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|Castle |
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|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| A test level of Castle map type, nothing but castle floor with no walls |
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| - |
| - |
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| |
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|An area of castle flooring |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|4 1 Swipe Swiftly's Dojo |
|4 1 Swipe Swiftly's Dojo |
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|Castle |
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|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
|[[File:4_1_-_Swipe_Swiftly's_Oojo.jpg|thumb|left|200px]] |
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| Similar to 4 0, but with Swipe Swiftly approaching Croc. Swipe is completely harmless. |
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| - |
| - |
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| |
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|An area of castle flooring |
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| - |
| - |
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| |
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1x Swipe Swiftly |
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*Swipe Swiftly, will slowly approach Croc and attack, does not harm Croc, can't be killed |
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|- |
|- |
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|4 2 Water Spout Test |
|4 2 Water Spout Test |
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|Desert |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
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|- |
|- |
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|4 3 Simon Says |
|4 3 Simon Says |
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|Castle |
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|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| Identical to 4 0, may of had some element based on the map name at some point |
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| - |
| - |
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| |
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|An area of castle flooring identical to 4 0. |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|4 4 Paul Test 4 |
|4 4 Paul Test 4 |
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|Castle |
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|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
|[[File:4_4_-_Castle_-_Paul_Test_4.jpg|thumb|left|200px]] |
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| Similar to 4 0, contains a lone platform and a stationary ghost. Ghost does contact damage to Croc. |
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| - |
| - |
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| |
|1x untextured Platform |
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| - |
| - |
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| |
| |
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1x Ghost |
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*1x Ghost, stationary, harms Croc when touched |
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|- |
|- |
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|4 5 Nat's Plat |
|4 5 Nat's Plat |
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|Castle |
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|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
|[[File:4_5_-_Castle_-_Nat's_Plat.jpg|thumb|left|200px]] |
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| Similar to 4 0, three untextured spinning platforms, start moving when stood on by Croc |
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| - |
| - |
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|3x untextured Platform |
|3x untextured Platform |
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| - |
| - |
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| - |
| - |
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|- |
|- |
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|4 6 Water Test |
|4 6 Water Test |
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|Water |
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|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
|[[File:4_6_-_Water_-_Water_Test.jpg|thumb|left|200px]] |
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| An enclosed water level with two Sharks |
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| - |
| - |
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|Underwater area |
|Underwater area |
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| - |
| - |
||
| |
| |
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2x Hammerhead Shark |
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|- |
|- |
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|4 7 Fan Test |
|4 7 Fan Test |
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|Water |
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|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
|[[File:4_7_-_Water_-_Fan_Test.jpg|thumb|left|200px]] |
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| Another enclosed water level with fans, but are harmless to Croc |
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| - |
| - |
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|4x Fan (removed) |
|4x Fan (removed) |
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| - |
| - |
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| |
| |
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1x Hammerhead Shark |
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|- |
|- |
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|4 8 Field Test |
|4 8 Field Test |
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|Castle |
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|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
|[[File:4_0_-_Castle_-_Small_Hero's_Gym.jpg|thumb|left|200px]] |
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| Identical to 4 0, may of had some element based on the map name at some point |
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| - |
| - |
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| |
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|Castle flooring, identical to 4 0. |
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| - |
| - |
||
| - |
| - |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 900px; height: 100px;" |
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! scope="col"|Number |
! scope="col"|Number, Title, Type |
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! scope="col"|Type |
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! scope="col"|Image |
! scope="col"|Image |
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! scope="col"|Notes |
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! scope="col"|Exits |
! scope="col"|Exits |
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! scope="col"|Interactive Elements |
! scope="col"|Interactive Elements |
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|- |
|- |
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|5 0 Default New Map |
|5 0 Default New Map |
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|Ice |
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|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_0_-_Ice_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A incomplete Ice level with mutiple doorways, nonfunctional. |
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|Several non-interactive exits, solid |
|Several non-interactive exits, solid |
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| - |
| - |
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|- |
|- |
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|5 1 Default New Map |
|5 1 Default New Map |
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|Cave |
|||
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
|[[File:5_1_-_Cave_-_Default_New_Map.jpg|thumb|left|200px]] |
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|A cave map with a single doorway, which only leads into the void |
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|One doorway leading off a ledge. |
|One doorway leading off a ledge. |
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| - |
| - |
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|- |
|- |
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|5 2 Default New Map |
|5 2 Default New Map |
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|Water |
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| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
| colspan="5" style="text-align: center; background-color: red;"|Crashes on Loading screen. |
||
|- |
|- |
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|5 3 Test Boss Flibby |
|5 3 Test Boss Flibby |
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|Castle |
|||
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
|[[File:5_4_-_Castle_-_Test_Boss_Flibby.jpg|thumb|left|200px]] |
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| Test level containing Flibby boss, surrounded by walls. Croc can clip through some walls and fall into the void |
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| - |
| - |
||
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. |
|An arena with red patterns on the walls, some of which are not solid, which Croc can fall off. |
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Line 422: | Line 432: | ||
|- |
|- |
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|5 4 Test Boss Ice |
|5 4 Test Boss Ice |
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|N/A |
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|Castle |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
|||
| - |
|||
| |
| |
||
| - |
|||
|The same arena as 5 3. |
|||
| - |
| - |
||
| - |
| - |
||
|- |
|- |
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|5 5 Test Boss Water |
|5 5 Test Boss Water |
||
|N/A |
|||
|Castle |
|||
| Similar to 5 3, possibly for testing a boss from the Ice Island |
|||
| - |
|||
| |
| |
||
| - |
|||
|The same arena as 5 3. |
|||
| - |
| - |
||
| - |
| - |
||
|- |
|- |
||
|5 6 Test Boss Crystal |
|5 6 Test Boss Crystal |
||
|N/A |
|||
|Castle |
|||
|Similar to 5 3, possibly for testing a boss from the Crystal Island |
|||
| |
| |
||
| |
| |
||
|The same arena as 5 3. |
|||
| - |
| - |
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| - |
| - |
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===Island 1=== |
===Island 1=== |
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===Island 2=== |
===Island 2=== |
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<div class="mw-collapsible-content"> |
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'''Level 0 (0 0 - 0 4)''' |
'''Level 0 (0 0 - 0 4)''' |
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===Island 3=== |
===Island 3=== |
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<div class="mw-collapsible mw-collapsed" style="width:100%"> |
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===Island 4=== |
===Island 4=== |
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===Island 5=== |
===Island 5=== |
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===Island 6=== |
===Island 6=== |
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===Island 7=== |
===Island 7=== |
||
Revision as of 02:19, August 5, 2019
Also referred to as the v0.12 Beta, this version was released as a gift in a magazine but only a few people still own it. This was likely given to a game magazine for reviewing the game, although this isn't certain. It was released in March 1997. The level select menu differs significantly to the final version. It can be downloaded for emulators (see below). See below for the full list of differences:
- The boot screens are similar to the Tech Demo.
- The Main Menu depicts a blue and white checked rectangle against a silhouette with the message Press Start.
- The Main Menu has Start Game, Options, Load Game and Password.
- The music is similar to the Final Game.
- The level select menus are different to the Tech Demo and the Final. It starts with 0 0 (boots on 10 0), where the first number is the island, the second the level and the last the area or map (usually separated by doors, wells etc.). When replaying the game or if Croc loses all lives, he can resume to the start of the area he last played, however he will start with no BONUS letters, Gobbos or Crystals.
- The loading screen for levels actually depicts a silhouette of Croc staring into the sunset, playing soft rock music.
- Instead of Coloured Crystals, there are actually letters B O N U and S which have the same colours to unlock the Bonus (later Crystal) Door at the end.
- There are red Poppers as well as Firepoppers but the red ones were not included in the final game.
- The HUD shows the x symbol for the amount Croc has of an item, along with x/6 Gobbos.
- At the bottom of the screen are debug information and coordinates.
- Lives are actually red coloured bags.
- Some wells look more like Tree Stumps. When stomping one with a cork, Croc immediately is transported to the next part.
- Red coloured crystals give 5 crystals.
- The Giant Bee appears more than once.
- The sound affects for collecting Gobbos are different.
- There is no sound for climbing up off a ledge.
- Worms in Wells can be killed.
- Breaking Platforms have different animation similar to in Croc 2
- Only the Gong outside of the Bonus (later Crystal) Door is shown. It depicts the word 'GOAL' on its face instead of Beany, and Croc is actually able to stand on it.
- Upon completion of a level, a screen shows the crystals collected and lives, as well as how long it took to complete.
- Climbable Walls sound slightly different.
- Smashing boxes animations are slightly different. Holding down X will not change anything.
- Enemies do not respawn.
- Some levels are prototypes of levels in the Final Game, with some differences.
- There are blue springs instead of Jellies with different sounds.
- There are stilled disguised crystals as Bonus Letters, but this may be the reason why Coloured Crystals were eventually used to unlock the Bonus (later Crystal) Door.
- Controls are slightly different (see below)
- Croc starts with 3 lives, but instead of dying after 0, Croc dies when holding one life, so technically, both the prototype and final release have the same lives.
- The Box Shuffling Mini-Game is slightly different to the final game. Croc can move around the whole time during the shuffling of the boxes, he can attempt to smash one but nothing will happen, and Beany the Bird (or so it seems) is responsible for the shuffling of the boxes. As a result, Croc may stand on or hang from a box while the boxes are shuffled, which easily causes glitches. This is most likely the reason that Croc was made unable to move during the shuffling in the final game.
- The Popping Mini-Game instead has three yellow buttons which look like the buttons from the Crystal Catching Mini-Game.
Controls
To select levels on the Map Screen, use the SELECT, L1, R1 and R2 buttons. SELECT will choose islands 10-70, L1 and R1 will choose previous and next levels, and L2 and R2 will select a part of a level.
While underwater, Croc attacks similar to the 180 degree flip.
Other controls are the same as in the final game, except the camera cannot be controlled with the L2 and R2 buttons. The 180 degree flip is slightly different.
Levels
Total Islands: 8 (0-7)
Total levels: 80
Playable maps/total: 175/246
Completable levels*: 1-0, 1-1, 1-2, and 1-3.
- Level can be completed, all maps accessable within level and can exit via Gong.
The first three levels have the same level titles as the Tech Demo. Some levels have brackets which are considered beta versions of the levels in the final game. Because this is an early release of the game, many levels will crash, cannot be completed or cause other glitches. On the Map Screen, the top title usually represents the type of level (e.g. Forest) and the bottom title is the title of the level.
A lot of the titles have no proper meaning, such as Default New/Blank Map or No Level and No Map. While not all doors, wells etc. work, some lead to the next properly numbered area, such as 10 0 to 10 1. Note that this is not always the case.
Note that selecting levels in different ways can cause the levels to not function properly. For example, choosing an area of a level behind a Locked Door and then going back through that door will load that area, but because it is locked, you cannot go through it. You also cannot return to where you were.
In the table below, certian short-hand words are used.
- Removed - Means that the feature or character was not included in the final game.
- Altered - Means that the feature functions similar but not exactly like it's final game counterpart.
- OOB Death - Croc falls outside the bounds of the level, either from entering from the Map Screen or from a map transition, and dies instantly.
Island 0
Level 0 (0 0 - 0 4)
Level 1 (1 0)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 - No Map | Cannot be played. |
Level 2 (2 0 - 2 9)
Level 3 ( 3 0)
Number, Title, Type | Image | Notes | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 Water Test Map | ![]() |
A test level, probably for testing Water map type and swimming controls | - | - |
Level 4 ( 4 0 - 4 8)
Level 5 ( 5 0 - 5 6)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 1
Level 0 (0 0 - 0 6)
Note that the exits lead continually to different parts in a sequence.
Level 1 ( 1 0 - 1 4)
Note that the exits lead continually to different parts in a sequence.
Level 2 (2 0 - 2 5)
Note that the exits lead continually to different parts in a sequence.
Level 3 (3 0 - 3 6)
Note that the exits lead continually to different parts in a sequence, other than 3 5 and 3 6.
Level 4 (4 0 - 4 4)
Level 5 (5 0 - 5 3)
Level 6 (6 0 - 6 3)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 Default Blank Map | Forest | ![]() |
- | Platforms, a strange lump of land | - | - |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 - Ahhhh Push It | Forest | Croc falls instantly. |
Level 9 (9 0 - 9 4)
Island 2
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 3)
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tricky Treat | Ice | Croc falls instantly |
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default New Map | No Level |
Island 3
Level 0 (0 0 - 0 4)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 2)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 2)
Level 5 (5 0 - 5 2)
Level 6 (6 0)
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
No Map | No Level |
Level 8 (8 0)
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret in the Sky | Desert | - | Cracked Platforms Moving Platforms Springs One of the Smash Boxes can't be reached |
3x Red Bags 2x Smash Box 5x Crystals |
Island 4
Level 0 (0 0 - 0 3)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 5)
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 6)
Level 6 (6 0 - 6 2)
Level 7 (7 0 - 7 2)
Level 8 (8 0)
Level 9 (9 0 - 9 8)
Island 5
Level 0 (5 0 - 5 3)
Level 1 (1 0 - 1 3)
Level 2 (2 0 - 2 3)
Level 3 (3 0 - 3 3)
Level 4 (4 0 - 4 3)
Level 5 (5 0 - 5 4)
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Tuna Tank | Boss 5 Neptuna | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0 - 8 1)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 Secret 1A | Cave | ![]() ![]() ![]() ![]() |
||||
8 1 Secret 1B | Cave | Croc falls instantly. |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Secret 2A | Cave | ![]() ![]() ![]() ![]() |
Island 6
Level 0 (0 0 - 0 6)
Level 1 (1 0 - 1 5)
Level 2 (2 0 - 2 4)
Level 3 (3 0 - 3 4)
Level 4 (4 0 - 4 3)
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0 - 6 2)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Default New Map | Boss 6 Dante | ![]() |
||||
6 1 Default New Map | Boss 6 Dante | ![]() |
||||
6 2 Default New Map | Boss 6 Dante | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
Default New Map | No Level |
Island 7
Level 0 (0 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
0 0 Trapped Under Ice 4 | Water |
Level 1 (1 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
1 0 No Map | No Level |
Level 2 (2 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
2 0 No Map | No Level |
Level 3 (3 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
3 0 No Map | No Level |
Level 4 ( 4 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
4 0 No Map | No Level |
Level 5 (5 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
5 0 No Map | No Level |
Level 6 (6 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
6 0 Secret Sentinel | Boss 7 Crystal | ![]() |
Level 7 (7 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
7 0 No Map | No Level |
Level 8 (8 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
8 0 No Map | No Level |
Level 9 (9 0)
Number and Title | Type | Image | Exits | Interactive Elements | Items | Enemies |
---|---|---|---|---|---|---|
9 0 Default Blank Map | Forest |
Soundtrack
-
The 0th Island Theme
-
The theme on the Beta version
-
The 1st Island theme
-
The 2nd Island theme
The entire soundtrack can be downloaded here.
While many tracks are similar sounding to the final game, there are also some which did not get used in the final (in bold). The Main Menu track often plays during some levels, and after tracks have finished playing, it seems any track from the game is played afterwards.
Themes and Islands
- Main Menu
- Loading Screen
- Island 0
- Island 1/7 (Forest)
- Island 2 (Ice)
- Island 3 (Desert)
- Island 4 (Cave)
- Island 5 (Underwater 2)
- Island 6 (Castle)
Levels
- Forest 1 (10 0) (first in ASTAB)
- Forest 2 (10 1) (similar to Forest theme)
- Forest 3 (10 2) (similar to Track 6)
- Cave 1 (10 3)
- Cave 2 (11 3)
- Cave 3 (11 1)
Download Instructions
Download the chosen .rar file here and extract it with a program such as WinZip, unRar or 7z. Open the .bin file with ePSXe or another PS1 emulator. You will have to search online if you do not have one. Note that you must own a PlayStation or PS2 to legally download it.